GM-Foxy's Hell's Rebels (Inactive)

Game Master Foxy Quickpaw

Hell's Rebels Adventure Path
Current Date: Moonday, 14th of Rova, 4715AR
Kintargo Map
Kintargo Map (improved)

Google Maps
Loot List
Current Loot (old)


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Kitsune Game Master

@Zea
Please add ooc to your posts what you're doing until I get used to Magus rules.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

You could always grant me an extra action, I could move but then I provoke.

Ahh will I will go head.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Will do, GM! Yeah magus is real weird.

The magus spell combat feature allows me to cast a standard action spell as if it were an offhand attack in a twf scenario (-2 on all attack rolls) while making all of my normal attacks. The spellstrike feature allows me to deliver a touch spell through a weapon attack.

Last turn, I attempted to cast arcane mark defensively (DC 15+2*spell level 0). If this had succeeded, I would have made an attack roll to arcane mark the skeleton in front of me using my weapon then made my other weapon attack.

Because the concentration check failed, I didn't get my spellstrike attack so I just took my normal attack at a -2 penalty. Then I 5ft stepped back because the magus' preferred attack routine is to cast, 5ft step up, then spellstrike+other attacks. I'll delineate these mechanics with OOC notes from now on until we get used to it. Never played a magus before, personally.

Question: What kind of action/roll is it to catch/pick up Bram's mace? I don't mind dropping my scimitar if necessary.


Kitsune Game Master
Zea of Kintargo wrote:
Until I get used to these codenames, could we maybe put them in our status lines?

How about you do what you'd have to do in real life:

- Hey you!
- Grey bird
- Thrush, Canary, Vulture, ... I give up, you with the grey mask!


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Hahaha. Fair enough.

The below is what Zea would love to have once she becomes an adventurer with a bit of means. I'm assuming normal starting wealth for third level so 3k gp. Her current gear is worth 43.5 gp.

+1 black scimitar (2015 gp)
Book of harms (900 gp)
41.5 gp in loose change

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

(I stuck them on the loot sheet)... But if you want it more realistic... do what Foxy says!

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

I spent some of my 3k level loot on my cart and horses and goods. That is all I wanted to that with a little store and a dream lol

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

If the newbies have third level gold value coming in, I would propose that Fhingle and Cassius need a boost. They still basically have nothing.


Kitsune Game Master

They are both spontaneous casters. They don't depend on gear that much. But I'll put something in the loot. You only have to find it.


Kitsune Game Master

@Zea
Are you trying to do something with that arcane mark, or is that just a move to get an extra attack?

As for Spell Combat and Spellstrike. SC tells you TWF with a spell and a weapon. If you combine this with Spellstrike this seems to be no longer true. Is there a FAQ or something about this, that you know of?


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Yes, the arcane mark is just the go-to way to get a free attack. Often, I'll be comboing with a touch spell that actually does something, like shocking grasp. I figured I'd add the sparrow mark for flavor.

I'm having some trouble understanding the question. The wording of spellstrike intentionally implies I'm making my normal weapon attacks as well: "If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks." So I can arcane mark spellstrike for one attack at -2 while also making my normal weapon attack at -2. Am I understanding your point correctly?

Here's some discussion about it too that agrees.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

It is SUPER annoying in my opinion, but generally agreed that magus can spellstrike and spell combat at the same time. It makes things really complicated. In a game where I am DMing a magus, there is a lot of trust that he is doing things properly because I can't always follow it.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

I'll try to keep it simple. Generally, the routine will be

spellstrike then attacks or

attacks then spellstrike.

Sometimes I'll cast a spell that isn't a melee touch spell so I won't be able to spellstrike. In those cases, it'll just be

spell then attacks or

attacks then spell.


Kitsune Game Master

Survival roll to follow tracks someone?


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Phew! So glad to be back...


Kitsune Game Master

@Zea
Some added their action, some didn't. If you didn't then kill some now.


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

I figured they were immune but Cassius had no idea.


Kitsune Game Master

It is still Bram's turn. Does someone have a way to nudge him on another way of communication?

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

With this many people, it is probably fine to skip his turn.


Kitsune Game Master
Jarithe the Hunter wrote:
is there spiders I can get a clear shot with the alchemist fire on?

All spiders are in melee with your companions, and the way they stand together, you are guaranteed to catch all in the splash.


Male Human Ranger (Raven Master) 3 | HP 18/29 | AC 18 T 14 FF 16 | F +6 R +6 W +4 | CMB +6 CMD 18 | Init +6 Perc +8

Wow... that one seems to have down a number on the site!

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Sorry about doing a post under the wrong handle. Under the "characters" tab, could you delete GM Mustache? That way it won't pop up as my default when I post here.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

GM, can we establish a back-up means of communication? Maybe we all type our email address out on the map or something so we can refer to it if this site goes down again? Would hate to be unable to find you guys...

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

You rolled a 15 to hit Saul and marked it as a hit with 1 damage, but Saul has an AC of 17 right now... just clarifying.


Kitsune Game Master

@Jarithe
The breastplate is a medium armor, and I didn't find any hint that you're proficient with that. Which means you'd take -4 ACP on attack rolls as well as 25% spell failure chance for spells with somatic components.

Just want to make sure, you're aware of that.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

I stuck the scrolls in Jarithe's inventory and put the breastplate in "up for grabs"

I can't imagine he will want that breastplate, but no one else is vying for it either. Seems like our ranger could wear medium armor. I doubt anyone else could.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

I can starting at level 7 but I went the dex magus route instead of str so it's not very good for me. Nice and valuable, though!


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Mithril Breastplate is the best Medium armor you can get


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Wait, is this breastplate Mithral and +1? I didn't catch the mithral just that it showed up as magical. Or are you just talking about good armor, Fhingle?


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

No I was just mentioning about a Mithril one


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Gotcha.

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Well gosh color me silly for thinking bards might get medium armor. Away it goes then none for me thanks

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Bards get NOTHING! You hear me, nothing! Maybe a lute, if you are lucky! Otherwise, I expect to be entertained by acapella only.


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

*nods authoritatively*


Kitsune Game Master

For the eye lock:
Knowing Azlanti would help to recognize the signs. Or you could try linguistics to recognize them. With a really high DC.

If you want to break the lock with disable device, without knowing the code it's simply five consecutive DC 30 Disable Device rolls.

And suddenly the calm sleuth who solves puzzles with a precise mind and exceptional cool, flies into a rage and smashes this stupid statue to bits with a large hammer, that appeared out of nowhere. The god is dead, isn't he - so he won't come to revenge this heresy. But would the Inheritor? Questions upon questions.

One could assume, that you are not supposed to open it right now. And that the the Sacred Order of the Archivists were not some sore losers, but knew how to keep their secrets secret for a long time.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

So Foxy I went back and reread the first post from this room, and the wax figure I beat up did have a "single glaring eye". I just wanted to confirm that this eye was just wax like the rest of the figure.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

I think that was the eye that was a pretty valuable-looking gem but is non-magical. It was in a spoiler to me since I went up and looked closely.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Ok, I got confused in here somewhere. So Saul did purposely destroy the wax figure to get the gem out.

And afterwards, went to inspect the statue.


Kitsune Game Master

That's how it looked to me, and what makes sense. Next room?


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Sorry didn't see this before I posted. Yes next room sounds good to me!


Kitsune Game Master

@Saul
You don't need me to write out the spec of a zombie, do you?

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

No... DR 5/slashing, etc etc... I do these monster checks on normal stuff just in case...


Kitsune Game Master

It's fine. I just assume, that you got an idea what the CR of a monster is, and if you are that much above every DC, you can simply look it up yourself.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

If these guys are Rexus's parents, I was wondering if they were named or special in some way.


Kitsune Game Master

Aneran and Porcia Victocora. It's not too much told about them. But to get that you have to ask Rexus.


Kitsune Game Master

Also map zombified. The others can arrange themselves, depending on if they wanted to follow, or look around a bit more.


Kitsune Game Master
Zea of Kintargo wrote:
Second swing missed on a nat 1. :P I'd roll a concentration check against damage to keep the arcane mark but the attack it gave me missed anyway.

Nice of you to tell.

First I wondered how you get an 11 with a nat one. Then I saw you put in a +4 that doesn't belong there. I assume that is for the Zombie being prone. But that is a penalty on AC, and therefore for me to calculate in. And because I did, I assumed an 11 would hit. But if oyu only get 7 then not. And even less with a nat 1.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

My mistake. For some reason, I remembered it as a +4 bonus to the melee attack roll instead of a -4 penalty to ac against melee...


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

I'm with Bram in two other games. He just had some IRL stuff come up and is catching up right now.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

I've bumped Cassius as well who I know from another game. I think you should skip Cassius and Bram at this point, I think we will be okay here with four of us.

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