Race |
HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 |
Classes/Levels |
*Cover Name - Ba* |
About Fhingle Nib
Fhingle
Male halfling oracle 5 ( Pathfinder RPG Advanced Player's Guide 42)
NG Small humanoid (halfling)
Init +2; Senses Perception +8
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Defense
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AC 19, touch 13, flat-footed 17 (+6 armor, +2 Dex, +1 size)
hp 46 (5d8+18)
Fort +4, Ref +4, Will +6; +2 vs. fear
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee halfling rope-shot +4 (1d4) or
mwk heavy mace +5 (1d6)
Ranged sling +6 (1d3)
Special Attacks channel positive energy 5/day (DC 16, 3d6), halfling jinx
Oracle Spells Known (CL 5th; concentration +9)
2nd (5/day)— aid, blessing of courage and life APG (DC 16), cure moderate wounds , lesser restoration
1st (7/day)— bless, cure light wounds , detect undead, ears of the city , protection from law , shield of faith
0 (at will)— detect fiendish presence , detect magic , enhanced diplomacy , guidance, light, stabilize
Mystery Life
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Statistics
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Str 10, Dex 14, Con 14, Int 12, Wis 12, Cha 18
Base Atk +3; CMB +2; CMD 14
Feats Extra Revelation APG, Persuasive, Selective Channeling, Toughness
Traits ex-asmodean, successful shirker
Skills Acrobatics +1 (-7 to jump), Climb -1, Craft (painting) +11, Diplomacy +14, Heal +11, Intimidate +6,
Knowledge (history) +9, Knowledge (local) +2, Knowledge (nature) +5, Knowledge (planes) +9, Knowledge
(religion) +9, Perception +8, Spellcraft +5; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Abyssal, Celestial, Common, Halfling, Infernal
SQ oracle's curse (tongues [infernal, celestial]), revelations (energy body, life link, channel)
Combat Gear potion of cure moderate wounds , wand of align weapon (10 charges) , wand of cure light
wounds, acid (2), alchemist's fire (2), healer's kit; Other Gear mwk breastplate, halfling rope-shot, mwk
heavy mace, sling, sling bullets (10), cloak of resistance +1 , handy haversack , backpack, bedroll, belt
pouch, flint and steel, masterwork tool, mess kit UE, pot, silk rope (50 ft.), soap, sunrod (5), trail rations (5), waterskin, 499 gp, 1 sp
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Special Abilities
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Energy Body (1d6+5, 5 rounds/day) (Su) Elemental subtype and deal 1d6+5 to undead who touch you or heal 1d6+5 to allies who enter your square.
Life Link (5 max bonds, 150 feet) (Su) As a standard action, establish bond that drains your HP to heal others who have taken 5 dam.
Oracle Channel Positive Energy 2d6 (5/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Selective Channeling Exclude targets from the area of your Channel Energy.
Tongues (Infernal) You can only understand and speak one language in combat.