[GDXIV] Zero's #6-99: Under the Eye of the Mantis

Game Master Super Zero

RPG Chronicles
Low Tier - 15 CP
Macros
Slides


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Pathfinder Provisions ◆◇↺

Please dot in or introduce your character, and fill out the Slides and Macros linked above. Sign in on the RPG Chronicles sheet--make sure to include an e-mail address so you have a chance to win a door prize and I can send your Chronicle later!

Any GM Glyphs?
Or anything in particular I need to know about your character, such as Dubious Knowledge?
How do you feel about taking friendly fire?

This is a GameDay game, so you should be signed up on the spreadsheet before you come here. That also means we have a scheduled start date of September 4th.

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 2 | HP 26/26, Hero Points: 0 | AC 16 | Fort +5; Ref +7; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Sotroz, Rowan the Whispering| Versatile Vials: 2/4 | Exploration: Scout | Active Conditions: None

I have 1 GM glyph.

Abilities worth alerting you to:
Know Weaknesses gives a free Recall Knowledge when I ◆Devise Stratagem.

Flexible Studies lets me train myself in a Lore skill during my daily preparations. Based on the scenario description, I'm guessing I'll go with Red Mantis Lore, but we'll see what it says during the debrief.

I don't like taking friendly fire, but I also won't get mad about it. It happens.

I just finished up a Rusthenge game, but the GM is taking a long time to get us the chronicles. If he doesn't get them by the start of the game, though, I'll only be level 1 going into this, and will apply the Rusthenge chronicle AFTER this one. So I am going to wait to finalize my stats and fill in the macro document until I know 100% what they'll be.

Verdant Wheel

Vudrani (he/him) Monk 2 | HP 30/30 | AC 20 (21) | F +8 (+9) R +10 W +6 (+7) | (Resist Fire 1) | Perc +4 | Stealth +8 | 25 ft | Hero 1/3 | FP: 0/1 | ◆ | ◇ | ↺ | Active Conditions: diehard, sickened 1

This is the alias/name I'm using for BT Experimental A.

I have 2 Glyphs.

I'll take a lesser healing potion as my PF provision.


Pathfinder Provisions ◆◇↺

Don't forget to fill out the macros, Zuza.

And to add your tokens to the Slides, everybody.

There's a fifth player signed up. I'll see if I can send a PM.

Grand Archive

Female (She/Her) Human Inventor 1 | HP 16/16 AC 18 (+2 with shield), Fort +5 Refl +5 Will +5 Per +3 Speed 25 | Clanky 18/18 | 0 hero points ◆◇↺

I think that's me. I'll take care of preliminaries soon.

Horizon Hunters

Elf Female Rogue 1 | Speed 35 ft.| AC 18 | hp 15/15 | Fort 4, Ref +9, Will +7 | Percep +7| Focus 0/0 | Hero: 1 | Conditions: none| Exploration: Scout

I'll do the slides soon, the unread discussion activity had disappeared before I noticed it.

I have 1 glyph.

The whistles don't have any mechanical thing on them, though what she says is true. Many cultures have used whistle languages in challenging environments, where speech gets garbled easily.

Vigilant Seal

Male halfling fighter 2 | HP 30/30 Hero 1/3 | AC 19 (20) | Fort +8; Ref +8; Will +5 | Perc: +7 | Speed 25ft | keen eyes | Active conditions: +1 circumstance bonus to AC and saving throws against members of the Red Mantis Dispatch

cmlobue sent me this way and told me you still have one spot left... sorry for the late arrival; let me know if you're ok with me joining at this time.


Pathfinder Provisions ◆◇↺

That's four Glyphs and five players. Who would you like to award the points to?

In Act 1 you're offered your choice of three missions to start. You get the title and a little hint about what kind of encounter they are.

Your options are:
The Mantis We Know (Social)
Tales of Woe (Skill Challenge)
Quite the Haul (Skill Challenge)

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 2 | HP 26/26, Hero Points: 0 | AC 16 | Fort +5; Ref +7; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Sotroz, Rowan the Whispering| Versatile Vials: 2/4 | Exploration: Scout | Active Conditions: None

Am I correct in thinking that with Clides that takes us up to 6 players?

I'd give my Glyph to one of the level 1 characters. Let's say Zuza.

I'd vote on The Mantis We Know, but don't feel strongly about it.


Pathfinder Provisions ◆◇↺

Math checks out.

Horizon Hunters

Elf Female Rogue 1 | Speed 35 ft.| AC 18 | hp 15/15 | Fort 4, Ref +9, Will +7 | Percep +7| Focus 0/0 | Hero: 1 | Conditions: none| Exploration: Scout

Zuza isn't that good at being social, but there is usually some other ways to perform in those tasks. So suits me, the presence of the Mantis is interesting.

Verdant Wheel

Vudrani (he/him) Monk 2 | HP 30/30 | AC 20 (21) | F +8 (+9) R +10 W +6 (+7) | (Resist Fire 1) | Perc +4 | Stealth +8 | 25 ft | Hero 1/3 | FP: 0/1 | ◆ | ◇ | ↺ | Active Conditions: diehard, sickened 1

My vote would be for Quite the Haul, but I'll roll with whatever we do.

1 glyph to Peat
1 glyph to Agate

Vigilant Seal

[R] Male Human Bomber Alchemist 1 | Time Traveler | HP 18/18 w Toughness, AC 17 w Leather Lamellar Armor (18 w Dueling Cape raised), Fortitude** +6, Reflex** +8, Will* +3, Perception* +3, Stealth* +6 | Speed 25 ft. | Exploration Activity Defend (w Dueling Cape) | Active Conditions - | Tracker | ◆◇↺

I have two glyphs. That’s extra hero point each for everyone.

Grand Archive

Female (She/Her) Human Inventor 1 | HP 16/16 AC 18 (+2 with shield), Fort +5 Refl +5 Will +5 Per +3 Speed 25 | Clanky 18/18 | 0 hero points ◆◇↺

Agate's fine with social or skill encounters, so let's go with the first one mentioned, The Mantis We Know. It might be a chance to learn more about what's going on.

Vigilant Seal

Male halfling fighter 2 | HP 30/30 Hero 1/3 | AC 19 (20) | Fort +8; Ref +8; Will +5 | Perc: +7 | Speed 25ft | keen eyes | Active conditions: +1 circumstance bonus to AC and saving throws against members of the Red Mantis Dispatch

I'm fine with the group choice and thank you for the hero pts Jared!

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 2 | HP 26/26, Hero Points: 0 | AC 16 | Fort +5; Ref +7; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Sotroz, Rowan the Whispering| Versatile Vials: 2/4 | Exploration: Scout | Active Conditions: None

Just realized I didn't give out my Root Magic talisman after the mission briefing. I'll give it to Agate, because I find her mechanical cat intriguing.

Here is the benefit:
Your talismans ward against foul magic. During your daily preparations, you can assemble a small pouch with bits of herbs, hair, sacred oils, and other ritual ingredients, which you give to one ally; the ally cannot be yourself. The first time that day the ally attempts a saving throw against a spell or haunt, they gain a +1 circumstance bonus to the roll.

Grand Archive

Female (She/Her) Human Inventor 1 | HP 16/16 AC 18 (+2 with shield), Fort +5 Refl +5 Will +5 Per +3 Speed 25 | Clanky 18/18 | 0 hero points ◆◇↺

Thanks!

Grand Archive

Female (She/Her) Human Inventor 1 | HP 16/16 AC 18 (+2 with shield), Fort +5 Refl +5 Will +5 Per +3 Speed 25 | Clanky 18/18 | 0 hero points ◆◇↺

I've been looking through the 2E rules trying to understand what is meant by a hard versus an average check. What do those terms mean (besides the obvious implication of a higher DC for a hard versus an average check)?

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 2 | HP 26/26, Hero Points: 0 | AC 16 | Fort +5; Ref +7; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Sotroz, Rowan the Whispering| Versatile Vials: 2/4 | Exploration: Scout | Active Conditions: None

There is a table of level-based DCs, and then there are modifiers if it's an easy task or a hard task.


Pathfinder Provisions ◆◇↺

It just means that a certain approach might be harder or easier, though of course if you're significantly better at one skill than another the "hard" task might still be easier for you. But it's harder overall (read: higher DC).

I figure it's generally fair that the PCs have a decent ability to evaluate how difficult a task is, so I usually share that kind of thing. Though in that case it was the same DC either way so I suppose it didn't really have any effect on your decision-making.

Though if you'd like a small

slightly spoiler-y glimpse under the hood:
Since a special like this is written for a wide level range, there's a chart of DCs referenced by most events. If it says something is "Hard," I check the chart and find what a "Hard" DC is for the level of the party I'm running for. The research encounter might play out effectively the same for parties of different levels, but Zarta asks a more experienced group for help with more difficult research or expects them to finish in a smaller amount of time, etc. That way an individual encounter can just say "Hard" instead of each one listing four separate DCs depending on party level.

If you see a place where something like "Hard" or "Average check" is capitalized in my posts, that's probably because I've copied text that is actually GM instructions and that's a reference for me to the DC chart. I find those instructions usually work pretty well to explain the mechanics of a situation to players, so no need to reinvent the wheel by rewriting the text to say the exact same thing.
Of course I always modify anything like that I paste in, to make sure it's both clear and doesn't include anything you shouldn't know [yet], but I guess I got lazy about those capital letters--I didn't think you'd pick up on them and it'd give something away! I'll try to be more scrupulous about it going forward.


Pathfinder Provisions ◆◇↺

So I'd ask if there's any particular type of information about enemies you're going to tend to ask for, so that I can correctly preload those RK spoiler boxes for you, but...

I'm posting those for convenience, but you're kind of on the honor system there. If people are clearly opening those when they haven't taken the actions (when we're in combat or otherwise in Initiative) and succeeded at the checks, then I obviously won't be able to post those any more.

Verdant Wheel

Vudrani (he/him) Monk 2 | HP 30/30 | AC 20 (21) | F +8 (+9) R +10 W +6 (+7) | (Resist Fire 1) | Perc +4 | Stealth +8 | 25 ft | Hero 1/3 | FP: 0/1 | ◆ | ◇ | ↺ | Active Conditions: diehard, sickened 1

If I might assist you with a little rephrasing?

Remember that, unlike 1e, in 2e, Recall Knowledge requires spending an action (barring specials like Investigator's feat or Thaumaturge's book).

Grand Archive

Female (She/Her) Human Inventor 1 | HP 16/16 AC 18 (+2 with shield), Fort +5 Refl +5 Will +5 Per +3 Speed 25 | Clanky 18/18 | 0 hero points ◆◇↺

I'm still learning 2E rules. Agate's Overdrive ability requires a craft check that "has a standard DC for your level." How is that determined? Thanks.


Pathfinder Provisions ◆◇↺

There's a chart. At level 1, it's 15.

Grand Archive

Female (She/Her) Human Inventor 1 | HP 16/16 AC 18 (+2 with shield), Fort +5 Refl +5 Will +5 Per +3 Speed 25 | Clanky 18/18 | 0 hero points ◆◇↺
GM Super Zero wrote:
There's a chart. At level 1, it's 15.

Thanks. That's exactly what I was looking for. I think this is what I was thinking about when I asked earlier about something that mentioned DC difficulty. I remember seeing such a chart in the rule book but locating these things is sometimes challenging given the way Paizo distributes the rule details and never duplicates anything in places where at least a page reference would be helpful.

I only have the Player Core books while this was in the GM Core. I'll probably get that if I ever decide to try to GM a Pathfinder game, but not in the near future and I spent a lot of money on 1E books, so I'm not anxious to spend that much again just to play PCs in PFS games.

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 2 | HP 26/26, Hero Points: 0 | AC 16 | Fort +5; Ref +7; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Sotroz, Rowan the Whispering| Versatile Vials: 2/4 | Exploration: Scout | Active Conditions: None
Agate Stark wrote:
I think this is what I was thinking about when I asked earlier about something that mentioned DC difficulty.

Yeah, this is the chart I meant earlier about modifying the difficulty from the standard DC.

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 2 | HP 26/26, Hero Points: 0 | AC 16 | Fort +5; Ref +7; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Sotroz, Rowan the Whispering| Versatile Vials: 2/4 | Exploration: Scout | Active Conditions: None

Anything worth looting off the fallen pirates?


Pathfinder Provisions ◆◇↺

Not especially. The dockhand had a few empty bottles and sturdy work clothes that function as leather armor.

Each pirate had a cutlass (same stats as scimitar), a dagger, and padded armor.

Any Hero Point nominations?

Vigilant Seal

[R] Male Human Bomber Alchemist 1 | Time Traveler | HP 18/18 w Toughness, AC 17 w Leather Lamellar Armor (18 w Dueling Cape raised), Fortitude** +6, Reflex** +8, Will* +3, Perception* +3, Stealth* +6 | Speed 25 ft. | Exploration Activity Defend (w Dueling Cape) | Active Conditions - | Tracker | ◆◇↺

Hero Point:
1 for Blueberry Peat


Pathfinder Provisions ◆◇↺

Hero Point for Peat, then.

Now, typically in pbp combat I resolve turns for consecutive PCs in the order they're posted, which I think is how a significant majority of pbp GMs do it (just easier for everyone). Since I think this fight is going to be over pretty soon and Clides hasn't had a turn yet, though, I'm kind of holding off to give him a chance.

You'll have three missions to choose from next. You get the names and a little hint about the type of encounter to choose from.

Mission 1: For the Right Price (Social)
Mission 2: Contractual Obligations (Skill Challenge)
Mission 3: The Downward Path (Combat)

Please list any preferences for which one you'd like to start with (and perhaps even which one after that).

Verdant Wheel

Vudrani (he/him) Monk 2 | HP 30/30 | AC 20 (21) | F +8 (+9) R +10 W +6 (+7) | (Resist Fire 1) | Perc +4 | Stealth +8 | 25 ft | Hero 1/3 | FP: 0/1 | ◆ | ◇ | ↺ | Active Conditions: diehard, sickened 1

3 >= 2 > 1

Vigilant Seal

Male halfling fighter 2 | HP 30/30 Hero 1/3 | AC 19 (20) | Fort +8; Ref +8; Will +5 | Perc: +7 | Speed 25ft | keen eyes | Active conditions: +1 circumstance bonus to AC and saving throws against members of the Red Mantis Dispatch

Same as Zisiro

Grand Archive

Female (She/Her) Human Inventor 1 | HP 16/16 AC 18 (+2 with shield), Fort +5 Refl +5 Will +5 Per +3 Speed 25 | Clanky 18/18 | 0 hero points ◆◇↺

Agate's primed for combat, but open to any challenge, so she'll go with the majority who have a preference.

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 2 | HP 26/26, Hero Points: 0 | AC 16 | Fort +5; Ref +7; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Sotroz, Rowan the Whispering| Versatile Vials: 2/4 | Exploration: Scout | Active Conditions: None

No preference among those. This group has a decent spread of abilities, but probably leans toward being adept at combat.

Grand Archive

Female (She/Her) Human Inventor 1 | HP 16/16 AC 18 (+2 with shield), Fort +5 Refl +5 Will +5 Per +3 Speed 25 | Clanky 18/18 | 0 hero points ◆◇↺

I will be out of town for Thursday and Friday. I should have WiFi and will try to post each day, but 'bot me if needed.

If yellow ghoul is still up on Agate's next turn, she will order Clanky to keep attacking, reload, and strike with her sukgung (using 2 hands). Profile has prepared dicebot texts under spoilers.


Pathfinder Provisions ◆◇↺

Mission choices for Act 3:

▫ Depot Mission 1: Hospital Hustle - Skill Challenge
▫ Depot Mission 2: Monkeying Around - Roleplay/Skill Challenge
▫ Depot Mission 3: Gone but not Forgotten - Skill Challenge/Hazard
▫ Depot Mission 4: Dispatching the Dispatch - Combat Encounter
▫ Depot Mission 5: Etched in Wood and Metal - Hazard

First/ranked choices?

Vigilant Seal

[R] Male Human Bomber Alchemist 1 | Time Traveler | HP 18/18 w Toughness, AC 17 w Leather Lamellar Armor (18 w Dueling Cape raised), Fortitude** +6, Reflex** +8, Will* +3, Perception* +3, Stealth* +6 | Speed 25 ft. | Exploration Activity Defend (w Dueling Cape) | Active Conditions - | Tracker | ◆◇↺

1, 3, 2, 5, and then 4.


Pathfinder Provisions ◆◇↺

Oh, and in case you missed it in the House GM's announcement, everyone gets a second set of Pathfinder Provisions.

Vigilant Seal

[R] Male Human Bomber Alchemist 1 | Time Traveler | HP 18/18 w Toughness, AC 17 w Leather Lamellar Armor (18 w Dueling Cape raised), Fortitude** +6, Reflex** +8, Will* +3, Perception* +3, Stealth* +6 | Speed 25 ft. | Exploration Activity Defend (w Dueling Cape) | Active Conditions - | Tracker | ◆◇↺

Another minor healing potion for me.

Horizon Hunters

Elf Female Rogue 1 | Speed 35 ft.| AC 18 | hp 15/15 | Fort 4, Ref +9, Will +7 | Percep +7| Focus 0/0 | Hero: 1 | Conditions: none| Exploration: Scout

Really hard to say from that list, maybe something non-combat for a change? What would tell most of the story?

Let's take another potency oil, regardless of whether there will be enough combats.

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 2 | HP 26/26, Hero Points: 0 | AC 16 | Fort +5; Ref +7; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Sotroz, Rowan the Whispering| Versatile Vials: 2/4 | Exploration: Scout | Active Conditions: None

I'll second a vote for Jared's sequence (unless something gets closed out before we get to it).

Vigilant Seal

Male halfling fighter 2 | HP 30/30 Hero 1/3 | AC 19 (20) | Fort +8; Ref +8; Will +5 | Perc: +7 | Speed 25ft | keen eyes | Active conditions: +1 circumstance bonus to AC and saving throws against members of the Red Mantis Dispatch

I wonder what wonders are contained within this wonderful medical cache!!!


Pathfinder Provisions ◆◇↺

You each gain an item that can fully restore your HP and one Focus Point.
This item, however, takes a minute to fully work and so cannot be used in combat.

(Also, go ahead and make your check.)

Verdant Wheel

Vudrani (he/him) Monk 2 | HP 30/30 | AC 20 (21) | F +8 (+9) R +10 W +6 (+7) | (Resist Fire 1) | Perc +4 | Stealth +8 | 25 ft | Hero 1/3 | FP: 0/1 | ◆ | ◇ | ↺ | Active Conditions: diehard, sickened 1

FYI, I'm leaving on vacation tomorrow for most of next week, which reminds me that I need to put my botting sheet in my profile.

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 2 | HP 26/26, Hero Points: 0 | AC 16 | Fort +5; Ref +7; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Sotroz, Rowan the Whispering| Versatile Vials: 2/4 | Exploration: Scout | Active Conditions: None

Aside from the healing potion we got from the medical cache, have any of the various conditions/effects unlocked anything we should know about? I know sometimes there are various benefits gained if you succeed at different Influence checks and things early on. I don't know if those just weren't available in this special, or if I missed it. (I generally forget to use those benefits anyway.)

Verdant Wheel

Vudrani (he/him) Monk 2 | HP 30/30 | AC 20 (21) | F +8 (+9) R +10 W +6 (+7) | (Resist Fire 1) | Perc +4 | Stealth +8 | 25 ft | Hero 1/3 | FP: 0/1 | ◆ | ◇ | ↺ | Active Conditions: diehard, sickened 1

There’s the free out of combat Restoration.
We previously recovered 5 elixirs of healing (I forget the strength off the top of my head), 5 alchemist’s fires, and 5 holy waters.

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 2 | HP 26/26, Hero Points: 0 | AC 16 | Fort +5; Ref +7; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Sotroz, Rowan the Whispering| Versatile Vials: 2/4 | Exploration: Scout | Active Conditions: None

There hasn't been an actual 8-hour rest to refresh daily preparations since the start of the game has there?


Pathfinder Provisions ◆◇↺

Correct, there has not.

Verdant Wheel

Vudrani (he/him) Monk 2 | HP 30/30 | AC 20 (21) | F +8 (+9) R +10 W +6 (+7) | (Resist Fire 1) | Perc +4 | Stealth +8 | 25 ft | Hero 1/3 | FP: 0/1 | ◆ | ◇ | ↺ | Active Conditions: diehard, sickened 1

@ Agate: Recall Knowledge requires spending an action, and in Encounter Mode, you need to wait for your turn to spend that action.

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 2 | HP 26/26, Hero Points: 0 | AC 16 | Fort +5; Ref +7; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Sotroz, Rowan the Whispering| Versatile Vials: 2/4 | Exploration: Scout | Active Conditions: None

Unless there's some feat somewhere that allows you a free Recall Knowledge when Initiative is rolled.

The Ranger's Monster Hunter feat gives you a free Recall Knowledge when you Hunt Prey, and with Favored Prey you can Hunt Prey for free with initiative ... so there are some combos that could give you a free Recall Knowledge at initiative.

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