Subotai Jelme
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Subotai strikes at the green foe with a flurry of blows spending some internal Ki energy to make an additional attack since the group is hard pressed on all sides...
Unarmed Strike Flurry: 1d20 + 7 ⇒ (3) + 7 = 10 ...DMG: 1d8 + 7 ⇒ (8) + 7 = 15
Unarmed Strike Flurry: 1d20 + 7 ⇒ (6) + 7 = 13 ...DMG: 1d8 + 7 ⇒ (5) + 7 = 12
Unarmed Strike Flurry: 1d20 + 7 ⇒ (15) + 7 = 22 ...DMG: 1d8 + 7 ⇒ (3) + 7 = 10
Unarmed Strike Flurry: 1d20 + 2 ⇒ (2) + 2 = 4 ...DMG: 1d8 + 7 ⇒ (2) + 7 = 9
Ki Boosted Flurry: 1d20 + 7 ⇒ (12) + 7 = 19 ...DMG: 1d8 + 7 ⇒ (3) + 7 = 10Jabbing Style Bonus Damage: 1d6 ⇒ 6
phaeton_nz
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The Green Knight takes damage for the first time (-26). Still glowing he calls out to Yellow that he's going to swap places and immediately steps back. He's seems so confident that you lot are going to miss anyway. Besides, he just put down Shiny - again.
Klara, Sirlicks and Sadrib are up before Blue, who also hasn't been damaged yet.
| The Shining Knight |
@GM: I’m not down since the crit didn’t confirm. I’m thriving with 3 hp :)
Klara Korvosa
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Klara stumbles away from the blue and heals Shining Knight.
acrobatics: 1d20 + 11 ⇒ (2) + 11 = 13
Reroll: 1d20 + 11 ⇒ (14) + 11 = 25 Using Peerless Maneuver to reroll and take better
CLW: 1d8 + 5 ⇒ (4) + 5 = 9
Sadrib the Enlightened
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Sadrib prays to Sarenrae so that he has enough healing power for himself and his companions. After raising his arms, a wave of healing energy reaches all of them.
I move backwards far enough so that none of our enemies is within 30 feet, but all my companions are. Then I channel positive energy to heal.
channel positive energy: 3d6 ⇒ (6, 5, 2) = 13
Subotai Jelme
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Subotai flurries the Blue foe but realizes luck is not on his side...
Unarmed Strike Flurry: 1d20 + 7 ⇒ (3) + 7 = 10 ...DMG: 1d8 + 7 ⇒ (6) + 7 = 13
Unarmed Strike Flurry: 1d20 + 7 ⇒ (7) + 7 = 14 ...DMG: 1d8 + 7 ⇒ (5) + 7 = 12
Unarmed Strike Flurry: 1d20 + 7 ⇒ (6) + 7 = 13 ...DMG: 1d8 + 7 ⇒ (5) + 7 = 12
Unarmed Strike Flurry: 1d20 + 2 ⇒ (17) + 2 = 19 ...DMG: 1d8 + 7 ⇒ (5) + 7 = 12
| The Shining Knight |
"Unholy cultists of a dark god! A quest unparalleled! Let the legends sing of our triumph this day!" shouts the Shining Knight. Bolstered by his allies' magical healing, he steps back into the fray.
5' step and full attack on Blue.
Longsword # 1 (w/ song) Attack vs Blue: 1d20 + 8 + 3 ⇒ (20) + 8 + 3 = 31
damage (w/ song): 1d8 + 10 + 3 ⇒ (1) + 10 + 3 = 14
Longsword # 2 (w/ song) Attack vs Blue: 1d20 + 3 + 3 ⇒ (1) + 3 + 3 = 7
damage (w/ song): 1d8 + 10 + 3 ⇒ (2) + 10 + 3 = 15
Edit:
Seeing if I can confirm that first crit threat.
Longsword # 1 (w/ song) Crit Confirm Roll: 1d20 + 8 + 3 ⇒ (6) + 8 + 3 = 17
Additional crit damage (w/ song): 1d8 + 10 + 3 ⇒ (3) + 10 + 3 = 16
phaeton_nz
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That's a hit but no crit. ((Blue -29))
Initiative order from top to bottom: Sirlicks, Sadrib, Blue, Subotai, Shiny, Yellow, Alexis, Green, Klara.
Yellow does another Harm Selective Chanelling before moving into the fray to take Green's place.
negative: 3d6 ⇒ (4, 5, 2) = 11 DC 16 will for half.
Alexis is up before Green. Does Klara have an AOO versus Yellow?
Alexis "The Odd" Trismegistis
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Will save: 1d20 + 8 ⇒ (12) + 8 = 20
This time, Alexis flinches against the dark power...but only slightly.
"'Once mine, always yours'," she sneers back cryptically. The paranormal gleam in her eyes begins to intensify, and one of the dark templars suddenly erupts from within with searing internal light!
Starburn Hex, DC 16, VS whichever of them is most injured!: 2d6 ⇒ (6, 6) = 12
He will also emit bright light for 1 round; a successful Fortitude save halves the damage and negates the light.
rounds until I could do that again?: 1d4 ⇒ 1
Sirlicks Alott24
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Sirlicks will save
will: 1d20 + 7 ⇒ (1) + 7 = 8
Prettyfly will save
will: 1d20 + 8 ⇒ (12) + 8 = 20
and from prior neg energy I forgot
will: 1d20 + 8 ⇒ (12) + 8 = 20
Sadrib the Enlightened
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Will save DC 16: 1d20 + 11 ⇒ (19) + 11 = 30
Sadrib channels again the healing powers of Sarenrae to mitigate the wounds of his companion.
channel positive energy to heal: 3d6 ⇒ (3, 1, 5) = 9
The only enemy within 30 feet from is yellow, but I do not include him with my Selective Channeling feat.
| The Shining Knight |
The Shining Knight is flooded with negative and positive energy at the same time!
Will save vs negative energy: 1d20 + 6 ⇒ (19) + 6 = 25
Thanks everyone for the healing!
phaeton_nz
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Klara's AOO misses.
fort(blue): 1d20 + 9 ⇒ (5) + 9 = 14
but Alexis causes the Blue Knight to glow and burn (-41). He doesn't look too good.
Green steps and does another Selective Harm Channel
negative: 3d6 ⇒ (3, 5, 6) = 14 DC 16 will for half.
Klara and Sirlicks are up before Blue.
Sirlicks Alott24
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will: 1d20 + 7 ⇒ (14) + 7 = 21
and fly
will: 1d20 + 8 ⇒ (18) + 8 = 26
attacking yellow
sirlicks: 1d20 + 7 ⇒ (5) + 7 = 121d4 + 2 ⇒ (3) + 2 = 5
fly
prettyfly: 1d20 + 8 ⇒ (6) + 8 = 141d6 + 4 ⇒ (5) + 4 = 9
Klara Korvosa
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Will save DC 16: 1d20 + 5 ⇒ (16) + 5 = 21 36/41 hp
Acrobatics: 1d20 + 11 ⇒ (8) + 11 = 19
"Hah, your energy waves can't do much to me!" she yells to green as she tumbles away and stabs yellow with spear.
+1 longspear, archeologist's luck, song: 1d20 + 5 + 2 + 3 ⇒ (12) + 5 + 2 + 3 = 22
piercing, song: 1d8 + 1 + 2 + 3 ⇒ (2) + 1 + 2 + 3 = 8
| The Shining Knight |
The Shining Knight catches the latest burst of sickly energy full in the face!
Will save vs Green: 1d20 + 6 ⇒ (1) + 6 = 7
phaeton_nz
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SirLicks and Prettyfly miss but Klara doesn't ((Green: -34)) Green curses Klara with vile utterances not worthy of a gentleman.
Blue, who is still glowing with starlight, tries to finish off the Shining Knight, although, at the moment, maybe it is Blue that should have that title.
If I'm going to Lord Rovagug - I'm taking you WITH me
dwarven waraxe: 1d20 + 10 ⇒ (9) + 10 = 19 damage: 1d10 + 4 ⇒ (5) + 4 = 9
Subotai and Shiny are up before Yellow.
| The Shining Knight |
The Shining Knight parries the Rovagugian's waraxe with his gleaming blade. "Nay, vile cur! The path I walk is one of valor, not of damnation!" He switches to an overhand stroke and follows it up with a quick thrust.
Longsword # 1 (w/ song) Attack vs Blue: 1d20 + 8 + 3 ⇒ (3) + 8 + 3 = 14
damage (w/ song): 1d8 + 10 + 3 ⇒ (1) + 10 + 3 = 14
Longsword # 2 (w/ song) Attack vs Blue: 1d20 + 3 + 3 ⇒ (15) + 3 + 3 = 21
damage (w/ song): 1d8 + 10 + 3 ⇒ (6) + 10 + 3 = 19
Subotai Jelme
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Subotai steps away from being flanked and does an 'inspired' flurry attack vs the yellow foe...
Unarmed Strike Flurry: 1d20 + 7 + 3 ⇒ (17) + 7 + 3 = 27 ...DMG: 1d8 + 7 + 3 ⇒ (8) + 7 + 3 = 18
Unarmed Strike Flurry: 1d20 + 7 + 3 ⇒ (1) + 7 + 3 = 11 ...DMG: 1d8 + 7 + 3 ⇒ (1) + 7 + 3 = 11
Unarmed Strike Flurry: 1d20 + 7 + 3 ⇒ (12) + 7 + 3 = 22 ...DMG: 1d8 + 7 + 3 ⇒ (3) + 7 + 3 = 13
Unarmed Strike Flurry: 1d20 + 2 + 3 ⇒ (8) + 2 + 3 = 13 ...DMG: 1d8 + 7 + 3 ⇒ (6) + 7 + 3 = 16
I remembered the +3/+3 but if there is anything i may have missed from my absence please let me know as I catch up.
phaeton_nz
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Shiny's second strike hits and finishes off the Blue Knight.
Subotai hits the Yellow Knight twice (-31)
The Yellow Knight Smites Subotai
dwarven waraxe: 1d20 + 10 + 3 ⇒ (11) + 10 + 3 = 24 damage: 1d10 + 4 + 6 ⇒ (3) + 4 + 6 = 13
Everyone but Subotai and Shiny are up before Green (-34).
Alexis "The Odd" Trismegistis
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Will save: 1d20 + 8 ⇒ (7) + 8 = 15 Ohhh nooo!
Alexis's seemingly indomitable soul finally cracks beneath this latest barrage of dark power, and an alarming sum of the color drains from her form...but she is not finished yet.
She gathers up a dash of saltpeter in her palm, clenches and quickly reopens it, and now resting upon it is a small pillar of bright magenta flame. She turns to the more injured of the remaining templars.
"You've got to ask yourself one question: 'Do I feel lucky'?"
She frowns and blinks at her own statement before continuing.
"Upon consideration, you don't need to do that, because as it happens I can tell you myself: I do."
*FWOOOOOOOOOM!*
produce flame, saltpeter, Courage VS Very Mean Joe Green: 1d20 + 6 ⇒ (14) + 6 = 20
magical fire damage: 1d6 + 5 + 3 ⇒ (6) + 5 + 3 = 14
Some DMs allow Bardsong and such to apply to damage rolls made with spells so long as they require attack rolls; subtract 3 from that if you're not one of them.
Sirlicks Alott24
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Keep song going and attack yellow
sirlicks: 1d20 + 7 ⇒ (14) + 7 = 211d4 + 2 ⇒ (3) + 2 = 5
fly: 1d20 + 8 ⇒ (6) + 8 = 141d6 + 4 ⇒ (2) + 4 = 6
phaeton_nz
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Alexis attempts to roast Green (-48) while Sirlicks stabs Yellow (-44). Both are still standing but look like one good hit will finish them off.
Green steps back and Channels again.
negative: 3d6 ⇒ (6, 1, 4) = 11 DC 16 will for half.
Everyone but Alexis is up before Yellow.
Sirlicks Alott24
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wkeep song going
will save
will sirlicks: 1d20 + 7 ⇒ (9) + 7 = 16
will fly: 1d20 + 8 ⇒ (11) + 8 = 19
on yellow
attack sir: 1d20 + 7 ⇒ (6) + 7 = 131d4 + 2 ⇒ (1) + 2 = 3
attack fly: 1d20 + 8 ⇒ (1) + 8 = 91d6 + 4 ⇒ (2) + 4 = 6
Klara Korvosa
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Will save: 1d20 + 5 ⇒ (10) + 5 = 15 Hp: 35/41
Stubbornly Klara continues stabbing the yellow.
+1 longspear, song: 1d20 + 5 + 3 ⇒ (7) + 5 + 3 = 15
piercing: 1d8 + 1 + 3 ⇒ (4) + 1 + 3 = 8
Sadrib the Enlightened
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Will save DC 16: 1d20 + 11 ⇒ (11) + 11 = 22
Sadrib heals his companions again.
channel positive energy: 3d6 ⇒ (2, 6, 3) = 11
Channel positive energy using Selective Channeling to leave yellow out. Green is beyond 30 feet.
Subotai Jelme
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WILL: 1d20 + 6 ⇒ (9) + 6 = 15 Fail
Subotai is at 0 and then Sadrib heals him for 11.
On his turn he uses his Wholeness of Body: 1d8 + 6 ⇒ (7) + 6 = 13 to heal himself.
AC 24
HP 24
and he punches once Unarmed Strike: 1d20 + 7 ⇒ (13) + 7 = 20 ...DMG: 1d8 + 7 ⇒ (2) + 7 = 9
| The Shining Knight |
The Shining Knight boldly strides towards the remaining cultist. "Surrender, vile knave! Justice prevails even in these dark depths!"
Move action and one attack.
Longsword # 1 (w/ song) Attack vs Green: 1d20 + 8 + 3 ⇒ (5) + 8 + 3 = 16
damage (w/ song): 1d8 + 10 + 3 ⇒ (4) + 10 + 3 = 17
Will save vs Green channel: 1d20 + 6 ⇒ (6) + 6 = 12
The damage from failing the save is exactly cancelled out by Sadrib's healing channel, a handy result!
Alexis "The Odd" Trismegistis
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Will save: 1d20 + 8 ⇒ (11) + 8 = 19
Alexis again resists the worst of the enemy's dark power.
"That's a lot of darkness you deal in," She remarks as her eyes begin to incandesce. "Does it not stand to reason you might run out at some point? And once darkness is gone, then what's left...?"
As if to answer that last question, the blackguard's body erupts in light!
Starburn Hex, DC 16, Take II!: 2d6 ⇒ (4, 4) = 8
phaeton_nz
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| 1 person marked this as a favorite. |
will: 1d20 + 7 ⇒ (11) + 7 = 18
Usually, taking out an opponent is sometimes referred to as 'putting their lights out' but apparently Alexis has a different opinion.
AAAAHHH! IT BURNS! IT BURNS it all the Green Knight gets out before he collapses.
After what seems to be a long dragged out slug-fest, you are victorious. What do you do now?
Sirlicks Alott24
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Sirlicks gets out his want of cure light wounds and starts using it, humming a song about whipping it, whipping it good.
If I can out of combat 5/6 I will 5 pt myself to full. Anyone else need some healing let me know can use my wand or yours, consider it used.