Hey there runelords! How's it with the rising? (Inactive)

Game Master william Nightmoon


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Sovereign Court

game master

You all are spending the night at the white deer, a very well kept tavern and inn, despite the low price for rooms. The town is filled with talk of tomarrow's festival!

Roumors have it that all of the greatest preformers and cooks have come into town with wagons of valuble goods and collectibles. Infact, you may have come into town in one such caravan...

For now you drink and make merry, for the night is still young!


Male? Shadow Guard
VITALS:
AC: 21, T: 13, FF: 18; HP: 16/16; F:7, R:3, W:3; CMB +5, CMD 18 ; Init: +3; Perc: +1
Paladin 1
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +9, Handle Animal +9, Intimidate +10, Knowledge (nobility) +6, Knowledge (religion) +8, Spellcraft +6

Libris was standing to one side. Watching the others drink and have fun. He had no desire to drink or eat. So he kept to himself. He smiled as he watched the excitement bubble and just seem to fill the room to overflowing. Yes. This was what life should be. Happy memories to share with those around you and the ones you love.

His armor hung loosely on his body. One would think it was a few sizes to big for somebody of his build. And the fact that he was even waring armor was quite a sight. He looked so frail with the armor on. Even his helm seemed to be drooping. One couldnt even see his face. Around his neck hangs a silver symbol of one of the Emperyal Lords. And a very exotic weapon hangs by his side, and a shield, with the same symbol as the pendent around his neck, strapped to his back. Besides that. He too seems to enjoy the festivities that was going on


| Shifter Barbarian 3 | Active Conditions: DR 1/-; Endure Elements (Cold); Cold Resist 1 | HP: 36 (-19) | AC: 18 (13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +7, R: +4, W: +2 | Init: +3 | Perc: +6, SM: +1 | Speed 30ft (40 w/o Armor) | Longtooth Shift 1/3; Rage 2/11 |

Though frightened, the barmaid had been quite helpful in supplying the oversized lady with a pair of ales and some food. I spose not e'eryday door is filled by customer considered Mizzug with a smile.

Frowning as she looked at the bite sized glasses she mumbles "Why so dinky? Ah well."

She was currently taking up the entire north east corner of the tavern, watching the traveling performers show off for each other. Giggling from time to time, she made sure to clap in time with their music.

"Mizzug Ale!" she boomed across the room, adding "Please.." as an afterthought.

Not even start yet and so fun already! Me see temple tomorrow.


Mr. Biggs walks in and asks for several different drinks and then begins mixing them. The goblin wears a mark of Sarenrea openly, and while many around give him very unkind looks, he simply ignores them and continues with his mixing.
You all saw Mr.Biggs display of poppers yes! Hmmmm mixes mixes mixes.

After a moment of mixing several drinks, he downs them in one gulp.

Mr. Biggs put on display tomorrow, real display for opening. Don't worry, do it away from buildings so no fires!


Gestalt Sorcerer 6//Paladin 5 | HP: 74/74 | AC: 18 / T:12 / FF: 16 /(+2 v. Evil) DR: 5/good, Resist: Acid 5, Cold 5, Electricity 5, Immune: Fear, Disease | Fort: +13, Ref: +9, Will: +10 (+2 v. blind, dazzle, +1 v. Evil)| M. Atk: +12, M. Touch: +7 R. Touch: +7 | CMB: +10, CMD: 22 | Init: +4, Perception: +5
Uses:
Smite Evil 1/1, Lay on Hands 7/7, Psychic Strike 9/9, Blood Intensity 1/1, Alter Self 1/1 Spells 3rd 4/4 2nd 5/5; 1st 8/8

Rixa sits off in the corner, keeping her hand in the starting position for a few of her Words, as she watches a goblin boldly march into the inn and mixes several drinks. He (She? It? Rixa could never tell with goblins) may be wearing a symbol of Sarenrae, but for all she knew, it could be a trophy taken off of a fallen priest. She narrows her eyes in suspicion, trying to get a feel for this goblin.
Sense motive: 1d20 + 1 ⇒ (9) + 1 = 10
But, so far as she can tell, the goblin isn't currently threatening anyone, so she lets it be.


Male? Shadow Guard
VITALS:
AC: 21, T: 13, FF: 18; HP: 16/16; F:7, R:3, W:3; CMB +5, CMD 18 ; Init: +3; Perc: +1
Paladin 1
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +9, Handle Animal +9, Intimidate +10, Knowledge (nobility) +6, Knowledge (religion) +8, Spellcraft +6

The scrawny looking fighter walks up to the goblin, looming over him and in a polite tone, he greets him
"Evening kind goblin, well, i do hope you are, it would be quite a shame if i had to run you out of town after you just mixed a few drinks. May i enquire about that symbol you are carrying? Are you a devout follower of Sarenrae?"
He holds out his own silver symbol
"I am a follower of Vildeis. It is good to see the faith spread to creatures like yourself" he holds out his armoured hand. Even the gauntlet seems to be ill suited for him as it looks very loose on his hand


| Shifter Barbarian 3 | Active Conditions: DR 1/-; Endure Elements (Cold); Cold Resist 1 | HP: 36 (-19) | AC: 18 (13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +7, R: +4, W: +2 | Init: +3 | Perc: +6, SM: +1 | Speed 30ft (40 w/o Armor) | Longtooth Shift 1/3; Rage 2/11 |

Spotting the scrawny figure with the goblin, she smiles. Gobbo has friend.

K Religion: 1d20 + 3 ⇒ (4) + 3 = 7

As she tries to make out the symbol Libris displays, a ribbon dancer catches her eye. Oooo pretty...

Midway through the dancers routine, Mizzug yanks out her worn instrument and strikes up a tune. Attempting to fall into the dancer's rhythm...

Perform Lute: 1d20 + 3 ⇒ (19) + 3 = 22
She begins plucking away


Hm? Yes yes, Mr. Biggs follow fire goddess Sarenrea. Goddess very nice lady, and likes fire. Mr. Biggs was rehabilitated after nice lady save him from bad gobo influences. Mr. Biggs wear symbol so people know he not bad gobo. Mr. Biggs friendly, and gives shows of poppers! Mr. Biggs find long- er humans interesting.

he looks up at Libris slightly confused.
Who is vildiss?


Male? Shadow Guard
VITALS:
AC: 21, T: 13, FF: 18; HP: 16/16; F:7, R:3, W:3; CMB +5, CMD 18 ; Init: +3; Perc: +1
Paladin 1
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +9, Handle Animal +9, Intimidate +10, Knowledge (nobility) +6, Knowledge (religion) +8, Spellcraft +6

The fighter stands up, he hold his sword's hilt in one hand, the other grips the silver emblem around his neck, he looks over the goblin, pride and awe in his voice as he speaks

"Vildeis is a powerful angel empyreal lord, also known as the Cardinal Martyr, fanatically dedicated to the eradication of all evil everywhere. Other goodly divine beings may rail against the sins of the wicked, but none have devoted themselves as wholeheartedly to its destruction than Vildeis"


Gestalt Sorcerer 6//Paladin 5 | HP: 74/74 | AC: 18 / T:12 / FF: 16 /(+2 v. Evil) DR: 5/good, Resist: Acid 5, Cold 5, Electricity 5, Immune: Fear, Disease | Fort: +13, Ref: +9, Will: +10 (+2 v. blind, dazzle, +1 v. Evil)| M. Atk: +12, M. Touch: +7 R. Touch: +7 | CMB: +10, CMD: 22 | Init: +4, Perception: +5
Uses:
Smite Evil 1/1, Lay on Hands 7/7, Psychic Strike 9/9, Blood Intensity 1/1, Alter Self 1/1 Spells 3rd 4/4 2nd 5/5; 1st 8/8

Rixa watches the armored knight and the goblin talk, and decided that the goblin seemed safe enough. Turning her attention elsewhere, she noticed a kobold sitting in one corner, an giant woman sitting halfway down the barn, and a few other odd-looking people scattered through the inn, as few of people as there were present.

Oh, Desna. Why did you bring me here? This place is insane. Why did they even let a kobold, let alone a goblin, into town. How did that lady fit through that door, and why doesn't that knight eat more? His armor is so loose, he can't be more than skin and bones.

She shook her head, then turned her attention to the barkeep.
"Could I have some tea? And perhaps some dinner. What do you have to eat?"

A twittering from behind her head caused Rixa to turn around as the barkeep walked off. A sparrow, with feathers a dark purple instead of black, and with white wingtips, walked out from behind Rixa's hair.

Celestial:

"Ooh. What time is it? Can't a bird get a little sleep around here?"

"Good morning Nightspear. Well, evening, actually. It's dinnertime. You slept nearly the entire day."

"Well, what can I say? The lady of dreams gave me a lot of time in her presence today."

Rixa shook her head, "Personally, I think you're just lazy."

"Whatever. Is there food?"

The blue-haired girl sighed, and pulled out a small bag from... somewhere. There aren't any visible pockets on her dress, but clearly there are some there. She opened it up, pulled out a pinch of birdseed, and placed in the counter. Her sparrow fluttered off of her shoulder onto the countertop, pecking the seed up.

Sovereign Court

game master

Many of the patrions in the white deer avoid the more exotic members in the bar, however there are a few half elves and a group of dwarves. The dwarves are making a huge ruckus, and occasionally they make a jibe about the ogre in the room. When the goblin enters they quiet down... one of them says something about goblin pie, but it's hard to tell with the rest of the tavern having a good time.

As you speak, a bald dwarf with a firery red beard comes over. He is quite drunk, nearly stumbling even with how stable dwarves are. "Leroy! Leave th' green one be!" Says an older dwarf. But Leroy pays no mind and slides up to the goblin.
"Oi! Greenskin!" says the drunk dwarf. "I think ye' be sittin' in the wrong bar!" his breath has the rancid smell of poor beer. "Yours is out back, wi' th' pigs... "


Gestalt Sorcerer 6//Paladin 5 | HP: 74/74 | AC: 18 / T:12 / FF: 16 /(+2 v. Evil) DR: 5/good, Resist: Acid 5, Cold 5, Electricity 5, Immune: Fear, Disease | Fort: +13, Ref: +9, Will: +10 (+2 v. blind, dazzle, +1 v. Evil)| M. Atk: +12, M. Touch: +7 R. Touch: +7 | CMB: +10, CMD: 22 | Init: +4, Perception: +5
Uses:
Smite Evil 1/1, Lay on Hands 7/7, Psychic Strike 9/9, Blood Intensity 1/1, Alter Self 1/1 Spells 3rd 4/4 2nd 5/5; 1st 8/8

Oh, Desna. How do I always end up in the middle of these kinds of things?

The blue-haired girl at the counter puts her head in her hands. On the counter, the sparrow starts twittering at her again.

Celestial:

"What? Just watch the show. I'm sure the goblin deserves it."

"You are the worst moral compass in the history of Golarion, you know that?"

"Oh, please" The bird tweets in the language of bells, "When was the last time you met a nice goblin? He's likely done something evil recently. At the very least, he's careless. You saw that tree in the town square."

"For all we know, he could have just gotten a raw deal on a reincarnation. It wouldn't be the only time someone came back from the dead... different." Rixa replies, pointedly.

"Well of course! Desna wanted you blessed. The only reason a god would bring someone back as a goblin would be a punishment."

"He is wearing a symbol of Sarenrae. If anyone could redeem a goblin, it would be her."

"Fine. You're no fun."

"Keep it up, mister, and I'll pray to Desna for a new guide."

"You wouldn't dare!"

"Try me."

Nightspear tweets angrily, and Rixa raises an eyebrow, "Watch your mouth. I'm not even going to mentally translate that. You know what? I'm just going to watch. But I'm going to be ready for trouble."


Those watching hear a brief exchange of angry-sounding words in a language that sounds like bells chiming. At the end, the bird on the counter looks distinctly put off, and shoots the girl a glare. She responds with a raised eyebrow, and says something in a strange language, but you instinctively know what it means, "LIFT."


| Shifter Barbarian 3 | Active Conditions: DR 1/-; Endure Elements (Cold); Cold Resist 1 | HP: 36 (-19) | AC: 18 (13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +7, R: +4, W: +2 | Init: +3 | Perc: +6, SM: +1 | Speed 30ft (40 w/o Armor) | Longtooth Shift 1/3; Rage 2/11 |

If dey knew I was raised dorf... ponders Mizzug, she easily ignores their jibes.

Watching the events unfold before her, 'Why pick on gobo? He no harm. Could git interesting.'

Letting out a long sigh, she prepares to intervene. No longer playing her instrument, she stuffs it back into her pack and points a pudgy finger towards the antagonizing dwarf.

When the strange noises of Rixa reach her ears, she mumbles "Oh, that nice. Wonder if it always sound dat way."


Male Kobold, Green Unchained Rogue 1| HP: 12/12 | AC 17, T: 15, FF: 13 | Fort: +3, Ref: +6, Will: +2 | Resist: Acid 5 | Init +6; Perception +6; Low-Light Vision

The kobold sitting in the corner lets out an audible sigh at the contentious dwarf.

'At least one of them has some manners...' he thinks.

Shaking his head, he stood up, finished his drink and strode over to where the dwarf was confronting the ogre-woman and the goblin. He'd seen a fair bit of this type of treatment, and most times, it paid off to set an early precedent that rudeness wouldn't be permitted. Most times...but not all. Hopefully this was one of those times.

'Those pigs -at least- know when it's better not to talk. Perhaps you could retire until you've something nicer to say, Mister Dwarf. Or maybe even apologize?' He stressed the last word more than he meant to, and small bits of acid flew from his mouth.

"AND! What's so wrong with being Green?"
'And....I wonder if I've gotten myself in trouble again...' he thought, gauging the Dwarf's reaction. Had he gone too far in defending the strangers?


Mr. Biggs chuckles at the dwarf and kobold.

He then speaks to the dwarf.
Mr. Biggs not sure what you mean. Mr. Biggs paying customer like all others. But Mr. Biggs has idea. We have a test of strength! We has arm wrestle! The loser goes to pig bar. Surely Dwarf not afraid of tiny Gobo strength? If he is thats ok though.

If the dwarf accepts this challenge. What am I saying, of course he will. Backing down now would be almost as bad as losing... which a dwarf wouldn't... Mr. Biggs will drink his mutagen as if it were another one of his mixed drinks after pouring it into a mug. +4 Str, -2 Int.

Armwrestle!: 1d20 + 4 ⇒ (18) + 4 = 22


| Shifter Barbarian 3 | Active Conditions: DR 1/-; Endure Elements (Cold); Cold Resist 1 | HP: 36 (-19) | AC: 18 (13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +7, R: +4, W: +2 | Init: +3 | Perc: +6, SM: +1 | Speed 30ft (40 w/o Armor) | Longtooth Shift 1/3; Rage 2/11 |

Watching the events unfold with the goblin, the half-ogre laughs aloud. "How gobo beat dorf in strength?!"

Still chuckling as the kobold strides into view. 'Neat! Gobo has pet lizard. And it talks?!'

Fascinated by the activities taking place near the bar, she watches intently.


Male? Shadow Guard
VITALS:
AC: 21, T: 13, FF: 18; HP: 16/16; F:7, R:3, W:3; CMB +5, CMD 18 ; Init: +3; Perc: +1
Paladin 1
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +9, Handle Animal +9, Intimidate +10, Knowledge (nobility) +6, Knowledge (religion) +8, Spellcraft +6

Libris steps away from what could be a nice arm wrestling and goes to stand next to the large female. He leans against the wall. Then he turns towards her

"Good evening my lady. You are quite the sight to see. Welcome to the festivities." he makes a notion to take her hand

-Posted with Wayfinder


Gestalt Sorcerer 6//Paladin 5 | HP: 74/74 | AC: 18 / T:12 / FF: 16 /(+2 v. Evil) DR: 5/good, Resist: Acid 5, Cold 5, Electricity 5, Immune: Fear, Disease | Fort: +13, Ref: +9, Will: +10 (+2 v. blind, dazzle, +1 v. Evil)| M. Atk: +12, M. Touch: +7 R. Touch: +7 | CMB: +10, CMD: 22 | Init: +4, Perception: +5
Uses:
Smite Evil 1/1, Lay on Hands 7/7, Psychic Strike 9/9, Blood Intensity 1/1, Alter Self 1/1 Spells 3rd 4/4 2nd 5/5; 1st 8/8

As Mr. Biggs and Leroy prepare for their arm-wrestling match, the few who might look at Rixa would see her brow furrowed in concentration as she stares intently at the goblin and dwarf.


| Shifter Barbarian 3 | Active Conditions: DR 1/-; Endure Elements (Cold); Cold Resist 1 | HP: 36 (-19) | AC: 18 (13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +7, R: +4, W: +2 | Init: +3 | Perc: +6, SM: +1 | Speed 30ft (40 w/o Armor) | Longtooth Shift 1/3; Rage 2/11 |

Making no effort to stop Libras as she glances down at the scrawny...man?, she smiles. "Thanks. Tis fun! Mizzug say gobo win. Bet you 1 gold?"

Looking back up to the possible competition expectantly, she asks "From 'ere? Me from Golaria temples."

He needs to eat more ponders the cleric. Mehbe need money...

"Hungry? Need money ta buy you food?"

Sovereign Court

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game master

Leroy huffs and placed an axe on the table it's clearly of masterwork and is a handaxe made for throwing, "I bet me axe I be knockin' ye' over, runt! with a shaking hand he goes to take the goblin's. 1d20 + 1 ⇒ (4) + 1 = 5 then without a moment's thought, he lost By me' mother's arse! he cries, he quickly jumped back, leaving his axe. You dirty cheating rat! he shouts reaching to grab a tankard to swing... but suprized when one isn't there.


Gestalt Sorcerer 6//Paladin 5 | HP: 74/74 | AC: 18 / T:12 / FF: 16 /(+2 v. Evil) DR: 5/good, Resist: Acid 5, Cold 5, Electricity 5, Immune: Fear, Disease | Fort: +13, Ref: +9, Will: +10 (+2 v. blind, dazzle, +1 v. Evil)| M. Atk: +12, M. Touch: +7 R. Touch: +7 | CMB: +10, CMD: 22 | Init: +4, Perception: +5
Uses:
Smite Evil 1/1, Lay on Hands 7/7, Psychic Strike 9/9, Blood Intensity 1/1, Alter Self 1/1 Spells 3rd 4/4 2nd 5/5; 1st 8/8

Unseen by everyone, as they all looked towards the goblin and dwarf, several tankards slowly floated into the air, and drifted close against the ceiling, where they were nearly invisible amid the smoke from the fireplace and heavy air (assuming anyone was looking up, which they weren't). There were nearly a dozen of these tankards, in various states of consumption, and as one, they drifted over the head of the drunk dwarf-Leroy, Rixa recalled- and sat there, silently floating above the pair.

If anyone had bothered to look, they would have seen Rixa sitting with her brow furrowed, staring intensely at the conflict. If they looked even closer, they would have seen a small, silvery symbol (기) on the back of her hand. But it would be unnoticed in the current scenario.

She waited as the two exchanged insults.

As the two quarreled harder, Rixa waited. But she made sure to keep all of the tankards-more were drifting up all the time as their owners released their grip on them, but nobody noticed they were missing, all too intent on the conflict- right above Leroy, who had started this whole conflict.

And even as Mr. Biggs challenged the dwarf, Rixa waited.

When the two started arm wrestling, Rixa waited. Nightspear, back on her shoulder, chirped that she ought to, "Just do it already!" but Rixa only shushed the sparrow.

Finally, as the dwarf reached for his tankard, Rixa smiled.

And she released her focus.

And the tankards fell.

And Rixa leaned back and took a drink of her tea.

Sovereign Court

game master

The dwarf was covered with the ale, beers, and meads, and all he could do was roar in anger. Luckily one of the other dwarves grabed him. "Back t' yer seat!" He says, pushing Leroy away. The dwarf looks over to the goblin. "Leave him be, goblin. Best you not vex him further..." it becomes quickly apparent this dwarf is a woman, her gruff voice not quite as harsh as the others. "He's an arse, but he's my arse. Keep the axe, he has plenty" she drags her partner out of the bar.
The axe is a masterwork dwarven throwing axe. As the stats of a handaxe, with a throwing range of 20ft


Gestalt Sorcerer 6//Paladin 5 | HP: 74/74 | AC: 18 / T:12 / FF: 16 /(+2 v. Evil) DR: 5/good, Resist: Acid 5, Cold 5, Electricity 5, Immune: Fear, Disease | Fort: +13, Ref: +9, Will: +10 (+2 v. blind, dazzle, +1 v. Evil)| M. Atk: +12, M. Touch: +7 R. Touch: +7 | CMB: +10, CMD: 22 | Init: +4, Perception: +5
Uses:
Smite Evil 1/1, Lay on Hands 7/7, Psychic Strike 9/9, Blood Intensity 1/1, Alter Self 1/1 Spells 3rd 4/4 2nd 5/5; 1st 8/8

Rixa smiles, leaning back in her seat. She hated bullies, and was glad it hadn't escalated too far this time. She really hoped that wouldn't come back to haunt her later.

Unlike literally everything else. she thought. She could still feel His presence once in a while, the warm scales against her hand.

She called over the barkeep, "A round for the house, on me. That was quite the show, and I want to thank whoever managed to pull off that little show, and help those unfortunate enough to have lost their drinks." she slides a gold across the counter. "I think this should cover it?" she asks.

Her conscience appeased, she checked her coin purse. She was running a little low, but she wasn't too worried. She always found a way to earn money.

I wonder if there's a goblin bounty? That could earn me a bit of gold on the side while I stay here. Of course, if the local goblins are anything like Mr. Biggs over there, I might be in trouble. I've never seen a goblin that strong before. I still wonder why he's in town, though. And is that a Kobold? I didn't realize there were any in Varisia. What's he's doing here?


| Shifter Barbarian 3 | Active Conditions: DR 1/-; Endure Elements (Cold); Cold Resist 1 | HP: 36 (-19) | AC: 18 (13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +7, R: +4, W: +2 | Init: +3 | Perc: +6, SM: +1 | Speed 30ft (40 w/o Armor) | Longtooth Shift 1/3; Rage 2/11 |

Clapping jovially as the events unfold, she squeezes the stranger's hand. "Good you din't take me bet, eh? Twas a neat trick! Hope sober dorf not sore tomorrow."

As her ale comes back, she frowns again. "Got anytin bigger?"

Surely they not only serve light-weights. Counting the evenings drinks on her fingers, deep in thought she surmises "Eh, twere small. Say only one down."


Male? Shadow Guard
VITALS:
AC: 21, T: 13, FF: 18; HP: 16/16; F:7, R:3, W:3; CMB +5, CMD 18 ; Init: +3; Perc: +1
Paladin 1
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +9, Handle Animal +9, Intimidate +10, Knowledge (nobility) +6, Knowledge (religion) +8, Spellcraft +6

before
He takes her hand and presses it against his helm as to mimic a kiss

current
He fishes in his pockets and takes out 1gp and hands it to her
"I was going to bet on the dwarf anyway. So here is your winnings me-lady"

He laughs a bit. His gear bouncing about on his body
"Thank you for the offer. But I do not require food at this time."

-Posted with Wayfinder


| Shifter Barbarian 3 | Active Conditions: DR 1/-; Endure Elements (Cold); Cold Resist 1 | HP: 36 (-19) | AC: 18 (13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +7, R: +4, W: +2 | Init: +3 | Perc: +6, SM: +1 | Speed 30ft (40 w/o Armor) | Longtooth Shift 1/3; Rage 2/11 |

before
Blushes at his gesture.

now

"Thanks!" She exclaims pocketing the coin.

Looking over her companion, she presses. "Sure? Gobo meatier than you and he tiny."


Male Kobold, Green Unchained Rogue 1| HP: 12/12 | AC 17, T: 15, FF: 13 | Fort: +3, Ref: +6, Will: +2 | Resist: Acid 5 | Init +6; Perception +6; Low-Light Vision

Though he's nervous while the contest starts, Drakroo is pleased with the way things end up, even if the mug-situation was a bit unexpected. Still, there was a weird levity in the bar now, and it likely had something to do with the stranger crew assembled there. He might as well introduce himself, he figured.

"Well done, Mr Biggs, very nice!" he says to the Goblin, offering a handshake.

"And I'm glad everything worked out for the best. I'm Drakroo. Pleased to meet you."

Acknowledging the others, he repeats his introduction, and makes sure to give thanks appropriately for his drink. He certainly didn't want to come off as rude.


Male? Shadow Guard
VITALS:
AC: 21, T: 13, FF: 18; HP: 16/16; F:7, R:3, W:3; CMB +5, CMD 18 ; Init: +3; Perc: +1
Paladin 1
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +9, Handle Animal +9, Intimidate +10, Knowledge (nobility) +6, Knowledge (religion) +8, Spellcraft +6

He shakes his head
"I am not hungry. And my lady, i too am much stronger than i look" je taps his helm where a nose should be

"Though I am glad i did not have to step in. People usually dont like goblins"

-Posted with Wayfinder


Nearly knocked over by two dwarfs as he entered the inn Grattfaulk straightens himself up and continues on. Stepping up to the bar, "A Dwarf being dragged out so early, must be a good night so far. I heard that someone was buying this round?"


Mr. Biggs tilts his head. Mr. Biggs not bother dwarf. Mr. Biggs. Mr.Biggs not pour drinks on him.

He will pick up the handaxe, and look at it Before placing it on his hip muttering. Good trades good trades.

He turns to Drakroo.
Ah, Mr. Biggs honored. He shakes the kobolds hand... claw... thing.

He then goes about mixing another of his concoctions over the next hour. Though willingly makes pleasant conversation when spoken to.


Gestalt Sorcerer 6//Paladin 5 | HP: 74/74 | AC: 18 / T:12 / FF: 16 /(+2 v. Evil) DR: 5/good, Resist: Acid 5, Cold 5, Electricity 5, Immune: Fear, Disease | Fort: +13, Ref: +9, Will: +10 (+2 v. blind, dazzle, +1 v. Evil)| M. Atk: +12, M. Touch: +7 R. Touch: +7 | CMB: +10, CMD: 22 | Init: +4, Perception: +5
Uses:
Smite Evil 1/1, Lay on Hands 7/7, Psychic Strike 9/9, Blood Intensity 1/1, Alter Self 1/1 Spells 3rd 4/4 2nd 5/5; 1st 8/8

Rixa sits off to the side, watching the menagerie of humanoids gather. She's torn between introducing herself to the group and sitting off toe the side waiting for the goblin to light something on fire.

Sovereign Court

game master

The bartender sends one of his maids to clean up the beer. Seems he didn't mind your mess... although he is obviously displeased. "thanks for not making it a bigger problem. I'd rather my bar wasn't destroyed. Take it down to the rusty dragon of you really want a brawl!"


Male Kobold, Green Unchained Rogue 1| HP: 12/12 | AC 17, T: 15, FF: 13 | Fort: +3, Ref: +6, Will: +2 | Resist: Acid 5 | Init +6; Perception +6; Low-Light Vision

'Phew!' Drakroo thought, as the bartender and his team began cleaning up the mess.
'That could have been a lot worse. Guess I picked the right bar to hunker down in!'

Drakroo, a bit lonely and desparate for conversation since he abandoned the caravan he'd rode to Sandpoint with, notices the new person entering the bar, and calls over to them as they move through the doorway.

"Come here, friend! Drink with us!" he calls to Grattfaulk, inviting him over to the table where Mr Biggs sits, mixing his reagents.

'Human-friend in a human-town. Can't be a bad idea...not with this crowd...'


Gestalt Sorcerer 6//Paladin 5 | HP: 74/74 | AC: 18 / T:12 / FF: 16 /(+2 v. Evil) DR: 5/good, Resist: Acid 5, Cold 5, Electricity 5, Immune: Fear, Disease | Fort: +13, Ref: +9, Will: +10 (+2 v. blind, dazzle, +1 v. Evil)| M. Atk: +12, M. Touch: +7 R. Touch: +7 | CMB: +10, CMD: 22 | Init: +4, Perception: +5
Uses:
Smite Evil 1/1, Lay on Hands 7/7, Psychic Strike 9/9, Blood Intensity 1/1, Alter Self 1/1 Spells 3rd 4/4 2nd 5/5; 1st 8/8

"That was something of my hope. I was just trying things from exploding too far- and I was only going to do anything dramatic if violence seemed imminent. Humiliation via ale has worked for me in the past, and it seemed fitting for now. You do have keen senses, though. I thought for sure every eye was on the goblin and dwarf." Rixa smiles, "I am sorry for any inconvenience I caused, though" she slides the bartender a silver.


Male? Shadow Guard
VITALS:
AC: 21, T: 13, FF: 18; HP: 16/16; F:7, R:3, W:3; CMB +5, CMD 18 ; Init: +3; Perc: +1
Paladin 1
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +9, Handle Animal +9, Intimidate +10, Knowledge (nobility) +6, Knowledge (religion) +8, Spellcraft +6

Only reason he wasnt on alert was the fact that it was festival time. People come here often for that. More business. More festivities. He simply watched and enjoyed the antics of those involved

-Posted with Wayfinder


Turning to look at who had called to him, he is shocked at what he sees. Kobold, Goblin, Giant? Here? What? Instinctively he begins to reach for his weapon but then stops. He approaches the table where the Kobold sits. "Well met... friend. I am Grattfaulk. Surprising group here."


| Shifter Barbarian 3 | Active Conditions: DR 1/-; Endure Elements (Cold); Cold Resist 1 | HP: 36 (-19) | AC: 18 (13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +7, R: +4, W: +2 | Init: +3 | Perc: +6, SM: +1 | Speed 30ft (40 w/o Armor) | Longtooth Shift 1/3; Rage 2/11 |

Looking over Drakroo's head to Mr Biggs, Mizzug hollers out, "Gobo, may pet your lizard? It's cute!"

Glancing up to the human arrival, she offers "I Mizzug. Tis good festival so far." With a smile, she offers him her bulbous hand.


Mr. Biggs stops his mixing for a moment, looks up, gives a chuckle and then says. Yes, but must feed it first. Otherwise may not like you!


| Shifter Barbarian 3 | Active Conditions: DR 1/-; Endure Elements (Cold); Cold Resist 1 | HP: 36 (-19) | AC: 18 (13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +7, R: +4, W: +2 | Init: +3 | Perc: +6, SM: +1 | Speed 30ft (40 w/o Armor) | Longtooth Shift 1/3; Rage 2/11 |

"Aye!" beams the over-sized lady. Furiously digging out a trail ration from her pack, she stops just shy of shoving it into the Kobolds mouth.

"You eat" she coos.


Male? Shadow Guard
VITALS:
AC: 21, T: 13, FF: 18; HP: 16/16; F:7, R:3, W:3; CMB +5, CMD 18 ; Init: +3; Perc: +1
Paladin 1
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +9, Handle Animal +9, Intimidate +10, Knowledge (nobility) +6, Knowledge (religion) +8, Spellcraft +6

Libris chuckles at the exchange
"I suggest you accept the offer from the nice lady" he nods at Drakroo

-Posted with Wayfinder


Male Kobold, Green Unchained Rogue 1| HP: 12/12 | AC 17, T: 15, FF: 13 | Fort: +3, Ref: +6, Will: +2 | Resist: Acid 5 | Init +6; Perception +6; Low-Light Vision

'Hrm,' Drakroo thinks, a bit confused for a moment as he tries to determine whether or not he's being made fun of.
'No, I think she's serious...' he finally realizes.
'I guess I should...play along...?'

"Err, thank you, miss." he gets out, just as the food get stuffed in his face.

'Note to self: remind this lady I'm not a pet.'

Sovereign Court

game master

The night flys by without further event.

In the morning, church bells ring in announcement that the festival has started. People gather in the courtyard where over the course of the last few days tables and game booths have been setup. In front of the church was a huge stage where the mayor and several of the designated speakers stood.

Mayor Deverin’s friendly attitude and excitement prove contagious as she welcomes visitors to town and jokes about how even Larz Rovanky, the local tanner (and notorious workaholic) managed to tear himself away from the tannery to attend, much to everyone’s but Larz’s amusement. Sheriff Hemlock brings the crowd down a bit with his dour mood, his reminder to be safe around the evening’s bonfire, and his request for a moment of silence to remember those who lost their lives in the fi re that claimed the town’s previous church five years ago. Fortunately, Cyrdak Drokkus is more than up to the challenge of bringing the crowd’s mood back up with his rousing anecdotes as he delivers a not-completely-irreverent recap of the long process the town went through to finance and construct the new crystal. He throws in a bit of self-promotion at the end, as is his wont, inviting everyone to stop by the Sandpoint Theater the following evening to check out his new production of “The Harpy’s Curse,” revealing that the lead role of Avisera the harpy queen will be played by none other than the famous Magnimarian diva Allishanda! Finally, Father Zantus steps up give a short speech thanking everyone for coming before declaring the Swallowtail Festival underway.

You may spend the time now enjoying the events, making some gather info checks and knowledge(local) checks if you like to learn about the people up on stage.


Grattfaulk listened to the speakers and enjoyed the festivities, but his mind kept wandering to his new friends from the inn last night.


Male Kobold, Green Unchained Rogue 1| HP: 12/12 | AC 17, T: 15, FF: 13 | Fort: +3, Ref: +6, Will: +2 | Resist: Acid 5 | Init +6; Perception +6; Low-Light Vision

Drakroo keeps a relatively low profile the next day, or as low as he can given his inclination for socializing and his curiosities. While he expects to shunned by a good many of the townspeople, and it does temper his exuberance a bit, he's genuinely enjoys himself at the event, even as many give him a wide berth.

Not familiar with many people in town, he keeps an eye out for the friends he made the night prior.

Kn Local: 1d20 + 5 ⇒ (8) + 5 = 13
Gather Info, Diplomacy: 1d20 + 6 ⇒ (6) + 6 = 12


Gestalt Sorcerer 6//Paladin 5 | HP: 74/74 | AC: 18 / T:12 / FF: 16 /(+2 v. Evil) DR: 5/good, Resist: Acid 5, Cold 5, Electricity 5, Immune: Fear, Disease | Fort: +13, Ref: +9, Will: +10 (+2 v. blind, dazzle, +1 v. Evil)| M. Atk: +12, M. Touch: +7 R. Touch: +7 | CMB: +10, CMD: 22 | Init: +4, Perception: +5
Uses:
Smite Evil 1/1, Lay on Hands 7/7, Psychic Strike 9/9, Blood Intensity 1/1, Alter Self 1/1 Spells 3rd 4/4 2nd 5/5; 1st 8/8

Rixa enjoys herself during the festival, chatting with other followers of Desna, listening to the speeches (trying to keep Nightspear from snoring too loud), and keeping an eye out for the goblin or dwarf (or the giant, or the kobold- what was up with this town?) from the White Deer last night. As curious as she was about them, she had kept her distance the night before. Perhaps today, she would run into one of them.
Diplomacy (gather info): 1d20 + 10 ⇒ (2) + 10 = 12
.... So apparently, the angel-blooded, beautiful, super-human, highly charismatic, very persuasive sorceress had just as much luck talking to the residents of Sandpoint as an acid-spitting dragon rogue.... Okay, why not? ;)


you are just too pretty. People are jealous.

Mr. Biggs shows off some of his poppers to the kids running around, before they are scurried away by troubled parents. He talks around with some of the folk that are willing to speak with a goblin.

diplomacy: 1d20 ⇒ 1 LOL yes. perfection


Male? Shadow Guard
VITALS:
AC: 21, T: 13, FF: 18; HP: 16/16; F:7, R:3, W:3; CMB +5, CMD 18 ; Init: +3; Perc: +1
Paladin 1
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +9, Handle Animal +9, Intimidate +10, Knowledge (nobility) +6, Knowledge (religion) +8, Spellcraft +6

Libris goes about town, and tries to be as friendly as possible. He greets the people with a bow. Some of the ladies he kisses their hands. Well. He places their hands to his helmet. He even jokes and plays along with some of the games the kids come up with. Old and new. He doesnt seem to lose his spark or energy. Even if he looks like a small breeze can knock him over

-Posted with Wayfinder


Male? Shadow Guard
VITALS:
AC: 21, T: 13, FF: 18; HP: 16/16; F:7, R:3, W:3; CMB +5, CMD 18 ; Init: +3; Perc: +1
Paladin 1
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +9, Handle Animal +9, Intimidate +10, Knowledge (nobility) +6, Knowledge (religion) +8, Spellcraft +6

Diplomacy: 1d20 + 9 ⇒ (9) + 9 = 18

-Posted with Wayfinder


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| Shifter Barbarian 3 | Active Conditions: DR 1/-; Endure Elements (Cold); Cold Resist 1 | HP: 36 (-19) | AC: 18 (13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +7, R: +4, W: +2 | Init: +3 | Perc: +6, SM: +1 | Speed 30ft (40 w/o Armor) | Longtooth Shift 1/3; Rage 2/11 |

Standing with rapt attention as the speakers have their say, she gives a slight bow to Father Zantus.

Yes. Fire bad... she considers, promptly heading to the new temple. "Me see now!"

She readily engages any acolytes she finds, ask about the construction of the temple and who designed it.

Diplomacy: 1d20 + 2 ⇒ (17) + 2 = 19

Must be my charming personality

Sovereign Court

game master

at noon carts are taken out to the tables, filled with food and drink all supplied by the local taverns. lunch is free and the food is made with delicate tastes. the best dish of the festival, however is the meal provided by Ameikio Kaijitu of the rusty dragon, who's Remarkable curry-spiced salmon overshadows those meals of the other two taverns.
you may use your former rolls for these

Ameikio(gather info DC:15):
the owner and bartender of the rusty dragon, her family is from the country of Tian Xia, however they've been the caretakers and owners of the glassworks

Father Zanthus(gather info DC:15):
the priest father Zanthus has been the caretaker of the church for quite a while, although his daughter disappeared several years ago and it is thought she is dead.

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Sovereign Court

Hello one, hello all! I have recently come apon this fine Champaign and have desided to DM(on this site) the first officaly published Champaign! So this recruitment will be for newcomers and old faces alike, I just want to see how I do with a pre-made adventure.

Creation Rules!:

Race: ANY! Officially published races, including groll and lizardfolk. Also I may allow one of my custom races upon inquiry, some are unfinished so keep that in mind. this is galorian, and it's diversity after all, however I'm gonna say no to any of the "noble" versions of any race, including drow, Dugaur, and deep gnomes. Note! any commonly monstrous races will be treated as such, or at best with suspicion. Goblins will have the brunt of the hate.

Class:ANY! Officially published classes and archetypes. You are limited one per class.

Traits: one Champaign from the anniversary handbook, and any other one non-Champaign. You may have annother of you take a drawback, but it will be used to exploit you and you have to remember what it is or face penalties.

Stats:2d6+6, or a 20 point build, whichever is higher.

3pp: NO!

Starting level and gold: lvl 1, and roll or average, whichever is higher.

Keep track of any animal companions, for they will be a thing and you will need to keep an eye on them.

If there are any questions just let me know ^-^

I will be looking for a balanced group of at least 4, at most 6 (which means i will pick 6 unless no-one wants to play). So I will look for two casters (one arcane, one divine), a melee/tank, a skill/stealth, and a support. The extra will be someone who impresses me.


Dotting


dot, thinking druid. Haven't had the chance to play this AP, hear its one of the better ones.

2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (6, 1) + 6 = 13

Sovereign Court

Thanks chess, remember I can't PM you, so your gonna have to let me know things here.

Also, for everyone else, I am in the mood for some oddballs, yet you must also understand I will not pick a whole group of uncommon/featured races. However I like the androids and other obscure races so...


well, I also have an idea for a goblin alchemist that likes to rhyme a bit.

I'll have a think.

hehehe! This will be a blast! explode them longshanks reel good!

Now everyone sing with me!

Spark spark and kaboom it goes
Keeping the goblins on their toes!
Longshanks run and longshanks flee
From the Bombs of Mr. biggs you see!
Fires spit and mixes bubble
Goblins be needing trouble
In the dark or bright sunlight
These bombs set towns and homes alight
So Goblins dance in the flames
Cuz it’s all just for fun and games!

Of course, he would now be, ahem, reformed. So, no exploding random Longshanks, Sarenrea bless him. But still lots of trouble.


Study Dwarven Cleric is in the works...

2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (1, 5) + 6 = 12


2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (5, 1) + 6 = 12

Dotting...and preserving those rolls!

Perfect for a monk...

Str (18) Dex (17) Con (16) Int (12) Wis (18) Cha (14)

Now that's what I'm talking about. :)


that's a realistic monk statline! I'd almost say go for a dex based monk with those! jabbing style ftw.


2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (5, 1) + 6 = 12

Been dieing to play a counterfeit mage. Perhaps this will be my chance...and looks like 20pt buy.

By the way, would you be ok with the archetype being applied to an Unchained Rogue template?

Starting Gold?: 4d6 ⇒ (6, 2, 2, 4) = 14x10=140
Ouch...time to trade out dice...Least it's average :-P

Grand Lodge

dotting

rolling: 2d6 + 6 ⇒ (2, 4) + 6 = 12
rolling: 2d6 + 6 ⇒ (1, 1) + 6 = 8
rolling: 2d6 + 6 ⇒ (1, 6) + 6 = 13
rolling: 2d6 + 6 ⇒ (5, 6) + 6 = 17
rolling: 2d6 + 6 ⇒ (3, 5) + 6 = 14
rolling: 2d6 + 6 ⇒ (1, 2) + 6 = 9

Grand Lodge

that is exactly a 20 pt build ahah

Silver Crusade

2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (3, 1) + 6 = 10

Silver Crusade

Using a 20 pt buy, then.


2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (3, 6) + 6 = 15

Uhh, wow. That's...incredible. Best I've ever rolled. I could do just about anything with this.


Hello! Dotting this, though I have to say that I have applied in other RotR game and am waiting for the result of the selection . if I'm picked, I'll have to withdraw.

2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (4, 6) + 6 = 16

Silver Crusade

Starting Gold: 3d6 ⇒ (6, 1, 1) = 8

Using Average gold: 105 GP


Lubella Heathertoes Sings at the Swallowtail Festival!
The Desert Rose of Katapesh will Enchant you with Songs of Romance and Adventure!

PCScipio here. This is my submission: Lubella Heathertoes, a halfling Dawnflower Dervish Bard and Eager Performer.

She is an arcane caster (lite), a melee/tank , and a skill/stealth. Of all these, I would say her primary role is melee/tank.


Damn! With these stats there are so many options for a good character. Gah!

Maybe even a Tengu Cult Leader Warpriesr? 3x natural attacks with those stars would be pretty fun.

Maybe an elven monk/sacred fist warpriest? Grew up in Sandpoint, and watched the humans who raised him grow old and die. Saw his wife grow old and die. Watched his children grow up and move out. Feels like time has forgotten him. Has become a devout follower of Irori, as he feels that the only way to honor those who passed on is to use his "eternal youth" to the best of his abilities. And that means to seek perfection. Would be great RP, and I could afford the stat hit. Hell, it's even make it "fairer" to have the Con penalty. Plus Str (18) Dex (18) Con (14) Int (16) Wis (17) Cha (12) is still a good point spread. Just not broken. Tag on "breadth of experience" and suddenly he really can be a 100 year old elf (+5 all professions and +5 all knowledge skills). Name a job and he has done it, be it a musical instrument, juggling, or carpentry. He's not an expert, but he's passable in just about anything you could ask of him. It's just that he's new to this adventuring thing...

A Dwarven Warpriest? That 12 Dex is all he'd need in fullplate. Would make him Str (18) Dex (12) Con (18) Int (14) Wis (19) Cha (14).

What to do...


Hey waz up! What about background skills?


Dotting as well! Weee!


Heres my Gobo alchemist. Mr. Biggs Sparklefeet. Along with a rough idea of his crunch.

background for Mr.Biggs:

Mr. Biggs, the goblin alchemist, grew up bullied and beaten by other, much stronger goblins in his tribe. However, he took to mixing potions, at first it was food broths, drinks and the like. Then he started just throwing things together. When something worked well, he immediately memorized it. When something didn't he stowed the knowledge away for later use. Eventually, he used his bombs as a means to gain prestige in his tribe. However it was soon taken out by a party of adventurers. Luckily for Mr. Biggs, he was smart enough to know when he was beaten, and a cleric of Sarenrea took pity on him. He was taken back to the monostary where he eventually overcame his fear of words, and learned a lot about "civilized" creatures society. He became intrigued by humans. He still found elves extremely boring, but humans, they were unpredictable, and always gave him a good laugh. He's been traveling sense he was "released" he has been travelling around and experiencing different events and the like in human society, where he was allowed, which was surprisingly many places. Once he showed them his papers from the church of Sarenrea.

Sit! Sit sit sit! Mr. Biggs tell you Mr. bigg's story. It all start when Mr. Biggs born. YES, From born to now you nitwick! Now shush before I throw bomb at you! Anywayz. Mr. Biggs was born with big head, biggest head around! Mr. Biggs was able to do things goblins 3 years older can no do. SHUT UP! MR. BIGGS TALKING! as Mr. Biggs saying. Mr. Biggs mixing prodegy! Mr. Biggs Grew up outcast. "Mr. biggs head so big!, Mr. Biggs so weak! Mr. Biggs should be Mr. small!" HOW YOU FEEL NOWZ! MR. BIGGS BOMBZ YOU! ahem... Pardon Mr. Biggs, Mr. Biggs bring up bad memory, anyways. Mr. Biggs stay home, and make mixes. Mostly just food and drinkses. But one day. Mr. Biggs mix things and it go BOOM! Mr. Biggs laugh lots! Then Mr. Biggs show it to the other gobos, suddenly Mr. Biggs very popular because he make things go BOOM! and fire everywhere. Mr. biggs go to other, bigger, stronger gobos home. Mr. Biggs blow them up! Big explosions! They Say sorry to Mr. Biggs. Mr. Biggs forgive them, but Mr. Biggs make them work! He make them get things for Mr. Biggs. Shinies, mixies, and other things. Anyways. Mr. Biggs bigshot now! Mr. Biggs now told you story of how Mr. Biggs showed other gobos his creations!.

Heh, heh, This'll be a blast!
Biggs says as me mixes a strange potion together in front of the other goblins, who are watching mostly because of the shiny and sparkly things he is using.

Totally safe! Full-proof the goblin gaurentee! hehehehe.
finally he picks of a sphere shaped device and begins to toss it around with glee.

Mr. Biggs finally did it! HEHEHEHE. he throws the bomb and it explodes infront of the other goblins, the fire causing all of them to jump in glee.

Later, after his, ahem, rehabilitation.
Mr. Biggs turns towards you, holding a bomb shaped device.
see? this look dangerous to you? Then ingests one of the bombs, you hear a muffled explosion from his stomach then smoke wafts from his mouth.

Now everyone sing with me!

Spark spark and kaboom it goes
Keeping the goblins on their toes!
Longshanks run and longshanks flee
From the Bombs of Mr. biggs you see!
Fires spit and mixes bubble
Goblins be needing trouble
In the dark or bright sunlight
These bombs set towns and homes alight
So Goblins dance in the flames
Cuz it’s all just for fun and games!

Crunch:

[spoiler=Statistics] Male Goblin Alchemist 1
N Medium Humanoid (Human)
Init +5; Senses Perception +0
------------------------------
DEFENSE
------------------------------
AC: 18, touch 15, flat-footed 13(+3 armor, +5 dex, +0 shield)
hp: 11 (1d8+3)
Fort: +4 Ref: +7, Will: +2
------------------------------
OFFENSE
------------------------------
Speed 30 ft.

Melee
Horse Choppa: +2
-Damage: 1d8+3

Mutagen Horse Choppa: +4
-Damage: 1d8+6

Ranged
Bomb!: +7 (5/day)
Damage: 1d6+5

Blowgun: +5
Damage: 1d2+ poison (varies)
------------------------------
STATISTICS
------------------------------
Str 14, Dex 20, Con 15, Int 18, Wis 12, Cha 09
Base Atk +0; CMB +0; CMD 10
Traits Accelerated drinker, Goblin learnin' (Goblin Watcher)
Drawbacks
Feats
1- Point blank shot, throw anything, brew potion
Skills (8 points; 4 class, 4 INT)
Craft(Alchemy): 1
Acrobatics: 1
Stealth: 1
Know. Arcana: 1
Know. Nature: 1
Sleight of hand: 1
Perception: 1
Appraise: 1

ACP -1

*ACP applies to these skills
Non-Standard Skill Bonuses

Languages Common, goblin, Draconic, Dwarven, Orc, Gnome
------------------------------
SPECIAL ABILITIES
------------------------------
Bombs: 6/day

------------------------------
Extracts
------------------------------
1st level: 3/day
Bombers Admixture-1
Reduce Person-1
Cure light wounds

------------------------------
GEAR/POSSESSIONS
------------------------------
Arms and Armor: blowgun, studded leather, Horse Choppa, ???

Alchemical Items: Alchemist's fire x5, Acid flask x3, Skyrocket Firework x1

Backgpack, Belt pouch, Bandolier, 50ft rope, waterskin
Carrying Capacity
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 0 lb.

Money 1 GP 5 SP 0 CP


Interested. I will start contemplating a character. Currently applying to another campaign so if I get into the first one I'm going to withdraw my interest from this one. I will know by this Friday or Saturday.


2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (6, 1) + 6 = 13

doting,

Let's see what I can do with this ...

Dark Archive

2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (1, 4) + 6 = 11

Going to go with 20 point buy, lulz. Be back later.


Custom races of yours? I am always on the hunt of some of those.

Mind giving a, brief description? Stats can be given later if you wish, as I am interested on their flavour and culture to know which class and such fits them better.

Also dot, thinking the tank, support or "Impress me" roles.


Dotting for now. Will see what i can come up with


2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (6, 4) + 6 = 16

I can work with this


While I study -hahahahahahahaha- I will think about my submission. And for that purpose I'll need stats to work with.

So... LO AND BEHOLD AS I FACE THE DREADED RANDOMUS NUMBRA GENERATRIX!

Stats: 2d6 + 6 ⇒ (4, 4) + 6 = 14
Stats: 2d6 + 6 ⇒ (2, 5) + 6 = 13
Stats: 2d6 + 6 ⇒ (6, 4) + 6 = 16
Stats: 2d6 + 6 ⇒ (3, 3) + 6 = 12
Stats: 2d6 + 6 ⇒ (3, 6) + 6 = 15
Stats: 2d6 + 6 ⇒ (5, 4) + 6 = 15

16-15-15-14-13-12. Those... those are freaking great, to be honest. What is MAD? I know nothing of it, or to better put it, I don't care about it.

Man, I could even pull off a TWF Paladin with ease.


2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (4, 4) + 6 = 14

Hmm, not too bad. Pretty good actually.


Okay. Can i be a pure blood azlanti? Want to go ninja. Havnt played one in ages


Here is a rough cut of my character offering

Wisp Silvereyes:

Wisp Silvereyes
Sorcerer (Djinni bloodline), Halfling, female
Str 8
Dex 16
Con 14
Int 12
Wis 12
Cha 19
HP 8
Combat
Initiative +5
CMB -2 CMD 12
AC 15 T15 FF 11
Fort +3 REF +4 Will +4
Dagger -1 1d3-1
Lt crossbow +3 1d6
Ray (lightning) +3 1d6+1

Feats
Dodge
Skills
+3 Perception 0+1+2
+5 Know arcana 1+1+3
+5 Spellcraft 1+1+3
+8 Use magic device 1+4+3
+7 Stealth 0+3+4
+4 Diplomacy 0+4
+5 Know planes 1+1+3

Languages
Common
Halfling
Varisian

Traits
Reactionary: +2 initiative

Racial traits
30ft move
+2 perception
+1 saves
+2 vs fear
Spells
Lv 0 (infinite)
Detect Magic
Read Magic
Light
Lv 1 (4/day)
Mage Armor
Colour Spray


Question: Do you want us to use the campaign traits in the players guide?


Gold: 4d6 ⇒ (2, 6, 2, 3) = 13
140 it will be then


Submitting another question: is Variant Multiclassing allowed?


2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (5, 2) + 6 = 13
Not bad. Consider this my dot.
What's your opinion on Words of Power? Do you allow them?


How long will you be keeping recruitment open?

RPG Superstar 2012 Top 32

I have a character I've been wanting to run through this for a while... he could be melee/tank or a skills guy. Let's see what the dice have to say about it...

2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (5, 5) + 6 = 16

well, that'll certainly do! I'll have to do some rebuilding but I'll be posting something within the next couple days.


2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (4, 4) + 6 = 14

I'll roll anyway... can always switch to 20pb if it's terrible.

... Or not. Good rolls, I like it even with the odds. Let's see what I can put together.

Grand Lodge

@ DMWazup

I have a funny question, do you plan to enfore that if we roll and it is greater or equal to 20 pts BUT there are negative values that we have to use it?

My rolls had an 8 and a 9, others I have seen are probably more than 20 pts but already have a negative value in them and people are opting to not use them. Just a ruling on that matter please?


2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (2, 1) + 6 = 9

Hmm, 15 point buy there, better with 20 obviously.

I'll probably default to tank as usual.


5d6 ⇒ (6, 2, 1, 5, 1) = 15 For gold - I might end up using less dice, but will use in this order. Considering the low numbers, I'll probably go with average

Are your half-ogres available? Do they count as ogre for feats etc.?


I'm new to these things, what do people here mean by "dot" or "dotting."

Rolls for Dr. Rowan Strayts, the Alchemist:
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (1, 5) + 6 = 12

Wow... those are very high for Rowan...
I might just go with the 20 point buy because this character typically has lower stats and I couldn't roleplay him right with these.

Also, forgot starting gold: StartingGold: 3d6 ⇒ (2, 6, 3) = 11
barely better than average, I'll take it

Grand Lodge

So you can see when people ping the thread, so you know what thread you were looking at as well.

Grand Lodge

background skills?

Sovereign Court

Raltus wrote:

@ DMWazup

I have a funny question, do you plan to enfore that if we roll and it is greater or equal to 20 pts BUT there are negative values that we have to use it?

My rolls had an 8 and a 9, others I have seen are probably more than 20 pts but already have a negative value in them and people are opting to not use them. Just a ruling on that matter please?

Olay, there is alot to reply to! First, you can choose to take the 20pt build of you don't like your rolls (even if the rolls are higher).

Yes, the standard array of background skills, but remember that perform is not a background skill for bards. And alchemy is not a for alchemists/investigator.

My custom races are on my page, save for the "half" races and a few of those on the top, the finished ones have some flavor text. You may also find some on my non-DM alias. The half ogres and half minotaur are both open. As is the dragonborn and a few others.they all count as their subtypes for fears and such, so yes they count as ogres.

I never use words of power, but if you understand them enough to use them, go ahead!

Yes, unchained versions can take archetypes, as long as they have the things Being replaced.

Quote:
Okay. Can i be a pure blood azlanti? Want to go ninja. Havnt played one in ages

No, this is basically the "noble" of humans and I said I won't allow any "noble" races.

At the rate of submissions now, I will give it to next friday (not tomorrow the Friday after)


This will be nate lange's submission. Fluff is done but mechanics have a ways to go. He's a stealth/skills and melee/tank guy. Starting at 2nd he'll have trapfinding too, and I may move towards switch hitting with a longbow as I pick up the combat style talents. As a human he'd also be one of the 'normal' characters that anchors the party.

Out of curiosity, was there ever a ruling on variant multiclassing.

Sovereign Court

Oh, ah... I'll give it a yes, but you can't archetype the second class.


Here is my entry. My roll is good enough that I didn't feel the need to pick a race which works for the class. Instead, choosing to make a character that I always wanted to play, but couldn't because the race/class combo didn't work. I mean...when else can I play a monk whose race gives him +2 Dex, -2 Con and +2 Int? Really lousy trade unless you roll bonkers on stats.

Crunch:
Name: Inarus the Wanderer
Race: Elf! Age 46
Class: Unchained Monk
Languages: Common, Elven, Thassilonian, Varisian, Azlanti, Sylvan
Alignment: Chaotic Good
Traits
* Quain Martial Artist (+1 unarmed damage)
* Monster Hunter (Perhaps you came to the Varisian
Gulf in search of the Sandpoint Devil, or maybe you
followed fisherman’s tales of Old Murdermaw—
regardless, you’ve ventured through Varisia to hunt
down famous monsters. While they have all eluded you
so far, you made it to Sandpoint to research and restock
before heading back out into the wilderness. Because
of your training, you gain a +1 trait bonus on attack
rolls and weapon damage rolls against aberrations and
magical beasts)

Str (18) Dex (18) Con (15) Int (16) Wis (16) Cha (12) HP (13) Fort (+4) Ref (+6) Will (+3) Initiative (+4)

AC: 18
Touch: 18
Touch: 13

Combat when Flurrying
To Hit: +5/+5 (+6 vs monsters and abberations)
Damage: 1d6 + 1d4 + 5 / 1d6 + 1d4 + 5 (+6 dmg vs monsters and abberations)
CMB: +5
CMD: 18

Ranged
30ft
To Hit: +5
Damage: 1d8 + 4

Equipment
* Monk's Kit (backpack, belt pouch, blanket, rope, soap, 10 torches, 5 days trail rations, waterskin)
* Elven Clothing
* 7x Chakrams (30ft range, 1d8 dmg, x2 crit)
* 20 gold

Feats
* Bleeding Attack (+1d4 bleed damage from unarmed strikes) Lvl 1 feat
* Dodge (+1 AC) Monk lvl 1 feat
* Stunning Fist (You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.) Monk lvl 1 feat

Skills
* Perception: 1 skill point (+10)
* Stealth: 1 skill point (+8)
* Acrobatics: 1 skill point (+8)
* Sense Motive: 1 skill point (+8)
* Intimidate: 1 skill point (+5)
* Diplomacy: 1 skill point (+5)
* Bluff: 1 skill point (+5)

Background Skills
* Knowledge History (+8)
* Craft Alchemy (+8)

Flurry of Blows
* At 1st level, a monk can make a flurry of blows as a full-attack action. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. This additional attack stacks with the bonus attacks from haste and other similar effects. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what's already granted by the flurry for doing so. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects).

Racial
* Keen Senses (+2 perception)
* Darkvision (Darkvision with a range of 60 feet, but also gain sensitivity to light and are dazzled in areas of bright light or within the radius of a daylight spell.)
* Lightbringer (Immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spell or effect they cast (including spell-like and supernatural abilities). Elves with Intelligence scores of 10 or higher may use light at will as a spell-like ability.)
* Fey Thoughts (Diplomacy and Bluff as class skills)

Plan
* Lvl 2: Combat Reflexes (4 attacks of opportunity per round), Evasion
* Lvl 3: Weapon Focus-unarmed strikes, Fast Movement, Ki Strike
* Lvl 4: +1 Con (Con 16...with an elf!), Qigong Power (barkskin), Still Mind
* Lvl 5: Dragon Style (+2 damage on first strike and other little bonuses), Shattering Punch (ignore any DR on first hit)
* Lvl 6: Improved Disarm, Silk to Steel
* Lvl 7: Dragon Ferocity (+4 damage on first strike, +2 on subsequent strikes, plus other small bonuses)
* Lvl 8: +1 Wisdom, Gaseous Form
* Lvl 9: Improved Critical (unarmed crit 19-20), Spin Kick, Improved Invasion
* Lvl 10: Medusa's Wrath (Whenever you use the full-attack action and make at least one unarmed strike, you can make two additional unarmed strikes at your highest base attack bonus. These bonus attacks must be made against a dazed, flat-footed, paralyzed, staggered, stunned, or unconscious foe.) - Great when combined with stunning fist!, Shadow Step
* Lvl 11: Persuasive (+4 diplomacy and intimidate)
* Lvl 12: +1 Wisdom (Str18 Dex18 Con16 Int16 Wis18 Cha12!), One Touch, Diamond Body
* Lvl 13: Power Attack
* Lvl 14: Improved Feint, Diamond Soul
Etc etc

Background:

Inarus is a young elf from the Mierani Forest. Naturally gifted in magic, his family wanted him to follow in their footsteps and to become a mage. The most socially respectable position within elven society. Inarus, though, was far too rebellious. Knowing little more than the most basic of cantrips, to say that he was a disappointment would be an understatement. Tempering their expectations, they forced him to take on an apprenticeship as an alchemist, hoping that his talents could still be put to use.

Rather, in his youthful arrogance, Inarus believes that his natural magical ability can instead be used to infuse his own body. That instead of learning how to cast spells, like his father, mother and sister, he can instead control it. To make his fist as hard as steel. To make blades break when they hit his body. To become a weapon that will cleanse his people's forest. To be a hero!

In pursuit of his ideal, Inarus has trained for the majority of his short (by elven standards) life. And, to the surprise of all, he has begun to make progress. Using his innate magical talent and his alchemical training, already his body has become infused with magical energy. Through a mixture of magic and training he has become as strong as the mightiest of warriors, and his speed rivals that of the scouts of his people. Coupled with his ability to punch with the power of a hammer, Inarus now believes that his beliefs are correct, and that he can indeed make himself into a living spell. Little does he (or any oin his community) realize, but what he has actually "discovered" is Ki.

His parents though, still saw him and his efforts as being not only a waste of time, but an embarrassment. That while he did indeed train and work with passion and dedication, if he put even a fraction of that into his studies he could have been a socially respected apprentice, well on his way to becoming a mage.

Everything came to a head after one explosive argument. Literally. Inarus punched through a table after his father cast explosive runes in the "training manual" that Inarus had been writing. Words were said which could not be forgiven. Eyebrows were singed which...would grow back...eventually.

Inarus left his home that night, leaving behind a note explaining that he would return after he had perfected his art. He told his parents that he would prove his father wrong by becoming a great monster slayer, and that after he had killed a beast worthy of legend with his bare hands, he expected an apology from his father. His parents, upon finding the note, immediately went out looking for him. But when it became clear that he had already left the forest and wandered off, they were forced to admit that he was gone. His parents have already held his funeral, as they expect that he won't last a week out in the world of men.

Inarus, boldly and blindly stumbling through the foreign culture of mankind, has heard of the Sandpoint Devil and Old Murdermaw. Wisely concluding that taking either on alone would lead to a crippling injury at best, he now seeks to find a group of like minded individuals to hunt them down with. Preferably with at least someone who knows healing magic.

Personality and Appearance:

Inarus is a tall, muscular elf with short cropped blond hair and blue eyes. He wears the traditional clothes of his people, something which he has come to realize makes him stand out. He would change into something more local, but he has thus far been too self conscious.

He is generally an agreeable person, though his confidence and naivety can rub people the wrong way. While he generally wants to do the right thing, his main goal in life is to get out there and train in his own personal form of magic. Proving himself to his family and society is of the utmost importance to him.

Because he is so new to being in the realm of mankind, he still finds the sight of old people to be shocking. And quite sad. He has learned to keep this to himself though, as he has found that expressing his sympathy, or pity, tends to make the shorter lived races mad.

And that's that for now. Hope I get a chance to play this character. :)

Grand Lodge

I'm interested. Rolling

2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (3, 4) + 6 = 13

Aaand, twenty point buy.

Looking at making an Inquisitor, hopefully will get it up in the next day or two.


Background skills added.

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