Darius Finch

Bahram the rogue's page

285 posts. Alias of Edward Sobel.


Full Name

Bahram

Race

Image human

Classes/Levels

rogue 1

Spoiler:
HP: 10/10 | AC: 17; FF: 12; T:15 | Fort: +1; Ref: +6; Will: +0 | Init: +4 | Perc: +4

Gender

male

Strength 14
Dexterity 19
Constitution 12
Intelligence 14
Wisdom 11
Charisma 15

About Bahram the rogue

Bahram
Male Human (Keleshite) Rogue (unchained) 1
CG Medium humanoid (human)
Init +4; Senses Perception +4

--------------------
Defense
--------------------
AC 17, touch 15, flat-footed 12 (+2 armor, +4 Dex, +1 dodge)
hp 10 (1d8+2)
Fort +1, Ref +7, Will +0
Defensive Abilities evasion

--------------------
Offense
--------------------
Speed 30 ft.
Melee
. . dagger +4 (1d4+2/19-20)
. . rapier +4 (1d6+2/18-20)
. . rapier/dagger +2/+2 (1d6+2 / 1d4+1)
ranged
. . dagger +4 (1d4+2/19-20)
Special Attacks sneak attack +1d6

--------------------
Statistics
--------------------
Str 14, Dex 19, Con 12, Int 14, Wis 11, Cha 15
Base Atk +0; CMB +2; CMD 17
Feats Dodge, Weapon Finesse, two-weapon fighting
Traits child of the streets, finding haleen

Skills (12/level)

  • Acrobatics +8 - (1 rank)
  • Appraise +6 (1 rank)
  • Bluff +6 (1 rank)
  • Climb +6 (1 rank)
  • Diplomacy +6 (1 rank)
  • Disable Device +11 (+12 traps)(1 rank)
  • Escape Artist +8 (1 rank)
  • Knowledge (dungeoneering) +6 (1 rank)
  • Knowledge (local) +6 (1 rank)
  • Knowledge (nature) +3 (1 rank)
  • Perception +4 (+5 trapfinding)(1 rank)
  • Sleight of Hand +11 (+15 to hide objects on your body (doesn't stack with heavy clothing but does with bonuses for attempting to hide small objects)) (1 rank)
  • Stealth +10 (1 rank)
  • Survival +0 (+4 in urban and undergournd settings)
  • Use Magic Device +6 (1 rank)
  • Racial Modifiers +2 Sleight of Hand, +2 Stealth

Languages Common, Gnoll, Kelish, Elven

SQ heart of the slums, trapfinding +1

Gear

  • leather armor
  • dagger x5
  • rapier
  • bandolier
  • hat
  • pocketed scarf
  • thieves' tools, masterwork
  • wrist sheath, spring loaded x2
  • 80 gp, 3 sp

--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/5

--------------------
Special Abilities
--------------------
Heart of the Slums +4 Survival in underground/urban environments. Save twice vs. disease, and take the better roll.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

backstory - Legacy of Fire:

Bahram never knew his parents, he was left at an orphanage as an infant. He grew up working in the orphanage scrubbing floors, cleaning dishes. He hated it.

At the age of 10 he met a new friend at the orphanage. Her name was Haleen and she was a tough one. Bahram and Haleen became friends; she would always look after him since she was a whole year older. She helped keep Bahram out of trouble, sometimes doing his chores for him when he was skipping out hiding or off to try and pull some prank that would always backfire.

By the time Bahram was 15 his friendship with Haleen grew to be a crush. She grew too, and Bahram definitely noticed. But the time came for her to leave. She was 16 and she had to learn to make it on her own. For the next year Bahram had nobody to help him, to bail him out of trouble.

Bahram eventually had to leave the orphanage much to the delight of many of the caretakers. Bahram was left to live on the streets. Eking out a living though thievery and deceit. He soon found himself mixed up with the wrong crowds. He was running errands among the Nightstalls learning all about who to see for special stuff and how to find rare things. Bahram always managed to avoid capture with his wits and charm. Always finding another lovely lady to do stuff for him, to bail him out.

Bahram would at times sell select information to adventuring types, until one time he was selling information to what appeared to be a swordswoman. Much to his surprise it was Haleen. Normally this would have been just like any other transaction, but just the day before Bahram took a payment to lead the swordswoman into a trap.

Bahram could not see harm come to her so he warned her of the danger. Bahram and Haleen worked together to get away from those that were after her, at least this time. Haleen thanked by getting him some sword training.

Bahram saw Haleen only once more after that. But it might have never happened as it is not the meeting he ever wanted. Haleen found Bahram in the market place just as he was about to pull off a grand scheme to rob one of the street merchants of some trinkets.

Haleen stopped him and it was again lucky she did since the merchant’s cart was actually magically protected and he would have lost a hand over the attempted robbery. But the rescue was a somber one. Haleen handed him a note and she turned and walked away.

I’m sorry Bahram, my life has turned to difficult for me to help you any more, staying with me will only get you hurt, I’m afraid we will have to part ways, don’t come looking for me.

By the time he finished reading Haleen was gone. Bahram ran to an alley way trying to track her down but instead ran into some of the Thugee’s ( a local gang that Bahram owed some money to.)

Bahram fought hard but it was not good enough. The Thugees overtook him and took all of his money. As he lay there bleeding Bahram found something there in the alley, a necklace, Haleen’s necklace.

Haleen was in trouble, he had to find her….

Bahram - pic