Hadassa's Legacy of Fire

Game Master jhpace1

Encounter Maps
Ruins of Kelmarane, Old Monastery, Kelmarane Hinterlands, Pale Mountain Region
Adventure Log, Loot, Components, WBL


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Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2
Khayal Bin Haleen wrote:
He take a cup of goat milk and warms it by the fire, not too hot, just warm. Sips on it before finally getting some rest.

I'm still trying to get used to Khayal having an Adorable side...


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

His recent hapiness has warmed him up a bit, don't worry too much he is still the same Khayal.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar nods at Yazi again in thanks.

I would appreciate if you could watch over Kardswaan.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Yazi's face adopts her goofish grin she wore more at the start of their adventure rather than now. "Don't worry Torty, I'll keep an eye on your big brother." With Hajar's blessing she'll immediately turn on her heels and head off to where Kardswann is being held.


Male Human Gamemaster

GM rolls:

Dashki & the gnolls leaving: 1d100 ⇒ 32 hmmmmm
merchants staying: 1d100 ⇒ 98 helps to have guards around
Haleen leaves with 2000 gp: 1d100 ⇒ 41 nope
Kardswann wakes up: 1d100 ⇒ 12 heavy sleeper

Kardswann's DC 10 Constitution check: 1d20 + 12 ⇒ (11) + 12 = 23
Hit points recovered: 46 non-lethal, 2 lethal.

Kardswann awakens in the middle of the night. Groaning loudly, he stiffly comes to a seated position on the floor on the blanket. The large janni looks around at the adventurers surrounding him, as well as the murals of the Templars of the Five Winds on the walls.

"Do not fear," he tells everyone. "The foul demon's influence over me is gone. So many weeks and months did Xulthos enslave me, all because of my foolish pride, thinking I could explore the church crypt without consequence. I was little better than a beast, forcing everyone to fight for my own amusement, throwing this region into chaos."

Kardswann looked at Hajar, at Templar at his side. "I see my brother Vardishal in your eyes, human. As sure as that blade in your hand." he tells the paladin. "No, do not deny it. I am grateful to know the North Wind did not perish entirely. He lives on in you, as well as his expertise in battle."


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar nods to Kardswann It is good to see you free of that Daemon's influence. Yes, the Holy St. Vardishal lives on, in some form inside me. Beware Templar, some have not forgiven your crimes while you were under the influence of Xulthos.

Hajar moves closer to Kardswaan It is good to see you again Brother. What are your plans now?

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Scratching her head she stares on at two brothers. "Wait, so you're not Tortoiseshell? You got some 'splaining to do Sunshine."


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

To Yazi Hajar says I am both Hajar, and the Templar Vardishal. I hear his thoughts.


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

"Interesting. I would like to know more about your benign possession, my friend. But perhaps another time. For now, we must decide our next course of action, before princess Almah changes her mind once more."


Male Human Gamemaster

"I must notify my, our, mistress, the djinni princess Nefeshti, of events here. The cult of Rovagug is back in the Brazen Peaks. Vardishal is no more - but his spirit lives on in another. Events are changing the world again. I must find out what has happened to the other Templars."

for Hajar:

Vardishal whispers in your mind Kardswann is Nefeshti's scout. He traveled the planes more than any of us, and is a relentless and persistent foe once he has a goal. You can trust him now that he is freed of that daemon's influence. Kardswann will not be so foolish again.

Kardswann stands, and puts a hand out to Yazi. "My greataxe, young one." he states. His 7-foot appearance is more regal than before, despite his bruises, even with his breastplate off. "I must travel the planes until Nefeshti notices me and grants me her favor again. You have no need of its' special powers here, on Golarion."

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Yazi's face takes on a pout before reluctantly drawing the Greataxe and staring at it solemnly, muttering under breath, almost a whimper, "Snowball..." until she shuts her eyes and pushes both her arms out with her palms facing up, the axe being freely presented to the djinn.


Male Human Gamemaster

"Thank you. I could not demand it in a duel, not with my wounds." Kardswann said, taking the greataxe. "Now where is my armor? It has no sentimental value, but I would like to be prepared in case I run into elementals on the Plane of Earth."


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

"Great Kardswann, I wish you luck on your journeys. If you get the chance while you are traveling the planes... if you travel to Nirvana, would you visit Lady Irez in her palace along the Sea of No Shadows? Perhaps she would see fit to grant a boon to me for freeing you if you told her of our deeds, or perhaps she would simply like some company. I would send an offering, if you are willing to do so."

He fishes the deck of harrow cards that he found several days earlier, with the cards each intricately carved in bas-relief on thin wooden sheets instead of on paper.

"If you would be willing, perhaps this deck of finely-carved cards would please her."

Bartan then bows deeply, holding the wooden deck out in both hands in front of him, almost shaking with eagerness to please his goddess, and fearful that Kardswann will reject his request.

EDIT:
Whether Kardswann accepts the task Bartan is asking him of or not, Bartan then offers to perform a harrowing for him before he leaves. "Perhaps it will help you determine where to travel and whom to seek out to most quickly garner lady Nefeshti's attentions?"

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Give all the nice things!


Male Human Gamemaster

Kardswann takes the playing cards, albeit slightly puzzled. "My lady Nefeshti hides among the Planes, her wishcraft making her sensitive to the coming and going of genies. Thus no divination would help me." he explains. "So I doubt I will get to Nirvana. But if I do before you, I will do as you ask."

With that, the janni hefts his greataxe to his shoulder, and holds one hand in front of him perpendicular to the floor, close to his chest. "Fare-thee-well, successors of Kelmarane." Kardswann says, his voice fading as multicolored sparks outline his form. "Beware the Rough Beast's followers. Perhaps we will meet again..."

Dust motes swirl where the large man once stood, and the hallway is quiet again.

Spellcraft DC 22:

Plane Shift, caster level 12th as a spell-like ability

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Taking a moment to register that Kardswarnn is in fact gone Yazi turns her head and glares at Hajar. "You owe me an axe."


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar smiles at the cavalier Indeed.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

... Dammit, can't glare at Christopher Judge, just can't do it...

Simply shaking her head she'll walk over and heft Bartan over her shoulder before loudly announcing "If you'll excuse us we must go and mourn the loss of things dear to us. Together. No summons!" before heading off to the garden.


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Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

Bartan squeaks out a "huh?" before understanding what she's after, at which point he gets a dumbly-happy look on his face and lets Yazi carry him away.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

So besides being forced to fight in contests, what other trouble have you been in since you disapeared? Khayal asks of Haleen. If I have to take care of someone, you know I will.


for Khayal:

"The only thing on my mind is that Katapesh gang." Haleen responds, sitting on the stones. "For several months, maybe even a couple of years, my 'bad luck' has been running the show. Every guard mission failed. Every dice I threw came up empty, or something always interrupted me from collecting my winnings. I started owning money to the wrong people. I tried hiring myself out to them, working the debt off - and then the woman I was bodyguarding got assassinated right in front of me. Nobody was happy after that, and I had to leave Katapesh in a hurry."

Haleen leaned back. "But with Kardswann's prize money, I go back, I pay off the gang boss, maybe knock a few heads to convince them to leave me alone with the books clear, and I move on. Maybe get work as a sailor going to Absalom. But Katapesh is not the place for me. Neither is here. I'd like to find a place that doesn't have duststorms every week."

She looked back at Khayal. "I can't stay here, Khayal." she told him. "That gang in Katapesh isn't a large one, they live by the good graces of a real gang in the city, but they got their reputation by not allowing mistakes. Like a bunch of bookkeepers, always keeping 'the balance' in their favor. So I'm going to be a constant reminder of their failure on the books. That's why I need the money."


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

It is either sandstorms here or thunderstorms there. You have family here. Repaying the debt is probably a good idea. But leaving will just leave you alone. Wouldn't you rather help rule the very city that once held you a slave?
Diplomacy: 1d20 - 1 ⇒ (11) - 1 = 10


for Khayal:

"Eh. Not if I have to be looking over my shoulder every day for an assassin coming in with the latest caravan from Katapesh or Solku." Haleen replied. "Don't worry, Khayal." She told him. "One quick trip to Katapesh, and then I'm free again."


Male Human Gamemaster

(So everybody give me Perception checks for the rest of the night and into the morning.)


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Perception: 1d20 ⇒ 3 I see nothing!

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Perception: 1d20 + 17 ⇒ (19) + 17 = 36


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

Perception: 1d20 - 1 ⇒ (7) - 1 = 6


Male Human Gamemaster

for Yazi and Bartan:

Well we know why Bartan failed his Perception check. ;-P. You might want a Constitution check there, too, Bartan. Save vs. exhausted. No, no, I'm kidding.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Perception: 1d20 + 4 ⇒ (16) + 4 = 20[ooc]


Male Human Gamemaster

GM rolls:

Dashki Stealth: 1d20 + 9 ⇒ (2) + 9 = 11
Gnoll Stealth: 1d20 + 0 ⇒ (11) + 0 = 11 typical
Guards: 1d100 ⇒ 23 missed them

for Yazi and Khayal:

In the cold of the desert predawn, while the guards' attention is still on Kelmarane, both of you notice Dashki and his two gnolls leaving the Monastery. Slowly at first, but after they get some distance from the building they pick up speed, trying to disappear before the sunrise. The group heads southwest, not north or north-east like the other people going to Kelmarane or the Carrion King's unknown location in the mountain range.

(If anybody wants to stop them, you'll have to make a Diplomacy check. If you alert the guards or call out to Dashki, they are more likely to run than stop.)

The sun begins to rise in the east, the rays quickly turning the black of night into the blue-brown of a desert dawn. Nearly every awake person in the Monastery is on the north-facing walls or peering through the wall on the north side.

for Yazi:

Kelmarane itself is quiet. Too quiet. A few wisps of lingering smoke are visible, but no flickers of movement from building to building. The battle market is silent. The rest of the area towards the river or the pesh field is also quiet and empty.

(Morning has come, so if you want to do anything before Garavel makes an official announcement, do so now.)

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Feeling refreshed and mirthful Yazi can't help but simply smile and wave as the group flees the monastery.

Later as more people awaken she'll go to Hajar and Princess Almah, assuming they're in the same room going over plans or breakfast. "Something's wrong with the city, it's quieter than the grave. There should still be some scavengers or something lurking about."


Male Human Gamemaster

Almah looks at her majordomo, who responds, "Then we should go see. This might be what we have been waiting for."

The Princess and her guards assemble everyone in the open nave of the Monastery. It is not so much an ordered formation as simply everyone is awake and awaiting Almah's arrival from the Library to the northern entrance that faces their ultimate goal, the battle-market of Kelmarane. Whispers in the morning air fly as more and more people join the crowd, rumors about what is happening finally after so many days of waiting.

Garavel himself heads to a small hill just outside the Monastery to the north, looking to Kelmarane, peering at the adobe buildings. After several minutes, he returns in the broadening sunlight of the dawn, telling Princess Almah "It is time, my lady."

Almah turns to the collected group of people around her, from the camel driver and his wife to the newest merchants and fighter Haleen that has joined her retinue. "Today is the day." the woman loudly announced to her people. "We leave within the hour. But take care to not destroy anything as you prepare. This monastery to St. Vardishal is still holy, and I am appointing Hajar nar Jundi its' guardian until such time that the Church of Sarenrae can appoint clergy to come and restore the building."

To the four adventurers she says "I leave the prisoner and the others we discussed in your hands. Do with them as you wish. But I require you four (active players, the others are NPCs now) to lead our group into the battle market, in case there are any surprises."

Around them is a flurry of activity in the nave of the monastery, as most of the people packed during the night, anticipating the Princess' decision. There is only to put their bundles on the disagreeable camels, wagons hidden behind the Monastery, or their own backs before each person is ready.

(To keep things short, just roll me another Perception check, this time to determine the status of Kelmarane as you approach.)

(You may keep your items at the Monastery as you wish, it is still a "safe" area to keep belongings.)


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Perception: 1d20 ⇒ 3 Hajar leads from the front, but sees very little.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

perception: 1d20 + 4 ⇒ (17) + 4 = 21 Well rested from the night before Khayal keeps a sharp lookout as they approach.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Perception: 1d20 + 17 ⇒ (1) + 17 = 18

Yazi trods along with the rest of the group, heavily distracted as she is by trying to get used to her sword again rather than Snowball.


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

Perception: 1d20 - 1 ⇒ (15) - 1 = 14

Bartan steals glances at Yazi, distracting him from the mission at hand.

Would Bartan be able to barter with the new merchants before we head out to try to find a few small magical items? We've got a bunch of items we could sell, and he would be interested in trying to find a wand of divine favor (for the luck bonuses). A scroll or two of burning hands or snowball would also be appreciated. Ooh, and some masterwork thieves' tools. :)
EDIT: Just noticed that Dhavyn had some MW thieves' tools he had picked up somewhere, perhaps I can convince him to let me borrow those for a while?


Male Human Gamemaster

(Yazi, don't forget Doc.)

for Bartan:

I'm not changing Dhavyn's character sheet for obvious reasons. #1, I can't, and #2, he might come back. Who can tell.

On the other hand, Gorundal among the three merchants is more than happy to make some coin. His overstuffed backpack with multiple sacks hanging off of it contain nearly every piece available in the basic equipment list. He will willingly sell or barter a set of masterwork thieves' tools to you.

(Perception DC 25 - Most of the items are slightly damaged or of shoddy construction. 80% chance of shoddiness: 1d100 ⇒ 26 Oooh, sorry, the masterwork thieves' tools are still masterwork, but heavily dented. They can never be made better than masterwork, and any Disable Device that has a "1" in the future results in a broken condition.)

The twitchy human female smuggler named Kalyx has numerous thin vials filled with multi-colored liquids, crumbs of tarry resin, or bits of colorful plants. All of these are addictive narcotics, ranging from pesh to flayleaf to shiver. She has no scrolls or wands.

The rail-thin male human smuggler named Juluce can sell any “special substances and items” listed in the basic equipment list, from acid to tindertwigs. But no magical items.

The four adventurers leave the Monastery first, Garavel and the guards getting the caravan back into formation. Almah's caravan to re-establish Kelmarane is mere minutes behind you as you venture back to the battle market. Haleen stays with her three merchants, her charge to lead them to safety still unfinished.

The village is empty, the buildings standing mute. The rising sun reveals that Kelmarane has been abandoned during the night by the gnoll tribe, not even leaving a single hyena behind.

for Khayal:

You spot a familiar face along with wings: Undrella the harpy, cheerfully drifting from rooftop to rooftop. She appears to be checking out Kelmarane, much like you are, to see if anyone is still here.

(Encounter Map cleaned up. You are all along the southern road from the river. Nobody's in melee. So...what do you do as you enter Kelmarane?)

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Doc isn't a human child, I don't have to watch him like a hawk to make sure he doesn't blow himself up :3 but yeah I have been neglecting him in the narrative, will fix that.


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

Bartan fails the perception check and doesn't realize the MW tools are shoddily crafted, and buys them for full price (100gp).

He will follow the lead of Yazi and the others, as he's not sure exactly what needs done to make the city totally safe at the moment.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

It looks like our friend stayed arround. Khayal says as he points out the harpy.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

As Khayal points her out Yazi will turn and happily wave at the harpy.


Female Harpy (Bard 5) HP 38; AC/Touch/Flat 16, 13, 13; Fort/Ref/Will +4/+7/+6; Darkvision 60 ft, Percep +7; Init: +2

The winged woman-creature changes flight, coming closer until she rested on an outcropping of a ruined building near your group. "So what brings you %*&#s to Undrella City?" the harpy asked.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

With his eyebrow raised Hajar says Kelmerane is now the possession of the Princess Almah and the Pactmasters of Katapesh.


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

"Miss Undrella, you've seen us defeat Kardswann and everyone else that we've come up against. Do you really want to make enemies of us? Why don't you, instead, join our cause? You could have one of the tallest buildings of the city as your own, and you wouldn't be disturbed. All we'd ask in return is for you to use those keen eyes of yours to warn us of approaching enemies."

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

"We wanted to see the city in a better light, namely with stuff not trying to kill us. Care to give us a tour?"

lol look away for a second and I get ninjaed twice.


Female Harpy (Bard 5) HP 38; AC/Touch/Flat 16, 13, 13; Fort/Ref/Will +4/+7/+6; Darkvision 60 ft, Percep +7; Init: +2

"WHAT?" The harpy screeched at Hajar. "You ($&*ers were only supposed to get rid of that $#(% Kardswann! I knew the other ($&*ers would leave without him leading them. Last night I caught one of the $#(%$ trying to light the battle market on fire; he stopped after I caved in his ($&*ing skull. The rest left in the middle of the night, they even took the ($&*ing dogs with 'em." Looking at the spiked morningstar the beast-woman carries, you see some fresh blood on it.

(Got ninja'ed as well.)

Undrella hopped from one side of the street to the next, staying on the rooftop ledges. She took in the retinue behind them, coming up from the desert path. "Aw, $#(%!" she exclaimed. "I gots valuable $#(% on the second floor of that market building, I'll have you know!" She grumbled while Bartan and Yazi spoke to her.

"I get rid of one )#^$%@& bunch of egg-suckers and get another $#(%-load coming in." Undrella complained. "$#(%! Fine! Start over from $#(% it is! There ain't no ($&*ing traps - just come on in, &@#% it." She stared hard at Hajar from her perch. "You guys are ($&*ing lucky one of you is pretty." Undrella complained, and took off, her wings flapping hard as she made for the battle market's dome, a few curses lingering in the air.

(And the official censor breathes a sign of relief and leans back in his chair, finally taking his finger off the (bleep) button.)

Sense Motive DC 25:

Undrella is not really as upset as she seems. She's not hostile, she's almost friendly at having a new group of people move in compared to the gnolls.


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

"My, what a mouth that one has on her? She'll be a valuable ally... if she can be trusted of course. In either case, we should go see what valuable '$#(%' he has stored away. I wonder which of us is the 'pretty' one? It must be Miss Yazi, no?" He winks at Yazi, absently flipping a gold coin that he's come to think of as his "lucky" coin.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar shakes his head in wonderment. I believe it must be Yazi.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

I am not sure what to make of her, but I do not think we ought to trust her. There is something wrong about that one.


Male Human Gamemaster

You proceed into Kelmerane, seeing no one other than Undrella in the village. Garavel and Almah come up behind you, the camels' snorting loudly in the air. "Proceed to the battle market." Almah requests.

At the battle market's southern entrance you find traces of a body dragged away to another one of the buildings. (Nothing important, you can find the body of a dead gnoll, nothing else.)

Garavel and the caravan guards join you in the battle market center, meeting up with a defensive harpy on the second level. Undrella says the "infusium" is hers, as well as the Tannery building outside. She demands that she be allowed to continue her alchemical work in the village tannery.

Infusium details:

The infusium is a bulky but potent magical device, a sturdy creation that has weathered the decades since Kelmarane’s original abandonment quite well. The device functions as a masterwork alchemical laboratory, granting a +2 competence bonus
on Craft (alchemy) checks made to utilize it. Up to seven potions may be poured into the device’s seven reservoirs for storage. As a full-round action, a character may inject one of the stored potions directly into his bloodstream, doubling the potion’s duration. Up to seven characters may use the infusium at the same time (although each requires a separate potion dosage). The infusium itself is extremely valuable, worth 8,000 gp to the right alchemist. The device weighs 900 pounds, however, making it difficult to move.

The merchants Haleen brings as well as Haleen herself fills in Garavel and Almah, pointing out the battle arena, trading stalls, gladiator rooms, arena benches, and Kardswann's room above. The caravan starts putting the camels and their loads to one side, with the wagons taking up nearby spaces, and the group generally unpacking their things into the area. A few guards run along the trails, making sure there were no ambushes or enemy stragglers. After several hours of making sure there were no gnolls left behind, Princess Almah called everyone to the battle arena.

"Everyone," the woman addressed the crowd, "we all have worked long and hard for this day. None more so than Hajar nar Jundi, Cavalier Yazi, Khayal Bin Haleen, Bartan Harrowborn, Anjali Nejem, Avenka Thalma, and Dhavyn Barr." Princess Almah raises her arms, and shouts, "I stand before you in this battle market, and I declare Kelmarane retaken in the name of Almah Roveshki, of the Roveshkis of Katapesh, on behalf of the Pactmasters of Katapesh!" Everyone in the area lifts an arm or a weapon into the air, cheering the Princess' declaration. When the cheering had quieted down, Almah added "I hereby pronounce those that liberated Kelmarane and defeated the gnolls, daemons, and the leader to now be Knight Protectors, and heroes in this battle market!" More cheering from the caravan people ensues.

"Now the real work begins." Almah tells everyone. "We have merchants to invite," with a nod to Gorundal, Kalyx, and Juluce, standing with Haleen, "citizens to welcome, re-building to start, and word to spread! Bring your trade to Kelmarane, instead of going all the way to Solku or Katapesh!" More cheers from the merchants and their spouses.

"Now, let us begin the restoration!" Princess Almah finished.

================================END BOOK ONE========================

Epilogues:

After Almah’s party moves into Kelmarane, Father Zastoran becomes obsessed with the infusium, setting up shop in the storefront and selling his potions to the new citizens of the village. Undrella becomes Zastoran's apprentice, the gnome's enthusiasm and biting wit a match for the harpy's foul mouth. Almah claims the opulent chambers on the third floor of the battle market as her personal domain.

Undrella takes a disturbing liking to the PCs and demands that she be allowed to continue her alchemical work in the village tannery. The merchant princess Almah is willing to trust the PCs’ judgment in these matters, granting them the Wharfmaster’s Manor in part so they can keep an eye on Undrella’s workshop. But everyone who watches the harpy's comings and goings knows that she not only flies daily to the infusium in the battle market, but during moonless nights she visits a spot in the nearby mountains as well.

Wharfmaster's Manor:

This handsome, three story mansion has a splendid view of Kelmarane’s dock and the tannery and mill across the river. Anyone hiding out here and spying on the latter locations can easily track
the movements of the harpy day-by-day. After the village has been cleared of gnolls, Almah grants the Warfmaster Manor to the PCs as part of their reward.

The PCs now have: the Monastery of St. Vardishal, the Wharfmaster's Manor, and 200 gp each as a reward from Princess Almah.

The jump of a year:

Over the following weeks and months, scores of merchants and settlers arrive and the work of rebuilding the village begins in earnest. Some of these merchants bring magical gear with them that the PCs may be interested in buying with the loot gained in their recent exploits. By the end of a year, Kelmarane is a thriving village with a population of nearly 500 souls (and a 200 gp limit for purchasing goods). Each PC may, at their own discretion, sell everything they have and re-purchase to attain their Wealth By Level (Level 4 - 6,000 gp) as they see fit. Everything in the Core Handbook and Ultimate Equipment Guide is available over the course of the year, as new caravans arrive from Katapesh. Typically the book recommends 25% of their wealth on weapons, 25% on armor and protective devices, 25% on other magic items, 15% on disposable items like potions, scrolls, and wands, and 10% on ordinary gear and coins. The 200 gp cap on Kelmarane is for daily purchases; Katapesh has virtually no limit, but you have to place an order with a caravan master and await its' return. Thus, at the end of the year, you have your expensive equipment.

Yes, a year passes at the end of the first book in the Adventure Path. Each player needs to choose how they are going to spend their yearly downtime. You have no "job" now that Kelmarane has been liberated, so this may help you earn some coin if you do not have a Craft or Profession skill. There are a number of options available, to be detailed after you choose them. Each PC may choose up to three of the following.

Administration (hint: working with Garavel)

Business

Church of Sarenrae

Crime

Explore Personal Mystery

Moldspeaker (special)

Patrol Kelmarane Hinterlands

Personal Romance (complicated, based upon your choice)

Rebuild Kelmarane

Research

Travel (with Haleen back to Katapesh to pay off her bounty/debt)

When you choose, I may have you roll Diplomacy, Knowledge (specific), or Bluff, depending upon your answer(s).

(Discussion should be taken to the Discussion tab; just do in-character stuff here before we start Book Two: House of the Beast.)

Congratulations!

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