
Poshment Pamplemousse |

"Oh! We've heard your voice before, we come in peace!" Poshment declares.
________
Diplomacy: 1d20 + 14 ⇒ (5) + 14 = 19
Yeesh, might not be in the cards for us folks!

Zimdoz |

Zimdoz looks over everything, trying to figure out how it works.
"Maybe I can figure it out? Hrmmmmm." Zimdoz puzzles over the conduit and power system.
Are there any applicable skills that Zimdoz could use to puzzle out the system? Engineering maybe?

Poshment Pamplemousse |

"What are your plans once you are released? I'm all for releasing the imprisoned! I like that! But I also like the current situation with my soul in this specific mortal coil..." Poshment admits. "I've got principles but not, you know?"
________
Sense Motive vs The Voice: 1d20 + 15 ⇒ (18) + 15 = 33

Alldur Folmes |

Alldur steps up to help Zimdoz. 'Do you mind if I take the lead? I think I'm starting to get a firm grasp on this tech.'
Know Engi: 1d20 + 21 ⇒ (11) + 21 = 32

Daniel Penfold 351 |

"I was summoned here from the Plane of Air, I only wish to return home, once there I will live there in peace. In return for your help I can provide you with information about the person who summoned me"
Alldur you realise that if power is restored to the circuits it can be used to neutalise toxic gas canisters in another room.

Poshment Pamplemousse |

"I think that's fair, don't you?" Poshment asks the others. "LET MY PEOPLE GGGOOOOOOOO!"

Zimdoz |

Zimdoz nods at Alldur "of course. Just let me do the physical work, I wouldn't want you getting zapped."
knowledge (engineering): 1d20 + 19 ⇒ (13) + 19 = 32
Zimdoz confirms what Alldur said.

Alldur Folmes |

Alldur calls out. 'Help me arrange these batteries and let's see if we can get it powered up.' He then falls back and supervises the installation of the batteries, leaving the hauling to the more muscular members of the group. 'One at a time until we have a result!'

Zimdoz |

Each battery has 10 charges. They were all full when we found them.
Though Zimdoz isn't especially strong, he is neurotic about managing all the mechanical things, and takes the lead installing the batteries.

Poshment Pamplemousse |

"Let's let him out! Quick with the fiddling now!" Poshment urges the others with the tech-know-how. "Would blasting it help? I could blast it!" he offers, starting to bring the rifle around.

Alldur Folmes |

'Let's try finesse first.' Alldur studies whatever is holding the creature.
Know Engi: 1d20 + 21 ⇒ (20) + 21 = 41
Disable Device: 1d20 + 13 ⇒ (11) + 13 = 24

Daniel Penfold 351 |

With a bit of tinkering Alldur is able to release the creature.
"I thank you. I have been here for many years. I was summoned here to serve a man named Furkas Xoud, a powerful wizard who was interested in using magic to manipulate air and smoke. He was astonished and astounded by this room, particularly at the discovery of the slain android, it seemed apparent that the recovery of the android was Xoud's entire purpose for visiting the wreck."
It gives you the following:
5 nanite canisters
a timeworn black nanite hypogun with 7 charges
a dart gun

Poshment Pamplemousse |

"Thanks! Should we take a look at this android then?" Poshment asks the others. "Maybe we can learn more!"

Zimdoz |

Zimdoz is suprised when the creature isn't aggressive, "do you need help getting back to your home? I don't think we're quite strong enough for that... but we could try." He pauses, "we don't know much about androids, except theoretically... I think this is the first time we've really seen them. Do you know anything more about Xoud's goals or why all of these androids keep showing up?"

Daniel Penfold 351 |

"Now you have restored the power I should be able to return home.
I don't know much about Xoud's plans as he conjured me here. I know he said he had a tower in the Smokewood where he investigated things. He said something about there being a consciousness somewhere that was interested in androids but he did not say anything more."

Poshment Pamplemousse |

"Oooooohhhh sounds like another place to get to once we are done here!" Poshment points out. "But the Technic League's got to get the boot first! Can't leave those oppressive scoundrels unchecked!"

Poshment Pamplemousse |

Poshment sees the door's window at "head height" and scowls at it. Running back for a chair, he drags it over and sets it against the door. With a "hmph," he climbs onto it and peers through the glass. "Have we seen this sigil before?" he asks, his breath fogging up the glass.
________
Perception: 1d20 + 4 ⇒ (19) + 4 = 23

Poshment Pamplemousse |

"That's not good. Whoever went in there first and put this sign up was very selfless. They're sacrifice won't be in vain," Poshment says, placing a sympathetic hand on the sign for a moment.
________
So my gut is telling me to cast Poshment's Delay Poison spell, BUT doing some quick searching leads to two main interpretations of how "immune" works in the spell. 1) You are immune, full stop. Poison can't effect you for the duration of the spell and nothing happens when it ends. 2) You are immune during the spell's duration, but because poison in Pathfinder bumps the DC every time you are exposed to it (instead of multiple weaker occurrences), you risk having an unpassable DC to save against by the time the spell wears off. So, GM, how do you interpret the spell (not that you have to choose one of the ones I've outlined)?

Poshment Pamplemousse |

"...well in that case," Poshment mutters as he pushes the door open and steps inside.

Daniel Penfold 351 |

This room is actually a series of chambers containing what appear to be various forms of highly reactive gas. However it looks as if they have been here centuries and the containers have degraded. Fortunately by restoring the power you have caused a neutralisation effect to take place meaning the gas is no more. Both you and the town of Iadenveigh are safe.

Zimdoz |

Smokewood?
"Hah! We saved the town, and we didn't know there was poison gas here in the first place." He cheers with Poshment.
Zimdoz then, as usual, searches the room.
Take 10 perception for 26.

Poshment Pamplemousse |

"We're so amazing," Poshment admits to Zimdoz. "I say we celebrate with a night on the town first! What's the rush?!"
________
Sell, buy, drink, sleep, go to Smokewood?

Alldur Folmes |

Alldur's face twists in indignation. 'I knew there was poison gas. If you read the displays they tell you everything'
Know(local): 1d20 + 18 ⇒ (7) + 18 = 25

Daniel Penfold 351 |

Alldur, you know the following:
- Furkas Xoud was a powerful wizard who built a strange home called the Choking Tower in the depths of Smokewood in the Numerian Plains. On clear days you can see the smoke rising from his tower above Smokewood's boughs.
- Smokewood was known as Dreamwood before Xoud built his Choking Tower. Soon after the tower's construction, local tribes began telling stories of strange dreams experienced by those who slept within the woods or near its borders. No one's heard from Xoud in 7 years, and common belief is that he passed away in his tower, but an increase in the number of hill giants dwelling in the wood has prevented further investigations of the tangled interior.
- Furkas Xoud was once a member of the Technic League, but he was either exiled from the group or fled persecution; he certainly chose Smokewood as the location for his new home due to its inaccessibility and remote location. The tower itself is located near the heart of the woods.

Poshment Pamplemousse |

"Sounds like the kind of person to learn from if we're going to take the Technic League down a peg!" Poshment says, smacking his little fist into the palm of the other. "What sort of preparation should we make? I don't like this smoke thing one bit!"

Alldur Folmes |

'A handkerchief is a good start!' Alldur jokes. 'But seriously, breathing may become an issue if the name holds true. Giants? If I remember there's not really a trick there, just hit them until they fall down.'

Poshment Pamplemousse |

Is this a good place to sell anything we don't want and make purchases, or should we wait? I think Poshment's only preparations are going to be spell related.

Poshment Pamplemousse |

Thanks Zimdoz :)

Daniel Penfold 351 |

Your journey through the Smokewood is unremarkable, finally you see it in front of you. The tower is 60 feet across and 220 feet high.
This towering stone structure rises high above the tops of the surrounding trees. The tower's walls are made of metal and stone and stained black with greasy soot, and its roof is a metal cone crowded by a forest of pipes and chimneys belching smoke into the sky. The tower's few windows are narrow and slatted with thick metal grills, and its only door is a metal rectangle with rounded corners, twelve feet high and nine feet wide. The door bears no knob or handle-only a two inch wide hole in the centre, the edges of which are cracked and bent as if a tremendous force wrenched something free. A large number of immense humanoid footprints mar the ground surrounding the tower.

Poshment Pamplemousse |

"Looks like something tried to evict him! That's what you get when you don't pay your rent!" Posment postulates. "Think we can blow the door down, or are we off to track whatever was bad ass enough to take part of the door with it?"
While the others think, he plays hopscotch with the large footprints (he isn't very good).