Daniel Penfold 351 |
It looks as if the lab has not been used for over a decade. The baskets contain an array of towels, medical instruments, and common chemicals.
There are enough materials in here to create an alchemist's lab woth 200gp.
Loot: 3 potions of gaseous form
1 dose of cardioamp
1 dose of cureall
3 doses of grade 3 haemochem
4 doses of torpinol
Poshment Pamplemousse |
"Whoa! Look at all this stuff!" Poshment says in awe, raising a few of the vials precariously in the air. "Enjoy!" he says mischievously as he tosses a pair to Alldur.
________
I think the covered room is the only one left on this floor, so there, then upstairs!
Alldur Folmes |
'Do you need a restock Zimdoz?' Alldur asks after awkwardly catching the vials and turning his attention to the various jars and pots making up the alchemical ingredients.
Poshment Pamplemousse |
"How swell! Up, up, and awaaaaay!" Poshment declares as he leads the charge up the stairs.
Poshment Pamplemousse |
"You know, holes are not quite the development I thought I'd see up here!" Poshment admits. "I've had waaaay too much food to fight in there, so perhaps the door? Unless Zimmy-dizzy wants to go for a squeeze?"
________
If Zimdoz doesn't want to scout (or after he does), I say we head through the door.
Poshment Pamplemousse |
I only see the door that lets us proceed East. Is there another door I am missing?
Daniel Penfold 351 |
A wide balcony overlooks a spacious atrium here, its low iron railing wrought with geometric symbols. A window high on the west wall is protected by narrow metal slats. Three doors stand in the east wall, but only the central door remains intact, with a short message written above it which reads "Lab 4: Animal Research". The northern door has a hole burrowed through it, while the southern one has been completely smashed apart. Inside the atrium are 2 large bird-like beasts who appear to be made of mostly a head, lunging forward on four scaly legs. Wisps of noxious black vapor trail from their hooked beaks.
achaierai initiative: 1d20 + 1 ⇒ (4) + 1 = 5
Zimdoz initiative: 1d20 + 5 ⇒ (1) + 5 = 6
Poshment initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Alldur initiative: 1d20 + 11 ⇒ (4) + 11 = 15
Grezzag initiative: 1d20 + 5 ⇒ (13) + 5 = 18
Initiative order:
Block 1: You guys
Block 2: Achaiearai
The hatred of the dice roller towards the NPCs continues
You can have a knowledge planes check on the creatures.
Alldur Folmes |
Knowledge (planes): 1d20 + 11 ⇒ (7) + 11 = 18
Alldur draws a wand and triggers it's action, hastening the party.
Haste for the next 5 rounds, go get 'em boys!
Zimdoz |
Knowledge (planes), buffed, good hope: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
Zimdoz doesn't know much about these things, but he moves up and helps by shooting the closest one with a fiery and poisoned discharge.
+1 dragon pistol, ranged touch, haste, PBS, good hope: 1d20 + 15 + 1 + 1 + 1 + 2 ⇒ (12) + 15 + 1 + 1 + 1 + 2 = 32
+1 dragon pisol damage, tanglefoot ordnance (fire damage), pbs, good hope, secretion: 1d4 + 2 + 1 + 4d6 + 6 + 2 + 6 ⇒ (4) + 2 + 1 + (1, 6, 4, 6) + 6 + 2 + 6 = 38
Of the damage, 23 is fire and 6 is poison. The enemy must make a DC 19 reflex save or be stuck to the ground (if it's flying, then it can't be stuck - but it's entangled). It also has to make a DC 19 fort save or be dazed and fatigued
Bottington, Alpha |
After Zimdoz fires his brutal opening blast, a magically accelerated Grezzag charges into the fray. "I kinda miss robots, you know? Something so satisfying about the way they crunch when you whack 'em!"
________
+1 Orc Double Axe (PA, Haste) vs Death Ostrich: 1d20 + 17 - 3 + 1 ⇒ (3) + 17 - 3 + 1 = 181d8 + 22 ⇒ (6) + 22 = 28
Poshment Pamplemousse |
As the Half-Orc launches away, Poshment barely catches him on the heel. "Stay safe, don't die! Or at least make a lot of noise when you do so we know to runaway!"
________
Shield of Faith (+3 dflection) for Grezzag. Never seen these things before!
Daniel Penfold 351 |
You recognise the creatures as achaierais. They have spell resistances. They have a breath weapon that can do acid damage and cause confusion in a 10 foot cloud.
Zimdoz's shot strikes the nearest creature dealing a significant amount of damage, dazing it.
reflex: 1d20 + 6 ⇒ (14) + 6 = 20
fort save: 1d20 + 7 ⇒ (8) + 7 = 15
Grezzag charges across and hits the second acaierai, dealing a mighty blow.
The dazed creature stands there doing nothing. The second creature breathes out a black cloud.
(10ft cloud - anyone within takes 2d6 damage and muts make a Fort 15 or be confused)
Bottington, Alpha |
Assuming Grezzag is in that cloud!
"That's some gross stuff, stop that!" Grezzag shouts at the active archaierai. With a debilitated fore before him, the spins his axe of death and brings it down upon the beast.
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Fort, DC 15: 1d20 + 9 ⇒ (15) + 9 = 24
+1 Orc Doubleaxe (Haste, PA, Main) vs Archaierai: 1d20 + 17 - 2 + 1 - 3 ⇒ (13) + 17 - 2 + 1 - 3 = 261d8 + 13 + 6 ⇒ (1) + 13 + 6 = 20
+1 Orc Doubleaxe (Haste, PA, Main) vs Archaierai: 1d20 + 17 - 2 + 1 - 3 ⇒ (19) + 17 - 2 + 1 - 3 = 321d8 + 13 + 6 ⇒ (5) + 13 + 6 = 24
+1 Orc Doubleaxe (Haste, PA, Iterative) vs Archaierai: 1d20 + 12 - 2 + 1 - 3 ⇒ (1) + 12 - 2 + 1 - 3 = 91d8 + 13 + 6 ⇒ (7) + 13 + 6 = 26
+1 Orc Doubleaxe (Haste, PA, Off-Hand, Doubleslice) vs Archaierai: 1d20 + 17 - 2 + 1 - 3 ⇒ (6) + 17 - 2 + 1 - 3 = 191d8 + 13 + 6 ⇒ (1) + 13 + 6 = 20
Poshment Pamplemousse |
Poshment waits for just the right moment to jump in and save the day.
________
Delay! Unless people start getting damaged/debuffed or these critters turn out to be even more buff worthy, our little Gnome doesn't have much to do here.]
Alldur Folmes |
Alldur maneuvers to line up the bird-beasts before unleashing a lightning bolt.
If I can I'll tag both, if not I'll tag just the one.
Spell Pen: 1d20 + 9 ⇒ (12) + 9 = 21
Lightning Bolt: 7d6 ⇒ (1, 6, 1, 4, 3, 4, 2) = 21 DC 18 Reflex for half
Poshment Pamplemousse |
"Glad that's over with, those things are weird!" Poshment remarks.
________
I say the door right below the one we came through! Poshment is in front of it.
Daniel Penfold 351 |
A foul musky smell fills this room. The room is crammed with hundreds of metal cages and boxes strewn about haphazardly. Much of the metal in this room is twisted and gnawed, and the remains of several dismantled metal automatons lie in pieces on the floor. A small creature with golden fur sits atop the automaton and appears to be chewing it. It growls warningly at your approach.
Knowledge arcana
Alldur Folmes |
Arcana: 1d20 + 18 ⇒ (19) + 18 = 37
can't even hit a 40! Nice!
'We don't mean you any harm, friend, just looking for the owner!' Alldur hopes the creature is smart enough to parley.
Daniel Penfold 351 |
Zimdoz and Alldur you know that the creature is an aurumvorax. They have damage reduction except against piercing and slashing weapons. They are immune to poison and have fire resistance. They also have the grab and rake ability. They have animal intelligence so although they can understand common they are unable to speak.
Alldur can you make an Animal Handling or Diplomacy check please.
Poshment Pamplemousse |
Just in case, here it is! No worries if he can't, just figured it didn't make sense to hold us up if he could :)
"WWWHOOoooaaaaaa there big fella... Nothing to worry about here, just a bunch of nosy folks poking around somebody else's business, nothing to see here!" he whispers to the beast.
________
Diplomacy: 1d20 + 14 ⇒ (15) + 14 = 29
Poshment Pamplemousse |
Poshment looks at the auromvorax, then to his allies, and back to the auromvrax. He pushes the door closed and heads for the cluttered room.
________
There's a room to the east of F18 that I've got my eye on!
Poshment Pamplemousse |
Poshment hikes a little leg onto some of the wreckage. "You know, being the most perceptive of the bunch of us," he declares, taking off his hat and leaning on an elbow against his knee. "I'm confident that those birdy things made this mess." He nods sagely, as though only someone of his caliber could put together pieces like this.
"Let's search it!" he shouts, running into the room.
________
Perception vs F21: 1d20 + 4 ⇒ (13) + 4 = 17
Zimdoz |
Zimdoz also looks around, carefully examining the room, looking for traps and secret doors.
Take 10 on perception for 28 (+2 from good hope, if it's still up).
Poshment Pamplemousse |
"I don't think there isn't anywhere else I can walk in here without stepping in bird poop," Poshment declares stepping back out of the room and making his way up the stairs.
Daniel Penfold 351 |
Heading up the stairs you reach the fifth floor atrium. This wide curved hall ends in a metal hatch to the northwest. A large slate board covered with neat lettering hangs on the east wall. A flight of stairs to the east leads up, while another flight to the south leads down. The door to the southern stairwell appears to have been burrowed or chewed through.
The slate board reads as follows:
Lab 1: Alchemy
Lab 2: Fluid Siphoning Research
Lab 3: Gaseous Ooze Research: Anada Visk, Lead.
Lab 4: Animal research (animals used as needed in other experiments)
Lab 5: Infernal Clouds Research: Genisette Farvastian, lead
Lab 6: Technic Research
Lab 7: Quasi-Gaseous Research: Armestor Kelkin, lead. Limit 1001bs of live animals per week. Kelkin - I am NOT running a slaughterhouse here!
Lab 8: Swarm Behaviour Studies: Lors Everenki, lead (monitor activation of bionanites and report full awakening at once, priority one.)
Lab 9: Smoke and Particle Research
Lab Zero: Mnemotechnic Recovery
Poshment Pamplemousse |
"Oooooh, a team of people were doing all this research. I thought it was just one pointy hat!" Poshment says, tapping his chin thoughtfully.
________
First door on the right! A swarm lab?! Zimdoz and Alldur are about to have a fun time :)
Poshment Pamplemousse |
I goofed, thought the F in F26a was a door marker! D'oh! Assuming the description is for the only room the hallway leads too... Lmk if I've managed to goof twice in a row!
Poshment pokes and prods at the hoses. "It'd be bad if one of these burst, right? Or if I poked a hole in it? Should we find out, or is it something we just know is true?"
Alldur Folmes |
'Give me a moment to see if I can figure this out before we start destroying it.' Alldur says, beginning to trace hoses and figure out function.
Casting technomancy for a boost
Know:engi: 1d20 + 21 ⇒ (15) + 21 = 36 an additional +10 if the technomancy boost applies
Zimdoz |
Zimdoz nods, and says to Alldur, "um, just let me know if we need to turn it off, or something." He whips out his thieves tools, ready to assist the expert wizard.
Poshment Pamplemousse |
"Oh! Someone might be dying! BUT! BUT BUT BUT! Are they someone better off dead, or alive?!" Poshment polls the others. Flipping a coin into the air, he catches it then flips it onto the back of his hand. "Ok, ok, let's turn the hoses off and see who is in there!"
Alldur Folmes |
Alldur, agreeing with Poshment, tries to figure out how to pump air into the gasping creature.
Not sure what kind of roll to make or if I already know how due to my previous roll