[Outpost VIII] SFS1 #7-04 Inheritors of Gadrathar

Game Master cmlobue

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Subtier 7-8, 4 player adjust


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Second Seekers (Luwazi Elsebo)

Lashunta mystic 6 | SP 48/48, HP 40/40, RP 7/8 | EAC 16, KAC 16 | F+4, R+6, W+10 | Perc +14 | Init +7

Delea uses her knowledge of magic to try to help the copi here.

mysticism: 1d20 + 18 ⇒ (12) + 18 = 30

Wayfinders

"Obozaya" Female N vesk mercenary soldier 8 | SP 72/72 HP 62/62 | RP 6/8 | EAC 26; KAC 29 | Fort +8; Ref +6; Will +6; +2 vs. fear | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

"My belligerent focused mind has no idea what you are doing Delea but it seems to be working, maybe some more light might help."

Obozaya tries to move some debris to get more light to shine on the copi to aid Delea.
Athletics assist: 1d20 + 14 ⇒ (3) + 14 = 17

Second Seekers (Jadnura)

Female Ysoki Vanguard (Momentum) 5 Solarion (Shield) 2/ EAC 20 Kac 22 Stam 76/77 HP 51/51 Resolve 7/8 Perception +5 Init +5 F +11 R +9 W +4

"I got stuck at a saranite summer camp one year and I vaugely remember that symbol...."

mysticism assist: 1d20 + 4 ⇒ (11) + 4 = 15


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.

Seeing one of the pieces of debris that is about to fall on the copi Navasi jumps in to help balance it to aid delea's efforts.

Acrobatics assist: 1d20 + 15 ⇒ (20) + 15 = 35

Second Seekers (Jadnura)

Female Ysoki Vanguard (Momentum) 5 Solarion (Shield) 2/ EAC 20 Kac 22 Stam 76/77 HP 51/51 Resolve 7/8 Perception +5 Init +5 F +11 R +9 W +4

unless anyone has any strong opinions, Cueball will put that casing into the spare slot on her armor. She often single attacks and I THINK it could help her stellar rush.

Wayfinders

Navasi and Obozaya have no strong opinions, at least not about the casing.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Delea and Navasi each recoverh one copi heartpearle. Copi heartpearles are horn-shaped tubes that contain emotion- and gravity-sensitive liquid crystals within. When a creature holds the tube and meditates, a unique “flowering” crystal tentacle emerges, its shape and color limited only by the emotions and imagination of the one wielding it. The most pure heartpearles supposedly bloom into flowering growths at their tips before the whole thing solidifies into pure colored crystal. These are so rare on the surface of Tabrid Minor that only fragments are thought to currently, exist except for a few preserved crystal flower petals on display at a Yihil province museum. Obtaining even one set of these items is a major find for the Starfinder Society and the copaxi people as a whole.

No, I do not know why the scenario says 'only one PC may attempt this check' and 'each PC who succeeds at this check'...

During their exploration of the fortress core, the Starfinders emerge into a large open area hundreds of feet in diameter. At the center of this space are a series of medieval-style towers, surrounded by a moat.

>Slide 6<

Currently, this training tower is home to a group of creatures made of solid air who have claimed this part of Gadrathar Fortress as their “court”—they have adorned themselves with fossilized pieces of dead copaxi solarians and ancient pieces of armor

When the Starfinders approach the area, the creatures shoo them away and even throw bits of debris in their general direction to make it clear that these corporeal outsiders are not welcome in their space. They do not deign to engage in conversation with “solids” no matter what the agents have to say. No check is required for the PCs to be able to tell that the inside of the tower contains copaxi remains and objects that are certainly of historical importance, and that the air elementals are treating the corpses of dead copaxis with extreme disrespect.

Basically this.

The Starfinders must decide whether to try to fight the elementals or leave them alone. First tow two votes wins of course, because there are only three players.


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.

Navasi draws her red star plasma pistol in one hand and her buzzblade dueling sword in the other.
"Looks like we finally found a room where Obozaya can relax. I think they might not attack unless we go in anyone got a plan?"

one vote for fight

Second Seekers (Jadnura)

Female Ysoki Vanguard (Momentum) 5 Solarion (Shield) 2/ EAC 20 Kac 22 Stam 76/77 HP 51/51 Resolve 7/8 Perception +5 Init +5 F +11 R +9 W +4

"I can't see why they have less claim to the living space just because they're air elementals. If they don't want us in their house that's their right. And its not like we can say "hey you're robbing that grave" without being REALLY hypocritical. IF we go in there, I'm going to insist on FISTICUFFS. That means the BLUNT side of your tail Obo. "

"Although...if they WANT to throw things at us. Particularly old things. "

Cueball would like to try to get things thrown at her by presenting an interesting moving target. PBtthhtthththtbtbthhththths!!!!!!!! and mooning the air elementals SHOULD lack of nudity taboo....She can taunt them in Auran a second time even if they won't talk back....

acrobatics hit me with your best shot: 1d20 + 17 ⇒ (3) + 17 = 20

If we're stuck with fight or not, Cueball is a very strong not.

Second Seekers (Luwazi Elsebo)

Lashunta mystic 6 | SP 48/48, HP 40/40, RP 7/8 | EAC 16, KAC 16 | F+4, R+6, W+10 | Perc +14 | Init +7

Delea is a gentle healer. She's not going to fight if it's not required to defend our team or fulfill our mission here. She is bothered by the lack of respect, but not sure that's a good enough reason to fight.

Wayfinders

"Obozaya" Female N vesk mercenary soldier 8 | SP 72/72 HP 62/62 | RP 6/8 | EAC 26; KAC 29 | Fort +8; Ref +6; Will +6; +2 vs. fear | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

"If we're not fighting, then what's the plan?"

Second Seekers (Jadnura)

Female Ysoki Vanguard (Momentum) 5 Solarion (Shield) 2/ EAC 20 Kac 22 Stam 76/77 HP 51/51 Resolve 7/8 Perception +5 Init +5 F +11 R +9 W +4
Obozaya agent of SFS wrote:
"If we're not fighting, then what's the plan?"

"I'm hoping to get hit in the head with something of cultural signifigance. Again."

Wayfinders

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"Obozaya" Female N vesk mercenary soldier 8 | SP 72/72 HP 62/62 | RP 6/8 | EAC 26; KAC 29 | Fort +8; Ref +6; Will +6; +2 vs. fear | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

"If I can ever help, my doshko has cultural significance."


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Looks like the will of the party is to leave. You will remember how to get here if you choose to return later.

The Starfinders decide to leave the creatures alone and venture further into the fortress. After a few minutes, they encounter something unusual for this structure - a room that is not round.

>Slide 7< The ceiling is 50 feet high and the room is in normal illumination except for the white circles, which have bright illumination. The pews on the map are prayer mats and do not obstruct movement.

Veins of copi break through the worked-stone floors and pillars of this place, built to accommodate dozens of worshippers kneeling in rows as leaders lead them in meditation. Some of the pillars boast more growths of copi than others, reaching out like hands towards the center and edges of the room.

The ambiance is completed by a copaxi who looks nearly skeletal in appearance, their legs folded into a lotus position and their elongated arms crossed. They float in the middle of a circle of copi fingers that protrude from the center of the chamber, almost as if they were creating an air current to keep them aloft. Their face-plate lifts to face the new arrivals as they enter.

A deep, resonating voice comes from the undead copaxi, but simultaneously resounds from the pillars as well. “You have shown great respect for this place and its spirit, travelers. Though you have not been raised to follow our ancient traditions, you seem to understand the balance by which we sought to live here. But do you truly feel it in your souls?”

Second Seekers (Jadnura)

Female Ysoki Vanguard (Momentum) 5 Solarion (Shield) 2/ EAC 20 Kac 22 Stam 76/77 HP 51/51 Resolve 7/8 Perception +5 Init +5 F +11 R +9 W +4

Cueball looks down at her feet for a second The coral IS kinda rough and footware is the source of all evil...OH. So UL. Well, I've always found that the best balance is kept by moving. Some smart guys calculated once you couldn't keep one magnet on top of another. It was impossible. Then some idiot walked into the lab and spun the top magnet like a top. Poof it stayed up. You guys seem to have the same idea here. Its a big universe, a lot of the good ideas tend to repeat abit you know?

Wayfinders

"Obozaya" Female N vesk mercenary soldier 8 | SP 72/72 HP 62/62 | RP 6/8 | EAC 26; KAC 29 | Fort +8; Ref +6; Will +6; +2 vs. fear | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

Obozaya taps the end of her doshko on the floor as she speaks
"Ancient traditions, should always be felt in one's soul, this is the way traditions are carried on."


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.

" As Starfinders we travel a lOT, Sometimes it feels like we never get a break, but here I feel completely relaxed. In our line of work, we encounter many other traditions and places of cultural significance, I think with a little renovation and restoration, this place would easily score a 10 out of 10. We learned the history of this planet, we hope bringing back the balance of the past can save the planet. "
Navasai's words start to slow down as she realizes that she might sound more like she's rating vacation spots.
"I mean 10 out of 10... on the balance scale... or whatever... your culture calls it. I'm definitely getting good vibes here! to the point, I'm at a loss for the right words... Good translation takes time..."

Second Seekers (Luwazi Elsebo)

Lashunta mystic 6 | SP 48/48, HP 40/40, RP 7/8 | EAC 16, KAC 16 | F+4, R+6, W+10 | Perc +14 | Init +7

"Copaxi society was founded on principles of solarian balance, as well as respect for nature, magic, and technology. In the past, that balance got all thrown out of whack, but the current copaxi seek to restore that balance before the imbalance destroys them."


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

"Your understanding is... incomplete, but you are honest and respectful of our culture."

"Copaxis who opened themselves to the possibility of a truly symbiotic relationship with the copi, where each would share their life force and spirit with the other, are the ones who could attain true mastery over life and unlife in this place and help even long-dead copi rejuvenate." This mystic art is easily identified as being vital to saving Tabrid Minor from ecological disaster.

"Before imparting my secrets," the Master insists, "like the apprentices and disciples of old, you must challenge me in combat - only then will I give up part of myself, be it knowledge or something more that you seek."

Second Seekers (Jadnura)

Female Ysoki Vanguard (Momentum) 5 Solarion (Shield) 2/ EAC 20 Kac 22 Stam 76/77 HP 51/51 Resolve 7/8 Perception +5 Init +5 F +11 R +9 W +4

"Wow. Those are OLD school druid rules. So.. is that a one on one thing where I get some popcorn and watch you and Obo slug it out or is this a group activity thing? "

"Also.. uhm. How do we or Obo or however this works win without killing you? I don't mean to make assumptions about your uhm. unlifed status? But I got the feeling the stun setting is just gonna bounce off of you" "

Second Seekers (Luwazi Elsebo)

Lashunta mystic 6 | SP 48/48, HP 40/40, RP 7/8 | EAC 16, KAC 16 | F+4, R+6, W+10 | Perc +14 | Init +7

"I understand what you are saying, although I don't like unnecessary combats. Are there any special rules?"


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

"I will hold nothing back. I advise you do not either."

If there was anything else you needed to know, they did not inform you before advancing.

Initiative:
”Delea Initiative”: 1d20 ⇒ 10
”Cueball Initiative”: 1d20 + 5 ⇒ (3) + 5 = 8
”Obozaya Initiative”: 1d20 + 8 ⇒ (5) + 8 = 13
”Navasi Initiative”: 1d20 + 4 ⇒ (20) + 4 = 24
”The Master Initiative”: 1d20 + 4 ⇒ (1) + 4 = 5

Advancing very slowly, apparently.

Round 1 - bolded may go

Navasi
Obozaya
Delea
Cueball
The Master

Second Seekers (Luwazi Elsebo)

Lashunta mystic 6 | SP 48/48, HP 40/40, RP 7/8 | EAC 16, KAC 16 | F+4, R+6, W+10 | Perc +14 | Init +7

Delea moves forward. (Double move; someone stronger please do the same and move in front of her...)

Wayfinders

"Obozaya" Female N vesk mercenary soldier 8 | SP 72/72 HP 62/62 | RP 6/8 | EAC 26; KAC 29 | Fort +8; Ref +6; Will +6; +2 vs. fear | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

Obozaya takes a double move drawing her doshko to protect Delea.


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.

Navasi takes a double move but moving at bit more to the side.

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