Mason Karbie

Jarithe the Hunter's page

326 posts. Organized Play character for Edelsmirge.


Full Name

Jarithe

Race

Human

Classes/Levels

Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Gender

male

Size

5'8"

Age

24

Alignment

Lawful Evil

Strength 13
Dexterity 18
Constitution 10
Intelligence 14
Wisdom 10
Charisma 12

About Jarithe the Hunter

Height: 5'8' , Weight:170 , Eyes: black, Hair: Brown/Gold

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Defense
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AC 17, touch , flat-footed
HP 9
Fort +2, Ref +4, Will +2
CMB 10+1+0=11, CMD 10+1+4+0=15

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Offense
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Speed
Melee:
Melee:
Ranged: +4 long bow
BAB 0
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Feats
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1 point blank
1 rapid shot

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Traits
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1 Chelish Noble
2 Reactionairy +2 init

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Skills
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1 stealth 8
2 perception 4
3 know nobility 6
4 umd 6
5 bluff 0 1 3 4

Background:
1. Craft boyer fletcher 6
2. Profession soldier 4
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Gear
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+1 str composite longbow (200gp)
Arrows 100 (5sp)
Longsword masterwork
backpack, masterwork 50 gp
waterskin, 4 (4gp)
bedroll 1 sp
large tent 30 gp 50 lb
studded leather 175 gp 20 lb +3 ac +5 dex
longspear 5 gp
50'silk rope knotted 10gp 5 lb
Grapple
Set of travel clothes
Set of noble clothing
Signet ring
2 oil tins
2 alchemist fire
Potion clw

Treasure: 190 gp

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Special Abilities
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Racial traits:
Fey Magic (2 RP): The character has a mystic connection to one terrain type, selected from the ranger’s favored terrain list. The character selects three 0-level druid spells and one 1st-level druid spell. If the character has a Charisma score of 11 or higher, when in the selected terrain, she gains these spells as spell-like abilities that can be cast once per day. The caster level for these effects is equal to the user’s character level. The DC for the spell-like abilities is equal to 10 + the spell’s level + the user’s Charisma modifier. These spells are treated as being from a fey source for the purposes of the druid’s resist nature’s lure class feature and similar abilities. In addition, select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character. Lastly, the human also gains low-light vision. This trait replaces skilled.

Magus Eldritch Archer:
The eldritch archer rains magical attacks down on her foes from the city walls.

Class Skills: An eldritch archer gains Perception as a class skill, but does not gain Use Magic Device as a class skill.

This ability modifies the magus’s class skills.

Arcane Pool (Su)
An eldritch archer’s choices of weapon special abilities to apply with arcane pool at 5th level include distance, nimble shot, and returning but not dancing, keen, or vorpal.

This ability modifies the magus’s arcane pool.

Ranged Weapon Bond (Ex)
At 1st level, an eldritch archer gains a bonded object as per the wizard’s arcane bonded object; it must be a ranged weapon, and it can’t be used to cast a spell once per day. Holding her bonded item does not prevent the eldritch archer from providing somatic components for her spells.

Ranged Spell Combat (Ex)
Instead of a light or one-handed melee weapon, an eldritch archer must use a ranged weapon for spell combat. She doesn’t need a free hand for ranged spell combat. The eldritch archer cannot accept an attack penalty to gain a bonus on concentration checks to cast a spell defensively.

This ability modifies spell combat.

Ranged Spellstrike (Su)
At 2nd level, whenever an eldritch archer casts a spell that calls for a ranged attack, she can deliver the spell through a ranged weapon she wields as part of a ranged attack. Instead of the free ranged attack normally allowed to deliver the spell, an eldritch archer can make one free ranged attack with a ranged weapon (at her highest base attack bonus) as part of casting this spell. The attack does not increase the spell’s range.

If the spell can normally affect multiple targets, only a single missile, ray, or effect accompanies each attack; if the spell allows multiple attacks and the eldritch archer can make additional ranged attacks as part of a full-round action with spell combat, one additional ray, missile, or effect from the spell accompanies each subsequent ranged attack the eldritch archer makes in the same round until all attacks allowed by the spell are made. Unused missiles, rays, or effects remaining at the end of the eldritch archer’s turn are wasted.

This ability alters spellstrike.

Hex Magus (Su)
At 4th level, the hexcrafter magus gains access to a small number of witch’s hexes. The hexcrafter magus picks one hex from the witch’s hex class feature. He gains the benefit of or uses that hex as if he were a witch of a level equal to his magus level.

This feature replaces spell recall.

Hex Arcana
A hexcrafter gains access to the following magus arcana, or may select any witch hex in place of a magus arcana. At 12th level, the hexcrafter may select a hex or major hex in place of a magus arcana. At 18th level, a hexcrafter can select a hex, major hex, or grand hex in place of a magus arcana. He cannot select any hex or arcana more than once.

Accursed Strike (Sp): A hexcrafter magus who can cast bestow curse, major curse, or any spell with the curse descriptor can deliver these prepared spells using the spellstrike ability, even if the spells are not touch attack spells.

Spells
A hexcrafter magus adds the following spells to his magus spell list: bestow curse, major curse, and all other spells of 6th level or lower that have the curse descriptor.

Magus Arcana: The following magus arcana complement the hexcrafter archetype: arcane accuracy, broad study, familiar, and quicken magic.

Terrain: urban 1/day:
0:create water, guidance, purify food and drink; 1: aspect of the falcon

3 arcana points
3 0 lv:
2+1 1 lv:
Recharge inate ability
Shocking grasp
Frostbite
True strike
Corrosive touch
Color spray

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Background
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Jarithe was born to minor noble parents who were hired as bodyguards and personal staff for House Thrune. Both parents eventually retired to their noble estates but their service was never forgotten and recently the house has called for their son Jerithe to come and serve the house in its time of need. This opportunity for coin and ability to grow in power is exactly what Jarithe is looking for to support his enjoyment of fine wine, fine dining,and fine women.