
Foxy Quickpaw |

About secret hideouts. The Fair Fortune Livery is a nice choice, as it is in the poor district. But the smell...
For Laria's Coffeehouse the rebellion gets too large.
You have the offer to stay at the Tooth and Nail, but that doesn't extend to all the groups that belong to the ravens.
If you're really bold, you can also claim the holding house.
Of course you can spread out between the places.

Foxy Quickpaw |
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Torrent Armigers: Once at least three armigers of the
Order of the Torrent are rescued, they join the Silver
Ravens as a bonus team. They function as a group of
infiltrators, and thus grant the Reduce Danger and
Rescue Character rebellion actions. When used to take
a Rescue Character action, the armigers can rescue up
to four characters at once from a single location. A failed
Rescue Character attempt by the armigers does not
increase the Silver Ravens’ Notoriety score.
That is the description. But as we don't play full rebellion minigame not much of it makes sense.

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So since we aren't doing the minigame, could you reflavor Reduce Danger and Rescue Character to do something else that would work for us?

Zea of Kintargo |

Yes I'm here to stay and would be willing to learn the rebellion minigame rules. But I'm fine with just using them as inspiration and sticking with normal rules if the party prefers. Too many rules subsystems can certainly be a problem.

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I'm up for whatever. If we don't do it, I just want there to be some benefit of having the Hellknights since the game is probably balanced around there being a benefit.

Foxy Quickpaw |

You got all the rules in the player's guide. It's an additional game. The only correlation to the normal game is the rebellion rating. Don't know how it's really named. It gets rolled when you do something in town. And you can influence it in the minigame. So as I don't roll in game yet, there is no benefit I can see right now. I might miss something there though.
This place stuff in a cache. have a safe house and such might be nice, if you know what to do with that. But that would need planning on your side and starting stuff in the city on your own. Also it would slow down everything, as you play that minigame in a weekly rhythm.

Foxy Quickpaw |

I'm not opposed to include that mini game if you read the rules and think it's fun. You'd have to decide on the roles you fill in the rebellion, fill out that rebellion sheet and deal with the additional s@$# the e ent rolls bring your way. I guess there is some additional fun in it, but it would be a rocky road to get to that point. That's why I skipped it.
As for other stuff they are useful for to make up for the missing minigame, it's mostly up to you to find ways for the teams to be useful. You can bring them along. Use them to create a diversion. The Order of the Torrent was known for finding missing people. Your tengus are thiefs. You have Vendalfek as an accomplice.
You need a block free of dottari? Draw them somewhere else. You need somethign you only get on the black market, send the tengus. You need a bar brawl, send Vendalfek. And that's only the obvious stuff. Block a back entrance. monitor an area...
Wahtever you can dream up and is within the morals of the team you send.

Foxy Quickpaw |

Want to use your tengu team to clear out the holding house, no that you have the upper hand there? Or do you want to ignore that and I send the next person with an exclamation mark over her head? Or both?
May I assume everyone returns to their usual non revolutionary daily activities?

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Maybe give us a couple real time days before pushing forward, Saul has a couple things to do, a wagon to fall off here and there.

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Anyone want this +1 breastplate?
Do any of us even wear any armor other than light?

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Nevermind; I can keep it for when I become a vigilante, if no one else wants.

Zea of Kintargo |

I'll be able to wear medium and heavy armor as we level but given my high dex and scoutiness I probably won't go too heavy until I can afford mithral or something like that.

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Saul was more of a sneaky type, but as I go into vigilante I will plan on making him more of a fighter, so I'll hang onto that breastplate+1. I'll still have my sneaky abilities they just be hampered a bit by the armor check penalty.

Fhingle Nib |

Ok so I guess the DC of the Paintings would be High-quality item (bell) Varies 15
I rolled 3 skill checks.
Paintings of Thrune: 1d20 + 10 ⇒ (20) + 10 = 30
Paintings of Thrune: 1d20 + 10 ⇒ (11) + 10 = 21
Paintings of Thrune: 1d20 + 10 ⇒ (2) + 10 = 12
Failed 1 of them. So that one would be 1/2 the cost wasted.
I honestly didn't think to much into this so lets not really worry about it?
To make a painting worth 300 gold it would be 3000 silver. I got a 30 on the initial check so that is 30 x 15. (Result x DC) = 450 silver.
So I haven't even make a 1/4 of the painting. The second check would be 21x15 = 315
The 3rd day I made no progress since I failed the DC of 15.

Foxy Quickpaw |

@Jarithe+Fhingle
At the moment you might still be able to sell these pictures for 10gp. That's the price Thrune takes for them. So it's not so much the actual worth, but the price Fhingle sets for the people.
Or if it's a rather large portrait and not the small ones required in every business, then you could sell it at higher price, if you find a customer. Would make a nice entrance to deliver the message if you could persuade the father to let you in to offer your painting.
@Zea
Did we set a frame for what the sword is like? Or at least the alingment?

Zea of Kintargo |

Ooh! Great question, GM. Well it's alignment matches mine so NG. It has int 11 and wis/cha 7. Other than that, I'd love to see what you make up! Or I'll devise some characteristics for it if you'd prefer.

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I’m ready to go on. Just wanted a chance at loot and the Lidia date. Otherwise, my real life has been busy recently but at least it is a weekend!

Foxy Quickpaw |

As Saul was there already he can fill you in on the details. High fence, hedge behind and a hellhound watching the grounds. Two story building. Main entrance, of course without hellhound. And delivery entrance too, at least at day.
The main question is how you intend to deliver. And how to get to the right recipient.

Cassius Sacero |

We definitely don't want the patriarch ...he's apparently been siding with the Thrunes, much against family tradition.
My first impulse is to disguise ourselves as delivery people and just go directly for the recipient. Not all of us, two to three at most. If we seem innocuous enough perhaps we can get to him without much difficulty? Cassius could forge some papers for extra importance.

Foxy Quickpaw |
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The adventure would see you fight the hellhound and the guards. As you tend to come up with flexible ideas, I'm open to different suggestions. But if you want to go for some direct fight, that's fine too.
I'd say, find a bullete, bribe it to dig you a tunnel in, swallow Marques whole, bring him back out and spit him in front of your feet. ;)

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Pyrotechnics will cover the whole place with cloying horrible blinding smoke that debuffs. We hit the place with it, I perform so we can see. We hold our breath grab the kid and run for it