| Poshment Pamplemousse |
With two whole skill points, knowledgeable Poshment is not!
| Poshment Pamplemousse |
"Did someone order an order of holiness?!" Poshment asks. Raising his holy symbol above his head in two hands, he prays. "Milani, Everbloom, lover of riots, bringer of revolutions, free these spirits from their shackles with the righteousness of your cause!"
________
Channel Positive Energy (Harm Undead), DC 18: 4d6 ⇒ (5, 2, 1, 1) = 9
Channel Positive Energy (Harm Undead), DC 18: 4d6 ⇒ (3, 3, 1, 1) = 8
Little guy's got hella channels, he can do it again and again if needed.
| Zimdoz |
"Agh, gross. Look at that corpse. He's got places where he connects these artifacts to his body." Zimdoz shudders, "is that what you're going to do, Alldur?"
Zimdoz scrunches his nose and looks skeptically at the body modification before searching it.
Take 10 on perception to search for 28
| Poshment Pamplemousse |
"Gross! Why would he do that to himself?" Poshment wonders out loud.
| Alldur Folmes |
'I hadn't considered it until now, but I can see the benefits. If we can get your body to take the implant it will make you much, much quicker.' Alldur turns the artificial tendons in his hands, trying to figure out how they would attach to organic anatomy.
| Poshment Pamplemousse |
Poshment frowns at the contraption. "Seems rather... invasive, no?" The Gnome shivers at what he assumes would be a rather painful and barbaric process to be 'much, much quicker.' Who would put outside bits on your inside?
"Let's do this one next!"
________
Blue box around the proposed next door!
| Zimdoz |
Zimdoz nods, "alright. Doors."
He checks for traps, and if finding none, pops the lock.
Perception 26 for traps on the locked door. Disable device 30 to unlock or disable if it is trapped.
| Daniel Penfold 351 |
You find a trap, which you are able to disable with some difficulty.
This large chamber appears to be a combination of bedroom and study. A large window to the northwest, fitted with sturdy metal slats, lets in light and air, while elaborate tapestries depicting gloomy landscapes and gothic architecture adorn the walls. A large bed sits in the room, its fine coverings frayed and dusty. A small desk against the southwest wall is bare, while doors provide several exits- although no handle adorns the door to the northwest. Instead of a handle or knob, it bears a small plate of coppery metal.
| Poshment Pamplemousse |
Poshment wastes no time tossing the desk and poking his little hands into any hidey-holes he can find in the room.
________
Perception: 1d20 + 4 ⇒ (4) + 4 = 8
| Zimdoz |
Zimdoz does the same, though he waits for Poshment to finish, and looks more carefully.
Perception 26 for traps and other things on the desk!
"let's look for a 'key' or something for that copper plate."
| Daniel Penfold 351 |
It appears that the tapestries all come from Caliphas and depict scenes of eastern Ustalav. They are worth 600gp and weigh approx. 50 pounds. Zimdoz you also find 3 spell books that contain the following:
all cantrips
20 1st level spells (your choice)
15 2nd level spells (your choice)
10 3rd level spells (your choice)
5 4th and 5th level spells (your choice)
It also contains the spells: detect radiation, discharge, irradiate, greater make whole, magic circle against technology, recharge and technomancy.
You can tell that the plate can be opened by pressing some kind of metal rod made of horacalcum against the plate but you can see no sign of this rod in the room.
| Poshment Pamplemousse |
Damn, those spellbooks though!
"Maybe the metal stick is in this closet!" Poshment speculates, throwing the door open.
________
26a if that hasn't been looted yet. Otherwise, I think we've hit every room on this floor, so up the stairs we go!
| Daniel Penfold 351 |
There is nothing in the closet so you head upstairs.
As you climb the stairs you notice that on the next level the room is the entire size of the floor. As you approach you can hear the sound of ringing hammers and operating forges.
This open space spans the diameter of the tower and, in the southern portion of the room, opens to a room above. The air is stifling due to the operation of three massive forges that burn and vent into the cluster of exposed pipes running through the centre of the tower. A tangle of conduits from the southeast cuts through the room to join this cluster, forming a wall of pipes and thick wires.
In the room are 3 riot suppressor robots and 3 brass-skinned humanoids. Their head and shoulders blaze with a mane of fire.
Knowledge planes
| Poshment Pamplemousse |
I'm so ready for this fight. Looks like a doozy >:D
| Poshment Pamplemousse |
With three robots, unless someone is able to knowledge up a reason not to get on the offensive, Grezzag is totally going to leap in there axe twirling!
| Alldur Folmes |
'A moment, gentlemen.' Alldur holds up a hand, drawing a wand. With a flick the group speeds up in a familiar way. With that, he gestures them forward on the offensive.
Quick haste on the group.
| Daniel Penfold 351 |
Alldur initiative: 1d20 + 12 ⇒ (14) + 12 = 26
Poshment initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Zimdoz initiative: 1d20 + 5 ⇒ (13) + 5 = 18
Grezzag initiative: 1d20 + 5 ⇒ (12) + 5 = 17
riot supressor initiative: 1d20 + 6 ⇒ (5) + 6 = 11
azer initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Initiative order:
Block 1: Alldur
Block 2: Azer
Block 3: Poshment, Zimdoz and Grezzag
Block 4: Riot supressor
So Alldur your action
| Alldur Folmes |
Alldur manuevers to line up as many of the creatures as possible and looses and bolt of lightning into the mass.
Lightning Bolt: 7d6 ⇒ (4, 4, 6, 1, 1, 1, 1) = 18
DC 18 Reflex for half. +3 damage if they're made of metal or wearing medium or heavy armor.
| Daniel Penfold 351 |
From where you are I think you can get one robot and 1 azer
azer reflex save: 1d20 + 1 ⇒ (16) + 1 = 17
robot reflex save: 1d20 + 4 ⇒ (11) + 4 = 15
The Azer is icinerated by the lightning bolt.
The remaining Azer spkit up and throw glowing hammers at Grezzag and Poshment.
hammer on Grezzag: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d4 + 1 + 1d6 ⇒ (2) + 1 + (1) = 4
hammer on Poshment: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d4 + 1 + 1d6 ⇒ (2) + 1 + (5) = 8
Block 3, your actions.
| Poshment Pamplemousse |
"OW! OW! OWOWOWOWOW!" Poshment cries as the glowing hammer leaves a burn on his shoulder. "That's it, we're going to get you for real now!"
________
Good Hope!
| Bottington, Alpha |
"Now we can kill something that really needs killing!" Grezzag cheers as he swats the hammer harmlessly to the side. Running up to the robot, he tries to punch his axe through it's chest.
________
+1 Orc Double Axe (Good Hope, PA) vs Robot: 1d20 + 17 - 3 + 2 ⇒ (5) + 17 - 3 + 2 = 211d8 + 13 + 9 + 2 ⇒ (7) + 13 + 9 + 2 = 31
| Zimdoz |
Zimdoz just moves up and takes a shot at the other robot that seems to be planning on approaching and attacking Poshment.
Fire at right robot.
+1 dragon pistol, ranged touch, haste, PBS, good hope: 1d20 + 15 + 1 + 1 + 1 + 2 ⇒ (12) + 15 + 1 + 1 + 1 + 2 = 32
+1 dragon pisol damage, tanglefoot ordnance (fire damage), pbs, good hope: 1d4 + 2 + 1 + 4d6 + 6 + 2 ⇒ (3) + 2 + 1 + (1, 3, 2, 5) + 6 + 2 = 25
If it hits, the enemy takes 17 fire damage. In addition, if it hits, the enemy must make a DC 19 reflex save or be stuck to the ground and entangled (if it's flying, then it can't be stuck - but it's entangled).
| Bottington, Alpha |
Grezzag steps into the pair of Robots who dare imagine they can best him and begins hacking away.
________
+1 Orc Double Axe (Good Hope, PA, TWF) vs Robot: 1d20 + 17 - 3 - 2 + 2 ⇒ (12) + 17 - 3 - 2 + 2 = 261d8 + 10 + 6 + 2 ⇒ (6) + 10 + 6 + 2 = 24
+1 Orc Double Axe (Good Hope, PA, TWF, Off-hand, Doubleslice) vs Robot: 1d20 + 17 - 3 - 2 + 2 ⇒ (7) + 17 - 3 - 2 + 2 = 211d8 + 10 + 6 + 2 ⇒ (3) + 10 + 6 + 2 = 21
+1 Orc Double Axe (Good Hope, PA, TWF, Iterative) vs Robot: 1d20 + 15 - 3 - 2 + 2 ⇒ (1) + 15 - 3 - 2 + 2 = 131d8 + 10 + 6 + 2 ⇒ (5) + 10 + 6 + 2 = 23
| Poshment Pamplemousse |
"Uh, ok! This is the part where you baddies need to start trying so I can do something!" Poshment jokes as he pats Zimdoz on the back.
________
Guidance on Zimdoz, let's see if those tin cans manage to get any shots in on the big guy!
| Bottington, Alpha |
HASTE WAS TOTALLY FORGOT AAAAAH! +1 to all of those previous attack rolls!
+1 Orc Double Axe (Haste, Good Hope, PA, TWF) vs Robot: 1d20 + 17 - 3 - 2 + 2 + 1 ⇒ (20) + 17 - 3 - 2 + 2 + 1 = 351d8 + 10 + 6 + 2 ⇒ (8) + 10 + 6 + 2 = 26
CONFIRM?!: 1d20 + 17 - 3 - 2 + 2 + 1 ⇒ (11) + 17 - 3 - 2 + 2 + 1 = 262d8 + 20 + 12 + 4 ⇒ (5, 3) + 20 + 12 + 4 = 44 >:D Alldur MVP!
| Zimdoz |
Having stuck one robot to the ground, Zimdoz scurries west to behind Grezzag, and loads his dragon pistol with a scatter shot and fires at the two leftmost robots.
+1 dragon pistol, ranged touch, haste, PBS, good hope, left robot, scatter: 1d20 + 15 + 1 + 1 + 1 + 2 - 2 ⇒ (15) + 15 + 1 + 1 + 1 + 2 - 2 = 33
+1 dragon pisol damage, tanglefoot ordnance (fire damage), pbs, good hope, left robot: 1d4 + 2 + 1 + 4 + 6 + 2 ⇒ (1) + 2 + 1 + 4 + 6 + 2 = 16
+1 dragon pistol, ranged touch, haste, PBS, good hope, middle robot, scatter: 1d20 + 15 + 1 + 1 + 1 + 2 - 2 ⇒ (9) + 15 + 1 + 1 + 1 + 2 - 2 = 27
+1 dragon pisol damage, tanglefoot ordnance (fire damage), pbs, good hope, middle robot: 1d4 + 2 + 1 + 4 + 6 + 2 ⇒ (4) + 2 + 1 + 4 + 6 + 2 = 19
Zimdoz provokes from the left robot when doing so, but he'll spend a grit point to boost his AC by 4 for an AC of 30 against the attack.
If it hits either enemy, they take 10 fire damage. In addition, if it hits, the enemy must make a DC 19 reflex save or be stuck to the ground and entangled (if it's flying, then it can't be stuck - but it's entangled).
| Alldur Folmes |
Alldur points at the remaining Azer and an arrow of acid springs from his finger, streaking towards the fiery creature.
Ranged Touch: 1d20 + 5 ⇒ (13) + 5 = 18
Acid Damage: 2d4 ⇒ (3, 1) = 4
and 2d4 acid damage for the next two rounds, if it hits
| Daniel Penfold 351 |
Alldur's bolt of acid strikes the azer and he howls in pain.
The azer throw their hammers at Grezzag and Poshment
light hammer at Grezzag: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d4 + 1 + 1d6 ⇒ (2) + 1 + (5) = 8
light hammer at Poshment[/dice: 1d6d1d4 + 1 + 1d6 ⇒ (2, 1) + 1 + (2) = 6
Block 3, your actions
| Bottington, Alpha |
GM, looks like your dice goofed a little!
"Seriously? We just peeled your tin cans like pack of sardines and you're gonna throw s@#$ at us like you're gonna do something about it?" Grezzag taunts. Slow walking to one of the Azer, he casually delivers a vicious horizontal sweep with his axe.
________
+1 Orc Double Axe (Haste, Good Hope, PA) vs Azer: 1d20 + 17 - 3 + 2 + 1 ⇒ (20) + 17 - 3 + 2 + 1 = 371d8 + 22 + 2 ⇒ (5) + 22 + 2 = 29 HA!
Confirm?: 1d20 + 17 - 3 + 2 + 1 ⇒ (4) + 17 - 3 + 2 + 1 = 212d8 + 44 + 4 ⇒ (2, 7) + 44 + 4 = 57
| Poshment Pamplemousse |
Poshment poitns at the last Azer. "I'd start talking if I were you, we haven't made a habit of stopping him until after the screaming stops!"
| Zimdoz |
Zimdoz is running low on ammo, and figures that the flaming dwarves are probably immune to his ordnance, so he just lets his guard down. He nods at Poshment. "Hey, fire thing, just - we're tired of fighting."
No action.