GM-Foxy's Hell's Rebels (Inactive)

Game Master Foxy Quickpaw

Hell's Rebels Adventure Path
Current Date: Moonday, 14th of Rova, 4715AR
Kintargo Map
Kintargo Map (improved)

Google Maps
Loot List
Current Loot (old)


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Kitsune Game Master

Ok, you're right. Everyone place yourself at the map, where you are as Salonius calls the devils. Then I'll roll initiative and we'll see who gets to act when, and who gets to be surprised.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Now, S, you may be a first level wizard with 9 HP and 13 AC, but I am a first level investigator with a 15 AC and 10 HP, only marginally better, and now I am facing down two devils with a non-silver spear.

Thanks for that...


Kitsune Game Master

Well, running is still a viable option.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

I agree, let's see what happens. I probably have enough money now to buy a silver spear.


CN Female Half-Elf Bard 2 | HP 17/17 | AC 16, T 13, FF 13 | F 3, R 7, W 3 ( +2 vs. Enchantment, +4 vs. Charm/Compulsion+4 vs. Sonic, Language Dependent, and BP effects.) | Init +2 | Per +7 (Low-Light Vision), BP Rounds Used: 11/11

The thing that makes Lemures dangerous isn't the damage. It's how long it takes to kill them. Let's figure out how to hit them and do damage, then see if we can get there without silver.

EDIT: Is it the Lemures' turn?


Kitsune Game Master

Saul, Lemure(5) This is those who already acted
Jhen, Salonius, Meliandri, Fhingle <-- This row with the <-- arrow is those whose turn is now.
Lemure This is those who come later.

All this for the current round.


Kitsune Game Master
GM Mustache wrote:
Am I able to tell if I did any damage?

Such questions go to discussion please.

And yes, besides the description text, where I tell that you wound the devil, the damage given with the lemure(9) is character knowledge.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

yeah, another ultimate fail on my part.


CN Female Half-Elf Bard 2 | HP 17/17 | AC 16, T 13, FF 13 | F 3, R 7, W 3 ( +2 vs. Enchantment, +4 vs. Charm/Compulsion+4 vs. Sonic, Language Dependent, and BP effects.) | Init +2 | Per +7 (Low-Light Vision), BP Rounds Used: 11/11

I have a feeling that Bless and Inspire Courage might do the same thing.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Inspire courage is a competence bonus to hit and damage, while bless is a morale bonus to hit. So they stack!


CN Female Half-Elf Bard 2 | HP 17/17 | AC 16, T 13, FF 13 | F 3, R 7, W 3 ( +2 vs. Enchantment, +4 vs. Charm/Compulsion+4 vs. Sonic, Language Dependent, and BP effects.) | Init +2 | Per +7 (Low-Light Vision), BP Rounds Used: 11/11

Nifty. I've never actually read Bless, since I usually don't play divine casters.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

jhen's action he just took-- also should have bless on it, if it matters


Human Swashbuckler - 1| HP 20/20 | AC 18/14/14 | CMB +3 | CMD 17 | F +1| R +7| W +0 +4 vs mind effecting | Init +4 Per +4 | Panache 2/3

Fixed. Thanks.


CN Female Half-Elf Bard 2 | HP 17/17 | AC 16, T 13, FF 13 | F 3, R 7, W 3 ( +2 vs. Enchantment, +4 vs. Charm/Compulsion+4 vs. Sonic, Language Dependent, and BP effects.) | Init +2 | Per +7 (Low-Light Vision), BP Rounds Used: 11/11

This happened to Mels in her other game too. Poor Mels.


Kitsune Game Master

@Saul
You're aware, that you walked through and stand in the greased area?

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

oh shoot.

it is below fhingle and above meli on the map?

if it is below fhingle, I simply run out of movement there. I can't go any further. And now some acrobatics to see if I wipe out.


Kitsune Game Master

Grease is 10 foot square.
Marked it.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

argggghhh! terrible rolls. The acrobatics didn't matter so much, because my movement ended anyway. But then to fail on the reflex save! Grrr.


Kitsune Game Master

For show and effect, you could write yourself falling down to the bottom on the stairs ;)

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

ha ha! Only if you make me!


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

Hope that wall is not in anyone on our sides way, we did not seem to be having much luck with the grease. Salonius can always "open a hole in it" or simply drop the illusion and he will mouth "illusion" to the group if you want to be able to make the save to see through it, which gives a +4.

It looks like cold iron spikes so hopefully the Grimples will think twice about touching it.


Kitsune Game Master

At least it blocks line of sight. That will help a bit.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

even if I think it is real, do you think Saul could stab his spear through it? Maybe enemies have cover if I don't realize it is an illusion

edit: ah, it is a solid wall. i was imagining a gate of sorts made of iron spikes.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

Yup, I wanted to block line of sight to stop the grease spells. If you made your save you ought to be able to see through and stab through without penalty, but that would probably give all the Grimple's a free will save since they are seeing evidence that the wall is unreal.


CN Female Half-Elf Bard 2 | HP 17/17 | AC 16, T 13, FF 13 | F 3, R 7, W 3 ( +2 vs. Enchantment, +4 vs. Charm/Compulsion+4 vs. Sonic, Language Dependent, and BP effects.) | Init +2 | Per +7 (Low-Light Vision), BP Rounds Used: 11/11

Bad news. While Mels is vomiting, she's not very inspiring. No Inspire Courage for a bit.


Human Swashbuckler - 1| HP 20/20 | AC 18/14/14 | CMB +3 | CMD 17 | F +1| R +7| W +0 +4 vs mind effecting | Init +4 Per +4 | Panache 2/3

Posted same time you did. Just in case you missed my post.


Kitsune Game Master

I did. Thanks.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Mels, is that just a rules thing or a realism thing? I'm just curious. Your reasoning is sound. :)


CN Female Half-Elf Bard 2 | HP 17/17 | AC 16, T 13, FF 13 | F 3, R 7, W 3 ( +2 vs. Enchantment, +4 vs. Charm/Compulsion+4 vs. Sonic, Language Dependent, and BP effects.) | Init +2 | Per +7 (Low-Light Vision), BP Rounds Used: 11/11

Mels can't take a free action to maintain it because she's nauseated. When you're nauseated, your ONLY action is a single move action, and as far as I know, there's no way to trade a move into a free.


Kitsune Game Master

Nauseated

Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.

Seems to be a rules thing.


CN Female Half-Elf Bard 2 | HP 17/17 | AC 16, T 13, FF 13 | F 3, R 7, W 3 ( +2 vs. Enchantment, +4 vs. Charm/Compulsion+4 vs. Sonic, Language Dependent, and BP effects.) | Init +2 | Per +7 (Low-Light Vision), BP Rounds Used: 11/11

This is Mels's second time encountering Grimples (two run-throughs of the first 2/3 of book 1). She's been reduced to a puking mess both times.


Kitsune Game Master

You still have free actions. You can talk for example. Not as much, as vomiting occupies the same areas of your anatomy as talking, but the action is not the problem here.


Kitsune Game Master

You set yourself up for this one with your actions. If you'd speak undercommon you'd hear them calling THIEF!

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

I was guessing that they probably valued those shiny silver buttons most of all, but Saul didn't know that.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

I am specifically thinking of Infernal Healing by trying to take Devil Blood, which is technically an evil spell, but excellent very efficient healing that a wizard can cast. If anyone has an objection Salonius will back off quickly as he does not relish the process of extracting it and OOC we have plenty of healing anyway. I suppose that technically devil blood is free and thus should be in a spell component pouch anyway, but that never made much sense to me - I guess its a way for tieflings to make a bit of money?


Kitsune Game Master
Salonius Barradin wrote:
I guess its a way for tieflings to make a bit of money?

Probalbly. Slaughter your aunt for some coppers ;)


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

LOL, I was more thinking blood donation, but heck its a drop per spell so it probably is pretty valuable by the pint!


Human Swashbuckler - 1| HP 20/20 | AC 18/14/14 | CMB +3 | CMD 17 | F +1| R +7| W +0 +4 vs mind effecting | Init +4 Per +4 | Panache 2/3

I will be on the road traveling over the next 24 hours please bot me as necessary.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

I don't think Saul would want infernal healing, except in emergencies. That stuff is pretty messed up


Kitsune Game Master

I wonder, what you would notice from that. Salonius does a drop on his finger, does some magic mumbo jumbo and you heal. There are no RP effects given what it does to your character. bEsides detecting as evil.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

True but it is an evil act to use it Fhingle feels.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Well there are no mechanistic effects, but there are definitely RP effects if Saul chooses to be a big baby about it.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Isn't Rexus with us down here? He can start looking through these documents.


Kitsune Game Master

I forgot him upstairs. I noticed in the middle of thefight, so I simply left him upstairs. He is watching the door now.


Kitsune Game Master

I didn't say there are none. Just that we have to come up with some.

Like feeling as if a devil would breath down your neck while the spell is active.

Or Salonius telling you that this is without any side effects: You won't grow horns and hoofs, or whatever you associate with devils. At least I've never heard of it. Well, actually once, but that was with a tiefling. That one should have had horns to start with.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

It would be very much for emergencies since we have a decent amount of healing, and in all likelihood Salonius will just prepare a few scrolls of it for desperate times. He thinks it more a matter of being slightly tainted by the blood than being an evil action, as such, and so be largely okay with it as an emergency measure.

A party in one of my games bought eight wands of it and made liberal use of them, so I started giving them small non-mechanical blemishes boils, yellowing teeth and eye whites, etc. I also started tracking their uses. One drop of devil blood no biggie one hundred, the barbarian was getting there fast, a bit of a different matter... Was actually pretty fun to RP as the party had several quite compelling ideas for the reason behind their afflictions.

Also if you were a powerful demon and wanted a way to control people, distributing hundreds of wands made using your blood, and getting the money for them to is win win.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

If someone with a positive spellcraft is willing to give Salonius an aid on spellcraft tomorrow he can just take 10 and identify everything automatically.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

If no one else wants, Saul could use the cloak of elvenkind.

Foxy, I apologize if you told us this already, how do you want us to determine value of sellable items, and then, is it full price to sell those or half-price?

Saul can unload what he is carrying and give the group a little infusion of cash.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

GM Foxy can I ask about the availability of spells to copy into Salonius's spell book from the Academy? Is it restricted, or just pay the standard fee? Other? The standard is a fee of half the scribing cost, but that assumes availability which is a pretty big assumption.

Nothing Salonius wants dibs on - I might want to scribe the scrolls if they are not otherwise available. I imagine we take a Silver Raven each? Selling them would seem very dangerous. Peeko will not be happy ;)


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

How about selling the Leather Armor and keeping everything else?

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