Poshment Pamplemousse |
Turns to Zimdoz :)
Poshment Pamplemousse |
I think it is worth a shot! Poshment can't try it though.
Alldur Folmes |
Alldur seems distracted for a moment, staring into the middle distance, before he shakes it off and notices the door before them. 'Let me take a crack at it' He says, readying his tools and setting to opening the door.
Disable Device: 1d20 + 13 ⇒ (19) + 13 = 32
Daniel Penfold 351 |
There is a click as Alldur manages to open the lock.
This grand hall is ten feet wide and twenty five feet long. A large metal door stands at the west end of this entry, while three other metal doors stand in the walls at the opposite end. The middle door is slightly smaller than the others, and a metal wheel is mounted in the centre of each door.
Poshment Pamplemousse |
"Knock, knock! We're here for a wizard! Anyone home? We'd just like to talk, promise!" Poshment shouts as he enters the tower.
"Who puts big turny things in the middle of the door? What a dummy!" He chuckles to himself.
________
Check for traps and then I say the middle door!
Poshment Pamplemousse |
Poshment frowns. "What terrible hospitality..."
"Eny, meany, miney, THIS ONE!" he calls out, pointing at the middle door. Once it has been searched and is determined (or made) safe, he opens the door.
Poshment Pamplemousse |
"That means this one must be perfectly safe!" Poshment spins the metal wheel mounted on the middle door and tries to throw the door open. I bet I could be a really good helmsman! Maybe I'll join the navy after this!
Daniel Penfold 351 |
The middle door opens into a hallway. Schematics of incredible complexity, each mounted in an elaborate wooden frame, decorate the stone walls of this curving hallway. The schematics feature images of metal monsters, strange vehicles and technological wonders. The hall curves north at the eastern end, rising to the upper floor in a staircase.
Poshment Pamplemousse |
"Hmmm... That looks like progress. Does that look like progress to anyone else?" Poshment asks as he moves to the remaining door. "Unless there's progress behind this door, I think that door is the winning door!"
He spins the wheel of the remaining door and pushes it open.
Zimdoz |
Zimdoz takes careful note of all the schematics and then looks around for something valuable.
Perception Take 10 for 26.
"Alldur, look, this is how they designed things."
Poshment Pamplemousse |
If I've understood this correctly, when we walked in, there were three doors. One of them was trapped/disabled. Poshment opened one of the remaining doors to see what was behind it. Now he is opening the final door in the first room.
Daniel Penfold 351 |
Opening the third door you find a wedge shaped room containing several storage racks and crates, as well as a sickly odour. A door leads to the north and a large alcove to the southwest contains a wrought iron spiral staircase, leading up.Inside the room are 2 robot like creatures.
Knowledge arcana and you all can have a surprise round action
Alldur Folmes |
Alldur pours over the schematics breifly. 'It's a start.'
He presses on, following the bouncing cleric. He stops short, seeing the robotic creatures. 'What are you?'
Knowledge: Arcana: 1d20 + 18 ⇒ (16) + 18 = 34
Do they look ready to attack or are the creatures just chilling?
If hostile, Alldur will hit one or both with a lightning bolt. Reflex DC 18 for half
Lightning Bolt: 7d6 + 3 ⇒ (1, 1, 3, 2, 3, 5, 3) + 3 = 21 Metal Rending
Daniel Penfold 351 |
They look ready to attack, although they are surprised.
Alldur you recognise the creatures as a variant of a clockwork soldier, they are vulnerable to critical hits and electricity. They take the full impact of the electrical bolt and they seem to take significant damage.
reflex save: 1d20 + 4 ⇒ (3) + 4 = 7
reflex save: 1d20 + 4 ⇒ (2) + 4 = 6
Who's next?
Poshment Pamplemousse |
Poshment showers the party in Milani's divine providence. "Go forth and destroy!" he cheers.
________
Channel positive to activate Beacon of Hope, basically +2 to d20 rolls.
Daniel Penfold 351 |
Zimdoz initiative: 1d20 + 5 ⇒ (11) + 5 = 16
Poshment initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Grezzag initiative: 1d20 + 5 ⇒ (12) + 5 = 17
Alldur initiative: 1d20 + 12 ⇒ (11) + 12 = 23
riot suppressor initiative: 1d20 + 6 ⇒ (19) + 6 = 25
Initiative order
Block 1: Riot suppressors
Block 2: You guys
Alldur Folmes |
Alldur draws a familiar wand and launches a salvo of missiles at the nearest automaton.
Magic Missile: 3d4 + 3 + 3 ⇒ (1, 2, 3) + 3 + 3 = 12 Metal Rending
Bottington, Alpha |
Grezzag grits his teeth as he takes the blows. As Alldur's magical blasts create an opening, he tries to spin his axe heads into it.
________
+1 Orc Double Axe (BH, PA, RS, TWF) vs Riot Suppressor: 1d20 + 17 + 2 - 3 + 1 - 2 ⇒ (18) + 17 + 2 - 3 + 1 - 2 = 331d8 + 13 + 6 ⇒ (2) + 13 + 6 = 21
+1 Orc Double Axe (BH, PA, RS, TWF, DS) vs Riot Suppressor: 1d20 + 17 + 2 - 3 + 1 - 2 ⇒ (12) + 17 + 2 - 3 + 1 - 2 = 271d8 + 13 + 6 ⇒ (3) + 13 + 6 = 22
+1 Orc Double Axe (BH, PA, RS, TWF, Iterative) vs Riot Suppressor: 1d20 + 17 + 2 - 3 + 1 - 2 - 5 ⇒ (3) + 17 + 2 - 3 + 1 - 2 - 5 = 131d8 + 13 + 6 ⇒ (4) + 13 + 6 = 23
+18?! Oof! 27pts of nonlethal after DR.
Poshment Pamplemousse |
"Woah there big fella, don't worry, the power of our undying, eternal, forever, infinite love will allow us to share the pain!" Poshment cries as he taps the ring on his finger and it starts to glow.
________
Should have done this earlier, but Shield Other on Grezzag!
Zimdoz |
Having loaded his pistol, he takes a shot and reloads at one of the riot suppressors..
+1 dragon pistol, pbs, ranged touch, cover: 1d20 + 15 + 1 - 4 ⇒ (9) + 15 + 1 - 4 = 21
+1 dragon pistol, pbs, ordance, toxic (take 6 damage away if it is immune to poison): 1d4 + 2 + 1 + 4d6 + 6 + 6 ⇒ (2) + 2 + 1 + (1, 1, 5, 3) + 6 + 6 = 27
If hit, requires a DC 19 reflex save or be stuck to the ground and entangled. Also a DC 19 Fort save or be dazed and fatigued (I think it's a construct, so make sure not to let it get dazed and fatigued if it's poison, though).
Bottington, Alpha |
"Enough of this charade, you've had your chance," Grezzag declares before he starts up his buzz saw again.
________
+1 Orc Double Axe (BH, PA, RS, TWF) vs Riot Suppressor: 1d20 + 17 + 2 - 3 + 1 - 2 ⇒ (10) + 17 + 2 - 3 + 1 - 2 = 251d8 + 13 + 6 ⇒ (7) + 13 + 6 = 26
+1 Orc Double Axe (BH, PA, RS, TWF, DS) vs Riot Suppressor: 1d20 + 17 + 2 - 3 + 1 - 2 ⇒ (1) + 17 + 2 - 3 + 1 - 2 = 161d8 + 13 + 6 ⇒ (1) + 13 + 6 = 20
+1 Orc Double Axe (BH, PA, RS, TWF, Iterative) vs Riot Suppressor: 1d20 + 17 + 2 - 3 + 1 - 2 - 5 ⇒ (13) + 17 + 2 - 3 + 1 - 2 - 5 = 231d8 + 13 + 6 ⇒ (7) + 13 + 6 = 26
If it is still up, I'll have Poshment act too.
Poshment Pamplemousse |
"We've seen these before!" Poshment says, scooping up the batteries. "Wonder we can put them in this time! Ok, where to go, where to go... I see some stairs and there was that hallway of progress from earlier! I kinda want to go up the stairs now though..."
________
"Convention" suggests we clear the floor, Poshment wants to take the spiral staircase in front of him :) Any other thoughts?
Poshment Pamplemousse |
I believe so, up the spiral staircase!
Alldur Folmes |
'Huh, looks like nobodies home? Should we go back and finish up downstairs or start looking through these doors?' Alldur says, looking about the room with disappointment.
Poshment Pamplemousse |
Poshment paces back and forth. "On the one hand, we're here, but on the other hand, we haven't cleared our rear! Haha! I think the wise thing to do would be to go back down, but I think the more exciting thing to do would be to press on!"
While the others deliberate, he pokes his head into some of the open rooms. It is clear which way he prefers.
Poshment Pamplemousse |
"One of them is closed, let's fix that!" Poshment suggests. Once he gets the approval from those with better eyes than his, he throws it open with a smile. "Allll better!"
________
GM, on the map, which rooms are "cleared" on this floor?
Alldur Folmes |
Alldur gives the door a once over for any signs of traps, detecting magical auras for good measure.
Perception: 1d20 + 11 ⇒ (11) + 11 = 22
Poshment Pamplemousse |
Thanks GM! :) Poshment's door of choice will be the one he is standing in front of, looks like NW!
Daniel Penfold 351 |
Poshment opens the door. The room is filled with crates and boxes, the walls covered with shelving holding linens, cleaning supplies, and other mundane tools. A strange cocoon like object made of tightly wound strips of wire and metal ribbons, is affixed to the highest shelf on the curving northern wall.
Poshment Pamplemousse |
Poshment tugs on Aldur's robes. "Hey pal, are we about to be eaten by a robo-moth or something?" he asks, pointing at the cocoon. "I'd rather not, so maybe you could get with the zappy-zappy? Or we could get Grezzag to do that twirly ax thing he does?"
Alldur Folmes |
'Let's have a look...'
Alldur used his varied forms of perception to give the cocoon a careful once over for mecha-mothras.
using technomancy[i] and [i]detect magic in conjunction with standard perception and identification techniques
Perception: 1d20 + 11 ⇒ (1) + 11 = 12
Know: Enigineering: 1d20 + 31 ⇒ (17) + 31 = 48
Zimdoz |
Zimdoz takes a look as well, for anything out of the ordinary.
Perception: 1d20 + 16 ⇒ (17) + 16 = 33
Knowledge (arcana?): 1d20 + 19 ⇒ (16) + 19 = 35
Zimdoz reapplies his basic buffs before they enter (heightened awareness and his mutagen, and passes out the typical buffs to the others.