Hadassa's Legacy of Fire

Game Master jhpace1

Encounter Maps
Ruins of Kelmarane, Old Monastery, Kelmarane Hinterlands, Pale Mountain Region
Adventure Log, Loot, Components, WBL


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Hello, I played this guy in another game of LoF that died before we finished book one (we were well into the process of retaking Kelamarane). I'd like to play him again, and finish the AP.

He's arcane and covers healing a bit too. He'll be going mostly sorcerer in the future though.

I'd need to look at the gameplay thread first and make sure I'm cool with your DMing style, but posting multiple times per day is fine with me (racked up ~20,000 posts in PBP over the last two years). But if I like what I see, and you like what you see, I'll rework him to meet the requirements for the game.


Expressing tentative interest. I've perused some of the game thread, but haven't read all the way through it yet. That being said, I definitely want to get a feel for the group dynamic first and foremost before I commit to this fully, as I feel integration into the story is paramount to a smooth performance.

As an aside, I've been brainstorming ideas whilst I do so. While I don't have anything concrete just yet, I think I'd like to hop on the bandwagon :p probably give a Sorcerer a whirl, with the Marid Bloodline in mind, with Arcanist a close runner-up.


After some thought, and given it wasn't addressed explicitly, what is the party's thoughts on gunslingers? I am not saying that I necessarily *must* play one, but it has been something I have considered (looking at the new bolt ace architype if the party absolutely hates guns and doesn't want them if it makes a difference). I am also looking at some form of magic user, but my arcane fancy right now is more for a bloodrager (the idea of getting your 'ragelike' abilities from ancient blood instead of anger somehow speaks to me).

Racewise, depends on which class. If I go with a bolt slinger then I would probably want someone like a half elf or halfling... but if I go for bloodrager I might want to roll up to the party as a dwarf or a half-orc... maybe a human even. Just throwing that out there for consideration.


Even with your proximity to the Mana Wastes, I'm a believer in "Guns are Rare" with Legacy of Fire. Technology is around Cap-and-Ball or prototype Cartridge. No revolvers. That being said, Gunslinger, Alchemist, and several other characters must be "self-sufficient" in Legacy of Fire because you are often, and I must repeat, often, going to be without the normal infrastructure that these classes are dependent upon. You are in "the boonies" in Kelmarane where you start out. The closest major city is hundreds of miles away. I don't want to have characters who need weekly trips to a major marketplace to get frustrated as they must put every skill point into Crafting and every gold piece into their material components in order to stay viable, only to get stuck for six weeks in the dungeon and run out of components in the second battle on the third day. Many Adventure Paths are fine for material-dependent characters. Legacy of Fire is not one of them.

As for race, any Core (but no gnolls!), but your backstory is more relevant than the statistics.


Bahram is still around if he can find a way in


If races are strictly core only then I guess Muqaq wouldn't be a good fit for this game. Best of luck to you all and good gaming!


In the running so far:

Nohwear - , Hunter (Scarab Stalker)
Aestereal - ,
magnumCPA - Azar Kalmeralm, Sorcerer (Blue Dragon)
rpgramen - ,
The Emerald Duke - ,

Let's see some names and backstories!


Crissgrim is an elven nomad. He and his giant vulture Ness, stalk the deserts. They not just for food, but for those who would defile the desert. Life is harsh, but he would not have it any other way. He tends to be rather distant to all but Ness. He is slow to make friends, but very loyal when he does bond with another. He tries to be as self sufficent as possible. He makes most of his money acting as a guide.

Let me know what else you want.


DM, I think you left Jarva off the list.


That I did, thanks for the check.

Nohwear - , Hunter (Scarab Stalker)
Aestereal - ,
magnumCPA - Azar Kalmeralm, Sorcerer (Blue Dragon)
rpgramen - ,
The Emerald Duke - ,
Gerald - Jarva bin-Stavain, Druid


Still catching up on the game itself, and I know the deadline's on the horizon, but I promise I'll have something up tonight or early tomorrow! :D


OK, after a bit of creative barnstorming close to having a background, class, race and name... working on the good natured, but haughty, Ivan Xander Mavern (the First), human sorceror of the Imperious Bloodline (for details check out the ARG in the Human section). He is the proud decendant of (he will claim) bloodlines tracing to the noble houses of Osirion and other nations (though his proof to back this claim is tenuous other than the magic in his veins and a few fragments of knowledge he has dug up in the vaults of Absalom).

Should have a post from the character with the backstory and skills/traits selected for level one... I will give him the kick to 4 and gear if I am selected.


So this is my rough background, about to post it to my character page as well. Still working on the details of the man, but I think I have enough of an idea to answer your questions as to who he is.

Backstory:

Ivan was raised in the city of Absalom, far away from his parents homeland of Katapesh. His mother (a bard and singer of songs and tales) and his father (a minor historian) raised him froma little child on tales of the ancient empires of humanity. He woke to tales of heroes of old (and even some of the new ones); when he had a bad day or misbehaved he would hear about the greatness that humanity had as it's birthright and how he must strive in all of his actions to achieve it.
All the tales and inspiration of his parents seems to have had its impact on Ivan, as he has been able to tap into the strength of humanity itself to cast a variety of spells at will. He uses this power, along with the knowledge he has attained through studying ancient monuments and manuscripts, to travel Golarion in an effort to spread the news about humanity's birth right. He seeks to reclaim all past glories of bygone empires, and then surpass them by ushering man into a new, golden age of prosperity. One where humanity is unified into one empire, not separate waring kingdoms.
Hearing of the recent expansion into Kelmarane, Ivan found himself inspired to visit the fledgling new town himself. What better place to spread his message than some place new, and furthermore what a chance it would be to document humanity's rise in the deserts!


As we get to the finish line,

Nohwear - Crissgrim, Hunter (Scarab Stalker) with giant vulture Ness
Aestereal - , Sorcerer (Fey bloodline)
magnumCPA - Azar Kalmeralm, Sorcerer (Blue Dragon)
rpgramen - ,
The Emerald Duke - Ivan Xander Mavern, Bard (Imperious Bloodling)
Gerald - Jarva bin-Stavain, Druid

Muqaq al-Varisi - dropped, thanks for looking!

Submissions will close at 9pm (2100) EDT, NC, USA. Ivan Xander Mavern, Jarva bin-Stavain, and Azar Kalmeralm, unless the players have specific questions, you're fine. Crissgrim, can we get about 6 sentences about your life previous to the story in Katapesh, why you might be in Kelmarane, why you would join up with an adventuring group, etc.

Aestereal and rpgramen, we're going to at least need a name and a couple of paragraphs!


I am going to have to bow out.


Thanks for looking, Nohwear.

And I meant 9pm on Wednesday, 29 Oct. Forgot to specify that. Not tonight! You still have time!


I'm going to withdraw. Good luck to everyone!


Phew! Just finished catching up on the game thread. That deadline... so close! Though a lot of this is mutable and subject to change if accepted to meet party standards, here's what I've got for Amir Al-Fairuz so far.

As far as class is concerned (if it's even relevant at this point :p), Sorcerer seems the most natural fit for Amir, likely with one of the four Genie Bloodlines (leaning strongly towards Djinni or Marid with the Seeker Archetype, personally). No fancy tricks, no PrCs, just Sorcerer all the way, baby. On the other end of the spectrum, if the group is in need of a Knowledge Monkey, then Bard. Again, no gimmicks, just a traditional Bard with all the knowledge skills. ALL THE KNOWLEDGESES!

Short & Sweet Background:
Once the heir to a tyrannical genie-blooded merchant prince of Katapesh, Amir Al-Fairuz turned his back on a life of decadence and would-be slavery to pursue a career of adventure as a member of the Pathfinder Society. With recent word having reached him in Osirion of united gnoll tribes rallying behind a flag leveraged by the legendary Carrion King himself, Amir has returned home after a decade abroad to uncover the truth and -- if necessary -- help put a stop to the foul plans set in motion before all of the Land of Trade is embroiled in turmoil.

Long & Boring Background:
Born into a life of opulent wealth that many in Katapesh would have killed for, Amir Al-Fairuz was the only child of Qadir Al-Fairuz, a shrewd and notoriously ambitious merchant prince. From the outside, it looked as if Amir had everything he wanted. He boasted a decadent home, the best tutors coin could procure, and an exclusive coterie of slaves to fulfill his every whim, he seemed pampered and spoiled to the core by a father whom had earned his fortune justly. For Amir himself, however, the tale is much different, for he was privy to things that would cast his family in a much darker light.

The truth of the matter was that his father had not earned his fortune fairly, a fact that gnawed at Amir. While he was manipulative, strict, and practically a despot, Qadir was nothing but honest to his child, if only to groom him for the future. For generations, the family had been blessed with inexplicable magic capable of performing arcane talents on a whim rather than through study. "The blood of genies is ours to command," Qadir would tell his son with the utmost authority, "and through it we can prosper." And prosper they did, with Qadir secretly exploiting his magic on his clients, using his gifts to either coerce or convince them in order to line his pockets. In time, he expected Amir to follow in his footsteps, preparing him for a life his son hadn't even agreed to lead: one of lies and treachery against his own people for personal gain.

Like a rare bird in a gilded cage, Amir became a prisoner in his own home soon after he began to manifest his own magic. Where other boys his age might have spent their days playing in the streets or out in the scrub lands just beyond the city, Amir's were spent being forced to listen to lectures from masters of economics, learning languages, and studying the arcane, all in the pursuit of something that Amir had no real interest in becoming. The harder Qadir pushed, though, the more rebellious Amir became; he began questioning his father at every turn, and had grown tired of living his life sequestered away, yearning to see more of what the world had to offer than what his inflexible father permitted. And so it was that in his fit of adolescent revolution Amir took to regularly sneaking out in the dead of night, disappearing into the streets of Katapesh's Night Markets and taverns in search of adventure.

Though he never found what he sought, he found something almost as good: stories of far-off lands from those brave men and women whom had come so far from home to distant Katapesh. But no tales compared to those of the Pathfinders and their wily misadventures. Amir became enamored by this stories and through his eyes viewed the Pathfinder Society as everything he ever wanted: the freedom to explore the world and do something good with his life. When he finally mustered the courage and told his father this, the result was predictable: Qadir accused his delinquent child of having his mind polluted by guttersnipes and vagabonds, and Amir countered that his father was a tyrant in the guise of a merchant. Heated words were exchanged, and Amir -- now nearing the end of his teenage years -- finally found the willpower to cast off the yoke his father had set upon him, accepting his disinheritance with little more than a flippant huff. And so it was that Amir took what few possessions he could call his own, hocked them for a modest sum of coin, and set off for the Grand Lodge of Absalom to become a Pathfinder, make his own fortune, and -- as an added bonus -- put as much distance between himself, his father, and Katapesh that he could.

Eight years passed, and Amir made good on his endeavors. A full-fledged member of the Society, the young Pathfinder had spent nigh on a decade scouring the lands of Avistan for artifacts, exploring ancient keeps, and otherwise exercise his freedom in ways he'd once never thought possible, all the while striving towards helping folks along the way. For the first time in a long while, Amir had achieved a level of happiness. But for all his endeavors to leave his past behind him and get on with his life, it was during a reprieve after an excavation in Osirion that troubling news surrounding the recently liberated Kelmarane reached his ears. Rumors were spreading of gnolls moving through the Brazen Peaks, the tribes amassing under a singular flag -- that of the infamous entity known as the Carrion King!

Faced with the choice of turning his back on his homeland or investigating the goings-on to discover the truth first-hand, Amir has for the first time in almost ten years returned to Katapesh to uncover the truth to these rumors. Though he's loathe to return, Katapesh is still his home, and he had to know for certain what was going on; but should there be some grain of truth to the rumors, the young Pathfinder knows that he must do whatever he can to stem the tide, lest the Land of Trade and its people be engulfed in the ensuing conflict.

Rough Personality:
Plucky. Idealistic. Free-spirited. These are all apt descriptors of Amir, a young man whom is more apt to follow his heart than his head when it comes to most matters. Though once a rebellious rabble-rouser in his youth, Amir's time amongst the Society and abroad have since tempered him, molding the boy from a stubborn brat into a well-respected and trustworthy adventurer. At his core, Amir is a simple fellow who believes that what an individual does with their life is more important than what they've gained along the way; adamant that, at the end of the day, anyone is capable of doing the right thing, yet aptly choose not to.

If ever there was a Harrow card that best described him, the Fool would undoubtedly be it. Though he boasts a sharp mind, Amir is more apt to lay out a quip or crack a joke than let on that he's somewhat well-learned. Likewise, it's behind this guise of positivity and carefree attitude that the able Pathfinder hides many of his own insecurities. He might put on a brave face, but he's not immune to fear, and though he'd never openly admit it, being scared is a fact that comes up more times than he'd like given his career choice.

Though a Kellish man by birth, one would be hard pressed to find many similarities between Amir and the locals these days. So long has he been gone from the Land of Trade that he's all but forsaken many of their customs, going so far as to nearly drop his accent entirely in favor of a more western dialect. He no longer favors the gaudy, eye-catching attire he'd once been accustomed to, and has become far more practical in his attire. Really, he may as well be a foreigner pretending to be from Katapesh than a true son at this point, often feeling more out of place now than he ever had before. Yet, after witnessing life beyond his sandy home where coin is king, nothing bothers him more now about his homeland than the act of slavery. While still popular in many parts of Golarion, Amir knows what it must be like to be bound in servitude, and as such holds a strong opposition towards slavery; the mere thought of being clapped in irons and sold on the market ruffling his feathers something fierce.

Rough Appearance:
With dark, feathery hair, soft grey eyes, defined cheekbones, and a dusky complexion, Amir might not be the toughest fellow in Katapesh, but at least he's fairly easy on the eyes! While of only modest height, the novitiate of the Society carries himself with a stature and confidence that belies in size, whilst a smile is never far from his lips. His stride is practiced and poised, rife with both purpose and the distinct gait that only those blessed with the vim and vigor of youth can attain. A motley assortment of scars and nicks from his previous escapades line his body, almost all but invisible against his lightly burnished skin.

When it comes to attire, Amir has long since given up the flashier garb that once befit his station as a scion of wealth and taste in Katapesh in lieu of more practical attire. Though his outfits frequently change given the hazardous predicaments he so often finds himself in, Amir's most current ensemble consists of a light and airy white tunic with a brown leather vest, an elaborately stitched poncho, cotton breeches replete with a lengthy red sash to hold them in place, and a pair of sturdy, well-worn boots. Though Amir is a fellow who always likes to come prepared, no item is of more significance to him than his wayfinder, the symbol of his station which he always carries in close proximity within a latched pouch at his waist.

Liberty's Edge

Put me on the interest list.

I'll be cooking up a sorceress of some kind.


Slight correction, I am a sorceror, not a bard... I know, you might think bard given skills and the architype... and I would synergize with a bard really well given my level 3 bloodline ability... but best not to leave that uncorrected.


Sorry about that, Ivan.

Aestereal, thanks for looking!

rpgramen, you hit the "background first" nail on the head.

Still time for submissions!


I would be interested in coming back as a player, GM_Pace! I got crushed at work a few months back and had to step away:(

I've been following the game since I left...Let me get a character up tonight. I'll try to think of something that fits best with the party.


I have two options for you guys:

option 1, Haleen:
Before all this genie business began you remember Haleen slowly going mad, and finally disappearing. It is no wonder now that she doesn't remember Hajar or Khayal. And trying to convince her of her past would almost certainly crack her fragile mind! Still, since you have convinced her to accompany you from here on out, perhaps there is time to nurture her back to sanity? Only time can tell... (CN witch 3/cleric 1 [madness domain])

option 2, Paige Nightsong:
Early in the adventure you guys rescued a water-lady named Paige Nightsong from terrible treatment at the hands of a buncha gnolls and a rock-monster who claimed to be Torag. Remember? Well, this gal just happens to be in need of rescue once again (from a horrific danger as only the mind of GM Pace could predict!) And should she thus be saved by you a second time, her honor would leave her no choice but to accompany you on your travels! (NG Druid 4 [water domain])

Look forward to your verdict, LoF players!


Let me preface this by saying that I am by NO means dropping out (in fact I have been working on the traits and feats of Ivan, which are I think fully fleshed out, so that I can better understand him and add to his backstory more) but...

Well...

Yeah, this was originally started by MayDay (aka Hadassa, aka Nixie as I know her best) and if the players and GM are willing to have her come back I honestly would not feel right standing in the way. So, if there is only one spot and y'all want her back, then do not pick me over her.

If there are TWO spots, and you want her back for one of them, I would very much be greatful to for the chance to play with her again (and all of you for that matter) if you would have me for that second spot.

So... not dropping out, just qualifying my application a tad. :)


I second Duke's sentiments. I know life can get in the way of things; sometimes that means giving up something you love in order to make time for what you need to do. If there's only one spot free, as seems to be the sentiments of the player base currently, then I'll also differ it to Hadassa if they'll have her back.

For the time being I'll keep my submission up and on the table, and would like to just add that if Hadassa is opted back into the campaign as the only addition, then there's no hard feelings! Just keep me in mind if another slot happens to become available. I've waited this long to get into a Legacy of Fire game, so I think I can wait a little longer :)


:) Glad to see I am not the only one who thinks along those lines. (Tips hat to rpgramen.)

Still, I promised a bit more to my backstory, so I have updated it on my character page. Along with traits, feats, and spells... all of which I think back both his backstory and the personality I am going for. I think he will be the fast-talking, charming orator that can, when needed, back his words with a well placed spell. As I said, he would really work well with a bard (anyone think it is practical to take three of us along for the ride?) or anyone else that can do mass buffs to morale.


Hadassa, I'm pretty sure I speak for everyone when I say that I'd be HONORED to have you come back and join us as a player. I also am liking some of the backstories here, so we might end up with two new players if I have anything to say about it. :)

Silver Crusade

*nods*

You guys aren't making this easy! ^w^


Yazi wrote:

*nods*

You guys aren't making this easy! ^w^

That's my line. :)


Awe, you guys are WAY to kind!

*jotting notes*

there...You are all on my list of "awesome peeps".

I actually feel kinda bad:( I would love to play, but everyone here deserves in.

Let the Players hearts guide them, lol! No hard feelings either way.

Liberty's Edge

It sounds like you guys have made up your minds so I'll bow out. Thanks anyway.


Ok, time's up. Submissions closed. The final list:

magnumCPA - Azar Kalmeralm, Sorcerer (Blue Dragon)
rpgramen - Amir Al-Fairuz, Sorcerer or Bard
The Emerald Duke - Ivan Xander Mavern, Sorcerer (Imperious Bloodling)
Gerald - Jarva bin-Stavain, Druid
Hadassa - Paige Nightsong, Druid

Nohwear, Aestereal, Feral - thanks for looking.

Hadassa - I went with your Paige Nightsong submission instead of Haleen because I'm a "by the book" GM and we've already Found Haleen, and I've played her as a straight Fighter. Not to say you couldn't take the NPC and run with her as you wished, but I feel better with your Nightsong character.

That being said, I am quite capable of dealing with a 6-person table, so yes, the submissions are still in!


<----------
You mean this little drui-sh princess? I'll talk to her and see if she wants to play.

Yup she does!

Good luck with deliberations:)

Emerald Duke:
Hello Duke!


Paige Nightsong:
Why 'ello there May... glad to see you wandering the realms again. :)


All right, drum roll, please....

And the winners are...

Hadassa/Paige Nightsong and rpgramen/Amir Al-Fairuz!

Hadassa, if you could 'tune' Paige's profile to be like the others, I'd appreciate it. Add stats, crunch, background, spells, etc. etc. etc.

Rpgramen, you need to make Amir's profile page from scratch! Look at the others' pages for hints. We've had requests that you go the Bard/Knowledge monkey route.

Both of you head on over to the Gameplay and Discussion tabs when ready. Remember, you're 4th Level on the side nearing 5th Level.

----------------------

To everyone else, thank you very much for posting, it was a tough decision for the GM and the players and yes, we did have to have a runoff vote! This is still a game in progress, so we could be inviting more players later!


Congrats to both of you! If you need me later down the line in the campaign don't hesitate to ask, :)

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