4d6 ⇒ (1, 4, 4, 5) = 14 13
Not terrible. Might take it or the 20, don't normally like dump stats but I'll see what j can do.
Would you allow the 3pp class dragon Rider? And is evil (LE) allowed?
Hey all, sorry for the long disappearance, been really busy catching up with school and work, and haven't really felt up to much. Just gonna say I'm officially putting this campaign on hiatus, I may start it back up during summer, if so I'll PM you all and any still interested are welcome to come back. The fact you guys are still around is oddly touching. Sorry again.
Apologies all, been going through a rough time and now my grandfather passed away this week and I haven't been able to get around to posting. I still plan to continue but I might not be able to post for a few more days to a week depending. Hopefully I'll only be gone a few more days.
I am sorry by the way, I thought I posted this a couple nights ago but I suppose I didn't...
Apologies all, my grandfather passed away this week and I haven't been able to get around to posting. I still plan to continue but I might not be able to post for a few more days to a week depending. Sorry for the absence again.
Dart also has spellcraft and detect magic. I honestly forgot I had given him a full wizard level. Will start making rolls for items and putting more points into spellcraft. Also, yes dart only needs 2 hours of sleep a night due to the ring.
The woman appears severely dehydrated, while there is no physical damage, save some scraping and rash from the manacles shes likely in some type of coma state.
The two cultists are dead, drained seemingly in the same way the others remaining alive when the wizard departed were. The farmer seems to be snapping out of a stupor.
(Anduriel and Lily still need two more ride checks if they wish to reach the town at the same time Dalen and Elaina do)
my bad guys, thought I posted couple nights ago. Was wondering why no posts were showing up lol.
Alvin, the Half orc gets a good hit on you again, However, he is on his last legs, and you are able to knock him down after a hard fought contest. Two half-orcs bearing holy symbols move and heal the half-orc before asking if you would like any healing as well.
Once awakened the half-orc looks grumpy, but stands and offers you a salute. A good fight elf. Next time however, I'll be the one standing in the end. With that he gives a bow and goes to exit.
Posh and Tordrek You are able to find your way back to the camp just before nightfall. You see small fires scattered across the glade, with a large one in the center of the glade burning higher than any of the tents.
Rols, the orc stands half a foot taller than you and wears a bear skin armor. He laughs. They too are runts. know that just because the leaders here proclaim you worthy, it does not mean that all accept you. Take this as your warning. Get out. You do not belong here, much less at a seat in one of our great meetings. He lets out a growl before turning to leave, as he leaves you see something, a symbol bouncing at his waist that brings back painful memories of mountains, and harsh treatment at the hands of an orc shaman.
apologies, I didn't have access to the book when last I posted, here you are keydas.
The Mosswater Marauder Ispin Onyxcudgel; Only 5 years before his hometown of Mosswater was destined to be overrun and ruined by monsters from the nearby river, Ispin Onyxcudgel was a well-liked artisan and a doting husband. When he discovered his wife’s infidelity, he flew into a jealous rage and struck her dead with his hammer, shattering her skull and his sanity with one murderous blow. Wracked with shame and guilt, Ispin became convinced that if he could rebuild his wife’s skull she would come back to life—but unfortunately, he could not find the last blade-shaped fragment from the murder site. So instead, Ispin became the Mosswater Marauder. Over the course of several weeks, the cunning dwarf stalked and murdered nearly 20 people while searching for just the right skull fragment. He was captured just before murdering the daughter of a visiting nobleman from Varno, and was carted off to Harrowstone that same night.
The Piper of Illmarsh real name unknown; Before he snatched his victims, the Piper taunted his targets with a mournful dirge on his flute. He preferred to paralyze lone victims by dosing their meals with lich dust and then allowed his pet stirges to drink the victims dry of blood.
The Splatter Man Hean Feramin; Professor Feramin was a celebrated scholar of Anthroponomastics (the study of personal names and their origins) at the Quartrefaux Archives in Caliphas. Yet an accidental association with a succubus twisted and warped his study, turning it into an obsession. Feramin became obsessed with the power of a name and how he could use it to terrify and control. Soon enough, his reputation was ruined, he’d lost his tenure, and he’d developed an uncontrollable obsession with an imaginary link between a person’s name and what happens to that name when the person dies. Every few days, he would secretly arrange for his victim to find a letter from her name written in blood, perhaps smeared on a wall or spelled out with carefully arranged entrails. Once he had spelled his victim’s name, he would at last come for her, killing her in a gory mess using a complex trap or series of rigged events meant to look like an accident.
and Gregor, roll me a d20. Also, add the following spells to your spell book, you lack the magical power to cast them at the moment, but thats only a bit of training away.
The woman appears unconscious but alive, as you pour the potion down her mouth she coughs, looks up at you, then goes unconscious again. After a minute of tinkering with the manacles you pop them off and get her unchained. As for the dried husks around you, you can't quite tell what they are.
You or anyone left can give me a heal check here.
As Alistair tinkers with the braziers, he finds no traps, and as he touches the torch on the right wall a rough sliding is heard. The crack widens, revealing a chamber within. Within the chamber lies several mutilated corpses, many nothing but withered husks. Chained to the wall at the back is a woman, with short, black hair, it seems they never bothered to remove her clothes she was captured in, now covered in filth and grim the once lovely outfit is all but ruined. She appears unconscious.
Anyone attempting to push their mounts to the limit, please make me 3 ride skill checks, (Dalen and Elaina need two more) otherwise it will take around 2 hours at a comfortable trot.
Kendra smiles at Nostro and Viktor, but shakes her head. I plan to spend most of my day here. Besides, the... zombie... was not directed at me. We were merely the first to come across it I believe. As for suggestions, I cannot say. If you like and don't have anything else in mind, I wouldn't mind some company while I tend to this old house today.
Nostro and Ladruca, and any other that accompany them.
You head to the silk purse, Its one of the cleanest and best kept looking buildings in town. The large sign hangs overhead as you go to enter. As you near the building and notice that two well armed men are sitting outside the door, busying themselves with conversation. When you approach the door they eye you both up and down with wary eyes. They do not stop you but you feel them keep watch even after the door closes behind you. Inside there are another 2 men, seemingly twins, sitting on opposite ends of the building. Behind the counter are two men seemingly bickering over a small gem. Both wear what appears to be straw top hats, blue and white stripped dress shirts with a bow tie and extremely similar hair styles, one however sports quite a mustache. As you enter a bell can be heard and they both look to you. The one without a mustache speaks.
Ah Salutations and greetings friends. Have you come to perhaps take a loan? Or purchase some of our finer items we have received in place of gold and silver? I assure you good sir they are all one of a kind!
The other man speaks up And of the best quality, with the lowest prices around! Why, look at this magnificent rose colored gem. Why, this smokey quartz here is quiet the rarity, collects abound that would pay larges sums for this stone! To own one is a display of wealth! I however have no such dreams of granduer myself, a humble businessman you see, and I need to find this gem a good home. So, I'll give you an amazing deal sir, a mere 500 gold for this Magnificent rarity of a gem.
The one that spoke first speaks up again. And, thats not all. We'll throw in a free polishing of it for free! As well as a guarantee of higher self-confidence! Free of charge!
The clerk with the mustache speaks up again. Oh brother of mine, I do believe these folks are adventurers yes? Then nothing but our best would do! This ring here is quite the potent magical item. It allows its wearer to fall from any height without being harmed! Like a feather!
The first clerk speaks again, And, if you buy both today we would give you a greaaat deal! For both these wonderful items, you would pay nothing more than 2400 gold pieces! Thats a savings of 1300 gold! Who could resist this offer! Now, would that be gold, platinum or other? He smiles as he pulls out a clipboard and ink quill.
Gregor, another spell craft check if you would good sir.
As you stop to speak the doorway closes shut, disappearing into itself. Damari Was quick enough to figure out it was some type of minor teleportation spell. He doesn't quite recognize the spell, however He is almost positive that it is likely a lower powered teleport, likely incapable of teleporting the caster, and any who follow, more than a mile away at best.
Damari, Alistair and Serill both notice a small crack in the wall behind the main brazier on the lifted area of the floor. It seems man-made, two of the purple torches sit close by to it.
Hope you don't mind me using some slightly home-brewn spells here and there. Anything I use will be made available to PCs. And as I said what seems so long ago, if anyone wants to try and make their own spells feel free to PM me an idea.
The man shakes his head.
Sorry, Thats it.
The mayor then looks to the two of you.
Alvin, The orc grimaces, looking like he is on his last legs before lashing out yet again.
attack: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20 however his strike falls short.
Rols, a large shadow is cast over your eyes and you hear a deep voice snort in orcish.
Enjoying the sun runt?
Fortunately, ranged weapons don't get AoOs without feats.
The remaining archers bowl over in what seems like terrible pain before collapsing into heaps, energy, perhaps souls even, seem to be pulled into the burning braziers within the room.
You are too late! It is finished! The Unclean one will welcome all of you into her bosom. Now, you can follow me, or, you can try to save that pathetic excuse for a town. hehe. Your choice, pathetic fools. Oh, if you choose the latter, I'd hurry if I were you. HAHAHAHAHA!
As he speaks he pulls out a piece of chalk and draws a door into the air. The Space within the drawing turns to a swirling purple. He steps into the swirling mist and disappears. The floating doorway is still open and swirling, though you cannot tell how long it will remain.
6willsaves: 6d20 ⇒ (4, 3, 19, 14, 8, 15) = 63
3 fail their saves, another three seem to shudder for a moment, but manage to shake off the worst of the holy energy. Through a combined effort, the group manages to down all but one of the cultists/undead around them. The remaining one lashes out at Alistair.
attack: 1d20 + 6 ⇒ (3) + 6 = 9 but misses as the main easily parry's the dagger.
Another two arrows plink in. But do not find a mark.
attackvDalen: 1d20 + 6 ⇒ (8) + 6 = 14
You here a wicked laughter and suddenly all any of you see is fire. Everyone make a DC: 17 Reflex save for half (9)
reflex: 1d20 ⇒ 8
The flames burn away the last of the things in melee range as well.
as the flames die down you can see the elf laughing to the far left, upon the raised floor.
Apologies, her shop, like many here, works as a double building. She lives in the back.
She gives you a long hard look before taking and looking over the blade. With a sigh she takes it hand you back your gold.
Are ye sure ye still wanted that silver weapon lad?
Viktor and Nostro, the moon is half obscured by wisps of clouds, causing it to be difficult for Viktor to see things from a distance. You don't think it will rain, but are not sure.
let me be sure, you guys are wanting to stake out the memorial yes?
Posh, Cedric sighs, Nothing, The last I remember was a noise, then.. an orc. In some type of shaman like robes. Yes. Near the encampment. Then, I just remember believing that they were a threat. He struggles but shakes his head with a sigh.
Alvin, your misstep lets him get a strike in. The chain lashing out at a soft spot in your defense. The Half-orc lets out a grin.
1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27
damage: 2d4 + 4 + 2 + 1d6 ⇒ (2, 2) + 4 + 2 + (5) = 15
The barkeep laughs.
Ladruca is unsure, but he gets the sense the man is having a laugh.
She resides in her home, like many a shopkeep. As for work, I suppose you could ask Alendru Ghoroven at the Unfurling Scroll, that man is the only man I know that could give Old Lorrimar a run for his money in dusty tomes. Or you might check the general store or silk purse. Perhaps they have something needing to be down. Honestly I can't quite think of anything.
Alistair, you can make an attack of opportunity as one of the cultists shambles past you. You notice that something seems off about this person. The one using weapons aren't living at all.
The combined efforts of Dalen and Anduriel easily strike down one of the bowmen.
Damari, your shot lands home the man stumbles backwards taking cover behind a brazier before returning a reply shot. However all of their shots are off.
bowattackvsDamari: 1d20 + 6 ⇒ (9) + 6 = 15
bowattackvsDalen: 1d20 + 6 ⇒ (13) + 6 = 19
bowattackvsAnduriel: 1d20 + 6 ⇒ (6) + 6 = 12
Serill's shot strikes home, however it seems that the creature coming at him is unphased by the bolt protruding from its chest. It and another creature strike at Serill, however they are not to intelligent and only strike the images, removing two of them.
Two strike at Lily, rusty, serrated daggers seeking living flesh.
damage1: 1d4 + 4 ⇒ (4) + 4 = 8
Overwhelmed by the two creatures reckless advance, Lily dodges one dagger, only to move right into the path of another and takes a nasty hit.
Another two move up to threaten Damari and Alistair.
The elf remains hidden.
You all make your way to the laughing demon. When you enter, you are greeted by the bartender and owner Zokar A large burly man. As you sit at the bar, the bartender comes to you and is a surprisingly friendly man considering the town. He offers you several choices of food and drink, Vampire steaks, wolfballs, Culled Corpse Chowder, Liquid Ghost, Zombie Drool and several other items to which he makes several joking jibes at the foods true nature. He will bring you your selected items. As you sit you notice a large number of farmhands, most keep to themselves, some stare warily towards you. However most seem kind, or drunk, enough to not mind your presence. As you sit and listen you overhear several rumors being thrown around as the hours pass.
please, do do me the favor of picking a meal.
One drunk comes up to you, slurring and stumbling. He gives you a whispered warning.
You overhear someone calling themselves a deptuy talking with a few other farmhands.
In a back corner a woman talks about the prison with two other men.
Did you know, now and then, if you visit Harrowstone near sundown, you can hear the ghost of the warden’s wife wailing and sobbing from somewhere within the ruins? I bet she haunts the prison now, forever mourning her husband and attempting to frighten anyone who intrudes on the prison.
A man at the table responds, nodding his agreement.
Another, older man bahs and shakes his head
The other two just give him a tired look.
Keydas, you spend time matching documents and manage to come across a list of prisoners with their related documents and nicknames, however you only managed to find two today.
Father Charlatan, Sefick Corvin: Of the five notorious prisoners, only Father Charlatan was not technically a murderer, yet his crimes were so blasphemous that several churches demanded he be punished to the full extent of Ustalavic law. Although he claimed to be an ordained priest of any number of faiths, Father Corvin was in fact a traveling con artist who used faith as a mask and a means to bilk the faithful out of money in payment for false miracles or cures. He became known as Father Charlatan after his scheme was exposed and his Sczarni accomplices murdered a half-dozen city guards in an attempt to make good the group’s escape.
The Lopper, Vance Saetressle: When the Lopper stalked prey, he would hide in the most unlikely of places, sometimes for days upon end with only a few supplies to keep him going while he waited for the exact right moment to strike. Once his target was alone, the Lopper would emerge to savagely behead his victim with a handaxe.
Ladruca, the woman takes the note and sighs.
Very well, come with me.
She takes you to a back room filled with dusty tomes and papers. she smacks awake A sleeping man sitting in the chair. Wake up and do your job you oaf.
The man looks around weary eyed before finally seeing you. His look is one of quiet disgruntlement. He has a spear at his side.
to save time, you can take the rest of the day to research one subject, either harrowstone itself, the whispering way, or the prisoners it kept. Harrowstone or its prisoners will be a know. Local/history check, if you are untrained you can still make one of the checks, if you are trained you will get a bonus. And you can spend a full day researching to gain another attempt.
Gregor, you find little evidence of any activity save for the night before.