GM-Foxy's Hell's Rebels (Inactive)

Game Master Foxy Quickpaw

Hell's Rebels Adventure Path
Current Date: Moonday, 14th of Rova, 4715AR
Kintargo Map
Kintargo Map (improved)

Google Maps
Loot List
Current Loot (old)


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Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

I recruited the last two people with mixed success! I'll let someone else try this time! But I do GM two games (that is where Cassius came from) and someone there might be interested so I will try again if no one else has luck.

For party balance I suppose we need another melee fighter again.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

At what level can i replace spells?


Kitsune Game Master

4th?


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

I figured but I wasn't sure exactly


Kitsune Game Master

Sorry about cutting short your visit with the captain. But I missed something important in the preconditions of the event, and I'd like to have more than just you in the talk.


Kitsune Game Master

Befor eyou go into the fantasmagorium you need level three. And your decision about who gets to join the group.

My offer still stands to bring a character in. Feel free to tell if you'd like that or if you think GM played characters are a bad idea. I promise to only pout in private and not let you notice if you don't like it. :P

Just joking, but all seem to avoid to answer that suggestion of mine.

But seriously. It's your decision to make. I can also simply reopen recruitment.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

We have to level up, right?! Then I will be able to make a history check. My goal is to get one rank in each knowledge so that I can then use my inspiration dice for free on all of them.

I am also taking Expanded Inspiration as my investigator talent— Use inspiration on trained Diplomacy, Heal, Perception, Profession, and Sense Motive without expending inspiration. So d6's will be flying everywhere!

For my general feat I will take dodge, with hopes of going toward whirlwind attack someday.

I forget how we are supposed to handle HP.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Ninja'ed post again!

I'm all leveled up except for HP. I have one skill point in every knowledge skill, giving me a +7 plus d6 for my rolls.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

HP: 1d8 ⇒ 3

I got a revelation and I am thinking about taking Soul link, then taking toughness for my feat. Next level I can put a ability point in Con giving me 14 and bumping my HP more.

Then when damage is taken I can siphon it to Fhingle and heal myself.

We need maybe a switch hitter, I am ok with a GM PC but it may get hard for you to do that in a Minimum of 2 games I am playing with you in Foxy.

Plus the Other 2 I am GMing that you are in

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

I'll ask my games if you ask yours, Fhingle!

Closed recruitment is the best for getting a reliable player, but we should do open recruitment if we have to.


Kitsune Game Master

You - Saul - get 5HP from the class.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Thumbs up


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

3 Hp is not great


Kitsune Game Master

Fhingle as an oracle gets also 5HP form class (+con mod [+FCB])


Kitsune Game Master

About that history roll: all that bonus doesn't help if you keep rolling nat 1s.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Foxy Quickpaw wrote:
About that history roll: all that bonus doesn't help if you keep rolling nat 1s.

You know it. My rolls sure have been bad.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

I know I meant as a roll


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

+1 to Fort and Reflex
+1 Spell (Mage Armor)
+1 Bloodling Spell (Charm Person)
+1 Feat (Spell Focus Enchantment)
+1 to Skills
+1 1st Level Spell/day
+1 Bloodline Power (Mind Reader)


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

+HP: 1d6 + 2 ⇒ (4) + 2 = 6

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

A couple of people from one of my other games are interested in playing here, so I gave them the link to come here and ask questions.

In fact, I wouldn't mind a party of five at all!

We currently have an investigator, an oracle, and a sorcerer. The adventure is set in the city of Kintargo in Cheliax, and we are starting a rebellion after the previous mayor disappeared and a heavy handed dictator moved in. We have to stick to the shadows and be covert, because if we are found out the administration would have us in a jail or dead within minutes. We are still very very weak. We are carefully trying to win over the hearts and minds of the populace.

You'll want to check out the players guide for Hell's Rebels.

All of our characters live in the city and have ties to it like jobs. People with families in the city would be a great touch (none of us currently are family men/women).


Dungeon racing rules and FAQ

Hey all! Thanks for linking us up. I'm sure other players will be along with questions too. What are the character creation guidelines? It looks like you'd want a front-liner who can also be a little sneaky and keep up with the social?

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

From my perspective that is true! If we are all sneaky it will help a lot.


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Don't worry too much about disguise, Cassius has you covered. But, yeah, bluff and diplomacy are pretty important.


Kitsune Game Master

About the build rules - I'm sure I wrote it somewhere at the start of the recruitment, but as it is always the same, I added also to my profile. As that is one point to find it always, and where I can add more things if I find out I forgot something.

There are a few things you need to know about the things that happened, but reading the player's guide should cover most of it.

When you introduce a character I'm first and foremost interested in the role play aspects of your character and a few basics like race and class. The stats you'll need once you have to roll.


Hi all! I'm with Caster from the other game, where I play a sentient slime shifter.... it's a long story...

Anyways! Heard tell the group could do with a front liner fighter, and the AP setting sounds ripe for the efforts of a vigilante. I'm actually torn between a Raven Master Ranger (since the archetype just fits the setting so well!) and a Mysterious Avenger Swashbuckler...

Ironically, my oozemorph shifter would actually work quite well for this!


Dungeon racing rules and FAQ

Ok that sounds good! I think I see mechanics I need to know based on the recruitment OP. I like the apparent pace at which you guys are moving. I'll worry about things like wealth later.

I'm trying to catch up on gameplay but you guys have been prolific! It'll take me a little while. Any NPCs that would be cool to convert to PCs? Or other character/story tips?

And what are you looking for mechanically? A striker, defender, tank? Of course it'll pair with the needs for stealth and discretion.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

It's up to Foxy, of course, but how about the Tengu weapon shopowner that Saul has talked to a couple of times? As a tank or striker. If she likes that idea I can find those exact pages.

Also, a sailor/buccaneer/boat captain who is mad about the proclamations would make sense.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

As far as the game goes, we are about to go on some type of ominous sounding quest. I think we should wait for the new player(s) to do so.

Though Foxy may have to come up with a rather contrived way for us to meet you!


Kitsune Game Master

Easiest way is lock them up there. I'd have to read up on the details of this dungeon crawl to see where to place them best.

If we don't go with the "take known NPC" approach. The obvious NPCs are the Fuji sisters, and Zea.


You know, I actually do have an old character who that I made for this. He was actually a former Chelish noble who was a bit sheltered about the faith of Asmodeus, but before he became a member of the clergy, he had to sacrifice a girl for a ritual with his father. He rebelled, stabbed his dad, and escaped with the girl to run away, adopted her as his little sister, and became a barkeep with a gruff, but kind dwarf tavern owner. Now with Barzallai Throne setting up shop in Jonathon, he feels he has to do something about it, so he becomes a vigilante to protect his new home and sister from evil, either as a ranger or a swashbuckler!

I really like the idea of a former Chelish noble aiding the rebellion. Especially because it could put him at odds with his real family, which always makes for some good RP!

It would also make for some awesome intrigue if the group finds out about his heritage, and they always have that question of "Is he really on our side?"


Hey all, also from the other game playing an alchemist. If you are adding anyone or have room let me know. I'll play just about anything the group needs really!

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Cassius is also a barkeep, CaptainFord. Maybe the two of you could be friends or work at the same bar?

Existing NPCs: Maggie is a Tengu rogue (I think?) who has been working for the party for quite some time, and Zea is a tiefling female whom we have become friends with lately. She is the one I would recommend actually as a possible player. She has deep roots in the city and cares about tiefling rights and we just did her a huge favor, so it would make sense. No idea about her proper class...


Kitsune Game Master

The question about a class for Zea is easily answered. Fangirl fawning over the heroes can only be a bard ;)

For the style of the party so far I'd suggest refraining from heavily armored warriors. That would not exactly be unsuspicious. If someone really wants to play a Fushi sister, it will not be Maggie.

If we can take three new players I'm not sure. I'm fine splitting the group in 2x3 every now and then, when it is no dungeon crawl to keep the game moving at a reasonable speed and to have something for everyone to do and not the fastest two doing everything and the rest posting: me too, mee too, me too.

But I don't know if that works out. If there are some players who enjoy combat more and skip the RP parts and some the other way around. But I don't think that's a given.

For character ideas: Some follower of Sarenrae who is interested in finding out about Shensen would be nice to have again. Pally, Cleric, Inquisitor, Warpriest, ... you get the idea. But still without the full plate.

Also a Watson to our Sherlock RP wise would be nice to have.

Avatar, Name, backstory summary and rough mechanical idea would be nice to have. Captain Ford is close to that. Only the goose avatar is not really endearing ;)


Dungeon racing rules and FAQ

I was definitely planning to avoid any serious ACPs. Since you guys were looking for melee, GM would you be open to the following idea for Zea?

Zea:

I was thinking of making a fairly stealthy dex-based magus for her. I've only read the first bit of gameplay so far so it'll be a bit before I have a good understanding of how Zea fits in. But since you mentioned her being more of a fangirl, I can see myself taking some buff and battlefield control spells at first as Zea looks up to the party and doesn't think she can handle the spotlight. As she gained experience, she would then gain more of the confidence required for a front-line striker magus.

Bard makes sense too but I'd have to think harder about how to make a decent front-line bard. Your game! What do you think?


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Caster here. After reading Zea's posts (still need to read context around them) I think she could make a good Watson to Saul's Holmes, either as a bard or my other idea. Some knowledge skills and a bit of stealth. Seems like some of those background tanks going into perform to ft the tiefling's seeming niche in Kintargo. Again, need to read more.


Kitsune Game Master

It's more about the roleplay than the mechanics. As long as she doesn't act as the tank of the party (which would neither fit her character, nor the magus class I believe) I'm fine. If she finds out others like to hide behind her, she might grow in confidence over time.

I'm just bubbling out ideas. Not limiting you to bard.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Great! I would love to take her in the magus route but agreed, she won't be very tanky or bold. She might develop in that role as she grows in confidence. As a bladebound magus, it could be interesting for her to start learning to fight and cast magic thanks to a weird sword she finds.

Regarding equipment, it seems Zea wouldn't have much. However you want to do that is fine with me. Maybe she has nothing but a rusty weapon right now but then the first time the party gets loot I bring her up to whatever is the appropriate wealth level?


Kitsune Game Master

For bladebound magus the blade is important. So I guess you stat her out with some cheap stuff, as tieflings from the redroof district are poor and we put something into the treasure chest later.

Put your stuff together for that chest, with the main item being a +1 one-handed slashing weapon, or a rapier, or a sword cane.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Sounds good! I'll have her stats in the alias very soon as well as her chest of desired items. How much should that be worth total?


Still interested but only if you go to six and not pushing it. Let my other two buds in first as I am in another hells rebels so just was looking to play more!


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Thanks, Edelsmirge! Would love to have you in here too! Took me a minute when you first popped up here to ID you as Rai. For whatever reason, some "alias of" identities slip right past me.

Zea's pretty close to done, mechanically, and I think I have a fair idea of how she fits in. Any suggestions for the last name? "Zea" was taken as an avatar name.


Kitsune Game Master

No idea for last name, as Zea has none in the AP. I work with underscore after the name if is's taken.

As for Captain Ford - You're introducing your suggested character here?


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Ok I might just stick with this for now. Zea's good to go, I believe. I'll format my status line v soon too. I've read all her context so that I think my character/player knowledge will match up pretty well. I'm fine with Saul coming to get me and let me know IC what's going on. That'll work nicely.

Also curious to see what CaptainFord comes up with!


Hey Foxy. My plan was to work on it in this thread before introducing anything.

Sorry for Tue delay. My birthday was this weekend, so.. ended up being a busy!


Kitsune Game Master

Congratulations to your birthday.


Thank you!

I finally decided to settle on the Raven Master Ranger, since it would be highly thematic, and I could dual wield weapons and help handle the front line a little more efficiently. Plus, they get Disguise, so I can still take on the gray bird hero persona!

Also, it sounds like the group is about to enter the Fantomagorium at level 3... my guess is that by the end of it, we'll be at level 4? Since that is the level that the Raven Master gets their bird companion, perhaps that's where he would get his. A talking bird sounds like the sort of thing you'd find in a place called a "Fantomagorium"


So what level are we and what could the group use/ what is there for me to play?

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

We are level 3 and unlikely to make it to level 4 anytime soon... we JUST made it to level 3.

Maybe a bard, Edelsmirge? We could use a good support type character. The arts are an important part of Kintargo. The famous opera house was shut down after the new mayor took over the place as his own residence. It would make sense for an angry singer/actor/stagehand what have you join our ranks.

Here is the party composition:

investigator
oracle
sorceror
magus
vigilante
(bard?)


Kitsune Game Master

@Captain Ford
Just checked up on the archetype. What race are you taking? One that gets old enough for you to be with the original silver ravens?


I was planning human. I was planning on going with the idea of him being a former Chelish noble who saved the girl he was supposed to sacrifice with his father, and become a folk hero.

At the moment, he'd just be some jackass who wants to take up the mantle Jackdaw left behind and become a new folk hero. (Since a jackdaw is actually a bird, I thought it fitting to take up a similar bird species. Tied right now between Gray Jay and Longspur, since both are gray birds!)

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