GM-Foxy's Hell's Rebels
(Inactive)
Game Master
Foxy Quickpaw
Hell's Rebels Adventure Path
Current Date: Moonday, 14th of Rova, 4715AR
Kintargo Map
Kintargo Map (improved)
Google Maps
Loot List
Current Loot (old)
HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Ah thanks, GM. I knew that it was less damage for non-outsiders but forgot the exact formula and didn't bother to look it up. Fhingle, you are life-linked to me as well? Because I took 5 damage as well... sorry about that...
Also GM, Zea cast a spell and moved so her turn is over for now.
Kitsune Game Master
Ok, Saul choose to stay dzaed, Zea acted, Fhingle plans to die and acts accordingly, and Cassius cast prot from Evil. So it's my turn.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
I've never done studied combat before.
It takes a move action to set up, and then you get 1/2 investigator level to hit and damage. So that is +2.
And then you can do a studied strike, which gives you a 1d6 on damage.
If I want to do it to the same opponent more than once it will cost an inspiration point.
I think I got this right. It seems like I get both the +2 and the +d6 on damage. If I am wrong, no problem at all. It is written a little strangely.
Kitsune Game Master
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Zeal how do you have maximized shocking grasp?
Also isn't elemental touch a second spell cast?
Also , are you taking -4 or something for doing spell combat and spellstrike at the same time?
Trying to understand magus. It is like a black box to me
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Maximized shocking grasp from book of harms preparation ritual.
I cast elemental touch round 1. Level 4 magi have 2nd level spells.
It's a -2 penalty for that and yes I am. My normal attack bonus is -2.
Glad to explain! It's a fun, weird class.
Care to tell Fhingle and me about this Kyton? I was already planning to do max SG and elemental touch, electricity as electricity is the type with the fewest immunities but info is good.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
There's not much else to say about it. We all knew silver was the right choice going into the battle-- silver vs devils has been discussed since the very beginning of this adventure so it should be considered common knowledge at this point.
HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*
That 24 missed? wow!!
Is my bless still in effect?
Kitsune Game Master
Where did you get the idea, that the 24 missed?
Yes it is.
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
DC 15 fort save or be Staggy by elemental touch. She'll probably make it's but worth a shot.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Foxy Quickpaw wrote: Where did you get the idea, that the 24 missed?
Yes it is.
It was because you said they couldn't do much, or something along those lines. But Foxy did lower the devils HP and their attacks.
Kitsune Game Master
They actually can't do much even if they hit, as they don't have silver/good weapons.
HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*
I can help with that can could have prior but Saul discounted it.... becuase it wasn't silver.
male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision
I didn't mean to make this harder by not being inside with the group. I got the idea that we were not getting in no matter what and it was on Zea . When I went to take out as many people as possible by performing it was the most helpful thing I could think of.
Kitsune Game Master
From my point of view you mostly cut yourself off from the action. I hope they'll get out soon.
Cassius? When I check this evening and you haven't posted I'll bot you.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Bot away, or delay his action. That is what I always do if people take >24 hr. Is fair.
M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4
Sorry, sorry. Didn't realize I was up.
Kitsune Game Master
Saul Gibson wrote: Bot away, or delay his action. That is what I always do if people take >24 hr. Is fair. I expected Cassius to reply shortly. And he did. Feel free to prompt him too if I miss to speed things up this way.
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Fhingle, I think you might be using your life link ability a little differently than how it's written.
"As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage."
So it's not exactly DR 5. It's more like fast healing 5. This might make it easier for us to track it.
HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*
I was really just saying I take 5 of the damage instead of Saul since it just makes it simpler in the long run.
Kitsune Game Master
It would make a difference if someone is actually brought to 0 or below.
HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*
True, they would still heal up the 5 though.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
I'll wait until the map is set up before going.
We should target that commander as best as we can; surround her so she can't use her spells easily. I got hit by hold person once, that was enough for me.
Kitsune Game Master
Map done. Though I don't like maps especially for mass combat in cramped rooms. But here you go.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
that is when it is the most important! AoOs don't work at all without a good map. neither does any kind of AoE spell
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
i'm going to let Cassius go first, because his control spells will determine what I do.
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Yeah map is helpful for me as I need to avoid AoOs and should probably cast this burning hands.
Kitsune Game Master
@Cassius
Please position yourself on the map and indicate whom you include in the blast.
Kitsune Game Master
Jarithe can join if he wants to. He'd come in at the back of the enemies.
M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4
Looks like he'll only get 2, but I doubt Boss Lady would be phased anyway.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
hey this is neat. Foxy, can you link it instead of the Kintargo map above? If you like it.
hells rebel map
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Fhingle, magi can spend a point to enhance their blade for a minute. Mine's probably still active since I enhanced it early in our fight with torture lady. Idk whether or not Fhingle knows that but he's definitely seen Zea do it enough times. Is it possible Fhingle could do that to Saul's spear instead?
HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*
True I just thought that since you're going to be the big damage dealer it would be helpful. If I did that to enchant your wpn you could always augment it some how.
I will do it to Saul then
male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
True that, Fhingle. At next level, that will be really helpful as it will free me up to add cool properties to the weapon, like keen, flaming, etc.
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Oh yeah! Thanks, Fhingle! +1 to those attack rolls! I'm pretty sure they don't stack, though, as they're both morale bonuses...
M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4
Crap, I forgot about the hellknights when I fired.
Kitsune Game Master
It certainly increases the entertainment value of the fight.
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Was "that simple victim" one of the hellknights or me? How long will the hellknights be out?
HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*
A hell knight, I am not really sure what to do with Fhingle
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Try to heal that Hellknight, if you can.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Zea, another learning moment for me. How do you attack twice if you aren't casting a spell and using spell combat?
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
I'm casting arcane mark, which just leaves tiny sparrow marks on people. That's why I'm attacking at base +6 instead of +8. That's also why I've loved the positioning in this fight where I start my turn 10 ft away from the enemy, cast, and 5 ft step up to them.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Zea of Kintargo wrote: I'm casting arcane mark, which just leaves tiny sparrow marks on people. That's why I'm attacking at base +6 instead of +8. That's also why I've loved the positioning in this fight where I start my turn 10 ft away from the enemy, cast, and 5 ft step up to them. roger doger. But if you are casting, moving, and then attacking in the same turn, should you say so? All you wrote was that you swung.
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Sure fair point. I'll get back to adding more ooc clarification. Sometimes I get sloppy on that.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
heh. you know me... if I was gm, I would be like... "AoO on Zea!"
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Haha. Yeah you would. And then you'd be grumpy when I corrected you.
I'll put some default ooc in my character sheet.
Spell combat+spellstrike with arcane mark allows me to cast a touch spell, then attempt to deliver it through a weapon attack, then make the rest of my normal weapon attacks. All attacks made in this way suffer a -2 penalty.
Then add 5 ft steps or different spells as necessary.
Kitsune Game Master
Ok.
First: No need to hurry. From the outside the holding house looks like always.
Second: That Armiger would be much faster if he wouldn't lie unconscious and dying on the floor.
Kitsune Game Master
Third: There is that abandoned building you fought the first devils in. The Fair Fortune Livery in Redroof.
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