Iron Gods Campaign (Inactive)

Game Master Daniel Penfold 351

A run through of the Iron Gods campaign.

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Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Turns to Zimdoz :)


Male High Azlanti DM

Are you going to try and pick the lock?


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

I think it is worth a shot! Poshment can't try it though.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur seems distracted for a moment, staring into the middle distance, before he shakes it off and notices the door before them. 'Let me take a crack at it' He says, readying his tools and setting to opening the door.

Disable Device: 1d20 + 13 ⇒ (19) + 13 = 32


Male High Azlanti DM

There is a click as Alldur manages to open the lock.

This grand hall is ten feet wide and twenty five feet long. A large metal door stands at the west end of this entry, while three other metal doors stand in the walls at the opposite end. The middle door is slightly smaller than the others, and a metal wheel is mounted in the centre of each door.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"Knock, knock! We're here for a wizard! Anyone home? We'd just like to talk, promise!" Poshment shouts as he enters the tower.

"Who puts big turny things in the middle of the door? What a dummy!" He chuckles to himself.
________
Check for traps and then I say the middle door!


Male High Azlanti DM

Nothing seems to respond to Poshment's shouts.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Poshment frowns. "What terrible hospitality..."

"Eny, meany, miney, THIS ONE!" he calls out, pointing at the middle door. Once it has been searched and is determined (or made) safe, he opens the door.


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz thoroughly searches the threshhold for traps, etc.

Take 10 for perception, 26.


Male High Azlanti DM

Zimdoz you recognise that the hatch to the east is a false hatch and is actually a trap


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz will approach carefully and try to disable it, if it's possible to do so.

Take 10 Disable Device for 30.


Male High Azlanti DM

Zimdoz manages to disable the trap, behind the trapped section is just a false hatchway in the wall.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"That means this one must be perfectly safe!" Poshment spins the metal wheel mounted on the middle door and tries to throw the door open. I bet I could be a really good helmsman! Maybe I'll join the navy after this!


Male High Azlanti DM

The middle door opens into a hallway. Schematics of incredible complexity, each mounted in an elaborate wooden frame, decorate the stone walls of this curving hallway. The schematics feature images of metal monsters, strange vehicles and technological wonders. The hall curves north at the eastern end, rising to the upper floor in a staircase.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"Hmmm... That looks like progress. Does that look like progress to anyone else?" Poshment asks as he moves to the remaining door. "Unless there's progress behind this door, I think that door is the winning door!"

He spins the wheel of the remaining door and pushes it open.


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz takes careful note of all the schematics and then looks around for something valuable.

Perception Take 10 for 26.

"Alldur, look, this is how they designed things."


Male High Azlanti DM

You do not find anything valuable. The schematics scheme to be descriptions of various androids and how they work but not in any real detail.

@Poshment is that the door to the east?


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

If I've understood this correctly, when we walked in, there were three doors. One of them was trapped/disabled. Poshment opened one of the remaining doors to see what was behind it. Now he is opening the final door in the first room.


Male High Azlanti DM

Opening the third door you find a wedge shaped room containing several storage racks and crates, as well as a sickly odour. A door leads to the north and a large alcove to the southwest contains a wrought iron spiral staircase, leading up.Inside the room are 2 robot like creatures.

Knowledge arcana and you all can have a surprise round action


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur pours over the schematics breifly. 'It's a start.'

He presses on, following the bouncing cleric. He stops short, seeing the robotic creatures. 'What are you?'

Knowledge: Arcana: 1d20 + 18 ⇒ (16) + 18 = 34

Do they look ready to attack or are the creatures just chilling?

If hostile, Alldur will hit one or both with a lightning bolt. Reflex DC 18 for half

Lightning Bolt: 7d6 + 3 ⇒ (1, 1, 3, 2, 3, 5, 3) + 3 = 21 Metal Rending


Male High Azlanti DM

They look ready to attack, although they are surprised.

Alldur you recognise the creatures as a variant of a clockwork soldier, they are vulnerable to critical hits and electricity. They take the full impact of the electrical bolt and they seem to take significant damage.

reflex save: 1d20 + 4 ⇒ (3) + 4 = 7

reflex save: 1d20 + 4 ⇒ (2) + 4 = 6

Who's next?


Grezzag draws his weapon and steps into the room, ready to bust up some robots. "Leave some for me, haha!"


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Poshment showers the party in Milani's divine providence. "Go forth and destroy!" he cheers.
________
Channel positive to activate Beacon of Hope, basically +2 to d20 rolls.


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz moves behind poshment and loads his dragon pistol with a tanglefoot poisoned ordnance and a bullet.


Male High Azlanti DM

Zimdoz initiative: 1d20 + 5 ⇒ (11) + 5 = 16

Poshment initiative: 1d20 + 2 ⇒ (20) + 2 = 22

Grezzag initiative: 1d20 + 5 ⇒ (12) + 5 = 17

Alldur initiative: 1d20 + 12 ⇒ (11) + 12 = 23

riot suppressor initiative: 1d20 + 6 ⇒ (19) + 6 = 25

Initiative order

Block 1: Riot suppressors

Block 2: You guys


Male High Azlanti DM

[i]The riot suppressors move forward to attack Grezzag.

warhammer: 1d20 + 18 ⇒ (13) + 18 = 31

damage: nonlethal: 1d8 + 9 ⇒ (5) + 9 = 14

warhammer: 1d20 + 18 ⇒ (9) + 18 = 27

damage: nonlethal: 1d8 + 9 ⇒ (8) + 9 = 17

And on to you guys


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur draws a familiar wand and launches a salvo of missiles at the nearest automaton.

Magic Missile: 3d4 + 3 + 3 ⇒ (1, 2, 3) + 3 + 3 = 12 Metal Rending


Grezzag grits his teeth as he takes the blows. As Alldur's magical blasts create an opening, he tries to spin his axe heads into it.
________
+1 Orc Double Axe (BH, PA, RS, TWF) vs Riot Suppressor: 1d20 + 17 + 2 - 3 + 1 - 2 ⇒ (18) + 17 + 2 - 3 + 1 - 2 = 331d8 + 13 + 6 ⇒ (2) + 13 + 6 = 21
+1 Orc Double Axe (BH, PA, RS, TWF, DS) vs Riot Suppressor: 1d20 + 17 + 2 - 3 + 1 - 2 ⇒ (12) + 17 + 2 - 3 + 1 - 2 = 271d8 + 13 + 6 ⇒ (3) + 13 + 6 = 22
+1 Orc Double Axe (BH, PA, RS, TWF, Iterative) vs Riot Suppressor: 1d20 + 17 + 2 - 3 + 1 - 2 - 5 ⇒ (3) + 17 + 2 - 3 + 1 - 2 - 5 = 131d8 + 13 + 6 ⇒ (4) + 13 + 6 = 23
+18?! Oof! 27pts of nonlethal after DR.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"Woah there big fella, don't worry, the power of our undying, eternal, forever, infinite love will allow us to share the pain!" Poshment cries as he taps the ring on his finger and it starts to glow.
________
Should have done this earlier, but Shield Other on Grezzag!


Male High Azlanti DM

Alldur's missiles strike the nearest automaton, it is slightly damaged.

The next moment Grezzag comes along and destroys it.

Zimdoz, your action


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Having loaded his pistol, he takes a shot and reloads at one of the riot suppressors..

+1 dragon pistol, pbs, ranged touch, cover: 1d20 + 15 + 1 - 4 ⇒ (9) + 15 + 1 - 4 = 21
+1 dragon pistol, pbs, ordance, toxic (take 6 damage away if it is immune to poison): 1d4 + 2 + 1 + 4d6 + 6 + 6 ⇒ (2) + 2 + 1 + (1, 1, 5, 3) + 6 + 6 = 27

If hit, requires a DC 19 reflex save or be stuck to the ground and entangled. Also a DC 19 Fort save or be dazed and fatigued (I think it's a construct, so make sure not to let it get dazed and fatigued if it's poison, though).


Male High Azlanti DM

[i]Zimdoz's shot strikes the automaton and it is stuck to the floor.

It then tries to break free of the sticky substance

reflex save: 1d20 + 4 ⇒ (10) + 4 = 14

CMB: 1d20 + 17 ⇒ (12) + 17 = 29

@Zimdoz- it's not effected by the poison. Back to you guys.


"Enough of this charade, you've had your chance," Grezzag declares before he starts up his buzz saw again.
________
+1 Orc Double Axe (BH, PA, RS, TWF) vs Riot Suppressor: 1d20 + 17 + 2 - 3 + 1 - 2 ⇒ (10) + 17 + 2 - 3 + 1 - 2 = 251d8 + 13 + 6 ⇒ (7) + 13 + 6 = 26
+1 Orc Double Axe (BH, PA, RS, TWF, DS) vs Riot Suppressor: 1d20 + 17 + 2 - 3 + 1 - 2 ⇒ (1) + 17 + 2 - 3 + 1 - 2 = 161d8 + 13 + 6 ⇒ (1) + 13 + 6 = 20
+1 Orc Double Axe (BH, PA, RS, TWF, Iterative) vs Riot Suppressor: 1d20 + 17 + 2 - 3 + 1 - 2 - 5 ⇒ (13) + 17 + 2 - 3 + 1 - 2 - 5 = 231d8 + 13 + 6 ⇒ (7) + 13 + 6 = 26
If it is still up, I'll have Poshment act too.


Male High Azlanti DM

With two blows Grezzag destroys the remaining robot.

Loot: A box containing 11 batteries


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"We've seen these before!" Poshment says, scooping up the batteries. "Wonder we can put them in this time! Ok, where to go, where to go... I see some stairs and there was that hallway of progress from earlier! I kinda want to go up the stairs now though..."
________
"Convention" suggests we clear the floor, Poshment wants to take the spiral staircase in front of him :) Any other thoughts?


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

'The stairs ARE right here...' Alldur muses.


Male High Azlanti DM

So is the plan to go up the stairs?


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

I believe so, up the spiral staircase!


Male High Azlanti DM

The stairs lead up into a servant's hall. The majority of the doors are open with the exception of the doors to the northwest which are closed.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

'Huh, looks like nobodies home? Should we go back and finish up downstairs or start looking through these doors?' Alldur says, looking about the room with disappointment.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Poshment paces back and forth. "On the one hand, we're here, but on the other hand, we haven't cleared our rear! Haha! I think the wise thing to do would be to go back down, but I think the more exciting thing to do would be to press on!"

While the others deliberate, he pokes his head into some of the open rooms. It is clear which way he prefers.


Male High Azlanti DM

Peeking through the open doors each of the rooms contain a narrow bed stripped of bedding, a dresser and an empty clothes rack. Otherwise they appear abandoned.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"One of them is closed, let's fix that!" Poshment suggests. Once he gets the approval from those with better eyes than his, he throws it open with a smile. "Allll better!"
________
GM, on the map, which rooms are "cleared" on this floor?


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur gives the door a once over for any signs of traps, detecting magical auras for good measure.

Perception: 1d20 + 11 ⇒ (11) + 11 = 22


Male High Azlanti DM

The revealed rooms are the ones that Poshment has been able to look into

Alldur, you do not find any traps


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Thanks GM! :) Poshment's door of choice will be the one he is standing in front of, looks like NW!


Male High Azlanti DM

Poshment opens the door. The room is filled with crates and boxes, the walls covered with shelving holding linens, cleaning supplies, and other mundane tools. A strange cocoon like object made of tightly wound strips of wire and metal ribbons, is affixed to the highest shelf on the curving northern wall.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Poshment tugs on Aldur's robes. "Hey pal, are we about to be eaten by a robo-moth or something?" he asks, pointing at the cocoon. "I'd rather not, so maybe you could get with the zappy-zappy? Or we could get Grezzag to do that twirly ax thing he does?"


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

'Let's have a look...'

Alldur used his varied forms of perception to give the cocoon a careful once over for mecha-mothras.

using technomancy[i] and [i]detect magic in conjunction with standard perception and identification techniques

Perception: 1d20 + 11 ⇒ (1) + 11 = 12

Know: Enigineering: 1d20 + 31 ⇒ (17) + 31 = 48


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz takes a look as well, for anything out of the ordinary.

Perception: 1d20 + 16 ⇒ (17) + 16 = 33

Knowledge (arcana?): 1d20 + 19 ⇒ (16) + 19 = 35

Zimdoz reapplies his basic buffs before they enter (heightened awareness and his mutagen, and passes out the typical buffs to the others.

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