Lem

Fhingle Nib's page

956 posts. Alias of Raltus.


Race

HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8

Classes/Levels

*Cover Name - Ba*

About Fhingle Nib

Fhingle
Male halfling oracle 5 ( Pathfinder RPG Advanced Player's Guide 42)
NG Small humanoid (halfling)
Init +2; Senses Perception +8
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Defense
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AC 19, touch 13, flat-footed 17 (+6 armor, +2 Dex, +1 size)
hp 46 (5d8+18)
Fort +4, Ref +4, Will +6; +2 vs. fear
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee halfling rope-shot +4 (1d4) or
mwk heavy mace +5 (1d6)
Ranged sling +6 (1d3)
Special Attacks channel positive energy 5/day (DC 16, 3d6), halfling jinx
Oracle Spells Known (CL 5th; concentration +9)
2nd (5/day)— aid, blessing of courage and life APG (DC 16), cure moderate wounds , lesser restoration
1st (7/day)— bless, cure light wounds , detect undead, ears of the city , protection from law , shield of faith
0 (at will)— detect fiendish presence , detect magic , enhanced diplomacy , guidance, light, stabilize
Mystery Life
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Statistics
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Str 10, Dex 14, Con 14, Int 12, Wis 12, Cha 18
Base Atk +3; CMB +2; CMD 14
Feats Extra Revelation APG, Persuasive, Selective Channeling, Toughness
Traits ex-asmodean, successful shirker
Skills Acrobatics +1 (-7 to jump), Climb -1, Craft (painting) +11, Diplomacy +14, Heal +11, Intimidate +6,
Knowledge (history) +9, Knowledge (local) +2, Knowledge (nature) +5, Knowledge (planes) +9, Knowledge
(religion) +9, Perception +8, Spellcraft +5; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Abyssal, Celestial, Common, Halfling, Infernal
SQ oracle's curse (tongues [infernal, celestial]), revelations (energy body, life link, channel)
Combat Gear potion of cure moderate wounds , wand of align weapon (10 charges) , wand of cure light
wounds, acid (2), alchemist's fire (2), healer's kit; Other Gear mwk breastplate, halfling rope-shot, mwk
heavy mace, sling, sling bullets (10), cloak of resistance +1 , handy haversack , backpack, bedroll, belt
pouch, flint and steel, masterwork tool, mess kit UE, pot, silk rope (50 ft.), soap, sunrod (5), trail rations (5), waterskin, 499 gp, 1 sp
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Special Abilities
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Energy Body (1d6+5, 5 rounds/day) (Su) Elemental subtype and deal 1d6+5 to undead who touch you or heal 1d6+5 to allies who enter your square.

Life Link (5 max bonds, 150 feet) (Su) As a standard action, establish bond that drains your HP to heal others who have taken 5 dam.

Oracle Channel Positive Energy 2d6 (5/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

Selective Channeling Exclude targets from the area of your Channel Energy.

Tongues (Infernal) You can only understand and speak one language in combat.

FLuff:

Fhingle grew up in Cheliax as a slave, his master was a priest of Asmodeus. The master used to use him as a focus to commune with Devils and arch devils, Fhingle's mind was used as a body for those who couldn't come to the material plain. Eventually Fhingle's physical body started to deteriorate and his master saw no further use for him. Taking him and dropping him off in the gutter of Kintargo. Fhingle was kept alive by the other Halflings and the fact that all this trauma to his mind gave him visions and powers that none of the other halflings had.
Eventually he had a vision of Irori who took him and protected him, Irori gave him a vision of a Kintargo in flames, one that was given back to the people. Irori did what he could for the shattered mind of Fhingle, he gave him the power to use his fractured mind to his advantage.