Hadassa's Legacy of Fire

Game Master jhpace1

Encounter Maps
Ruins of Kelmarane, Old Monastery, Kelmarane Hinterlands, Pale Mountain Region
Adventure Log, Loot, Components, WBL


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HP: 45 | AC: 16/12/15; CMD: 14 | F: + 5; R: +4; W: +10| Initiative +5 Rayhan's Spellbook and Spells

Rayhan follows Yazi through the eastern gate and then Rayhan casts Detect Magic and focuses on the room around him.

Spellcraft: 1d20 + 18 ⇒ (8) + 18 = 26
KN:Arcana: 1d20 + 22 ⇒ (6) + 22 = 28


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar enters the eastern room and then positions himself at the Eastern edge preparing to enter that one when Rayhan gives him the signal.

Silver Crusade

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HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

"And more coins and gems... hopefully we'll find the kitchens next. Or at least were they keep the wine."


Male Human Gamemaster

for Rayhan:

You see a small niche in the wall holding a perpetually burning flame with no visible fuel source. The flame is slightly larger than hand-sized, and flickers with a deepest orange-red as well as setting off your detect magic.

K:The Planes: 1d2 + 19 ⇒ (2) + 19 = 21 (We'll use the Arcana roll.)

This perpetual flame deals 2d6 points of fire damage per round of contact and ignites flammable objects as normal, but it can also be physically carried as if it were a solid object. The flame itself can be wielded as a melee weapon or a thrown weapon (range increment 20 feet), and while damage caused by it is not increased by Strength, attacks made with the flame are touch attacks. The perpetual flame is worth 8,000 gp.

(The GM recommends a non-flammable container to store the perpetual flame.)

(Just waitin' on vacuum-cleaner Khayal and Nasir. Or you can jump ahead to the next vault on your own.)


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Khayal makes his way into the room with his companions. Khayal is not a vacuum cleaner, but more of a realist. He sees no reason to leave the forgotten treasure here if it can help him and his friends in the future. If anyone asks him to leave it be, he would. ;)

Im not keen to be holding flame, but perhaps that cloth Artel gave us could carry it safely.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

"I thought the cloth was for us, is it magical?" Yazi asks.


Male Human Gamemaster

Artel's gift was nonmagical, and Rayhan & Bartan already checked it out. One of the gloves from Artel would be more than enough to hold the flame in the room safely, and turning a boot inside-out would double as a carrying bag.)


HP: 45 | AC: 16/12/15; CMD: 14 | F: + 5; R: +4; W: +10| Initiative +5 Rayhan's Spellbook and Spells

Rayhan agrees that Artel's gift would work...

But who would want such a thing...

Adventurers confuse Rayhan.

Once the vacuuming of this room is finished, Rayhan nods to Hajar who goes through the Eastern portal.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Khayal follows his brother, kukris ready once more. Though he is becoming slightly less concerned with each safe room.


Male Human Gamemaster

Hajar and Khayal jump safely through the curtain to the next room to the East. This room is much like the others, with a simple script on the brass ceiling as well as a picture of a salamander. Although instead of a simple lizard, this salamander is an upright creature half-man, half-snake.

A large harp constructed of ivory and copper sits in the northwest corner, its post in the shape of a veiled maiden.

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Nasir follows the others through finding the flame fascinating, but having no means to carry it. When she sees the harp, she gasps at its beauty.

Knowledge Arcana: 1d20 + 8 ⇒ (14) + 8 = 22

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

”Oh wow, now that’s pretty.” Yazi thinks aloud after following the others into the next room.


HP: 45 | AC: 16/12/15; CMD: 14 | F: + 5; R: +4; W: +10| Initiative +5 Rayhan's Spellbook and Spells

Rayhan enters the portal, following Hajar and casts Detect Magic

Spellcraft: 1d20 + 18 ⇒ (19) + 18 = 37
Kn:Arcana: 1d20 + 22 ⇒ (2) + 22 = 24


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar heads to the Southern portal and waits.


Male Human Gamemaster

for Nasir and Rayhan:

A harp of charming.

Book says "large", PRD description says "held in one hand". Let's go with the book and says it's for a Large creature, but can be played whole-body by a normal Medium creature. Pedal harps weigh about 80 lbs and are six feet tall.

We'll bend the rules and say you can just barely fit it in a bag of holding Type I.


Male Human Gamemaster

(I'm hearing crickets! Anybody going for the gold & gems on the floor? Lining up for the next flame-curtain jump?)


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Well, if no one else is picking the room clean, Khayal will try to do a quick job. After which he will keep moving. Any idea if we are making progress?

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

"D'unno, how heavy's your haul now?"


Male Human Gamemaster

Khayal finds 20d6 ⇒ (4, 2, 6, 3, 5, 5, 4, 2, 2, 4, 4, 4, 5, 1, 5, 4, 3, 3, 4, 6) = 76 sp, 8d10 ⇒ (6, 2, 9, 2, 3, 8, 2, 10) = 42 gp, and 2d6 ⇒ (2, 3) = 5 gems on the floor.

(Rayhan said go South at the last room.)

The fiery curtain, nothing but stone behind it, ripples in front of Hajar.

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

"I think the harp would be quite a prize, it's magic is subtle but powerful." Nasir says running her hands along the finely crafted instrument.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

"Have you ever played one before?" Yazi asks while watching Nasir gets a feel for the harp,

Scarab Sages

1 person marked this as a favorite.
Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

"Mmmhmm....not as much as I've danced, but I've dabbled with different instruments before." the desert rose replies with a smile.


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

Bartan admires the beautiful harp. "I look forward to hearing you play it, lady Nasir, when we return to our home plane. For now, if you can take it safely, then do so and we can continue."

Bartan himself is not interested in picking up any coins for fear of setting off more alarms. If he sees scrolls or staves or rods, however...


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Khayal chuckles at Yazi’s remark about the weight of the load. Its hardly anything compared to what must have once been here. But more than I saw my entire life up until I met you.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Once the harp has been placed in the bag, Khayal joins his brother at the fire curtain curtain. He smiles and takes a step.


Male Human Gamemaster

Khayal emerges in a new vault chamber, with just a few coins and gems scattered around.

In one corner lies an elaborate quiver with three lidded openings.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Khayal walks over to examine the quiver. He is the closest the group has to an archer, and mayby the quiver will have something in it.


Male Human Gamemaster

for Khayal:

Checking the quiver out, you discover that each of the lidded pockets has to be opened and your fingertips thrust therein before you can feel anything. The main pocket has four masterwork composite longbows and one masterwork shortbow. The first pocket on the side has a single javelin painted silver in it. The second side pocket holds twenty arrows painted black except for their arrowheads, which are clear and jagged like glass or frozen icicles.

Given how the items come nearly spring-loaded out of their sections, even though the quiver doesn't weigh a ton with all this weaponry, the quiver (and some of the items) must be magical.


Male Human Gamemaster

GM wandering monsters rolls:

1d100 ⇒ 92 Good enough
1d4 ⇒ 4 A, M, M (F), M (M) Don't blame me, blame the bestiary
1d100 ⇒ 15 Huh.
1d12 ⇒ 9

In Khayal's vault, a small humanoid creature popped out of the Northern curtain of flame, looking around. It had a body like red-hot rock, stunted wings that dripped molten stone, and thick legs but spindly arms.

Seeing Khayal, the creature looked surprised, then hostile. It ran towards the human, opening its' mouth. The strange creature breathed a cone of fire at Khayal.

Reflex Save DC 13 for half:

You take 1d8 ⇒ 8 fire damage (don't forget Hajar's previous spell.)

ROUND ONE

Init:
Khayal: 1d20 + 6 ⇒ (5) + 6 = 11
Monsters: 1d20 + 6 ⇒ (16) + 6 = 22

Finishing its' run, the creature attacked Khayal with burning-hot limbs.
Claw Atk1: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Claw Atk2: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Khayal is monetarily stunted, the man made of molten rock seemed to have gotten the drop on him. But quickly Khayal’s instincts kick in and he turns into a whirl of blade. After his first good hit he switches to the flat of his blade, not wanting to kill the guy.
+1 blackspire crystal kukri: 1d20 + 20 ⇒ (19) + 20 = 391d10 + 14 ⇒ (4) + 14 = 18
confirm: 1d20 + 20 + 4 ⇒ (18) + 20 + 4 = 421d10 + 14 ⇒ (6) + 14 = 20
+1 kukri: 1d20 + 20 ⇒ (12) + 20 = 321d10 + 12 ⇒ (1) + 12 = 13 Non lethal
+1 blackspire crystal kukri: 1d20 + 15 - 4 ⇒ (8) + 15 - 4 = 191d10 + 14 ⇒ (9) + 14 = 23 Non lethal
+1 blackspire crystal kukri: 1d20 + 15 - 4 ⇒ (14) + 15 - 4 = 251d10 + 12 ⇒ (5) + 12 = 17 Non lethal
+1 blackspire crystal kukri: 1d20 + 10 - 4 ⇒ (8) + 10 - 4 = 141d10 + 14 ⇒ (10) + 14 = 24 Non lethal

Not sure what this guy is so I’m not sure if the crit or the nonlethal even work

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

As the harp is stowed, Nasir finishes a sketch of the room and heads through the fire curtain into the next room.


Male Human Gamemaster

Khayal's curved blades make short work of the small creature, expertly killing it. As it falls, the small humanoid makes a strange keeling sound, like a boiling pot of water, but much deeper in tone.

Knowledge:Nature DC 15:

That's not a death rattle. That's a cry for help...from others like its' kind.

Nasir enters the room from the Northern curtain, seeing Khayal next to a rapidly cooling pile of red-hot rocks.

DM rolls:

Time: 1d20 ⇒ 14 Lucky

for Nasir:

Much like the other vaults, this brass ceiling has what looks like the standard warning in Igan. But the symbol is that of a small snake, not a jackal. Looking behind you, you see the large lamp in the middle of the "Dragon" room. You'd have to consult with Rayhan to make sure, but that means the "4-2-1" pattern you've been following will only lead you in circles from here on. You need to get to the vault whose animal you haven't seen yet - the Phoenix.

But maybe the fiery curtains have an additional rule you haven't learned yet...


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

"My word, you destroyed that thing expertly, my friend. I've not seen its like. What do you think it may have been?"


Male Human Gamemaster

Knowledge: The Planes DC 13 or Knowledge: Nature DC 18:

The deceased creature has all of the markings of a mephit - a creature of the planes, each type different and made for its' environment.

This one appears to be a lava or magma mephit.

Being on the Plane of Fire, it's not unheard of to run into a magma mephit. But they tend to be solitary, in pairs, or gangs (3–6), or even in a mob (7–12) of creatures. Which means there's a lava flow nearby. You're in the basement of the City of Brass, after all.

A small creature, much like the one at Khayal's feet, pops out of the curtain of fire Bartan just exited, right next to the human. It gives a hiss of anger at the scene in the vault.

SURPRISE ROUND

Init:
Bartan: 1d20 + 4 ⇒ (18) + 4 = 22
Khayal: 1d20 + 6 ⇒ (10) + 6 = 16
Nasir: 1d20 + 3 ⇒ (20) + 3 = 23
Monsters: 1d20 + 6 ⇒ (4) + 6 = 10

(Nasir, Bartan, Khayal, Monsters)


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar and Rayhan follow the others through the curtain of flame.


Male Human Gamemaster

(Rayhan can do the Knowledge: The Planes DC 13 check above, as well as...)

for Rayhan:

Much like the other vaults, this brass ceiling has the standard warning in Igan. But the symbol on the ceiling is that of a small snake, not a jackal. Which means, and you might want to consult with Nasir's pictures to be sure, that you will now go in "endless circles", as the script in the "Dragon" room stated. The path of 4-2-1 and no threes. The teleportation you just experienced confirms it.

To get beyond the circles, you will have to trust in the ones who crafted this vault system. If you visualize the animal of the vault you want to go to, then you will teleport to that vault when you go through a curtain. Including the "Phoenix" vault, which is not in the pattern of circles. As long as you don't enter a curtain with a "3" above it.

Is it a risk you're willing to take?

As others step through the fiery curtain, they see a small creature made of lava in front of them, or to the side, and the others standing around.

(Any newcomers will need to wait just one round.)


HP: 45 | AC: 16/12/15; CMD: 14 | F: + 5; R: +4; W: +10| Initiative +5 Rayhan's Spellbook and Spells

Rayhan speaks the language of the Fire Elementals.

In Ignan he says Little friends, do not wish us harm. We will depart as soon as we are able. Please, go back to your homes.


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

Kn.planes: 1d20 + 6 ⇒ (12) + 6 = 18

"Now that I see one in one piece, I know these little creatures. Fire mephits!"

Bartan pulls and readies a card to cast a cold-based spell on, but waits to see if Rayhan can persuede the little fire-mephits to back down.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

"Awww, they're like Mr. Painter's helpers."


Male Human Gamemaster

(Rayhan, roll a Diplomacy check. Assuming everyone else holds action.)

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Nasir holds her position for a moment, watching the mephit closely, ready to strike at the slightest sign of aggression.

Readied action, if the mephit does anything even vaguely aggressive:

The dancer steps forward in a fluid slash determined to strike before the mephit can cause harm.
Fire Outsider Bane/Frost (Flaming deactivated): 1d20 + 14 + 2 ⇒ (15) + 14 + 2 = 31
1d6 + 7 + 2d6 ⇒ (1) + 7 + (3, 4) = 15
Cold: 1d6 ⇒ 4


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Khayal delays, he did not want to kill the first one and he certainly does not want to kill the second. But if it comes to it, he will.


HP: 45 | AC: 16/12/15; CMD: 14 | F: + 5; R: +4; W: +10| Initiative +5 Rayhan's Spellbook and Spells

Rayhan holds his hands palms up in a gesture of goodwill.

Diplomacy??: 1d20 + 11 ⇒ (5) + 11 = 16


Male Human Gamemaster

In Ignan:

"We smell azer, tribe comes to offer tribute. Not to die in trap from taller ones. We leave."

The creature spits a droplet of lava at the floor, then retreats through the fire curtain behind it.

Perception DC 25:

Through the shimmering waves of the fire curtain to the North, you see the creature wave its' arms at several creatures like itself coming from the West. With much hissing and shaking fists at the Southern curtain, the magma creatures reverse their direction, leaving a trail of melted rock behind them.

(Out of melee.)

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Yazi waves goodbye as the creatures leave.


Male Human Gamemaster

(So what's everybody doing now? Nasir and Rayhan have the keys to leaving the vaults - if you dare.)


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Who dares, wins.
It is time to be out of this place, we need to get back to Kelmarane.


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

"Agreed, my friend. We must return and verify the safety of your families, and of my business and compatriots. Let us make haste."

Let's get the crap out of Dodge. LOL

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

"We need the Phoenix vault, but I have yet to see i's image over any of the doors. We are stuck in some kind of loop." Nasir says with a frown.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

”We could ask the cute little helpers?”

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