GM-Foxy's Hell's Rebels (Inactive)

Game Master Foxy Quickpaw

Hell's Rebels Adventure Path
Current Date: Moonday, 14th of Rova, 4715AR
Kintargo Map
Kintargo Map (improved)

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Current Loot (old)


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Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

I'll take that 8 heal you rolled, Fhingle. Now I'm up to full and you won't get drained by my life link again, right now at least.


Kitsune Game Master

About secret hideouts. The Fair Fortune Livery is a nice choice, as it is in the poor district. But the smell...

For Laria's Coffeehouse the rebellion gets too large.

You have the offer to stay at the Tooth and Nail, but that doesn't extend to all the groups that belong to the ravens.

If you're really bold, you can also claim the holding house.

Of course you can spread out between the places.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Cool! Does our new team have special abilities?


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Kitsune Game Master

Torrent Armigers: Once at least three armigers of the
Order of the Torrent are rescued, they join the Silver
Ravens as a bonus team. They function as a group of
infiltrators, and thus grant the Reduce Danger and
Rescue Character rebellion actions. When used to take
a Rescue Character action, the armigers can rescue up
to four characters at once from a single location. A failed
Rescue Character attempt by the armigers does not
increase the Silver Ravens’ Notoriety score.

That is the description. But as we don't play full rebellion minigame not much of it makes sense.


Kitsune Game Master

I looked up how it is intended to work. It's like: Oh, Logan is in a doghousing again!

Nah, not interested. Send the hellknights to deal with it. -> Replace all fight and rollplay with a single DC11 Securtity check with a bonus of +4 because of Octavio to resolve the issue.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

I would do the mini game, I have the first book of this AP is it in there?

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

What does reduce danger do?


Kitsune Game Master

The minigame rules are in the Player's Guide of the AP. Starting on Page 20 through page 32. There it is explained.

Basically you send a team to round up criminals and reduce some statistics to make people happy and gain a benefit for your rebellion.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

So since we aren't doing the minigame, could you reflavor Reduce Danger and Rescue Character to do something else that would work for us?


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

We could do it, we had a lot of turmoil as a party before and I think it has settled down


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Yes I'm here to stay and would be willing to learn the rebellion minigame rules. But I'm fine with just using them as inspiration and sticking with normal rules if the party prefers. Too many rules subsystems can certainly be a problem.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

I'm up for whatever. If we don't do it, I just want there to be some benefit of having the Hellknights since the game is probably balanced around there being a benefit.


Kitsune Game Master

You got all the rules in the player's guide. It's an additional game. The only correlation to the normal game is the rebellion rating. Don't know how it's really named. It gets rolled when you do something in town. And you can influence it in the minigame. So as I don't roll in game yet, there is no benefit I can see right now. I might miss something there though.

This place stuff in a cache. have a safe house and such might be nice, if you know what to do with that. But that would need planning on your side and starting stuff in the city on your own. Also it would slow down everything, as you play that minigame in a weekly rhythm.


Kitsune Game Master

I'm not opposed to include that mini game if you read the rules and think it's fun. You'd have to decide on the roles you fill in the rebellion, fill out that rebellion sheet and deal with the additional s@$# the e ent rolls bring your way. I guess there is some additional fun in it, but it would be a rocky road to get to that point. That's why I skipped it.

As for other stuff they are useful for to make up for the missing minigame, it's mostly up to you to find ways for the teams to be useful. You can bring them along. Use them to create a diversion. The Order of the Torrent was known for finding missing people. Your tengus are thiefs. You have Vendalfek as an accomplice.

You need a block free of dottari? Draw them somewhere else. You need somethign you only get on the black market, send the tengus. You need a bar brawl, send Vendalfek. And that's only the obvious stuff. Block a back entrance. monitor an area...

Wahtever you can dream up and is within the morals of the team you send.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

I forgot about Vendalfek, he should go everywhere with Fhingle, that would be fun. Then we can make fun of Saul together.

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Making fun of Saul is like Fhingle punching below the belt... All to easy and not enough challenge.


Kitsune Game Master

Want to use your tengu team to clear out the holding house, no that you have the upper hand there? Or do you want to ignore that and I send the next person with an exclamation mark over her head? Or both?

May I assume everyone returns to their usual non revolutionary daily activities?


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

I like the idea of the Tengu's clearing it out, then we can take it over. That may cause some issues though.

Fhingle will return to the Coffee house, he has painting to do

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Maybe give us a couple real time days before pushing forward, Saul has a couple things to do, a wagon to fall off here and there.


Kitsune Game Master

I can pause and watch if you have things you'd like to do in game on your own.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Anyone want this +1 breastplate?

Do any of us even wear any armor other than light?

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Nevermind; I can keep it for when I become a vigilante, if no one else wants.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle has a Small Masterwork Breastplate


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

I'll be able to wear medium and heavy armor as we level but given my high dex and scoutiness I probably won't go too heavy until I can afford mithral or something like that.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul was more of a sneaky type, but as I go into vigilante I will plan on making him more of a fighter, so I'll hang onto that breastplate+1. I'll still have my sneaky abilities they just be hampered a bit by the armor check penalty.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Didn't you give that mace to Fhingle?

how much money did we get?

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

we got another mace+1, and I posted the amount in the game.


Kitsune Game Master

I just now noticed the full name of the captain. I definitely would have made some charming compliments about Cassius name if I'd noticed earlier:

Captain Cassius Sargaeta.


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Baha! That's awesome!


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Ok so I guess the DC of the Paintings would be High-quality item (bell) Varies 15

I rolled 3 skill checks.

Paintings of Thrune: 1d20 + 10 ⇒ (20) + 10 = 30
Paintings of Thrune: 1d20 + 10 ⇒ (11) + 10 = 21
Paintings of Thrune: 1d20 + 10 ⇒ (2) + 10 = 12

Failed 1 of them. So that one would be 1/2 the cost wasted.

I honestly didn't think to much into this so lets not really worry about it?

To make a painting worth 300 gold it would be 3000 silver. I got a 30 on the initial check so that is 30 x 15. (Result x DC) = 450 silver.

So I haven't even make a 1/4 of the painting. The second check would be 21x15 = 315

The 3rd day I made no progress since I failed the DC of 15.


Kitsune Game Master

@Jarithe+Fhingle
At the moment you might still be able to sell these pictures for 10gp. That's the price Thrune takes for them. So it's not so much the actual worth, but the price Fhingle sets for the people.

Or if it's a rather large portrait and not the small ones required in every business, then you could sell it at higher price, if you find a customer. Would make a nice entrance to deliver the message if you could persuade the father to let you in to offer your painting.

@Zea
Did we set a frame for what the sword is like? Or at least the alingment?


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Ooh! Great question, GM. Well it's alignment matches mine so NG. It has int 11 and wis/cha 7. Other than that, I'd love to see what you make up! Or I'll devise some characteristics for it if you'd prefer.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Ok so at 10 gold, that is 100 silver. as above I made 450 silver worth of work in a day. So the Painting of Thrune is super nice and I did it in less than the day.


Kitsune Game Master

Saul asked for a few days without pushing. Tell me once I shall move on. Or tell Cassius to tell you of the quest.

Until then I just play with whoever has something. Like a talking sword.


M Human Ranger 1

Dog smuggling! Free the dogs!

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

I’m ready to go on. Just wanted a chance at loot and the Lidia date. Otherwise, my real life has been busy recently but at least it is a weekend!


Kitsune Game Master

TGIF or in my case Saturday already.

Foxy casts Summon Cassius


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Ding!

Liberty's Edge

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4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

ha ha!


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Kitsune Game Master

Considering that casting a planar ally spell takes ten minutes, this was really fast.

I'll leave it to you to plan the delivery.

@Saul
You might remember the name of the noble family where this message shall be delivered from an earlier encounter.


Kitsune Game Master

As Saul was there already he can fill you in on the details. High fence, hedge behind and a hellhound watching the grounds. Two story building. Main entrance, of course without hellhound. And delivery entrance too, at least at day.

The main question is how you intend to deliver. And how to get to the right recipient.


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

We definitely don't want the patriarch ...he's apparently been siding with the Thrunes, much against family tradition.
My first impulse is to disguise ourselves as delivery people and just go directly for the recipient. Not all of us, two to three at most. If we seem innocuous enough perhaps we can get to him without much difficulty? Cassius could forge some papers for extra importance.


Kitsune Game Master

I think you're still fine without me. I wait for you to approach the house.


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Kitsune Game Master

The adventure would see you fight the hellhound and the guards. As you tend to come up with flexible ideas, I'm open to different suggestions. But if you want to go for some direct fight, that's fine too.

I'd say, find a bullete, bribe it to dig you a tunnel in, swallow Marques whole, bring him back out and spit him in front of your feet. ;)


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

That sounds awesome!

I'm cool with a full assault too.

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Pyrotechnics will cover the whole place with cloying horrible blinding smoke that debuffs. We hit the place with it, I perform so we can see. We hold our breath grab the kid and run for it


1 person marked this as a favorite.
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Or maybe we are sneaky and turn the kid invisible?


1 person marked this as a favorite.
Kitsune Game Master

I'm wondering what you are going to do with the Marquel look alike.


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Heh heh heh


Kitsune Game Master

Whatever it is. It's your turn to start the action.

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