GM-Foxy's Hell's Rebels (Inactive)

Game Master Foxy Quickpaw

Hell's Rebels Adventure Path
Current Date: Moonday, 14th of Rova, 4715AR
Kintargo Map
Kintargo Map (improved)

Google Maps
Loot List
Current Loot (old)


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Kitsune Game Master

So I'm waiting for Cassius to cast a sleep on them?

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

he did...


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Yes, he did!


Kitsune Game Master

Color spray only not affects sightless creatures.


Kitsune Game Master

Ok, after editing five times it is hopefully right now.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Is Logan locked in the cage? If so, I will take my turn to pick the lock or search a body for a key.


Kitsune Game Master

It's only the dogs keeping him in, but he crawled out already. But as Saul is asleep now zzzzzz.....

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Starting tomorrow, I'm going on a week vacation. I should be able to post some, but wanted to let you know because the frequency will probably go down. I hate posting from my phone. I'll probably have a laptop and be able to get a post in during the evenings.


Kitsune Game Master
Zea of Kintargo wrote:
Zea looks to the others. "I think repeating ourselves is risky..." If they look ready to spring on the scrivenite, she'll follow suit. It'll just get sent home... We won't actually be killing it...

If this helps you sleep at night. But in this case it is not true. This is only true for the summon monster/nature's ally spells.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Oops!

K planes: 1d20 + 7 ⇒ (3) + 7 = 10

Haha. Yeah I think Zea doesn't understand the distinction.


Kitsune Game Master

I guess it would be knowledge arcana to know that you only get a guardian for such a long time with planar ally spell where you call an actual creature who will die when killed.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

K arcana: 1d20 + 7 ⇒ (18) + 7 = 25

Oh man... there goes my sleep...


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Just do what Fhingle does and sleep regardless, he has nightmares from being tortured.

He sleeps because he has too


Kitsune Game Master

@Zea
Please sort your rolls in a way that is easier to read.

Either in one line
Stab: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 2 ⇒ (4) + 2 = 6

or if multi line
Stab: 1d20 + 5 ⇒ (4) + 5 = 9
Dmg: 1d8 + 2 ⇒ (2) + 2 = 4

And for will saves in one row you can also add the modifiers in one row:
Will: 1d20 + 5 ⇒ (19) + 5 = 241d20 + 5 ⇒ (7) + 5 = 12


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Ok will do!


Kitsune Game Master

Again: Closing your eyes will not help you against a color spray. If you're in the cone, you got to save.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

That is just Glitter dust


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Oh, yeah, Glitterdust was what I was thinking of. Sorry.


Kitsune Game Master

No matter what is the spells name. It is always: Will Save to negate. I've never read 'close eyes to negate'. And you wouldn't want it that way. Because all of a sudden a lot of your spells would become useless. Because you don't fight mindless monsters all the time.


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Ah, gotcha! I'm remembering what must have been a house rule, basically gave them a bonus to save. But this was back in 3.5 and played pretty loosely.

Liberty's Edge

1 person marked this as a favorite.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

My players always try that closing your eyes crap on me too, Foxy. :D


1 person marked this as a favorite.
Kitsune Game Master

I guess latest after that enemy caster closes his eyes and then laughs at them, they get healed of the attempts. :D

Party: Casts color spray.
Enemy: Rolls knowledge(arcana), "Close eyes!" the caster announces to all his minions and closes his eyes shortly.

Party: Casts stinking cloud.
Enemy: Rolls knowledge(arcana), "Hold breath." the wizard tells holds breath himself.

And at that point the party gets clubbed to death by a shitload of minions that are suddenly immune to most stuff that is not blasting.

Party: Cast phantasmal killer on wizard.
Enemy wizard: Smiles like Ray Charles behind his Peril Sensitive Sunglasses, he bought for 30 grand from Zaphod Beeblebrox.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

lol


Kitsune Game Master

Yes, you're in F1 on the map.

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Ah but do the peril glasses come with a towel, a Babel fish, or a guide to the Galaxy?


Kitsune Game Master

Zaphod isn't know for being generous, so you'd get a towel at best.


Kitsune Game Master

Time to put yourself on the map again.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

I put myself on the map as well as the others in what seems a reasonable formation to me. If anyone doesn't want to be where I put them, feel free to move!

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

I don't think any of us have good aligned weapons. We had chaos-aligned weapons to fight the scrivenite, but that has ended by now (3 minute duration). I don't recall anyone using the wand prior to this battle, since we certainly weren't expecting Nox to show up like this. That was a pretty mean move but I am not complaining, just saying. But I could be wrong about the good-weapon thing, I was on vacation and didn't pay as much attention as I should have.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

No I think you're right. It was chaos.


Kitsune Game Master

I think one was set to good also after the scrivenite fight. But if you all think you don't have that I understand why no one goes for Nox.


Kitsune Game Master
Saul Gibson wrote:

"So... is there anyway that you will let us by?" Saul says to the scrivenite.

Just chaos for now, that is what we learned gets past the DR of this creature.

Ok, it was just chaos.


Kitsune Game Master

Aaaand found it:

Zea of Kintargo wrote:

[dice=Perception]1d20+4

Zea whispers to the other "Heal me up then let's go through the door to get Nox. Should we align our weapons to be good first?"

Fhingle Nib wrote:

If we hurry we can keep Bless up, since that was 2 round of a 3 minute spell. So there will be 28 rds left. # wand castings is 3 rounds, Life link 1 round. so 24 rounds left of Bless

Fhingle Nods to Zea toching her with the wand.

...


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

ya I was trying to hurry people along, so I guess I did do castings.

But if you want to say that it ran out along with the Bless that is totally up to you.


Kitsune Game Master

I only want to say, that Zea has a good aligned weapon in hand.

And Fhingle has now a lot of jobs to do in parallel that he has no time for. Because at least Saul would need a good aligned weapon too. And Cassius could use some healing.

Or he stays down and stabilizes himself. Because if he gets up, the next stab might as well kill him, as long as Nox is in reach. As she is really pissed at him for stunning her last time.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

It would be in Cassius' best interest to just stay down!


Kitsune Game Master

Still Fhingle's turn btw.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Was a 16 enough, Cassius??


Kitsune Game Master

@Casssius
I'd also like to know what your current HP is.


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Sorry, updated. Negative seven. But +2 to the con check for 18.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

yay!


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Hey hey! Thanks for the reminder, GM! I forgot that my blackblade has my alignment. Yeah if we can protect Fhingle, he can heal himself to do with most of the damage being dished out.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

you accidently left Jarithe of the initiative tracker.

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Yeah I have been waiting so I just took a turn


Kitsune Game Master
Foxy Quickpaw wrote:

Aaaand found it:

Zea of Kintargo wrote:

[dice=Perception]1d20+4

Zea whispers to the other "Heal me up then let's go through the door to get Nox. Should we align our weapons to be good first?"

Fhingle Nib wrote:

If we hurry we can keep Bless up, since that was 2 round of a 3 minute spell. So there will be 28 rds left. # wand castings is 3 rounds, Life link 1 round. so 24 rounds left of Bless

Fhingle Nods to Zea toching her with the wand.

...

To remove possible confusion. I quoted this stuff to say that Zea got one casting of alingn weapon on her blade to align it as good.

Zea's weapon also has an alignment of its own (because intelligent artifact), which matches that of Zea, but that doesn't make it good aligned when it comes to overcoming DR. If that were the case, then every one of you who is considered good could simply punch Nox in the face to stop her regeneration.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

I gotcha. I just thought Zea's sword had something special about it. She found it and then we moved on so fast to get Nox that she never had a chance to explore it more thoroughly!


Kitsune Game Master

It is very special. But I also have no idea yet what the actual benefit of the intelligent blade is. Besides it talking back.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Hmm I'm not sure I agree. The wording of the align weapon spell seems to classify the alignment of a weapon as overcoming DR while an unarmed strike works differently. It just says that it grants an alignment to the weapon and the spell doesn't work if the weapon is already aligned. It also says that the spell doesn't work on unarmed strikes, suggesting those are understood to work differently than weapons. But it's certainly not clear so, as always, it's up to the judgment of the GM.

Benefits of sword: I can call it to teleport to my hand if we are disarmed for some reason. It grants me alrtness like a familiar. It has its own arcane pool i can use to give it small enhancements.

Downsides: It has its own ego and might fight me on something. I can't take a familiar. My own arcane pool is reduced. It costs an arcana.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

For the life of me I can't remember to use our codenames. I do it once in a while and then I forget. Sometimes... in the same post!! Gah!

I am worse than Logan.

I was whispering when I slipped up, if that helps. :)


Kitsune Game Master

Damage Reduction (Ex or Su):
...
Some monsters are vulnerable to good-, evil-, chaotically, or lawfully aligned weapons. When a cleric casts align weapon, affected weapons might gain one or more of these properties, and certain magic weapons have these properties as well. A creature with an alignment subtype (chaotic, evil, good, or lawful) can overcome this type of damage reduction with its natural weapons and weapons it wields as if the weapons or natural weapons had an alignment (or alignments) that matched the subtype(s) of the creature.
...

I think this clears that up. The blade, just as the characters has an alignment, but no alignment subtype. So no overcoming DR, but you can align it with "Align Weapon". But the blade would for sure try the will save if you try to aling it opposite to it's own alignment.

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