Iron Gods Campaign (Inactive)

Game Master Daniel Penfold 351

A run through of the Iron Gods campaign.

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Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Ha, what an odd item!

"Dips on not touching the drum!" Poshment shouts. "Let's head up the stairs again, can't be too many more floors now!"


Male High Azlanti DM

Heading up the stairs to the eight floor you find yourselves in another atrium. From what you saw outside you realise that there is only one floor above where you are. To the door to the east you can hear a leathery flapping noise. To the northwest and the northeast you can hear nothing.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"Uhhhhhh, we should probably check out the leather flaps first," Poshment suggests.
________
Unless there is opposition, Grezzag will open the door.


Male High Azlanti DM

Several shelves and desks run along the northern and western wall of this room, while in the centre stands a large contraption made of several concentric metal rings arrayed around a thin metal mesh in which is cradled a black ceramic bottle with a cork plugging its top.

Knowledge engineering.


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

K. Engineering: 1d20 + 19 ⇒ (16) + 19 = 35


Male High Azlanti DM

Zimdoz you recognise that the strange contraption in the centre works as some form of turbine that would generate a spherical cage of wind to contain and manipulate air and vapour within the sphere. It is from this device that the leathery flapping appears to be coming from.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Poshment's breathing intensifies. "There a button I can push? Huh? Is there? TELL ME ZIMMY-BOY, WHERE'S THE BUTTOOOOON?!"
________
Seems like we should engage/disengage the contraption, based on whichever state it is in now.


Male High Azlanti DM

The leathery flapping noise is starting to grow louder

Perception checks please.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Poshment: 1d20 + 4 ⇒ (9) + 4 = 13
Grezzag: 1d20 + 1 ⇒ (9) + 1 = 10


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Perception, HA: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30

Zimdoz looks at the thing, and blinks, his beady black eyes confused. "Um - this is a turbine that generates wind contain something within the sphere. It sounds like there's flapping coming from inside? Hold on ... Poshy-poo." He winks at Poshment, and then looks for a button.

"Though, if we press a button - are we letting something out or keeping something in?"


Male High Azlanti DM

Zimdoz, you can see a creature with dull, red eyes, grasping claws, and leathery wings give a demonic aspect to this creature’s smoky form, within the turbine. It sees you and growls.

Knowledge planes


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Knowledge (planes) +11, HA: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Know (planes): 1d20 + 11 ⇒ (16) + 11 = 27

sorry for my lack of posts in the last few weeks, busy busy.


Male High Azlanti DM

Alldur, you recognise the creature as a belker. They have some damage reduction against everything. They have the ability to transform themselves into smoke and move into an opponent's square which does not provoke.


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz looks at the others. He shrugs, ”I don’t know what we should do. Let it out to just kill it?” He itches behind his ear. ”Leave it there?”


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

'Killing it would take some doing. I'd hate for trying to take a turn for the worst.'


Male High Azlanti DM

What is the plan?


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Poshment sticks out his tongue and waggles his fingers at the Belker. "Forget this thing, let's just try another door!"
________
Moved P & G to another door!


Male High Azlanti DM

Leaving the Belker behind you open the next door. Several wooden barrels the size of a human stand upright against the north and east walls of this semi-triangular laboratory. Each barrel is capped with a wooden lid, its rim crusted with dried blood. A desk near one wall has notes scattered atop it, and strange, almost humanoid-shaped bloodstains adorn the floor in several spots.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

'Well, this looks pleasant. Alldur says as he carefully scans the room for dangers.

Perception: 1d20 + 11 ⇒ (2) + 11 = 13

Looking for traps or monsters or whatever is making people stains!


Male High Azlanti DM

Can you make an knowledge arcana check please?


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz does the same, looking for secret things.

perception, ha: 1d20 + 16 + 2 ⇒ (3) + 16 + 2 = 21
Knowledge (arcana, if applicable), ha: 1d20 + 17 + 2 ⇒ (12) + 17 + 2 = 31


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Know (arcana): 1d20 + 18 ⇒ (7) + 18 = 25


Male High Azlanti DM

Looking around the area you can see that this laboratory was used to study vampiric mists. Alldur and Zimdoz you can tell that the humanoid shaped bloodstains on the floor are the remains of four vampiric mists that were once kept here, it appears that the creatures starved to death.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"I don't like to wish death upon people, but are blood-sucking mists even people? Good riddance, I say!" Poshment says cheerfully. "What sicko wants to study them though? Yikes..." Shaking his head, he gently nudges Grezzag to head over to the next door.
________
Positioned for the next door on the map!


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz moves over to the door himself, and says to Poshment, "I mean I know all about these things - and yet - none of this makes sense. It's as if it were a madhouse here!" he squeaks.

Moved me and Alldur.

Zimdoz checks it for traps before they enter. Take 10 for 28.


Male High Azlanti DM

This chamber is largely empty, save for a few strange metal barrels against the southern wall. Both barrels have jagged rents on their sides, as if some caustic material had melted a hole through them.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"Yeah! But like, the remains of a madhouse. Half the stuff is broken, busted, or gone nutty!" Poshment responds with a shiver.

"Zimmy and... Alldur, I'm sorry, your name just hasn't lent istelf to a nickname just yet. Nothing personal though, eh? Where was- Oh yeah! Unless something is in there that you want to take a closer look at, I say we keep this wagon moving!"
________
Next door, unless those barrels prove to be more than they appear!


Male High Azlanti DM

Sorry for my absence- got caught in the site sign in issue.

On one of the barrels you find a partially burnt handwritten note, written by Furkas Xoud which reads as follows:

'Like clouds themselves, yet moving with a strange focused purpose I have not observed in baser swarms. If I could capture one of the worms that walk and determine how the transference of mind from one body to thousands is achieved perhaps one could do the same with a transference of mind from one body to millions. If I can secure control of bionanites as a host body in the same way my crawling guest controls the worms of his body, perhaps I can...."


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"Eeek, now that's a creepy thought. Imagine if we all had the same mind!" Poshment shakes his head in disgust. Why would I stay so stylish and fashionable if I didn't have others to be more stylisher and fashionabler than? It'd be madness I say, MADNESS!


Male High Azlanti DM

What do you want to do next?


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Posted us up on the next door! Let's throw it wide open! :D


Male High Azlanti DM

Several shelves and desks run along the northern and western wall of this room, there does not appear to be anything else here.


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz squeaks in behind Poshment and looks around.

Perception take 10 for 28 to find hidden treasure or secret doors.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur wanders into the room as well and begins scanning with detect magic.


Male High Azlanti DM

Nothing shows as magical in the room and it appears to have been deserted long ago.

Going to assume you now go upstairs

This large chamber has a tall, conical roof. A tangled mass of whistling pipes run from the floor of the room through the ceiling. Coloured smoke issuing from this central core of pipes pervades the room, giving the place a hazy sheen. Tables throughout are covered with bubbling cauldrons, smoking alembics, and delicate mechanical contraptions. Three large tanks, filled with coloured fog stand on the north side of the room. Elsewhere , large metal bookshelves are crammed with books and papers. In the room are two metal creatures that look quite sophisticated. As they notice you they say

"Has Master Xoud extracted the android's lore yet? Does he require our aid?"


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"Uhhhhhh..." Poshment gawks. "No, no aid for the Master Xoud!" He gives his allies a wide-eyed look that reads Blasty-blasty nowy-nowy pleasey-pleasey!


N | Robot Variant Clockwork Soldier | HP 68/72 | AC 21-12-19 | F+2, R+4, W+2 | Per +13, Sense M +13, Init +6

Should we send our good friend, Riot Suppressor Bot, in to supress the riot of the two quietly speaking creatures?


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz tries to figure out how powerful the things are.

knowledge (arcana)?: 1d20 + 19 ⇒ (13) + 19 = 32


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Let's do it! They're way to loud and Poshment would vouch for having seen a weapon of some sort. IT'S A RIOT AND MUST BE ROBOTICALLY SUPPRESSED!


Male High Azlanti DM

Sorry about that, feeling better now, not 100% but better than I was

Zimdoz you know that the creatures have hardness but that they are vulnerable to electricity. They do have some spellcasting abilities and their spells also do electricity and force damage as well as the spell effect.

The creatures seem to be getting impatient with you.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Poshment tries to push the Riot Suppressor Bot into the room. "If you're lucky, Grezzag won't forget who you're working for!" he says to the thing. Or, more accurately, to it's shin-equivalent.


N | Robot Variant Clockwork Soldier | HP 68/72 | AC 21-12-19 | F+2, R+4, W+2 | Per +13, Sense M +13, Init +6

Riot Suppressor Bot nods at Poshment, "acknowledged, small creature, this unit will suppress that riot." The bot charges into the room waving its warhammer and trying to crush the enemies.

Warhammer, lethal damage: 1d20 + 18 ⇒ (3) + 18 = 21
Warhammer damage: 1d8 + 9 ⇒ (3) + 9 = 12

"Please comply, master requires silence. Return to your homes."

I need a riot supressor bot token, when you can, Daniel. Glad you're feeling better!


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz says, "Ack! 'bot! You're so aggressive!" He scurries forward after quickly putting a smoldering ordnance into the dragon pistol, and readies to fire should either of the casters cast a spell.

Readied action to fire if it casts a spell.

+1 dragon pistol, ranged touch, PBS, good hope, right robot, range: 1d20 + 15 + 1 + 2 - 2 ⇒ (19) + 15 + 1 + 2 - 2 = 35
+1 dragon pisol damage, tanglefoot ordnance (fire damage), pbs, good hope, right robot: 1d4 + 2 + 4d6 + 6 + 1 + 2 ⇒ (4) + 2 + (1, 6, 6, 1) + 6 + 1 + 2 = 29


Male High Azlanti DM

The riot supressor moves across to attack but the apprentice manages to get out of the way.

Zimdoz then shoots striking the creature.

Anyone else taking a surprise round action?


"I won't be outdone by a robot!" Grezzag promises, leaping into battle as well.
________
Partial Charge (Charge, PA) vs Sophisticated Metal Creatures: 1d20 + 17 + 2 - 3 ⇒ (4) + 17 + 2 - 3 = 201d8 + 22 ⇒ (1) + 22 = 23
At least they both missed? :P No surprise actions for Poshment!


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur draws a wand to his hand in the moment before all hell breaks loose.

Draw the wand as a move during the surprise round


Male High Azlanti DM

Grezzag smashes his weapon into the nearest robot apprentice

Alldur initiative: 1d20 + 12 ⇒ (2) + 12 = 14

Grezzag initiative: 1d20 + 5 ⇒ (6) + 5 = 11

Zimdoz initiative: 1d20 + 5 ⇒ (6) + 5 = 11

Poshment initiative: 1d20 + 2 ⇒ (6) + 2 = 8

robot apprentice initiative: 1d20 + 9 ⇒ (17) + 9 = 26

Initiative order:
Block 1: Robot apprentices
Block 2: You guys

The robot apprentice smashes into the riot robot. The second apprentice casts a spell at Zimdoz (Glitterdust - DC17)

slam: 1d20 + 18 ⇒ (20) + 18 = 38

damage: 1d8 + 3 ⇒ (8) + 3 = 11

slam: 1d20 + 18 ⇒ (2) + 18 = 20

damage: 1d8 + 3 ⇒ (1) + 3 = 4

slam: 1d20 + 18 ⇒ (6) + 18 = 24

damage: 1d8 + 3 ⇒ (2) + 3 = 5

slam: 1d20 + 18 ⇒ (6) + 18 = 24

damage: 1d8 + 3 ⇒ (1) + 3 = 4

Back to you guys


Male High Azlanti DM

critical on riot robot: 1d20 + 18 ⇒ (19) + 18 = 37

damage: 1d8 + 3 ⇒ (3) + 3 = 6


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Poshment pops off a channel in an effort to heal the bot, but only manages to wind up his allies!
________
Channel to activate Beacon of Hope on everyone! Basically Heroism for four rounds.

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