GM Euan's Mummy's Mask

Game Master Euan

Roll20 Map - Treasure Sheet
Osirion Map - Wati City Map - Tephu City Map


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HP: 87/95 l AC: 12 (16), T 12, FF 10 l CMD 20 l F +13, R +11, W +13 l Remedies (8/8) l L1: 4/6, L2: 6/6, L3: 3/5, L4: 2/5, L5: 4/5, L6: 3/4, L7: 1/2, L8: 1/1 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +24, Kn. Nature +22, Kn. Local +21, Kn. Planes +19, Kn. Religion +12, Spellcraft +24, Swim +6, UMD +14
Female Human l Active Conditions: Mage Armor / Bynx: AC 22, HP: 47/47

*snerk*

I used to have a black cat named Spook. I got him when I was 7 and we had him with us for 15 years. He was a very good kitty.

(And yeah, as an adult I now know that the name can also be used as a racial slur. My 7 year old self was not aware of that at the time that I named him.)

At any rate, now that we're going to have our own home I am SUPER excited about the potential to have pets. I've already been scoping out the closest animal shelter (online) to learn more about them and to have a look at the critters they have.

There's a bonded pair currently there (one black cat, one gray & white, both male, not quite a year old) that look adorable. I already told my husband that if they're still there after Christmas then they might be coming home with me :3

He wasn't particularly impressed.

Also Him: "Hey wait, when did we go from getting 'a' cat to getting 'two' cats??"

(The original idea was that we'd get a cat for me and a dog for him since he's more of a dog person.)

Me: "Well, I mean, we don't *have* to get two but if there's a bonded pair then you can't just split them up...or if we wanted a kitten, getting two would mean they'd be able to keep each other entertained..."


Female Halfling Cavalier/14

"The wall itself seems to rejoice with the success as it thrums and cackles with electricity."

Unlike the place where I work.


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HP: 87/95 l AC: 12 (16), T 12, FF 10 l CMD 20 l F +13, R +11, W +13 l Remedies (8/8) l L1: 4/6, L2: 6/6, L3: 3/5, L4: 2/5, L5: 4/5, L6: 3/4, L7: 1/2, L8: 1/1 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +24, Kn. Nature +22, Kn. Local +21, Kn. Planes +19, Kn. Religion +12, Spellcraft +24, Swim +6, UMD +14
Female Human l Active Conditions: Mage Armor / Bynx: AC 22, HP: 47/47

You mean the walls don't rejoice or they don't thrum and cackle with electricity? Or both? :3


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Florence Corvina wrote:

There's a bonded pair currently there (one black cat, one gray & white, both male, not quite a year old) that look adorable. I already told my husband that if they're still there after Christmas then they might be coming home with me :3

Me: "Well, I mean, we don't *have* to get two but if there's a bonded pair then you can't just split them up...or if we wanted a kitten, getting two would mean they'd be able to keep each other entertained..."

1) If you lived in CA/Bay Area (or wanted to make a road trip), I would hook you up with *so* many kitties, kittens, cats, bonded pairs, whatever you wanted. I got me the fluffy ones and the stripey ones and some with long hair and some with short. I think we even a few cats with some nice mustaches. Oh man, I could load you up with kittens.

2) And yes, you’ll want a pair of kittens. If it matters to your hubby to hear it from an animal professional, kittens are better in pairs.


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HP: 87/95 l AC: 12 (16), T 12, FF 10 l CMD 20 l F +13, R +11, W +13 l Remedies (8/8) l L1: 4/6, L2: 6/6, L3: 3/5, L4: 2/5, L5: 4/5, L6: 3/4, L7: 1/2, L8: 1/1 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +24, Kn. Nature +22, Kn. Local +21, Kn. Planes +19, Kn. Religion +12, Spellcraft +24, Swim +6, UMD +14
Female Human l Active Conditions: Mage Armor / Bynx: AC 22, HP: 47/47

Hah! It'd be nice...but that's okay; there are plenty in my area that need homes. And I'll be sure to mention that to him if he seems resistant to the idea of more than one kitten ;)

Though really, who knows what I'll actually come home with when the time comes. I have my ideas but it'll probably at least partly come down to which one(s) speak to me when I go to have a look. Kittens are fun but adult cats deserve adoption too <3


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

Happy Halloween! I was relegated to candy duty this year while my hubby ans stepson are you getting candy. It's a pretty warm Halloween where I am


HP: 87/95 l AC: 12 (16), T 12, FF 10 l CMD 20 l F +13, R +11, W +13 l Remedies (8/8) l L1: 4/6, L2: 6/6, L3: 3/5, L4: 2/5, L5: 4/5, L6: 3/4, L7: 1/2, L8: 1/1 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +24, Kn. Nature +22, Kn. Local +21, Kn. Planes +19, Kn. Religion +12, Spellcraft +24, Swim +6, UMD +14
Female Human l Active Conditions: Mage Armor / Bynx: AC 22, HP: 47/47

Happy Halloween! The temperature tanked here today; it was mid 60s when I got home from work this morning and now it's mid 30s and spitting precipitation.

Brr!

Oh and as of 2:30 this afternoon we officially own our own (and first) home. Can't move in just yet as the sellers requested another two weeks to get moved out but still - we own a home :D


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

Remember I want Nidhi's Round 2 action to be delayed until the end of the turn D:


HP: 87/95 l AC: 12 (16), T 12, FF 10 l CMD 20 l F +13, R +11, W +13 l Remedies (8/8) l L1: 4/6, L2: 6/6, L3: 3/5, L4: 2/5, L5: 4/5, L6: 3/4, L7: 1/2, L8: 1/1 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +24, Kn. Nature +22, Kn. Local +21, Kn. Planes +19, Kn. Religion +12, Spellcraft +24, Swim +6, UMD +14
Female Human l Active Conditions: Mage Armor / Bynx: AC 22, HP: 47/47

This battle is awesome!

And it's fun getting actually blast a little with Flo :)


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

Regarding green: If your character is invisible, do they still provoke AoO if they move instead of taking a five foot step? I feel like the large creature has to have a 10 foot reach... I'm afraid Nidhi might provoke in both instances: taking a five foot step then shooting arrows or moving further then shooting. She's currently singing

Omg, can they technically land on Nidhi since she's invisible?! Nidhi pancake. That's a crazy thought


Roll20 Map - Treasure Sheet

If you're invisible, and they cannot see you, you do not provoke AoOs, but you could be stepped on.


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Roll20 Map - Treasure Sheet

Level up!
I do believe you should now be level 15.

Nidhi:
The Mask of the Forgotten Pharaoh has one more ability. Once per day, you may cast Finger of Death using the power of the Mask.
- - -

First Synopsis - 1 Sarenith, 4714 AR
Second Synopsis - 5 Sarenith, 4714 AR
Third Synopsis - 6 Sarenith, 4714 AR
Fourth Synopsis - 9 Sarentith, 4714 AR
Fifth Synopsis - 14 Sarenith, 4714
Sixth Synopsis - 14 Sarenith, 4714
Seventh Synopsis - 15 Sarenith, 4714
Eighth Synopsis - 5 Erastus, 4714
Ninth Synopsis - 6 Erastus, 4714
Tenth Synopsis - 14 Erastus, 4714
Eleventh Synopsis - 18 Erastus, 4714
Twelveth Synopsis - 19 Erastus, 4714
Thirteenth Synopsis - 19 Arodus, 4714

Toilday, Arodus 19, 4714
- Early the next day, the party enters the Sekrephrenet: The Monument Vault. They are greeted, briefly, by a towering earth elemental.
- Proceeding onward, the not-so-cowardly lion, leaps into the air, and into a trap! Moving past that, Bynx is needed to overcome the next trap.
- The party finds an hanshepsu, who they discover will obey Nidhi’s commands as a soldier might. Powerful stuff!
- After picking up a little loot behind a hidden panel, the group searches a room full of canopic jars, moderately necromantic canopic jars.
- The party moves on quickly, avoiding the jars, only to find a large room with more jars! However this room reacts weirdly to light.
- Searching but finding nothing to indicate the light and fear, they move on to a room with Kalnaka. After a mighty battle, the party emerges.
- A mouth in the wall reveals a number of magics, including a strange wand of lightning. Kosei further speaks with the wall, learning more secrets.
- The party returns to the Tekramenet, or Lantern Vault, giving Nidhi the honor of placing the Life Lantern into the slot.
- The great receptacle is powered as elemental forces rip though the entire Slave Trenches… where it will remain for a week.
- Leaving the hanshepsu warrior in his pit, the party heads back to the ship to retire for the night.

Wealday, Arodus 20, 4714
- In the morning, the party heads to the Akhumemnet, or the Guardian Vault. They are immediately attacked by the monster that is Sensuret!
- Sensuret, a spinosauraus, falls to the parties might, as Tef Naju looks on from above, eating grapes.
- Entering the vault, the party finds a statue commanding them not to breath without permission. Gas, an acidic gas, greets them in the tunnel.
- Preparing themselves, much of the party enters the tunnel, only to find a dispelling trap lies within! Desna blesses the maker as Zilchus is hit.
- Using a recently found stone skin wand, Florence protects Zilchus as the group heads ever deeper.
- A sloped tunnel lies ahead, though the party discovers it is in fact a telekinetic enucleation trap. Closing their eyes and more protects them.
- The party enters a small chamber, leading off to many more, but dominated by the statues of the six great Akhumen generals, pointing at them.
- Resisting… something, the party begins to examine the various doors and hallways leading off this chamber.
- NE, the party finds the resting place of Jeshura, the Plague Queen of Kho. Or rather her living tomb, for she is still alive, entombed here.
- SE, they find a prison cell, with magics all about preventing dimensional travel, along with a dead traveller, with an extra dimensional cape.
- S is skipped as the party heads SW, to find a collapsed hanshepsu, sprawled out reaching for a niche in an otherwise strange room.
- NW, the party finds, doors. Lots and lots of well sealed, well ensorcelled doors.
- The chamber, or chambers beyond, are further protected from Kosei’s earth elemental form so the party turns south once again.
- After two pairs of double doors, the party finally faces a pair of ghuls, which they beat, though there was the temporary loss of one greatsword.
- The next doors require one sole beetle among thousands, perhaps tens of thousands, of illusory ones. Enter Bynx.
- They next face off with Agazuberi, the guardian of the key, and two ghuls, acting as sidekicks.
- Nidhi’s powerful Remorse works, and Agazuberi actively harms herself while her ghuls are cut down and Stelle chips away at her.
- In the end, Agazuberi commits seppuku as the party finishes off the ghuls, and they return to the Monument Vault.
- They try a few things and decide it must be the wrong time of day and retreat for rest to come at it fresh in the morning.

Oathday, Arodus 21, 4714
- The party enters the Monument Vault and faces the wall once again.
- Stelle suggests electricity and Florence pulls out the wand, sending lighting against the wall - powering the Sekrepheres!
- The ’Trenches are blazing with power, and the elementals that comprise them are shuddering with it. The party heads to the Sun Disk.
- Placing the Pharaoh’s Key, the party activates the Khepsutanem for the first time in many, many centuries.
- The former slaves pour forth from the trenches and assail the party before the pyramid of Hakotep I eventually lands a short distance away.
- The party zig zags within Kosei’s wall of fire as they destroy hundreds, if not thousands, of skeletons
- With the help of Zilchus' chaosodiles the party destroys more than a half dozen ossumentals.
- It doesn’t take long however, for Hakotep’s pyramid to be magically ripped from the sky, like lightning.
- The immense structure settles into the sand and awaits the party…


HP 153/153 | AC 24 TAC 14 FF 23 | CMD 25 | F +16 R +10 W +19 (immune to poison) | Res 20 fire | WS: 6/6 HH: 15/15 FB: 10/10 L1: 6/7+4/4 L2: 6/7+1/1 L3: 6/7 L4: 4/6 L5: 6/6 L6: 5/5 L7: 2/3 L8: 2/2 Ext: 2/3 Daz: 3/3 | Ini+3 | Senses+21
Skills:
Acro+17,Climb+4,Diplo+1,Fly+7,H.Animal+3,Heal+25,K.dung+15,K.geo+8,K.hist+2 ,K.local+0,K.nat+5,K.nobility+12,K.planes+15,K.relig+2,Linguist+19,P.Orator y+2,S.Motive+7,Spellcr+6,Stealth+14,Surviv+12,Swim+1
Eccentric Garundi Druid (restorer) 14 | longstrider 13h, m.fang 13h, barkskin 280 min, life bubble 4h

Level 8th spells!!! :O

So much unknown power to explore, never experienced before! Shall Kosei spawn earthquakes and cyclones around? Or shall he polymorph the whole party into a lion or crocodile pack? Or perhaps better a koala cute tribe?


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

Ooooo, level 15! I have several little typos and things that are long overdue on Nidhi's page. I've been playing Rise of the Runelords (Paladin) in person and it's helped me understand the game better. I like playing Paladins a lot. Not too complicated, but the only melee class I seem to like

Are people going to think Nidhi is evil if she casts Finger of Death? Like, does casting the spell look evil in nature? Black rays of death with a tortured souls vibe


HP: 87/95 l AC: 12 (16), T 12, FF 10 l CMD 20 l F +13, R +11, W +13 l Remedies (8/8) l L1: 4/6, L2: 6/6, L3: 3/5, L4: 2/5, L5: 4/5, L6: 3/4, L7: 1/2, L8: 1/1 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +24, Kn. Nature +22, Kn. Local +21, Kn. Planes +19, Kn. Religion +12, Spellcraft +24, Swim +6, UMD +14
Female Human l Active Conditions: Mage Armor / Bynx: AC 22, HP: 47/47

Florence - 15th Layer:

+6 HP (4 class + 2 Con)
+1 Fort
+1 Reflex
+7 Skill Points (Fly, Kn. Arcana x2, Kn. Planes x2, Spellcraft x2)
+2 BG Skill Points (Craft: Alchemy, Kn. History)
FCB: +1 Spell in Familiar
Gained 8th Level Spells
Gained +1 5th Level Spell Slot
Gained +1 8th Level Spell Slot
Gained Feat: Extra Hex (Murksight)
Learned Spells: Mind Blank (8th), Stormbolts (8th), Regenerate (7th)


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Nidhi Aashirya wrote:
Are people going to think Nidhi is evil if she casts Finger of Death? Like, does casting the spell look evil in nature? Black rays of death with a tortured souls vibe

You ask that like we already don’t think you’re evil....::ducks::

Anyhoot, FoDeath is fine, but within this pyramid might not have enough targets, you know? Everything is likely to be already dead, or construct or whatever...so just be mindful of that.

I will try to get Zilchus updated today, but today is super busy, so probably on the morrow night.


HP 153/153 | AC 24 TAC 14 FF 23 | CMD 25 | F +16 R +10 W +19 (immune to poison) | Res 20 fire | WS: 6/6 HH: 15/15 FB: 10/10 L1: 6/7+4/4 L2: 6/7+1/1 L3: 6/7 L4: 4/6 L5: 6/6 L6: 5/5 L7: 2/3 L8: 2/2 Ext: 2/3 Daz: 3/3 | Ini+3 | Senses+21
Skills:
Acro+17,Climb+4,Diplo+1,Fly+7,H.Animal+3,Heal+25,K.dung+15,K.geo+8,K.hist+2 ,K.local+0,K.nat+5,K.nobility+12,K.planes+15,K.relig+2,Linguist+19,P.Orator y+2,S.Motive+7,Spellcr+6,Stealth+14,Surviv+12,Swim+1
Eccentric Garundi Druid (restorer) 14 | longstrider 13h, m.fang 13h, barkskin 280 min, life bubble 4h

I also think like Zilchus that most stuff we find in the pyramid will not depend on life to move and hit us hard.

@GMEuan, the new spell slots and daily abilities we gain this level, are they ready available or shall we have a rest?


Roll20 Map - Treasure Sheet

You get everything from your new level right away, as if you had rested. However, the spells and abilities used in the last fight do not come back as you have not, in fact, rested.

Clear as mud?


HP 153/153 | AC 24 TAC 14 FF 23 | CMD 25 | F +16 R +10 W +19 (immune to poison) | Res 20 fire | WS: 6/6 HH: 15/15 FB: 10/10 L1: 6/7+4/4 L2: 6/7+1/1 L3: 6/7 L4: 4/6 L5: 6/6 L6: 5/5 L7: 2/3 L8: 2/2 Ext: 2/3 Daz: 3/3 | Ini+3 | Senses+21
Skills:
Acro+17,Climb+4,Diplo+1,Fly+7,H.Animal+3,Heal+25,K.dung+15,K.geo+8,K.hist+2 ,K.local+0,K.nat+5,K.nobility+12,K.planes+15,K.relig+2,Linguist+19,P.Orator y+2,S.Motive+7,Spellcr+6,Stealth+14,Surviv+12,Swim+1
Eccentric Garundi Druid (restorer) 14 | longstrider 13h, m.fang 13h, barkskin 280 min, life bubble 4h

Got it! Thanks! :)


HP 153/153 | AC 24 TAC 14 FF 23 | CMD 25 | F +16 R +10 W +19 (immune to poison) | Res 20 fire | WS: 6/6 HH: 15/15 FB: 10/10 L1: 6/7+4/4 L2: 6/7+1/1 L3: 6/7 L4: 4/6 L5: 6/6 L6: 5/5 L7: 2/3 L8: 2/2 Ext: 2/3 Daz: 3/3 | Ini+3 | Senses+21
Skills:
Acro+17,Climb+4,Diplo+1,Fly+7,H.Animal+3,Heal+25,K.dung+15,K.geo+8,K.hist+2 ,K.local+0,K.nat+5,K.nobility+12,K.planes+15,K.relig+2,Linguist+19,P.Orator y+2,S.Motive+7,Spellcr+6,Stealth+14,Surviv+12,Swim+1
Eccentric Garundi Druid (restorer) 14 | longstrider 13h, m.fang 13h, barkskin 280 min, life bubble 4h

Level 15

HP +10
Feat Greater Spell Penetration
Skills
Acrobatics
K. dungeonering
K. planes
Perception
Spellcraft x2
Background skills
Perform (oratory)
K. nobility

New spells prepared for today
Level 3: sleet storm
Level 4: life bubble
Level 5: death ward
Level 8: incendiary cloud & sunburst


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

Everyone has said something different. I bet the NPC is confused lol Who are these people?


Nidhi Aashirya wrote:
Everyone has said something different. I bet the NPC is confused lol Who are these people?

Well, I think one of us was at least *correct* in what he said. And he was carrying a big sharp sword.


Last level August 3, 2019.

Grist for the Zil 15:

+8 hp

+moar spells
Feat. pitbull: Spring Attack; Quick Blessing (Chaosodile)

+3 adventuring skills:
----------------------
+1 Know (Religion)
+1 Perception
+1 Sense Motive

+2 adventuring skills:
----------------------
+1 Know (Eng)
+1 Know (Hist)

Smite: not yet
Grit: not yet
Panache: nah, more like painintheass
Ki: not yet
Rage: some, mostly at mosquitos


HP 153/153 | AC 24 TAC 14 FF 23 | CMD 25 | F +16 R +10 W +19 (immune to poison) | Res 20 fire | WS: 6/6 HH: 15/15 FB: 10/10 L1: 6/7+4/4 L2: 6/7+1/1 L3: 6/7 L4: 4/6 L5: 6/6 L6: 5/5 L7: 2/3 L8: 2/2 Ext: 2/3 Daz: 3/3 | Ini+3 | Senses+21
Skills:
Acro+17,Climb+4,Diplo+1,Fly+7,H.Animal+3,Heal+25,K.dung+15,K.geo+8,K.hist+2 ,K.local+0,K.nat+5,K.nobility+12,K.planes+15,K.relig+2,Linguist+19,P.Orator y+2,S.Motive+7,Spellcr+6,Stealth+14,Surviv+12,Swim+1
Eccentric Garundi Druid (restorer) 14 | longstrider 13h, m.fang 13h, barkskin 280 min, life bubble 4h

Have we entered the last book already? Because this seems very much like the AP climax location.


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Roll20 Map - Treasure Sheet

We are indeed in the last book... ;)


Female Halfling Cavalier/14

LV15:

BAB +1/+1/+1
+7 Hits

Saves: +1 Will, +1 Reflex

7 Skills

+3 Know Arcana
+2 Sense Motive
+1 Ride
+1 Know Religion

Order Ability: Act as One


Male Pharaoh Hound, Animal Companion, Lvl 14

LVL15:

+1 BAB

Natural Armor Bonus: +2
+1 Dexterity
+1 Trick: Detect

1 Skill: Fly


HP: 87/95 l AC: 12 (16), T 12, FF 10 l CMD 20 l F +13, R +11, W +13 l Remedies (8/8) l L1: 4/6, L2: 6/6, L3: 3/5, L4: 2/5, L5: 4/5, L6: 3/4, L7: 1/2, L8: 1/1 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +24, Kn. Nature +22, Kn. Local +21, Kn. Planes +19, Kn. Religion +12, Spellcraft +24, Swim +6, UMD +14
Female Human l Active Conditions: Mage Armor / Bynx: AC 22, HP: 47/47

Sorry for the sluggish posting; moving, work, and winter malaise got me busy and feeling a little down. At least the moving part should be largely done after Saturday so hopefully service will improve starting next week.


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HP: 87/95 l AC: 12 (16), T 12, FF 10 l CMD 20 l F +13, R +11, W +13 l Remedies (8/8) l L1: 4/6, L2: 6/6, L3: 3/5, L4: 2/5, L5: 4/5, L6: 3/4, L7: 1/2, L8: 1/1 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +24, Kn. Nature +22, Kn. Local +21, Kn. Planes +19, Kn. Religion +12, Spellcraft +24, Swim +6, UMD +14
Female Human l Active Conditions: Mage Armor / Bynx: AC 22, HP: 47/47

Happy Thanksgiving and/or Happy Thursday! I hope you all have a grand day no matter what you do or who you spend it with :)

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