GM-Foxy's Hell's Rebels (Inactive)

Game Master Foxy Quickpaw

Hell's Rebels Adventure Path
Current Date: Moonday, 14th of Rova, 4715AR
Kintargo Map
Kintargo Map (improved)

Google Maps
Loot List
Current Loot (old)


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Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Jhen can please correct me, but it he said he wanted to come along, so I did kinda drag him along...


Male Thrush Familiar, Init +2; Perception +9; 8/8 HP, 17 AC 16 Touch 15 FF; Fort +0, Ref +4, Will +4

Could we get a description of the interior of the stable? Is it basically an open room, or are there stalls, etc. Is there a door? If so is it one of those stable doors a horse can peer over?

Salonius would like to shut said door and fire over it if that seemed viable - i doubt it, but you do not get if you do not ask :)

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

:D :D

We want to keep the structure standing. If you suggest it in game, I'll give my reasons.


Kitsune Game Master

I'm already busy writing you back to the Longroad Coffeehouse, to make sure you stay true to Sauls "we're not going in without you".


Human Swashbuckler - 1| HP 20/20 | AC 18/14/14 | CMB +3 | CMD 17 | F +1| R +7| W +0 +4 vs mind effecting | Init +4 Per +4 | Panache 2/3

Yes I did say I wanted to go. However, I would never be able to keep up the post rate you all did. Really, like the way it worked out, those who could post more had something to do. Nice job Foxy!

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

I don't NEED to post this much, and I can cut back. I don't want to feel like I've made another player quit again.

But here's the thing, for a quick conversation with an NPC, you almost have to have a bunch of quick back and forths, or the conversation is 1)two posts at most or 2) goes on for over a week of real time.


Kitsune Game Master

I'm giving Meliandri a chance to throw in a post. If she doesn't manage to get one in, I'll write her back to Lucca and call it a day later. All other can write themselves home if they want. And a meeting place for the next day would be needed. Probably not the coffeehouse as it is the place with the largest distance to the stable. Saul's home would make sense to most.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

To be clear I meant fire a projectile over the closed door, not set fire to the stable, LOL. Salonius has a splintered spear ability that causes bleed damage.


Human Swashbuckler - 1| HP 20/20 | AC 18/14/14 | CMB +3 | CMD 17 | F +1| R +7| W +0 +4 vs mind effecting | Init +4 Per +4 | Panache 2/3

The high post rate doesn't bother me especially when it moves the plot along.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Salonius Barradin wrote:
To be clear I meant fire a projectile over the closed door, not set fire to the stable, LOL. Salonius has a splintered spear ability that causes bleed damage.

Aha!!


CN Female Half-Elf Bard 2 | HP 17/17 | AC 16, T 13, FF 13 | F 3, R 7, W 3 ( +2 vs. Enchantment, +4 vs. Charm/Compulsion+4 vs. Sonic, Language Dependent, and BP effects.) | Init +2 | Per +7 (Low-Light Vision), BP Rounds Used: 11/11

You can move me along at any point for the next month if I'm slowing the game down. Testing season is dulling my brain pretty badly.


Kitsune Game Master

Yay, almost everyone here.

For the exploration. I'd like some detailed description of what you're doing inside. For a looking around with perception you might get something, like fhingle. But there are also a lot of things you wont get that easy. And I'll give no spoilers up front.


Kitsune Game Master

Saul, there are no consequences on failing a disable device on a lock, so you can retry forever.

Fhingle would have to roll Escape Artist to get through.

Salonius' Elven spoiler doesn't open, so I can't answer that.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

Oh sorry, I probably parsed it incorrectly, I was a little drunk.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

Just checking Saul, but are you aware that Combat Reflexes allows you to take aoos while flatfooted? I only,mentioned it because you only rolled one attack when it seems likely a 5ft. back would allow for both an aoo and an attack. I expect you know that, but just in case...

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Yeah, I keep on copy-and-pasting my AoO text wrong. That last one should have been my regular attack. So somewhere in here I did miss out on an attack.

I am trusting in Foxy to roll my 3 attack of opportunities a round for me. Without a map, I can't keep it straight what is going on.

I'll throw my offer to set up a Roll20 campaign for this group. It is all free.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Also, like I said earlier, we could do a straight up blank grid. That way I would never see any spoilers from a jpg of a map.


Human Swashbuckler - 1| HP 20/20 | AC 18/14/14 | CMB +3 | CMD 17 | F +1| R +7| W +0 +4 vs mind effecting | Init +4 Per +4 | Panache 2/3

I already have a roll20 account and enjoy it so it is fine by me.


Kitsune Game Master

From my point of view it went as it should. Only the point that you could have stabbed at the rat again as of now is open.

The rat acts before you in initiative, so I told, it comes towards you. Without the attack roll.

You roll AoO, which misses.

Now I roll the bite, which misses too, and it's your turn on initiative.

I thought you'd like to roll your AoO yourself, but if it's easier when I do, I can do that.

As I told, I have a roll20 account.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

I'll carefully check the text and try to do the AoOs myself. It might make it a little tricky, since if I kill stuff then it won't do damage if it hits me, or someone else, which will involve retconning things.

If you don't want a map, ok. I'll still have fun with the game, either way. It's great so far.


Kitsune Game Master

The "I have a roll20 account" means I'm in as soon as everyone agrees. We use that even for our at the table games.


CN Female Half-Elf Bard 2 | HP 17/17 | AC 16, T 13, FF 13 | F 3, R 7, W 3 ( +2 vs. Enchantment, +4 vs. Charm/Compulsion+4 vs. Sonic, Language Dependent, and BP effects.) | Init +2 | Per +7 (Low-Light Vision), BP Rounds Used: 11/11

I'm not opposed to Roll20, but I won't access maps at work if that's the case.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

I have a Roll20 account, has anyone had any luck with their app? I tried it briefly, but it did not seem to want to show maps.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

the app is supposed to work if you are on the game of a monthly subscriber which I am... but I've never tried it.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

Ah, that probably explains it, shame though. It was an ethical objection to Google preventing us using Google slides right? Is there really some benefit to Google? It just seems like we are taking a bit of their bandwidth.


Kitsune Game Master

It is just me not wanting to sign up for google.
If one of you sets up the map with the avatars to shove around and public access we can also do that.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Go ahead and try this: https://app.roll20.net/join/3157216/XsS9lQ

Once you log in, change your handle under settings to your character and I can assign you your avatar.

For battles, I can throw enemies on and give Foxy control of them.

Actually I will set up a bunch of Foxy controlled random enemies that she can use, they won't look right but at least she will be able to have them going immediately if I'm not around.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

I do have the map folio, and a terrible memory, I could just post all of them as slides in a oner then we just move to the appropriate slide and Foxy can just select a pic for each baby and paste it on. Nobody but me would need to sign in and it should work fine on mobile devices.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

I have both, Roll D20 really only works on a PC

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Well I set up roll20, if people want to see if it works, on an app or computer. I think the app might be tablet only. If that doesn't work for everyone, no problem.


Kitsune Game Master

It doesn't seem to work. No one reacts to my chat messages there ;)


ha ha. I left it open... doesn't mean I'm looking at it!


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

Okay HERE is a google slides version, it should be editable to anyone with the link no sign in required. In theory Foxy can just delete the map image when done and replace it with a new one.


Kitsune Game Master

How about we decide which version to take before more effort is put into the solutions.

Both options are nice from the looks.
The plus for google is
- that no login is needed
- it works on all devices
- and it isn't categorized as 'Games' for filtering proxies

Roll20: Saul
Google: Salonius

Not decided yet: Jhen, Fhingle, Meliandri.

I'll only vote in case of a draw.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Roll20 is really fun for a live group, with line of sight, dynamic lighting, but we won't use any of that functionality.

If google is easier, it is my vote too.

(I am old enough to have seen google and amazon come from nowhere to dominate the world stage. I have no problem with it, it is a good product who earned their place. :) )


Kitsune Game Master

In that case - added the google maps link to the campaign.

It looks like Salonius knows what he is doing as I can indeed add pics and move stuff around with the first try.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

On a different matter, is anyone going to be uncomfortable if I have Salonius occasionally check out Jhen and blush? It seems fairly innocuous, but I do not want a minor detail to spoil someone's game even if our opinions differ, etc.


CN Female Half-Elf Bard 2 | HP 17/17 | AC 16, T 13, FF 13 | F 3, R 7, W 3 ( +2 vs. Enchantment, +4 vs. Charm/Compulsion+4 vs. Sonic, Language Dependent, and BP effects.) | Init +2 | Per +7 (Low-Light Vision), BP Rounds Used: 11/11

I'd prefer Google, personally, but if the group goes a different way, that's fine too.

EDIT: Jhen, I'm going to send you a PM later. Expect it!

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul checks out every dame over 40.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle is fine with it and his handler is as well. I am good with Google.


Human Swashbuckler - 1| HP 20/20 | AC 18/14/14 | CMB +3 | CMD 17 | F +1| R +7| W +0 +4 vs mind effecting | Init +4 Per +4 | Panache 2/3

It will not bother me if anyone checks Jhen out.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

Please do not assume I move in front of the fighters GM Foxy, it did not happen, nor did any of my actions remotely necessitate it. I am playing a 1st level Wizard with a 13 AC.


Kitsune Game Master

In case it wasn't clear. Combat is on. Your turn.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

I am a bit puzzled by this clearly we are not surprised by them and are watching them waiting for their actions, so it is not a surprise round. Surely we should get to roll initiative?


Kitsune Game Master

Stealthy approach allows one creature after another to look around the corner. You were the last to look and decided to call them names. That's a bold move indeed for a 1st level wizard and looked to me like you'd call from the corner.

Let's hear what your companions have to say about this boldness, if you do it from the second row.


Kitsune Game Master

You are not surprised, I just took your action as delay, as you were aware and didn't act. And now they moved as close as they could and it is your turn.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

Sure, but Salonius was trying to establish whether they were really bad guys because he is a caring chap and not a murder hobo - though they gross him out a bit. And given they were likely to attack anyway it did not seem a big risk. I am more than fine with being called out in character - there was also some cross posting so when I posted he did not know in character they were devils, they could perhaps have been poor cursed people.

I am not happy with being moved counter to my actions, having explicitly stated I was staying behind the melee characters only a post before, and indeed in a post just before that, and I do not feel that is unreasonable. Is it?

Sure I had a pretty good idea what they were, but Salonius did not hence asking if there was a reason not to put them out of their misery. I do not understand why I am being thrown onto the frontline and the init rules disregarded for trying to RP my character.

My action was not delay combat had not started, I was just trying to RP not knowing what a mysterious creature was and not steaming in.


Kitsune Game Master

I made a guess about your action. You corrected it. No big deal.

But what do you want to gain from rolling initiative? And that part was decided as I rolled perception for the devils. You just proved to the devils that they heard right.

Fight starts when the first one acts. When someone stops using words, but throws a fist, you don't get to roll if you're going before him. And letting them come here, without being able to attack any more puts you at a big advantage.

Alternative would be, that I roll initiative as soon as you enter the room and you have to act out your RP in combat rounds.


Kitsune Game Master

Also feel free to move your characters yourself according to your actions right away.


Male Human Wizard 1, Init +3; Perception +7 (+5 if no Peeko); 16/16 HP, 13 AC 13 Touch 10 FF; Fort +2, Ref +3, Will +3, Splintered Spear 7/7

Good and my apologies if I am being a bit pedantic, just done a 12 hour shift on about 3 hours of sleep, and everything seems far more stressful than normal *plucks his tiny violin*

If both parties are aware the fight starts when the first one acts, but unless it is surprising that just calls for initiative as everyone is ready for combat.

PFSRD wrote:

How Combat Works

Combat is cyclical; everybody acts in turn in a regular cycle of rounds. Combat follows this sequence:

When combat begins, all combatants roll initiative.
Determine which characters are aware of their opponents. These characters can act during a surprise round. If all the characters are aware of their opponents, proceed with normal rounds. See the surprise section for more information.
After the surprise round (if any), all combatants are ready to begin the first normal round of combat.
Combatants act in initiative order (highest to lowest).
When everyone has had a turn, the next round begins with the combatant with the highest initiative, and steps 3 and 4 repeat until combat ends.

I only have ranged attacks, or a Silent Image spell so getting to go first would be an advantage for me, and everyone else could delay if they wished so there only seems to be upside. With Saul in front they would both provoke from him giving two aoos.

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