GM-Foxy's Hell's Rebels (Inactive)

Game Master Foxy Quickpaw

Hell's Rebels Adventure Path
Current Date: Moonday, 14th of Rova, 4715AR
Kintargo Map
Kintargo Map (improved)

Google Maps
Loot List
Current Loot (old)


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Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

No doing maps is understandable, I realize that is work. Though lack of maps heavily undercuts my 3 AoO I get a round with 10 foot reach, cause that is pretty tactical stuff. So, just a reminder about that.


Kitsune Game Master

Thanks for the reminder. But reach and AoOs is not an issue without maps. Every time someone approaches you, you get one. With sneak attacks it's a little bit more complicated.

But in this crowded place now, I guess you get other problems with a polearm.


Kitsune Game Master

Meliandri, do you have time for a short combat post? I would bot you if not, but I also have no idea what her preferred action would be in this case. From fleeing the scene to kicking someone into the 'nards I could imagine everything. So if you'd at least gave a hint...


Kitsune Game Master

As Fhingle and Salonius are in a different place than Saul and Meliandri, their actions are independent. So Salonius can give his readied action as he sees the goons coming. As well as Jhen, as he will not be attacked and his action will be resolved after CC2.


CN Female Half-Elf Bard 2 | HP 17/17 | AC 16, T 13, FF 13 | F 3, R 7, W 3 ( +2 vs. Enchantment, +4 vs. Charm/Compulsion+4 vs. Sonic, Language Dependent, and BP effects.) | Init +2 | Per +7 (Low-Light Vision), BP Rounds Used: 11/11

I got a post up.


Kitsune Game Master

Wonderful. I like the attitude.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

Well I do not like it, no maps, but I can lump it easily enough.


Kitsune Game Master

If you have a good place where to do maps that allows for what we need here that is not google or one of the other 'Sell me your soul'-companies by subscribing to this otherwise free service I would change that (I have the tendency to actually read the user licenses and that kept me from all those so far. Some because of the content, others because I wouldn't finish reading them in reasonable time due to their length).

But I don't think you all would like to do the fights in parallel here and on Roll20, do you?


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

Eh, its no biggie to be honest. You do not need to do the battles on Roll20 to use it, you just bung up the map and move accordingly. But as long as we get a bit of leeway with tactical stuff it should be fine.

No reason we could not come up with some alternative later if it becomes an actual problem in play.


Kitsune Game Master

Aaand we start with a rules issue. What does interaction mean.

It's easy if you cover a hiding spot in a wall with more wall. That would be like needing to lean on the wall to get a save, even if you fall through it.

But for this, I go another route. It is one thing to throw an imaginary owlbear at someone. It is something completely different how the person reacts to it.


Male Thrush Familiar, Init +2; Perception +9; 8/8 HP, 17 AC 16 Touch 15 FF; Fort +0, Ref +4, Will +4

Ahahahahahahahahahaharrrr! Peeko has an appropriate avatar! Peeko is an avatar!"


Kitsune Game Master

With the fun Peeko has you should consider taking some polymorph spells later on.


Kitsune Game Master

I guess I misinterpreted your intent when I assumed a flying owlbear as I answered before peekos post.

This might also be due to me having a picture of a crowded place in mind, where it would be hard to place an owlbear without people standing inside. Which would immediately allow everyone a save and make it clear even for those who fail it, that it is only a picture.

As in: Disbelief -> you can see through it
Failing the save -> you still can't see through it, even though you know it is fake.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

Definitely, its a long way off though!


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

The Owlbear is not flying, it is 20ft tall and Peeko is flying in its head, it is standing.


Kitsune Game Master

Changed the fluff of the post to match your intent better.

I didn't have to deal with illusions too much, so I'd value your feedback on that.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

I guess I need to be more explicit than "retreating". If we had a map I would have retreated Salonius 30ft. presumably placing him out of single move range, and moved to make charging untenable by say moving behind something. I was kind of supposing that we would get some leeway on actions because there is no map, but having a badguy next to me, even though he missed, hampers me pretty badly. Of course he could have just double moved, but still.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

Illusions are a bit subjective, I would call that fair. Its balancing their spell level with potential effects that is problematic. In this case giving it sound - and making a bluff check - seems reasonable to give it a bit more welly than a typical 1st level spell like Cause Fear which is single target.

If we had a map I would have used a huge sized avatar, and as a GM I would maybe have them spend a move action to observe it, which would count as interaction and give them a will save - or just attack it if they would attack a 20ft. flaming owlbear. If someone sees through it like that they will see it an an outline and clearly see Peeko flying in its head mouthing off, they can then call out that it is an illusion giving the others a free will save with a +4 bonus.

As for placement, well again maps, but something 20ft. tall does not really take up a 20ft. square. He just needs to place its legs in free spots and then presumably people will avoid it.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

And also my apologies for being an utter pedant :) I try not to be, but I definitely am one... Hopefully we can use this combat to work out the kinks and have everything smoother in future.


Kitsune Game Master

Aria Park Map.

I read between the lines that you feel like you get cheated. I don't think so, but to check on this, you take a look at the map and imagine 100 to 200 protestors on that. With the crowd starting to move away it is assumed, that you can't do a 30foot retreat.

There is some lack in my description of that as you didn't get the same idea as I have of the scene. But other than being distant bystanders, this means you'd be stuck in the crowd. And with those thugs spread out through the crowd you'd have a hard time avoiding all of them, when you don't know yet, which one comes after you.

I definitely need to give more surrounding descriptions what happens with the other people around. My description was too much centered on the actions affecting the players.


Human Swashbuckler - 1| HP 20/20 | AC 18/14/14 | CMB +3 | CMD 17 | F +1| R +7| W +0 +4 vs mind effecting | Init +4 Per +4 | Panache 2/3

Having trouble accessing the map, saying the site cant be reached. Going to be out for about an hour and a half will check again when I get home. I will have a post up either way.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

I think I just feel particularly vulnerable playing a low level wizard, who I am very fond of, so my paranoia is on overdrive! I think more description on both of our parts should solve the issue, I am leaving out details that the map would supply I just need to write something like...

Salonius retreats 30ft. endeavouring to put the bench Fingle stands upon between himself and the thugs.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

Or maybe this? Pyromancers

Took 2 secs you just post the image link into the top bar. Seems like a quick and viable google slides alternate. No sign ups or logins required, you just post the link.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Foxy, I am highly experienced in Roll20 and could start a campaign if you want me too. You could email me jpg's of the maps. Since i am just a player I would just create a bunch of random enemy tokens that you could place as you wanted. Maybe the pics wouldn't match, but, you would have full control of them.

Another option- is simply to run combat on roll20 as a blank white grid. It would then at least give a some sense of space. Your call of course but I am willing to help.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Roll20 is totally free, btw


Kitsune Game Master

Will check out tomorrow.

But be assured: No one is going to die in this protest, if you don't kill someone.


Kitsune Game Master

@Jhen
This fight is to have some fun and for you to get to know the group. If you go for the dottari, you'll be the next one thrown into prison for a few days.

Not trying to limit your options, just making sure you're on the same page, as you didn't have the fun with the dottari, most of the others already had.


Kitsune Game Master
Saul Gibson wrote:
sorry my attack says "AoO" on it, it isn't an attack of opportunity, I was just copy-pasting. My bad, it is just a normal attack.

It's no big deal, I just take the rolls for the actions that match. Could you delete the pure ooc post in gameplay, and put such stuff here instead, if it comes up again in the future?


CN Female Half-Elf Bard 2 | HP 17/17 | AC 16, T 13, FF 13 | F 3, R 7, W 3 ( +2 vs. Enchantment, +4 vs. Charm/Compulsion+4 vs. Sonic, Language Dependent, and BP effects.) | Init +2 | Per +7 (Low-Light Vision), BP Rounds Used: 11/11

I hope Fhingle doesn't mind if Meliandri isn't the most polite. She doesn't do a lot of interacting with halflings outside of her family's.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Foxy, I'm not sure how you are handling the initiative, can you let us know? Saul is at the bottom of the list, should I wait? Or just go, and you will reorder things properly?

Also, my initiative is 5, not 3, as long as I still have luck, which will be most of the time.


Kitsune Game Master

Copy and paste error, corrected the template now.

I put in a ooc with the line of current initiative marked with <--

If you have time only once a day and it isn't your turn yet, you can give your post beforehand and I sort it out. But depending on the situation this may lead to your post becoming inapplicable.

So if all are standing around the BBEG and everyone knows that this fight will take ten more rounds, it's no issue. With some of people down to really low hit points right now, I would prefer to not give actions now that will probably be superflous until Sauls turn.

I also try to take the possibility of parallelization into consideration and reorganize the list once enemies that split the initiative are removed, to get as many players on the same line to be able to post, with posting first beating the actual initiative order for those on the same line.

Is that helping, or are you now more confused than before asking?

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

uhhh... :)

I think since I generally can post a lot, I will try to act closer to my real turn.

Maybe you could put a particular line in bold if you want them to act immediately. That would help... the initiative block as you have does confuse me.

Oh wait, that is what the <-- means. Ok, I'm getting it.


Kitsune Game Master

It is Fhingle's and Meliandri's turn.

Which may not ave been as clear as I thought, as Meliandri posted in discussion but not in gameplay.

CCx is short for Chelish Citizen Group Thug.
The info in braces is their damage/status with
(u) unconcious
(+) dead
(28) damage

Damage of players I leave to you to track yourself. I as a player found it helpful to add this info as ooc at the end of the post for the others to know. Like the party healer for example.

Others add it to the subtitle of their avatar.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

I take no offense, Fhingle is used to being bossed around by humans.


Kitsune Game Master

@Fhingle
I guess it has escaped your notice:
Salonius is down to 1HP and Saul now to 3HP.


Kitsune Game Master

@Salonius
That last sentence in the description of the Charm Person. In my interpretation, this makes the spell not work in combat situations at all. Especially as Saul just pulled the spear out of that guy.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Foxy, do we get those weapons and manacles and pendants and gold from all 9? That would include those who our new friend took down. Or just the five we defeated.


Kitsune Game Master

They are lying on the streets and Rexus won't loot them. If you feel that would be an unfair reward, you can leave the stuff :P

Btw, I also don't do XP. So no need to clobber someone if it makes no sense to the story or your character.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul will grab the pendants and gold from all 9 but leave the weapons except for one light mace. Carrying around 9 maces isn't realistic for him, but someone else is welcome to grab them


Kitsune Game Master

Don't forget the manacles. Besides being helpful, they're expensive.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

In real time I would suggest knocking them all out properly via non lethal damage and then looting, but not going so far as to take armor. But if we can assume everyone grabs something getting all the loot mentioned ought to be realistic. Never forget the manacles!

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Right, I'll just throw it all in my profile for now, and when we have downtime again we will sort it out.


Kitsune Game Master

As for 4CLW per day: Patch everyone up. This adventure is no dungeon crawl. There is no need to run to the Livery today.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

Who was that on Fhingle? Or is it a channel like effect and everyone in 30ft.?


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Channel is everyone in 30' and the other heal is on you


Kitsune Game Master

The pace in the game is mostly yours to set. You can have small talk with Rexus, or not. Most of you have still a life, that didn't end because of the events in the morning. So I for sure won't tell NEW DAY! yet.

And I'm sure our gumshoe can come up with some interesting way to deal with the Livery.


CN Female Half-Elf Bard 2 | HP 17/17 | AC 16, T 13, FF 13 | F 3, R 7, W 3 ( +2 vs. Enchantment, +4 vs. Charm/Compulsion+4 vs. Sonic, Language Dependent, and BP effects.) | Init +2 | Per +7 (Low-Light Vision), BP Rounds Used: 11/11

Mels wants a chance to chat, and also anything she might know about Rexus. She made a knowledge roll earlier.


Kitsune Game Master

Rexus is a shy guy. Beyond the rebellion stuff, you'd have to start talking.

Knowledge delivered.


On splitting the party: Looks like it is me and S and Jhen at the livery, and Mels and Fhingle back at the coffeeshop talking to Rexus.

I am not worried about splitting the party in this campaign, at least not yet, because of how Foxy has been running things. I still feel pretty safe just wandering the city, cause it is our home, and doing things cautiously, and would not try to get in a fight unless the whole group is together.

Does that seem cool with people? We continue to live our own individual lives, but gather together when needed?


Kitsune Game Master

It's much more natural with not so much people there. But so far Jhen would have to agree to come along.

And the thing I think is cool about it, is that players who have some time to spare can do excursions that are interesting to play without stealing from the others.

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