Iron Gods Campaign (Inactive)

Game Master Daniel Penfold 351

A run through of the Iron Gods campaign.

Treasure list

maps

images


2,551 to 2,600 of 3,107 << first < prev | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | next > last >>

NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

[ooc]Aye, can Zimdoz do a disable device check to "fix" it?"[/b]


Male High Azlanti DM

You cannot see any creature, only hear its gasping

Knowledge religion checks please


Male High Azlanti DM

Anyone got knowledge religion?


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz can, but he's pretty bad. I assume Poshment will in a bit.

K. Religion, HA: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

With two whole skill points, knowledgeable Poshment is not!


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur cares not for the machinations of the divine!


Male High Azlanti DM

Zimdoz, you think that this is a haunt, a kind of undead manifestation of events. You know they can be harmed by positive energy


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"Did someone order an order of holiness?!" Poshment asks. Raising his holy symbol above his head in two hands, he prays. "Milani, Everbloom, lover of riots, bringer of revolutions, free these spirits from their shackles with the righteousness of your cause!"
________
Channel Positive Energy (Harm Undead), DC 18: 4d6 ⇒ (5, 2, 1, 1) = 9
Channel Positive Energy (Harm Undead), DC 18: 4d6 ⇒ (3, 3, 1, 1) = 8
Little guy's got hella channels, he can do it again and again if needed.


Male High Azlanti DM

In a burst of positive energy the haunt is dissipated with a howl.

You can now see beneath the strange chamber the body of a man with a set of mark 2 wirejack tendons among his bones.


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

"Agh, gross. Look at that corpse. He's got places where he connects these artifacts to his body." Zimdoz shudders, "is that what you're going to do, Alldur?"

Zimdoz scrunches his nose and looks skeptically at the body modification before searching it.

Take 10 on perception to search for 28


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"Gross! Why would he do that to himself?" Poshment wonders out loud.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

'I hadn't considered it until now, but I can see the benefits. If we can get your body to take the implant it will make you much, much quicker.' Alldur turns the artificial tendons in his hands, trying to figure out how they would attach to organic anatomy.


Male High Azlanti DM

Zimdoz you do not find anything else of interest in the room.

What would you like to do next?


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Poshment frowns at the contraption. "Seems rather... invasive, no?" The Gnome shivers at what he assumes would be a rather painful and barbaric process to be 'much, much quicker.' Who would put outside bits on your inside?

"Let's do this one next!"
________
Blue box around the proposed next door!


Male High Azlanti DM

The door to this room appears to be locked.


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz nods, "alright. Doors."

He checks for traps, and if finding none, pops the lock.

Perception 26 for traps on the locked door. Disable device 30 to unlock or disable if it is trapped.


Male High Azlanti DM

You find a trap, which you are able to disable with some difficulty.

This large chamber appears to be a combination of bedroom and study. A large window to the northwest, fitted with sturdy metal slats, lets in light and air, while elaborate tapestries depicting gloomy landscapes and gothic architecture adorn the walls. A large bed sits in the room, its fine coverings frayed and dusty. A small desk against the southwest wall is bare, while doors provide several exits- although no handle adorns the door to the northwest. Instead of a handle or knob, it bears a small plate of coppery metal.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Poshment wastes no time tossing the desk and poking his little hands into any hidey-holes he can find in the room.
________
Perception: 1d20 + 4 ⇒ (4) + 4 = 8


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz does the same, though he waits for Poshment to finish, and looks more carefully.

Perception 26 for traps and other things on the desk!

"let's look for a 'key' or something for that copper plate."


Male High Azlanti DM

It appears that the tapestries all come from Caliphas and depict scenes of eastern Ustalav. They are worth 600gp and weigh approx. 50 pounds. Zimdoz you also find 3 spell books that contain the following:

all cantrips
20 1st level spells (your choice)
15 2nd level spells (your choice)
10 3rd level spells (your choice)
5 4th and 5th level spells (your choice)

It also contains the spells: detect radiation, discharge, irradiate, greater make whole, magic circle against technology, recharge and technomancy.

You can tell that the plate can be opened by pressing some kind of metal rod made of horacalcum against the plate but you can see no sign of this rod in the room.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Damn, those spellbooks though!

"Maybe the metal stick is in this closet!" Poshment speculates, throwing the door open.
________
26a if that hasn't been looted yet. Otherwise, I think we've hit every room on this floor, so up the stairs we go!


Male High Azlanti DM

There is nothing in the closet so you head upstairs.

As you climb the stairs you notice that on the next level the room is the entire size of the floor. As you approach you can hear the sound of ringing hammers and operating forges.

This open space spans the diameter of the tower and, in the southern portion of the room, opens to a room above. The air is stifling due to the operation of three massive forges that burn and vent into the cluster of exposed pipes running through the centre of the tower. A tangle of conduits from the southeast cuts through the room to join this cluster, forming a wall of pipes and thick wires.

In the room are 3 riot suppressor robots and 3 brass-skinned humanoids. Their head and shoulders blaze with a mane of fire.

Knowledge planes


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

I'm so ready for this fight. Looks like a doozy >:D


Male High Azlanti DM

Is the plan to attack.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

With three robots, unless someone is able to knowledge up a reason not to get on the offensive, Grezzag is totally going to leap in there axe twirling!


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

'A moment, gentlemen.' Alldur holds up a hand, drawing a wand. With a flick the group speeds up in a familiar way. With that, he gestures them forward on the offensive.

Quick haste on the group.


Male High Azlanti DM

Alldur initiative: 1d20 + 12 ⇒ (14) + 12 = 26

Poshment initiative: 1d20 + 2 ⇒ (12) + 2 = 14

Zimdoz initiative: 1d20 + 5 ⇒ (13) + 5 = 18

Grezzag initiative: 1d20 + 5 ⇒ (12) + 5 = 17

riot supressor initiative: 1d20 + 6 ⇒ (5) + 6 = 11

azer initiative: 1d20 + 1 ⇒ (19) + 1 = 20

Initiative order:
Block 1: Alldur
Block 2: Azer
Block 3: Poshment, Zimdoz and Grezzag
Block 4: Riot supressor
So Alldur your action


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Yeah, I think attacking is all we can do. The azer are immune to fire ooc - looks like I need some other elemental damage soon!


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur manuevers to line up as many of the creatures as possible and looses and bolt of lightning into the mass.

Lightning Bolt: 7d6 ⇒ (4, 4, 6, 1, 1, 1, 1) = 18

DC 18 Reflex for half. +3 damage if they're made of metal or wearing medium or heavy armor.


Male High Azlanti DM

From where you are I think you can get one robot and 1 azer

azer reflex save: 1d20 + 1 ⇒ (16) + 1 = 17

robot reflex save: 1d20 + 4 ⇒ (11) + 4 = 15

The Azer is icinerated by the lightning bolt.

The remaining Azer spkit up and throw glowing hammers at Grezzag and Poshment.

hammer on Grezzag: 1d20 + 3 ⇒ (13) + 3 = 16

damage: 1d4 + 1 + 1d6 ⇒ (2) + 1 + (1) = 4

hammer on Poshment: 1d20 + 3 ⇒ (18) + 3 = 21

damage: 1d4 + 1 + 1d6 ⇒ (2) + 1 + (5) = 8

Block 3, your actions.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"OW! OW! OWOWOWOWOW!" Poshment cries as the glowing hammer leaves a burn on his shoulder. "That's it, we're going to get you for real now!"
________
Good Hope!


"Now we can kill something that really needs killing!" Grezzag cheers as he swats the hammer harmlessly to the side. Running up to the robot, he tries to punch his axe through it's chest.
________
+1 Orc Double Axe (Good Hope, PA) vs Robot: 1d20 + 17 - 3 + 2 ⇒ (5) + 17 - 3 + 2 = 211d8 + 13 + 9 + 2 ⇒ (7) + 13 + 9 + 2 = 31


Male High Azlanti DM

Grezzag moves across and smashes his greataxe at the already damaged robot. It is still there but only just.

Zimdoz, your action.


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz just moves up and takes a shot at the other robot that seems to be planning on approaching and attacking Poshment.

Fire at right robot.

+1 dragon pistol, ranged touch, haste, PBS, good hope: 1d20 + 15 + 1 + 1 + 1 + 2 ⇒ (12) + 15 + 1 + 1 + 1 + 2 = 32
+1 dragon pisol damage, tanglefoot ordnance (fire damage), pbs, good hope: 1d4 + 2 + 1 + 4d6 + 6 + 2 ⇒ (3) + 2 + 1 + (1, 3, 2, 5) + 6 + 2 = 25

If it hits, the enemy takes 17 fire damage. In addition, if it hits, the enemy must make a DC 19 reflex save or be stuck to the ground and entangled (if it's flying, then it can't be stuck - but it's entangled).


Male High Azlanti DM

reflex save: 1d20 + 4 ⇒ (2) + 4 = 6

The robot to the right is stuck to the floor.

The other two robots attack Grezzag.

warhammer: 1d20 + 18 ⇒ (1) + 18 = 19

damage: 1d8 + 9 ⇒ (5) + 9 = 14

warhammer: 1d20 + 18 ⇒ (3) + 18 = 21

damage: 1d8 + 9 ⇒ (2) + 9 = 11

Alldur, back to you.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur launches a salvo of magical missile at the nearest robot.

Magic Missile: 4d4 + 4 ⇒ (1, 1, 4, 3) + 4 = 13


Male High Azlanti DM

Alldur's bolts strike the robot to the right, it is still there but only just.

The azer ready for when someone comes close.

Block 3, back to you.


Grezzag steps into the pair of Robots who dare imagine they can best him and begins hacking away.
________
+1 Orc Double Axe (Good Hope, PA, TWF) vs Robot: 1d20 + 17 - 3 - 2 + 2 ⇒ (12) + 17 - 3 - 2 + 2 = 261d8 + 10 + 6 + 2 ⇒ (6) + 10 + 6 + 2 = 24
+1 Orc Double Axe (Good Hope, PA, TWF, Off-hand, Doubleslice) vs Robot: 1d20 + 17 - 3 - 2 + 2 ⇒ (7) + 17 - 3 - 2 + 2 = 211d8 + 10 + 6 + 2 ⇒ (3) + 10 + 6 + 2 = 21
+1 Orc Double Axe (Good Hope, PA, TWF, Iterative) vs Robot: 1d20 + 15 - 3 - 2 + 2 ⇒ (1) + 15 - 3 - 2 + 2 = 131d8 + 10 + 6 + 2 ⇒ (5) + 10 + 6 + 2 = 23


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"Uh, ok! This is the part where you baddies need to start trying so I can do something!" Poshment jokes as he pats Zimdoz on the back.
________
Guidance on Zimdoz, let's see if those tin cans manage to get any shots in on the big guy!


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Don't forget haste!


HASTE WAS TOTALLY FORGOT AAAAAH! +1 to all of those previous attack rolls!

+1 Orc Double Axe (Haste, Good Hope, PA, TWF) vs Robot: 1d20 + 17 - 3 - 2 + 2 + 1 ⇒ (20) + 17 - 3 - 2 + 2 + 1 = 351d8 + 10 + 6 + 2 ⇒ (8) + 10 + 6 + 2 = 26
CONFIRM?!: 1d20 + 17 - 3 - 2 + 2 + 1 ⇒ (11) + 17 - 3 - 2 + 2 + 1 = 262d8 + 20 + 12 + 4 ⇒ (5, 3) + 20 + 12 + 4 = 44 >:D Alldur MVP!


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Having stuck one robot to the ground, Zimdoz scurries west to behind Grezzag, and loads his dragon pistol with a scatter shot and fires at the two leftmost robots.

+1 dragon pistol, ranged touch, haste, PBS, good hope, left robot, scatter: 1d20 + 15 + 1 + 1 + 1 + 2 - 2 ⇒ (15) + 15 + 1 + 1 + 1 + 2 - 2 = 33
+1 dragon pisol damage, tanglefoot ordnance (fire damage), pbs, good hope, left robot: 1d4 + 2 + 1 + 4 + 6 + 2 ⇒ (1) + 2 + 1 + 4 + 6 + 2 = 16
+1 dragon pistol, ranged touch, haste, PBS, good hope, middle robot, scatter: 1d20 + 15 + 1 + 1 + 1 + 2 - 2 ⇒ (9) + 15 + 1 + 1 + 1 + 2 - 2 = 27
+1 dragon pisol damage, tanglefoot ordnance (fire damage), pbs, good hope, middle robot: 1d4 + 2 + 1 + 4 + 6 + 2 ⇒ (4) + 2 + 1 + 4 + 6 + 2 = 19

Zimdoz provokes from the left robot when doing so, but he'll spend a grit point to boost his AC by 4 for an AC of 30 against the attack.

If it hits either enemy, they take 10 fire damage. In addition, if it hits, the enemy must make a DC 19 reflex save or be stuck to the ground and entangled (if it's flying, then it can't be stuck - but it's entangled).


Male High Azlanti DM

Grezzag's first blow destroys one of the robots.

He then turns and spins before completely destroying the second robot.

Having no robot close Zimdoz fires at the remaining robot which takes the four shots and then falls apart.

Alldur, back to you.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur points at the remaining Azer and an arrow of acid springs from his finger, streaking towards the fiery creature.

Ranged Touch: 1d20 + 5 ⇒ (13) + 5 = 18

Acid Damage: 2d4 ⇒ (3, 1) = 4

and 2d4 acid damage for the next two rounds, if it hits


Male High Azlanti DM

Alldur's bolt of acid strikes the azer and he howls in pain.

The azer throw their hammers at Grezzag and Poshment

light hammer at Grezzag: 1d20 + 3 ⇒ (16) + 3 = 19

damage: 1d4 + 1 + 1d6 ⇒ (2) + 1 + (5) = 8

light hammer at Poshment[/dice: 1d6d1d4 + 1 + 1d6 ⇒ (2, 1) + 1 + (2) = 6

Block 3, your actions


GM, looks like your dice goofed a little!

"Seriously? We just peeled your tin cans like pack of sardines and you're gonna throw s@#$ at us like you're gonna do something about it?" Grezzag taunts. Slow walking to one of the Azer, he casually delivers a vicious horizontal sweep with his axe.
________
+1 Orc Double Axe (Haste, Good Hope, PA) vs Azer: 1d20 + 17 - 3 + 2 + 1 ⇒ (20) + 17 - 3 + 2 + 1 = 371d8 + 22 + 2 ⇒ (5) + 22 + 2 = 29 HA!
Confirm?: 1d20 + 17 - 3 + 2 + 1 ⇒ (4) + 17 - 3 + 2 + 1 = 212d8 + 44 + 4 ⇒ (2, 7) + 44 + 4 = 57


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Poshment poitns at the last Azer. "I'd start talking if I were you, we haven't made a habit of stopping him until after the screaming stops!"


Male High Azlanti DM

Grezzag slices one of the azers in two with his blade.

Zimdoz, your actions.


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz is running low on ammo, and figures that the flaming dwarves are probably immune to his ordnance, so he just lets his guard down. He nods at Poshment. "Hey, fire thing, just - we're tired of fighting."

No action.


Male High Azlanti DM

Alldur, back to you.

2,551 to 2,600 of 3,107 << first < prev | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Iron gods All Messageboards

Want to post a reply? Sign in.