Hadassa's Legacy of Fire

Game Master jhpace1

Encounter Maps
Ruins of Kelmarane, Old Monastery, Kelmarane Hinterlands, Pale Mountain Region
Adventure Log, Loot, Components, WBL


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Male Human (Taldan) Sorcerer 3 | HP 18/18 | AC 12/16 (+2 dex, +4 MA) | F +2 / R +3 / W +3 | Init +2 | Perc +1

This will be interesting. Half of the party lacks any sort of ranged weapon or spells and the rest are only short range ones. I told ya all to get a ranged weapon *shakes fist*

Then again I probably should have gotten something longer ranged as well. Like. Oh I don't know. Magic missile or a frikken crossbow! :)

At least Hajar was/is willing to turn into a pincushion for us... maybe try to lure them out. Hmm.


Male Human (Taldan) Sorcerer 3 | HP 18/18 | AC 12/16 (+2 dex, +4 MA) | F +2 / R +3 / W +3 | Init +2 | Perc +1

Ah I think Ladder is that A23 or is that A2A...?


Male Human (Taldan) Sorcerer 3 | HP 18/18 | AC 12/16 (+2 dex, +4 MA) | F +2 / R +3 / W +3 | Init +2 | Perc +1

Moving this here so I don't fill the actual gameplay with ooc stuff.

Actually what I think Bahram meant is that is he allowed to take a pre-combat action rectoactively. Similar to Dhavyn casting a spell before the official initiative started.

I think Bahram's plan was to sneak in to see if anything is in there but didn't have time to complete the post before Hajar entered and you rolled for initiatives.


male Image human rogue 1
Spoiler:
HP: 10/10 | AC: 17; FF: 12; T:15 | Fort: +1; Ref: +6; Will: +0 | Init: +4 | Perc: +4
Dhavyn Barr wrote:

Moving this here so I don't fill the actual gameplay with ooc stuff.

Actually what I think Bahram meant is that is he allowed to take a pre-combat action rectoactively. Similar to Dhavyn casting a spell before the official initiative started.

I think Bahram's plan was to sneak in to see if anything is in there but didn't have time to complete the post before Hajar entered and you rolled for initiatives.

this exactly that. but i feel it is to late so no stealth for me, guess I just charge in and be a fighter now.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2
Hadassa wrote:
Gosh guys and dolls I'm sorry I didn't kick this thing off earlier today. I had to tour a stupid oil refinery. Really cut in to my pathfinder time:(

Ooo, how was that?


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hey guys beginning tomorrow my posting will be very limited. I’m doing military drill for the next 7 days so I’ll be incommunicado for most daytime postings.


Female CG Human Oracle 3 (Life Mystery) | AC 13, Touch 11, FF 12 | HP25/25 | INIT: +1; Fort +1, Ref +2, Will +5

I'm wondering - is pug C the one on the candelabra of skulls?


CN Medium Humanoid Female; Bard (Dervish Dancer 1); Fort +1, Ref +4, Will +2; AC 14, touch 12, flat-footed 12; hp 10 (1d8+2)

Why yes, yes he is. His name is Ruffnooget.


Male Human (Taldan) Sorcerer 3 | HP 18/18 | AC 12/16 (+2 dex, +4 MA) | F +2 / R +3 / W +3 | Init +2 | Perc +1

Are you reading your PMs Hadassa?


Male Human (Taldan) Sorcerer 3 | HP 18/18 | AC 12/16 (+2 dex, +4 MA) | F +2 / R +3 / W +3 | Init +2 | Perc +1

Just a small status update query so I know where we are going:

The Pugwampis are not only 20 ft away from the *bottom* of steps but also 10-20 ft high. I asked DM how to resolve this seeing that I am not able to hit them with burning hands unless I'm *below* them if at all because they are so high.

Same for Ray of fire. I can launch it from 30 ft range but if that height is taken into account for those I may have to get closer.

Answer to this determines my next action. If I can't hit them from stairs with ray of fire there's no point avoiding the aura. If I can then I take a regular move next turn and roast one with fire and on the following turn I will move and use the burning hands. People seem to be ignoring the height when calculating distances so I think it's likely that I can take this action?

If I can't hit then I'll double move next (third) round and use burning hands on the following (fourth) round.

-----------------------
Round two actions were:

Yazi is actually outside climbing the battlements?

Bartan moved to top of stairs and snowballed the C.

I believe Khayal is at stairs near Bartan. Logistically if you throw the axe from 20 ft range you are already within 20 ft aura or take the range penalty. Do you want me to move the avatar?

Dhavyn is currently hiding behind Hajar hoping for soft cover bonus (+4 ac). Hajar is on full defense (+4 ac) 20 ft from stairs and maintaining it so far for this round.

Bahram is skulking in shadows near the second last pillar in the bottom.

Anjali cast doom but has not moved her avatar so I presume she cast it from her current location and did not take a move.

Avenka's mini has been moved so waiting for her update as well.

We have all acted on round two save for Hajar (who said he has limited opportunity to post so I guess he is maintaining the defense?).


Female Human Female Human Bar3 | HP 29/45 | AC/Touch/Flat 18/12/16| Fort/Ref/Will +6/+2/+0 | Init: +1 | Percep: +2

Stairs ? Oups ! I skipped this detail I think, I moved 2X 30 ft with my charge, but maybe I couldn't do it ?...


Male Human (Taldan) Sorcerer 3 | HP 18/18 | AC 12/16 (+2 dex, +4 MA) | F +2 / R +3 / W +3 | Init +2 | Perc +1

You can charge in a straight line. You can't hit them though since they are out of your reach and charge allows only melee attack. It's better to double move to stairs and then run to rafters. Just keep in mind that if you run to rafters it requires balance action (acrobatics check, half speed, chance to fall too!). You need to climb upstairs first before you can reach the rafters though.

Charging would incur -2 AC penalty and since you can't hit anything it is better to just double move :)

Imagine we see that from stairs (the ones separating the larger area from lobby, not the one leading to rafters). Just replace the wooden walls with clay and add pugs to those rafters (wooden beams).

I did not get a confirmation from you earlier Hadassa. A2a is supposed to be the stairs up?


Male Human (Taldan) Sorcerer 3 | HP 18/18 | AC 12/16 (+2 dex, +4 MA) | F +2 / R +3 / W +3 | Init +2 | Perc +1

I say reroll for you action while you can still edit the post. I'm sure Hadassa will allow it since there's no point for Avenka to charge there if she can't reach them. It was an action done based on a missed detail so a player should not be punished for them imo.


Female Human Female Human Bar3 | HP 29/45 | AC/Touch/Flat 18/12/16| Fort/Ref/Will +6/+2/+0 | Init: +1 | Percep: +2

Thanks Dhavyn, I'll go do that, and Hadassa, let me know if it's ok...


Female Human Female Human Bar3 | HP 29/45 | AC/Touch/Flat 18/12/16| Fort/Ref/Will +6/+2/+0 | Init: +1 | Percep: +2

Only thing I don't know is if I can run to rafters in the same round, but I suppose not since it's harder and longer to do than just climbing the stairs... So I'll position Avenka on the map where I think she can go, and in round 3 I'll move to D with an acrobatic check (well, 2 because of badluck)...


Male Human (Taldan) Sorcerer 3 | HP 18/18 | AC 12/16 (+2 dex, +4 MA) | F +2 / R +3 / W +3 | Init +2 | Perc +1

I think the A3 image is a bit confusing.

It looks to me like A2a is a ladder. Not a stairway. I can't recall if rules say anything about climb speed with ladders but I'd assume it to be half speed and require a climb check only *if* you get hit while climbing. If it's a stairway it's just normal move action.

Anyhow climbing the ladders is a move action so nothing prevents you from taking another move if you scale the ladder within one round. Balancing at half speed across the rafters is another move action at half speed.

However reaching the ladders/stairs from your original position required a move action I believe so climbing would consume the remaining move.

Of course you can try to balance faster but that's going to cause a massive penalty. "running" up ladders at full speed would probably force a climb check too. Assuming ladders require half-movement. :)

The map of 3 also looks more like there might be another floor up there which absolutely does not make sense if those are rafters and not regular support beams we are seeing.

Edit: I guess the grey lines are there to represent the beams those pugwampis are standing on.


Female CG Human Oracle 3 (Life Mystery) | AC 13, Touch 11, FF 12 | HP25/25 | INIT: +1; Fort +1, Ref +2, Will +5

Dhavyn, Anjali moved a little. Just a 5 foot step up. Needed the rest of the move action to draw the crossbow.

EDIT: Now that I look at the map, I think I see what happened. I was in a rush last night and it looked like I accidentally resized Anjali's avatar instead of moving it up the one space.


Male Human Expert 1 Warrior 1

A side note on stairs:

From the core rule book: Stairs are the most common means of traveling up and down within a dungeon. A character can move up or down stairs as part of their movement without penalty, but they can not run on them. Increase the DC of any Acrobatics skill check made on the stairs by 4. Some stairs are particularly steep and are treated as difficult terrain.


Male Human (Taldan) Sorcerer 3 | HP 18/18 | AC 12/16 (+2 dex, +4 MA) | F +2 / R +3 / W +3 | Init +2 | Perc +1

Stairs are but if they are ladders... that's why I asked. :)


CN Medium Humanoid Female; Bard (Dervish Dancer 1); Fort +1, Ref +4, Will +2; AC 14, touch 12, flat-footed 12; hp 10 (1d8+2)

A few Rulings:

  • In general we should discourage retro-updating actions if possible. It makes the combat nearly impossible for everyone to follow. Instead once we make a call on the rules we should just say “we will know for next time.”
  • Bahram, you have a pair of spring-loaded wrist sheaths. But there is nothing in them and they are not cocked. It’s a standard action to cock them. You don’t get quickdraw feat for free:)
  • 10-20ft high isn't high enough to bother doing trigonometry for range. Just assume range is whatever it is in the books and stay 2D. A 15ft ranged burning hands spell can hit a monster in the rafters from 3 squares away.


  • male Image human rogue 1
    Spoiler:
    HP: 10/10 | AC: 17; FF: 12; T:15 | Fort: +1; Ref: +6; Will: +0 | Init: +4 | Perc: +4

    ok on the wrist sheaths, I didn't think I mentioned using them anyway right now.

    right now he has some time to draw his daggers normally.


    Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

    I haven't seen Bahram post anything about spring-loaded wrist sheaths, so I just wanted to see if you were referencing me using them for spells, or has he asked a question in a PM?

    I have been assuming that after every combat I load two scrolls into my wrist sheaths and have them cocked ready for battle at any time. If we can't assume that, then I don't really have a use for them, since I can pull a scroll as a move action normally. If you'd like, I can put in my inventory which two scrolls are in the sheaths at any given time, to keep track.


    male Image human rogue 1
    Spoiler:
    HP: 10/10 | AC: 17; FF: 12; T:15 | Fort: +1; Ref: +6; Will: +0 | Init: +4 | Perc: +4

    I do have them on my character sheet, I just never mentioned loading them. and I don't think I've mentioned using them yet.


    Female CG Human Oracle 3 (Life Mystery) | AC 13, Touch 11, FF 12 | HP25/25 | INIT: +1; Fort +1, Ref +2, Will +5

    Just to clarify on the summary of round 2, Anjali also drew her crossbow as her move action.

    Silver Crusade

    HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
    Skills:
    Perception +25
    Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

    Oh wow, didn't know that about doggies. Thanks :3


    Female Human Female Human Bar3 | HP 29/45 | AC/Touch/Flat 18/12/16| Fort/Ref/Will +6/+2/+0 | Init: +1 | Percep: +2

    ok so for round 3, if I do this, is it ok ?

    1-) Move action (50% speed) : acrobatics (2 rolls because badluck) to go next to D.

    2-) If succeeded, Attack with flail

    3-) 5 ft step (back)

    Sorry for my retroaction...


    Male Human (Taldan) Sorcerer 3 | HP 18/18 | AC 12/16 (+2 dex, +4 MA) | F +2 / R +3 / W +3 | Init +2 | Perc +1
    Hadassa wrote:

    A few Rulings:

  • In general we should discourage retro-updating actions if possible. It makes the combat nearly impossible for everyone to follow. Instead once we make a call on the rules we should just say “we will know for next time.”
  • I agree but in this instance Avenka was the last one to act and that conversation was written within 15 minutes of the post. He/She could have just updated the post without anyone noticing. :)

    It's a bit silly for the character to charge an enemy she can't reach!

    Edit: Anyhow I presume the A2a is stairs/ladders?


    Female Human Female Human Bar3 | HP 29/45 | AC/Touch/Flat 18/12/16| Fort/Ref/Will +6/+2/+0 | Init: +1 | Percep: +2
    Dhavyn wrote:
    He/She could have just updated the post without anyone noticing. :)

    "He" :)


    Female CG Human Oracle 3 (Life Mystery) | AC 13, Touch 11, FF 12 | HP25/25 | INIT: +1; Fort +1, Ref +2, Will +5
    Avenka Thalma wrote:

    ok so for round 3, if I do this, is it ok ?

    1-) Move action (50% speed) : acrobatics (2 rolls because badluck) to go next to D.

    2-) If succeeded, Attack with flail

    3-) 5 ft step (back)

    Sorry for my retroaction...

    Okay, I'm trying to follow along with people's actions and the encounter map.

    Avenka, are you doing some super acrobatic jump kind of move to get up to the rafters by pug D?

    I was assuming the ladder at A2a was the only way up at this point, but this is interesting!

    Also, did Yazi climb up another way using hand and footholds on the outside wall?

    I'm asking questions in order to understand the game better. :)


    Male Human (Taldan) Sorcerer 3 | HP 18/18 | AC 12/16 (+2 dex, +4 MA) | F +2 / R +3 / W +3 | Init +2 | Perc +1

    She is not actually at pug D. She made a feint! That avatar position is outdated. Ya know. No one would have noticed if you had edited/deleted the post Avenka. *evil grin*


    Female CG Human Oracle 3 (Life Mystery) | AC 13, Touch 11, FF 12 | HP25/25 | INIT: +1; Fort +1, Ref +2, Will +5

    Oh, I thought after Avenka revised her move (wisely), that she wanted to be by the stairs and the avatar looked like it was by the stairs. Or maybe she meant the ladder?


    Female Human Female Human Bar3 | HP 29/45 | AC/Touch/Flat 18/12/16| Fort/Ref/Will +6/+2/+0 | Init: +1 | Percep: +2

    I could have done that ??? Oh ! Next time I'll know better :)
    I'll just try a "normal" roll for that, I have no feat or bonus to do that, but I'm powerless if I stay on the ground...


    Male Human (Taldan) Sorcerer 3 | HP 18/18 | AC 12/16 (+2 dex, +4 MA) | F +2 / R +3 / W +3 | Init +2 | Perc +1

    Yep. I think she meant the ladder as well - at least I meant it. As for posts. You can delete and edit your own posts within a certain timeframe (30 mins?).

    Rolls are not affected by edits if you are afraid of that. I often edit my own posts to fix my atrocious spelling. :)

    Edit: Also Anjali is correct. Acrobatic stuns are possible or you could have simply pulled yourself up. I.e. you could have ran to chandelabra, jumped to get a hold on it, and pulled/vaulted yourself up too. :)


    male Image human rogue 1
    Spoiler:
    HP: 10/10 | AC: 17; FF: 12; T:15 | Fort: +1; Ref: +6; Will: +0 | Init: +4 | Perc: +4

    i sometimes use the edit to modify flavor text to better reflect the actual dice roll


    CN Medium Humanoid Female; Bard (Dervish Dancer 1); Fort +1, Ref +4, Will +2; AC 14, touch 12, flat-footed 12; hp 10 (1d8+2)
    Avenka wrote:


    ok so for round 3, if I do this, is it ok ?

    1-) Move action (50% speed) : acrobatics (2 rolls because badluck) to go next to D.

    2-) If succeeded, Attack with flail

    3-) 5 ft step (back)

    Sorry for my retroaction...

    Avenka, yes you can do all that in ROUND 3. Go ahead and move your avatar to the stairs where you are as of the end of ROUND 2.

    Anjali, don't worry...I'M even having trouble following. This is a complicated encounter because of the rafter situation. My round 3 post will contain a few helps though...


    CN Medium Humanoid Female; Bard (Dervish Dancer 1); Fort +1, Ref +4, Will +2; AC 14, touch 12, flat-footed 12; hp 10 (1d8+2)

    Wrist Sheaths: Bartan you have them too?? Ah! Well, don't change anything. All I'm saying is that if Avenka wants to get the same game mechanic benefit that your wrist sheaths are giving you she has to spend a whole feat on it. And in fact, Quick Draw feat specifically says it doesn't work with spells, scrolls, potions, ect. Bottom line, we all want the game to be fair. So a clever use of the equipment like wrist sheaths to make your build is fine. I just reserve the right to nerf if I have to. Sorry to be so mean!


    Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7
    Hadassa wrote:
    Wrist Sheaths: Bartan you have them too?? Ah! Well, don't change anything. All I'm saying is that if Avenka wants to get the same game mechanic benefit that your wrist sheaths are giving you she has to spend a whole feat on it. And in fact, Quick Draw feat specifically says it doesn't work with spells, scrolls, potions, ect. Bottom line, we all want the game to be fair. So a clever use of the equipment like wrist sheaths to make your build is fine. I just reserve the right to nerf if I have to. Sorry to be so mean!

    Not a problem at all! It's just something I use often in PFS and didn't even think about as a possible problem. Would you prefer I use it only with wands (once we find one or two), not with scrolls? Cuz I'd have no problem with that at all, and wands are obviously the right size and shape to be used in something like that, whereas scrolls are more questionable.

    Edit: and actually, it's not giving the same benefit as the Quick Draw feat... I still have to use my Swift action to pop a scroll or wand out (and it's the same with Barham's daggers... he can only use one of the spring-loaded wrist sheaths per turn, using his Swift action) whereas Quick Draw would let him pull both as free actions. There's also the rule that if you've got at lease BAB +1 you can pull a weapon as PART of your move action when moving, so martial characters get to benefit from that starting at 1st level.


    Male Human (Taldan) Sorcerer 3 | HP 18/18 | AC 12/16 (+2 dex, +4 MA) | F +2 / R +3 / W +3 | Init +2 | Perc +1

    Well there is a slight difference between spring loaded wrist sheath and quick draw.

    Drawing from spring loaded a sheath is a swift action and you can have only a single swift action per round. You are also supposed to be able to hold only a single dart/dagger/wand sized item or 5 arrows/bolts in the sheath but can have two sheaths. So you can have up to two swiftly pulled items over two rounds (but just one item per round). After that it's full-round action to reload each sheath which probably means people do it out of combat.

    Quick Draw allows drawing a weapon as a free action without need to ever reload. This means you can use your swift action for something else. The real benefit is for throwing specialists. Once you have high enough BAB you can do multiple attacks per round wrist sheath becomes a liability since you are essentially limited to 2 hits for your first round and only one hit after that. :)

    I.e. Let's assume character has BAB of 11 and does full attack each round:

    1st round: Character throws a held dagger, uses swift action to pull another from 1st sheath and throws it as well. Instead of three attacks he got only two. With quick draw he would have gotten all three attacks.

    2nd round: Character uses swift action to pull another dagger from 2nd sheath and throws it. Since he was forced to throw as a standard action and is out of sheaths he uses a move action to pull next dagger. Just a single attack. With quick draw he would have again gotten all three attacks assuming he has enough daggers.

    3rd round: He throws the dagger he pulled on previous round as a standard action and pulls new one as a move. No swift actions since sheaths are empty and just one attack. With quick draw he would have again gotten all three attacks assuming he has enough daggers.


    Female CG Human Oracle 3 (Life Mystery) | AC 13, Touch 11, FF 12 | HP25/25 | INIT: +1; Fort +1, Ref +2, Will +5

    I can't seem to find a graphic for a 30 foot radius spell. Does anyone know of one so I can visualize its area? Right now that gigantic circle outside the maps is mine as a stand-in.

    For now I shall name it "Angel's Halo." XD


    Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

    Right side of the screen

    EDIT: Ah, I misunderstood. You're looking for a good overlay. Got it.


    Female CG Human Oracle 3 (Life Mystery) | AC 13, Touch 11, FF 12 | HP25/25 | INIT: +1; Fort +1, Ref +2, Will +5

    Yes. Overlay. That's the word I'm looking for.

    EDIT: Khayal can you 5' step closer so you can surely be within Anjali's heal range?


    Male Human (Taldan) Sorcerer 3 | HP 18/18 | AC 12/16 (+2 dex, +4 MA) | F +2 / R +3 / W +3 | Init +2 | Perc +1

    Gah. I moved the map accidently when the new round circular thing blocked me from moving my character *shakes fist at whoever placed it*

    Moved the map back to correct position hopefully.


    Female CG Human Oracle 3 (Life Mystery) | AC 13, Touch 11, FF 12 | HP25/25 | INIT: +1; Fort +1, Ref +2, Will +5

    It's mine, Dhavyn. Using it to get a handle on this 30 foot radius spell. You can move it out of the way. I was measuring.


    Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8
    Hadassa wrote:
    Avenka wrote:


    ok so for round 3, if I do this, is it ok ?

    1-) Move action (50% speed) : acrobatics (2 rolls because badluck) to go next to D.

    2-) If succeeded, Attack with flail

    3-) 5 ft step (back)

    Sorry for my retroaction...

    Avenka, yes you can do all that in ROUND 3. Go ahead and move your avatar to the stairs where you are as of the end of ROUND 2.

    Anjali, don't worry...I'M even having trouble following. This is a complicated encounter because of the rafter situation. My round 3 post will contain a few helps though...

    You cannot take a 5' step and a move action in the same round. Ever.

    A 5' step is a free action that can only be taken if it is the only movement you make. It cannot be combined with any movement.


    Male Human (Taldan) Sorcerer 3 | HP 18/18 | AC 12/16 (+2 dex, +4 MA) | F +2 / R +3 / W +3 | Init +2 | Perc +1

    You can however take swift action if you have anything that allows such things (like the previously mentioned spring loaded sheaths and pulling a weapon from them :) ).


    Female CG Human Oracle 3 (Life Mystery) | AC 13, Touch 11, FF 12 | HP25/25 | INIT: +1; Fort +1, Ref +2, Will +5

    Dear everyone within range when Anjali cast her spell: you should now have 3hp back.


    Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

    @Anjali, just took the step, thanks for looking out.


    Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

    Anjali can make the air smell like roses and his wounds begin to close? Khayal will be staying near Anjali!


    Male Human (Taldan) Sorcerer 3 | HP 18/18 | AC 12/16 (+2 dex, +4 MA) | F +2 / R +3 / W +3 | Init +2 | Perc +1

    Hajar should I move your avatar before Dhavyn if you are unable to yourself? I took a regular move before launching that ray of fire so you have to move along with me if you plan to provide the cover. :)

    The pug C is now very dead with both me and Khayal hitting it!


    CN Medium Humanoid Female; Bard (Dervish Dancer 1); Fort +1, Ref +4, Will +2; AC 14, touch 12, flat-footed 12; hp 10 (1d8+2)
    Hajar wrote:
    You cannot take a 5' step and a move action in the same round. Ever.

    You know somthin'...I actually did not know this. And now I do.

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