GM-Foxy's Hell's Rebels (Inactive)

Game Master Foxy Quickpaw

Hell's Rebels Adventure Path
Current Date: Moonday, 14th of Rova, 4715AR
Kintargo Map
Kintargo Map (improved)

Google Maps
Loot List
Current Loot (old)


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Kitsune Game Master

The rules tell nothing about it. You either hit what you want to hit, or you hit nothing at all.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

Great did not want to add to Jhen's woes!

Is it okay to assume botted Meliandri inspires courage? If not please deduct 1 from both my to hit and damage - she should act before Salonius anyway.


Kitsune Game Master

Care to explain your to hit boni further?

+4 int
+1 ?
-4 shooting into melee (also you should move first, or you get another -4 for soft cover)
+1 Inspire courage
+2 ? The modifiers for being grappled are with the AC of the Croc

Also your turn is after the gator, so I won't resolve it yet.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

Ummm, I guess, in retrospect, a somewhat douchey - sorry! - way of pointing out the croc gets a -4 Dex... Jhen does to. A creature that grabs can just grab with that body part, but to do so it needs to take a -20 to grapple, so both creatures count as grappled. I could easily be wrong as the grapple rules are confusing as heck, but the easy reference flow chart seems to say that.

+1 is from Point Blank-Shot feat.

Flowchart wrote:

Grapple succeeds. Both parties gain Grappled condition. Attacker gains a

+5 to CMB check next round to maintain the grapple. Standard Action Ends.

...

A Grappled Creature...
• takes a -4 penalty to Dexterity.
• cannot take Attacks of opportunity.
• cannot move (although they may still take
normal Move-Equivalent Actions).
• takes a -2 penalty on all attack and combat
maneuver checks, except those made to
grapple or escape a grapple.
• cannot take actions that would take 2 or more hands to perform.

Grapple Flowchart


Kitsune Game Master

If you grapple, you are grappled too.

That -20 rule I didn't understand anyway, but seems to be part of the Grab(Ex) to be able to grapple without being grappled for this penalty.

The flowchart seems to be wrong, as there is no rule about getting penalized if you take damage from an AoO.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

Its the second line down on the right. To the right of does the attacker have improved grab, etc.

I think the -20 rules is pretty reasonable, a lot harder to grapple with a single limb, or maw, than with your entire body.


Foxy, did you record that AoO from Saul? Since croc moved out of a threatened space, I swung with a 16 and did 12 damage. If it hit... maybe saved the day? Maybe?


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

Sorry GM I do not understand. I readied an action to attack the gator which missed, but means my init should be just ahead of the gator. The gator then acted to grab Jhen so I should have been able to get my second splintered spear off before it moved into the water right? Otherwise it is taking two actions before I get to take any.

PFSRD Reading an Action:
Readying an Action
You can ready a standard action, a move action, a swift action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, anytime before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.


Kitsune Game Master

Ok, Saul is right. The croc provokes.

I guess Salonius is not.
Readying an action moves your initiative if you get to act later. But you were behind the gator to start with. So you readied, after the gator was out of the water already.

I'll have some edit to do now. And Salonius should delete a post.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

Ah, I see, thank you, my faulty assumption in readying got it. Oh dear!


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

Well that is a relief! I though Jhen was a goner for sure! I think I missed his first hit.


Kitsune Game Master

Jhen could have stabbed the gator still. And a lot of you could have jumped after the gator for under water fight. It would definitely have added to the drama.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

True, but that does sound like a good way to get eaten!

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

You know when you're okay in Saul's book if he gives you a nickname, Fhingle.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Sounds good, Fhingle during combat cannot understand Common as he has the curse of Tongues

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Foxy-- awesome. I've never had a GM make an enemy come back after a channel. :)


Kitsune Game Master

Gotta keep you on your toes. And with the map I can clearly see that all are in ;)

Now put it back to (eternal) sleep. Who attacks first gets to save the day.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Well.... it is hard to stab things on the ground. I think Saul missed.


Kitsune Game Master

Actually it should be much easier. But that roll is close to stabbing your own foot.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

And.... Oh wait first level wizard, yeah...


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

I would have relayed, but that stealth result was catchable so waiting to see if they ping Peeko.


Kitsune Game Master

They are too tense for that. They don't care a bout a bird flitting in and out.


Kitsune Game Master

Almost everyone around. That will be fun.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

mels and me had the same idea at the same time! Well technically she beat me by 45 seconds.


CN Female Half-Elf Bard 2 | HP 17/17 | AC 16, T 13, FF 13 | F 3, R 7, W 3 ( +2 vs. Enchantment, +4 vs. Charm/Compulsion+4 vs. Sonic, Language Dependent, and BP effects.) | Init +2 | Per +7 (Low-Light Vision), BP Rounds Used: 11/11

Eh, the flow is right. I'm back now. The raft trip took longer than expected because there was an entire day we didn't move. The wind was strong enough to blow the raft upstream against the current with me rowing as hard as I could.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Sounds tough! You needed to take a 20 on the rowing check.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

Would we know how Tengu would be received upon the Streets of Kintargo? Maybe we just get them some big cloaks and take them over to the Academy and the Orchard? Aria Park seems like a bad idea given its Thrunian proximity, thoughts?


Kitsune Game Master

That's what you would get in game for a knowledge(local) DC 21. It's their despcription about where they are found from the Inner Sea World Guide and the reference resolved from the Bestiary.

Tengus (The Shackles, The Sodden Lands): These avian humanoids, displaced from regions across the sea, live as best they can amid the worst society has to offer, yet somehow manage to prosper. Considered thieves and scoundrels, most tengus do little to combat this perception—they simply enjoy the attention (see page 263 of the Bestiary).

Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves’ guilds by outsiders—an assumption that’s correct roughly half the time. Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don’t carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

But are we not citizens of Kintargo ourselves can we sort of tally our own reactions? Anyone have knowledge local?


Kitsune Game Master

You have probably never seen a Tengu in Kintargo. If you are suspicious of them like Laria or a more open is up to you.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

I am sort of worried that them going in and out will draw attention to the coffeehouse. Should we find ourselves an alternative exit through the sewers?


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

I would prefer to get the magic stuff identified and get spells back, could we do it tomorrow?

Here is an idea why don't we buy a carriage? Being able to travel without being exposed could be useful for the tengu and other things. Standard price should start from 250gp for a carriage and 2 light horses. Then a gold piece a day for stabling for both horses. The party fund could already cover that. Thoughts?


CN Female Half-Elf Bard 2 | HP 17/17 | AC 16, T 13, FF 13 | F 3, R 7, W 3 ( +2 vs. Enchantment, +4 vs. Charm/Compulsion+4 vs. Sonic, Language Dependent, and BP effects.) | Init +2 | Per +7 (Low-Light Vision), BP Rounds Used: 11/11

Let's do more tomorrow. Mels isn't tapped out per se, but we've done enough.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Yeah, absolutely, we've done enough today. If no other adventure presents itself, maybe we can check out the sewers tomorrow or in the future.

I'm fine with a carriage, too. We could do both things.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Could you include that locket in your detect magic? It also just occurred to me we could ask Maggie about it.


CN Female Half-Elf Bard 2 | HP 17/17 | AC 16, T 13, FF 13 | F 3, R 7, W 3 ( +2 vs. Enchantment, +4 vs. Charm/Compulsion+4 vs. Sonic, Language Dependent, and BP effects.) | Init +2 | Per +7 (Low-Light Vision), BP Rounds Used: 11/11

Are we getting close to leveling up? Just curious.


Kitsune Game Master

Perfect moment to ask :D

Level up to 2 please.


CN Female Half-Elf Bard 2 | HP 17/17 | AC 16, T 13, FF 13 | F 3, R 7, W 3 ( +2 vs. Enchantment, +4 vs. Charm/Compulsion+4 vs. Sonic, Language Dependent, and BP effects.) | Init +2 | Per +7 (Low-Light Vision), BP Rounds Used: 11/11

Do you want us to roll HP or take half+1, or some other system? If it's a roll, here goes.

HP: 1d8 + 2 ⇒ (3) + 2 = 5


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

Firstly yay! Secondly did we level before or after waking up, for spell prep purposes, etc.?

Also please note I had Salonius craft a scroll of True Strike in the morning before he headed to the coffee shop. I have deducted the 12.5gp on herolab and it will show in his character sheet once I post his update for level 2 shortly :)

I have also listed everyone as cashing out their 300gp so from now on it is your responsibility to track unless you wish to put it back in the pot to offset "debt", etc.


Kitsune Game Master
Salonius Barradin wrote:

Firstly yay! Secondly did we level before or after waking up, for spell prep purposes, etc.?

I'm not nitpicky about such stuff.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Hey Foxy, I was under the impression that I only had to check in with Mels mother weekly? And I was just there a couple of days ago. I might have to recuse myself from that job, anyhow...

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

hp roll: hp: 1d8 ⇒ 8

oh yeah, I'll take it.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

Fhingle I have already identified everything and read the scrolls, hoping you were willing to assist with identifying the items so Salonius can do them all while taking 10 - he only needed hello for 1 item but does not know that. You never responded to my requests so I just assumed you did not object is that okay?


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

that is fine, Sorry I thought I had

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

I leveled up Saul... investigators get a ton of skill points. 9 + 1 FC so I am really knowledgeable and skilled all of a sudden on a huge variety of topics. Lots of time spent with Salonius I think.

Other minor things gained: Poison lore and +2 savings throws on poison. I don't think Saul will become a poisoner,but who knows how the story will change us. At least for now he knows more about them.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7
Fhingle Nib wrote:
that is fine, Sorry I thought I had

Looking back I think you did, the scroll comment just confused me as I was bundling them in with the items, no biggie either way - just wanted to ensure I was not conscripting you against your will :)


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Nope, Fhingle would have just helped you ID them, he never really got to hold magical items for his own before.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

HP: 1d8 + 1 ⇒ (6) + 1 = 7

Took a Skill point for FCB

0 lvl spell - Stabilize

Skills - Diplomacy, Heal, K. Local, K. Planes, K. Religion, Perception
Background - C. Painting, K. History


Kitsune Game Master

I guess I forgot to give the rules for HP on level ups.

You get to choose between verage value rounded up (d6 becomes 4, d8 -> 5, and so on) or I roll for you all dice now. As I forgot to tell in recruitment up front you can keep your self rolled HP for this level and I roll the rest, or you decide to change to the fix increase now.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

I will take average rounded up if you do not mind for all level ups, I always seem to roll terribly for HP and I like having the chance removed from such a long term important roll. I rolled 4 1s in a row with a barbarian once and has less HP than the party Sorcerer :(

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