| Zea of Kintargo |
Will do.
Thanks for the map! How many guys are in the room I'm in? How competent do they look? So I can't see any holding cells in B1, right?
| Zea of Kintargo |
Will be away from the internet the 28th and 29th for an anniversary trip. I'll be back to playing on the 30th.
Sorry to do this, guys. But hopefully I'll be back in time. I'll cast maximized shocking grasp via book of harms and try to stab the commander with it from invis so no provoking. I'll also spend points to make my attacks get +1 to hit and +2 dam.
So the two attacks will be +7/+7 for 1d6+7 also +4 to hit with the shocking grasp. Shocking grasp does 24 lighting dam.
| Foxy Quickpaw |
I can offer a few things too.
First I could take the dottari stats from book 1. There is no real reason they should be so much better now.
And to improve the whole party without all changing their builds I coul dtrow in a mythic tier for you.
Or if you don't know/like mythic, an additional level up would be an option too.
Saul Gibson
|
I just figured you wanted us the fail the sneaky route, since you weren't going to let the guards drink the poison, which we put quite a bit of effort into making happen. how the heck does this commander get a 14 in sense motive anyway??
though, I am fine with Saul getting captured. This could be fun.
| Foxy Quickpaw |
They would have ingested the alcohol, and still will. Just not in the presence of the visible deliverers. You can't expect the NPCs to act exactly along your ideas.
What you can expect though is that I'm not out to ruin your fun. If you put effort into something, I'll either tell you from the start that it won't work, if there are reasons it can't be done. Or I will make it work one way or the other.
The commander is a Lvl 7 Inquisitor working in a holding house where there are interrogations. You do the math.
Saul Gibson
|
ok. thanks.
This game is constantly and clearly making me scratch my head. The holding house is the next target, but the writers are giving us a level 7 inquisitor to fight? So basically, we can't do an assault at all. Maybe stealth is the way to do every scene, but that again is such a roll of the dice.
But again, I'm not trying to be a baby, just pondering things. I like how Saul got captured. It is very fair.
| Foxy Quickpaw |
The actual suggested approach in the book is to try a forgery of documents to have the Armingers moved to the prison in the castle. But I liked your idea and it's your own instead of being railroaded.
I'll ignore Jarithe's attempt to get back in, as he would be detected after 24 seconds. But Zea is invisible for minutes, and could easily get after the guards and check where Saul is brought. There is even enough noise to recast it unnoticed until she finds a hideout. And you have a lot of cells full of potential allies. You should be able to make something of that.
Saul Gibson
|
Yeah I don't know how the writers would expect anyone to come up with forging documents, and why would we want them move to the prison in the castle? That sounds even harder to get into. It seems like the writers are expecting a bit of mind reading..."oh, don't attack these guards. But these other guards, they are okay to attack."
I didn't forget about the torturer. But once again, I figured...If we are being directed to the holding house, the holding house will be built in a way that it is possible for level 4 PCs to be successful, so I figured the torturer was the mini-boss of this place and properly scaled for a fight.
Maybe I am approaching this whole thing from a standard AP point of view and it is nothing like a standard AP. But now I am just pretty fearful of blundering into something that we were "supposed" to do a different way. I am not blaming Foxy, it just seems to me that the writers are expecting something different than I am giving.
| Foxy Quickpaw |
The idea would be told to you by the head of the Hell Knights, and you would come as the guys to bring them to the castle prison, where they mysteriously never would appear.
I guess there would be parties, even yours, where it would be possible to take that holding house if everyone of the enemies stayed in their room and waited to be served. And you're right. The torturer would be the endboss for that.
If you want to be the big heroes, I offered you some ways to make you more powerful. If you want the enemies to use their brais too, you'll do a rebellion David vs. Goliath. And then picking the fights you know you will win is the way to go.
| GM Mustache |
If you want to be the big heroes, I offered you some ways to make you more powerful. If you want the enemies to use their brais too, you'll do a rebellion David vs. Goliath. And then picking the fights you know you will win is the way to go.
Well of course we want to be heroes, but maybe you mean fight-in-your-face heroes. I don't know if we want to be that kind of hero. But how would we become more powerful? Because everyone wants power.
Zea is gone for a day or so on a trip, so we can go into a holding pattern.
| Zea of Kintargo |
Back a little early. Re-speccing, mythic, or an extra level all sound good to me.
Where have I seen jeys to the cell or door? Nail on the wall? Guards' belts? Only the commander? And how much of a bonus does invisibility grant to SoH?
| Zea of Kintargo |
How did they lock Saul in without keys? Seems like I'd have seen them at some point here...
No I don't have DD but I guess I could get Saul his lock picks if necessary.
Saul Gibson
|
three doses here is what i said about the poison from a previous page:
I want a poison that should be ingested. Also don't want it to hit immediately, but take at least ten minutes, so it can affect more than one guard. That would mean something like arsenic, or belladonna, or blue star. Arsenic can kill and is cheap, but it is too easy to resist. Blue star would costs a fortune for multiple doses. Goblin's eye hits too fast. Bah. Let's be honest, arsenic is the only thing that I can afford. No... no... Blackfinger's salt. Arsenic is too weak. Blackfinger's salt it is.
It is a DC17 to make, it has an onset time of 10 minutes, damages at 1/min. for 6 min, dealing 1d2 con and 1d3 bleed at each tick (and I would imagine the bleed would tick each round during that minute increment unless healed), it is cured with two saves, and is a fort DC of 17. Because it is expensive, I will only make three doses. Looks like for crafting you spend 1/3 of the price. So all together will cost 300 gold.
Saul Gibson
|
Cassius, Fhingle, Jarithe--- do anything you can think of that will be helpful, but don't go too far away from the front door. Jarithe can you pick the front door?
Saul Gibson
|
whew. ok, we are doing this!
Foxy, could you update the map so we know where we are and where the bad guys are? And maybe the hellknights too.
Saul Gibson
|
oh ok. It wasn't clear that there were two different effects going on. Probably because they were the same DC.
| Zea of Kintargo |
Ah forgot about the outsider part. I think Zea is NG and believe I've been playing that. So 5 damage. Will update.
Elemental touch electricity was my choice, btw. I moved my token to right under Cassius, hoping he'll oblige and step back out of the way.