Prey for Death

Game Master andreww

Roll20
PC Stats

Infiltration: 14
Awareness: 8
Leverage: 5


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Hello all, please use the discussion thread to decide on your character choices. I will pot the full character creation rules shortly.


The following character creation rules apply to this game:

1. PCs start at level 14. You will reach level 18 by the end of the adventure but you will not play at level 18.

2. This will be a remaster only game. Character options may only be drawn from Player Core 1, Player Core 2, GM Core, Howl of the Wild, Rage of Elements and the Prey for Death adventure itself

3. We will be using Free Archetype but with some limitations. The only archetypes that can be taken as part of the free archetype are:

Red Mantis (new version), Alchemist, Fighter, Monk, Rogue, Investigator, Swashbuckler, Acrobat, Bounty Hunter, Dual-Weapon Warrior, Poisoner or Scout. I may consider others on a case by case basis. You can ignore the trained in sawtooth sabre requirement of Red Mantis.

4. If you are playing a character which must worship a deity, that deity must be Akaechek.

5. All characters are members of the Red Mantis and are therefore worshippers of Akaecheck.

6. You may take a maximum of three uncommon options in background, spells, non class feats or equipment. Rare options are not available without agreement. Uncommon or Rare class feats may be taken, including archetype class feats.

Bear in mind that this adventure involves you playing a team of Red Mantis assassins being sent out on a mission of assassination. Stealth, guile, distraction, subtlety and infiltration type abilities will all be helpful.

I am very likely to use roll20 to host maps and handouts. You will need a free account to access it.

Starting equipment is as follows:
• One 13th-level item
• Two 12th-level items
• One 11th-level item
• Two 10th-level items
• 1,500 gp to spend on consumable items of 13th level or lower, or permanent items of 9th level or lower


Halfling Paladin / Mammoth Rider

Hello, thanks for having me. You did accept my Rogue Oracle. Does that count as a case-by-case of your point 3?


Ellioti wrote:
Hello, thanks for having me. You did accept my Rogue Oracle. Does that count as a case-by-case of your point 3?

Yes, that fine.


Halfling Paladin / Mammoth Rider
GMAndrewW wrote:
Ellioti wrote:
Hello, thanks for having me. You did accept my Rogue Oracle. Does that count as a case-by-case of your point 3?
Yes, that fine.

I'll take Signature spell Heal and Staff of Major Healing as a 12th lvl item. That'll make me the party healer, I guess.

If no one else has it, I could swap Thievery for Medicine, too


Rogue Assassin Dandy Swashbuckler 14 | AC 33 | HP 120 | Hero Pt. 0 | Perc/Init +23 | Decep 27 | Acro 26 | Dipl, Perf, Thiev 25 | Society +23 | Athl 22 | Intim Stealth 21 | Craft, Games Lore, Gossip Lore, Occult 19 | Med, Nature, Surv 17 | ◆◇
GMAndrewW wrote:

The following character creation rules apply to this game:

3. We will be using Free Archetype but with some limitations. The only archetypes that can be taken as part of the free archetype are:

Red Mantis (new version), Alchemist, Fighter, Monk, Rogue, Investigator, Swashbuckler, Acrobat, Bounty Hunter, Dual-Weapon Warrior, Poisoner or Scout. I may consider others on a case by case basis. You can ignore the trained in sawtooth sabre requirement of Red Mantis.

I am currently using Pathbuilder. Prey for Death is not in Pathbuilder yet. Therefore the new "Red Mantis" is not available. May we use the ACG Assassin Archetype instead?

Additionally, for flavor, I'd like the Dandy archetype. Is that possible?


Thanks for accepting me as well.

I'll get to work on my character. As I'm a wizard with a spellbook, how would spells that I may have added, outside of normal leveling, be handled?
Would there be some sort of allowance, or would that come from the 1500 gold, ie scrolls that I had scribed in the past?

I'm leaning towards alchemist for my FA for some added versatility.


I can provide details of the new Red Mantis.

I am OK with Dandy.

Additional wizard spells would come from your extra money. Lets just assume you pass any required Learn a Spell check for ease of use.


Just to say, I dont intend for us to actually start for another two weeks so you have plenty of time for character building.


Halfling Paladin / Mammoth Rider
Tomas de Balincour wrote:
Additionally, for flavor, I'd like the Dandy archetype. Is that possible?

Uhh, I love Dandy. Since I'll most likely go with Scoundrel, we can double up and support each other on some social skills.

GMAndrewW wrote:
Just to say, I dont intend for us to actually start for another two weeks so you have plenty of time for character building.

I'm almost done and can't wait.


Thank you, GMAndrewW! I am grateful that I was chosen.
I wish all of us a great game!

I will be on a trip from September 14th to 22nd, my ability to write posts will be extremely limited. However, there are no other obstacles to the game in the coming months on my side.

PS GMAndrewW, would you mind opening the gameplay thread for a "dot-and-delete" routine? This way it will be somewhat more convenient to track new posts in the discussion.


‘Eκάτη wrote:
PS GMAndrewW, would you mind opening the gameplay thread for a "dot-and-delete" routine? This way it will be somewhat more convenient to track new posts in the discussion.

Done.


I have created a Roll20 page for the game. This will hold maps and handouts for the game as well as details about Achaekek you might want to use for character creation.

Roll20


Thanks!


Halfling Paladin / Mammoth Rider

I just noticed that some of my core feats are from a source book not in your list. My build is based on some Goblin feats from Character Guide, namely Torch Goblin and Scalding Spit.
As a matter of fact, what does Remaster-only exactly mean? What about books that might never get nor need a remaster, like Treasure Vault or Secrets of Magic?


Remaster only means just that.


I apologize, but I am going to have to drop before the start. Not because I don't want to play, or anything like that.

Yesterday was the birthday of one of my players in the group I DM for face-to-face, and he bought Prey for Death because he wants to see the story of the adventure and how it ties into WoI. I was not expecting that to happen or I would not have apped in the first place.

I'm going to be running it shortly, and I don't think it's fair to run and to play it at the same time. While I think I can keep player and character knowledge separate, it's all too easy to accidentally let something slip, and inadvertently ruin fun for other people, and I do not want to risk that.

So, thank you for selecting me, and I hope that the game goes great for all of you!


Thanks for letting me know.


Halfling Paladin / Mammoth Rider

I was startled to find out Torch Goblin is not a Core feat. This invalidated my whole build.
Therefore, and because this party could use a dedicated divine caster, I switched from Rogue with Oracle FA to Oracle with Investigator FA. This will be a Blaster/Healer and hopefully not overlap with whoever the arcane caster will be.
The personality stays the same. It's a vindictive, pyromaniac Goblin.


Rogue Assassin Dandy Swashbuckler 14 | AC 33 | HP 120 | Hero Pt. 0 | Perc/Init +23 | Decep 27 | Acro 26 | Dipl, Perf, Thiev 25 | Society +23 | Athl 22 | Intim Stealth 21 | Craft, Games Lore, Gossip Lore, Occult 19 | Med, Nature, Surv 17 | ◆◇

I will be away Tuesday and Wednesday the 3rd and 4th of September.


Tomas de Balincour wrote:
I will be away Tuesday and Wednesday the 3rd and 4th of September.

Thats fine. I have a bunch of stuff on myself. My current target for a start date is September 9th.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 14, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:35 (Bonuses vs Ranged), 10 Fire Resistance, HP:116/177, Fort:23, Ref:23, Will:20, Perception:20, Stealth:24

The Golden Scarab Beetle Joins in. He is much much larger than the average Scarab beetle and as intelligent as a human, but that is because we was an experiment injected with steroids, human brain cells and many other things known to science. But he is still Tiny sized.


Goblin Thief Rogue Oracle 14 | HP 172/174, AC 35 (+2), F +22, R +28, W +22 | Fire res 7 | Perc +25, Stealth +27 | Speed 40 ft | Focus 3/3 | Shield HP 120/120 | ◆ ◇ ↺
Jax Kraven wrote:
The Golden Scarab Beetle Joins in. He is much much larger than the average Scarab beetle and as intelligent as a human, but that is because we was an experiment injected with steroids, human brain cells and many other things known to science. But he is still Tiny sized.

We're happy to have you, the beetle sounds fun.

I need help deciding on my build and this partially depends on the role you have planned. I can do either full Oracle Blaster/Healer with signature Heal/Fireball or Champion with Oracle archetype. The latter will primarily Smite melee and can do all the healing necessary.
I'm torn, because we already have two melee. If you're planning on doing any archery, I lean towards my first suggestion and be the group's primary caster.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 14, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:35 (Bonuses vs Ranged), 10 Fire Resistance, HP:116/177, Fort:23, Ref:23, Will:20, Perception:20, Stealth:24

Plans
Single Target, Magic missile him with upcasting
Multiple Targets, Fireball and the like
Melee if needed, 6th level Aerial Form and 7th level Elemental form depending upon situation.
I just grabbed the Magical Weapons just in case, as I didn't want any cool toys, I wanted mostly weapons, armor, healing and DR. Boots is the only toy I really grabbed. And the Traveler's any tool, that just saves me from buying one of every mundane tool.
As far as Archetypes, I didn't really find anything that went with Sorcerer well, so I took Fighter Archetype to boost my HP. I went with the bow ones mostly since the Sorcerer plans to keep distance.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 14, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:35 (Bonuses vs Ranged), 10 Fire Resistance, HP:116/177, Fort:23, Ref:23, Will:20, Perception:20, Stealth:24

Oh, looks like I get more magic item picks. I missed the part that says 2.


Goblin Thief Rogue Oracle 14 | HP 172/174, AC 35 (+2), F +22, R +28, W +22 | Fire res 7 | Perc +25, Stealth +27 | Speed 40 ft | Focus 3/3 | Shield HP 120/120 | ◆ ◇ ↺
Jax Kraven wrote:
Oh, looks like I get more magic item picks. I missed the part that says 2.

Staff of Fire, maybe?

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 14, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:35 (Bonuses vs Ranged), 10 Fire Resistance, HP:116/177, Fort:23, Ref:23, Will:20, Perception:20, Stealth:24

Nah, I didn't take any wands or staves, I just upgraded my weapons. And got greater healer's gloves instead of buying them.


I am starting to run through the characters who have posted in Gameplay and will put any questions here.

Tomas de Balincour
Your level 12 and 14 class feats [Evasiveness and Surprise Attack] dont seem to do anything as you already get both of those benefits from being a Rogue.

You currently show as being unarmoured. The winged rune can only be etched onto armour, I dont believe explorer's clothing counts.

Jax
Are you using the remastered version of your bloodline? Imperial Bloodline Magic is a status bonus to AC or Saves.

I think you are using the original sorcerer, Dangerous Sorcery is now effectively a class feat. If you are using Pathbuilder it has the remastered versions of the classes from PC2.

Can you include your level of proficiency against your skill numbers please.


Can people please try and have their characters et up by Friday of this week. You dont have to have everything exact but try to have made most of your choices by then please.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 14, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:35 (Bonuses vs Ranged), 10 Fire Resistance, HP:116/177, Fort:23, Ref:23, Will:20, Perception:20, Stealth:24

I don't have Pathbuilder
Yes, and if dangerous sorcery is a class feat then yes I took it. Not understanding the difference. You mean I get it automatically, I don't have to take it as a feat?
I don't have Pathfinder core rulebook 2, so I don't know what the fixed version of Imperial Bloodline is and Archives of Nephys doesn't have it.
Edit: So I typed my bloodline and level and stats in on Roll20 and it says my AC with +2 Breastplate comes out to 35. Ninjaed


Yes, Dangerous Sorcery has effectively become a class ability and also affects healing spells now.

Pathbuilder is free and should work on android and iphones if you have one.

The new rules are also available on Pathfinder Nexus, you can find the sorcerer HERE

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 14, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:35 (Bonuses vs Ranged), 10 Fire Resistance, HP:116/177, Fort:23, Ref:23, Will:20, Perception:20, Stealth:24

While Pathbuilder is free, I need the paid version to add free archetypes.
Sweet, Dangerous Sorcery is free.


Goblin Thief Rogue Oracle 14 | HP 172/174, AC 35 (+2), F +22, R +28, W +22 | Fire res 7 | Perc +25, Stealth +27 | Speed 40 ft | Focus 3/3 | Shield HP 120/120 | ◆ ◇ ↺
Jax Kraven wrote:

While Pathbuilder is free, I need the paid version to add free archetypes.

Sweet, Dangerous Sorcery is free.

It's super cheap and the best money one could ever spend on a hobby.

Anyway. Are you dead set on Fireball as your signature? Because that's what I wanted to do on my Oracle. If that's the case, I'm not gonna play Oracle main class, but I'm gonna ask you to please put Haste in your 7th rank repertoire. Someone has to, and I can't now.


> Can people please try and have their characters et up by Friday of this week.

It will be done .)

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 14, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:35 (Bonuses vs Ranged), 10 Fire Resistance, HP:116/177, Fort:23, Ref:23, Will:20, Perception:20, Stealth:24
Skarn Firetongue wrote:
Jax Kraven wrote:

While Pathbuilder is free, I need the paid version to add free archetypes.

Sweet, Dangerous Sorcery is free.

It's super cheap and the best money one could ever spend on a hobby.

Anyway. Are you dead set on Fireball as your signature? Because that's what I wanted to do on my Oracle. If that's the case, I'm not gonna play Oracle main class, but I'm gonna ask you to please put Haste in your 7th rank repertoire. Someone has to, and I can't now.

Haste has replaced project image.

And yes Fireball is still my signature, because I don't see any other spell with putting in my signature and I'm not switching fireball for lightning bolt. Fireball increases every level, other spells only have 1 other version of it like haste, since that is the case I just straight up took haste at level 7.

On another note, there is no way for an item to increase my spells to hit rate? Most spells autohit like Magic missile or go off saves. Example I can buy a +2 Longbow which will increase my longbow shots to hit rate by 2. But a +2 quarterstaff does not give you +2 to hit on spells like Hydraulic Push. Not that I have Hydraulic Push but I was wondering it if casters are always going to have a less of a chance to hit vs other classes because classes can use +2 weapons and casters cannot.


Goblin Thief Rogue Oracle 14 | HP 172/174, AC 35 (+2), F +22, R +28, W +22 | Fire res 7 | Perc +25, Stealth +27 | Speed 40 ft | Focus 3/3 | Shield HP 120/120 | ◆ ◇ ↺

The best you can get is a Shadow Signet.
There is no to hit bonus for casters. In return casters can and are required to select the enemies' weak spot. Casters can choose to target AC, Fort, Ref or Will. Make the right choice and your success chance is much better.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 14, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:35 (Bonuses vs Ranged), 10 Fire Resistance, HP:116/177, Fort:23, Ref:23, Will:20, Perception:20, Stealth:24

Okay, cool. No, not selecting that, but it is nice to know for Pathfinder Society purposes for when I get a sorcerer up to level 10.


Goblin Thief Rogue Oracle 14 | HP 172/174, AC 35 (+2), F +22, R +28, W +22 | Fire res 7 | Perc +25, Stealth +27 | Speed 40 ft | Focus 3/3 | Shield HP 120/120 | ◆ ◇ ↺
GMAndrewW wrote:
Can people please try and have their characters et up by Friday of this week. You dont have to have everything exact but try to have made most of your choices by then please.

95% done. Link in profile. Will make a more appealing profile when the time comes


Rogue Assassin Dandy Swashbuckler 14 | AC 33 | HP 120 | Hero Pt. 0 | Perc/Init +23 | Decep 27 | Acro 26 | Dipl, Perf, Thiev 25 | Society +23 | Athl 22 | Intim Stealth 21 | Craft, Games Lore, Gossip Lore, Occult 19 | Med, Nature, Surv 17 | ◆◇
GMAndrewW wrote:

I am starting to run through the characters who have posted in Gameplay and will put any questions here.

Tomas de Balincour
Your level 12 and 14 class feats [Evasiveness and Surprise Attack] dont seem to do anything as you already get both of those benefits from being a Rogue.

You currently show as being unarmoured. The winged rune can only be etched onto armour, I dont believe explorer's clothing counts.

<<snip>>

I have replaced Evasiveness with Swashbuckler's Riposte.

I have replaced that Surprise Attack with Basic Flair, which will give me Brandishing Draw.

With regard to Explorer's Clothing, "Clothing isn't armor, but if it has a Dex cap it can accept fundamental and property runes".


I am in the final stage of character generation, creating inventory.

Quick question: Do I understand correctly that "+2 Greater Striking Keen Fearsome (Greater) Sawtooth Saber" is still a level 13 item (by the level of the highest rune - Keen)?

UPD A preview of the character in the profile. So far, I have chosen only level 12 and 13 items, I will choose the rest later.
UPD2 The inventory will be finalized and what is already there will be redone.

__
‘Eκάτη


Goblin Thief Rogue Oracle 14 | HP 172/174, AC 35 (+2), F +22, R +28, W +22 | Fire res 7 | Perc +25, Stealth +27 | Speed 40 ft | Focus 3/3 | Shield HP 120/120 | ◆ ◇ ↺

No. Keen is its own item.


Core Rulebook pg. 580 wrote:
The level of an item with runes etched onto it is equal to the highest level among the base item and all runes etched on it; therefore, a +1 striking mace (a 4th-level item) with a disrupting rune (a 5th-level rune) would be a 5th-level item.

I was guided by these words from the rules, but I understood you, it probably refers to determining the level of an item, and not to purchasing an item when generating a character (btw I have never encountered such a system before - GMs always just gave out the amount of gold for purchase).

Thanks!

Then it's all the more glorious that I didn't have time to buy everything - I would have to redo it .)


In general you can treat weapon and armour as the highest level for it fundamental runes. Property runes are bought separately.


Goblin Thief Rogue Oracle 14 | HP 172/174, AC 35 (+2), F +22, R +28, W +22 | Fire res 7 | Perc +25, Stealth +27 | Speed 40 ft | Focus 3/3 | Shield HP 120/120 | ◆ ◇ ↺
Adam Wolfforge wrote:

I am in the final stage of character generation, creating inventory.

Quick question: Do I understand correctly that "+2 Greater Striking Keen Fearsome (Greater) Sawtooth Saber" is still a level 13 item (by the level of the highest rune - Keen)?

UPD A preview of the character in the profile. So far, I have chosen only level 12 and 13 items, I will choose the rest later.
UPD2 The inventory will be finalized and what is already there will be redone.

__
‘Eκάτη

here's the list of magic weapons and their level

After looking at your sheet, I removed Medicine from my skill set. I didn't want it and only took its feat tree, because someone should have it. Any chance I can convince you of the Ward Medic and/or Continual Recovery feats?


Heh, I have always tried my best to avoid being the chief medic at the PF2e games. And now it's happened! Yeah, I'll take these feats.


Can people let me know how close you are to being ready to start? Adam looks like he needs some extra equipment.

I dont see which background you took.


Goblin Thief Rogue Oracle 14 | HP 172/174, AC 35 (+2), F +22, R +28, W +22 | Fire res 7 | Perc +25, Stealth +27 | Speed 40 ft | Focus 3/3 | Shield HP 120/120 | ◆ ◇ ↺

I'll be ready tomorrow. Btw, I'm in UTC +1/+2. I will most likely not expend all my money so that I can retroactively buy stuff using the Prescient Consumable feat.


I have to admit, it's not PF1e, where I could have done it in two-three hours, in this edition it took much longer. My mistake. In any case, I will complete this process within 24 hours. Thank you for your patience.


Rogue Assassin Dandy Swashbuckler 14 | AC 33 | HP 120 | Hero Pt. 0 | Perc/Init +23 | Decep 27 | Acro 26 | Dipl, Perf, Thiev 25 | Society +23 | Athl 22 | Intim Stealth 21 | Craft, Games Lore, Gossip Lore, Occult 19 | Med, Nature, Surv 17 | ◆◇

Ready.


Skarn Firetongue wrote:
I'll be ready tomorrow. Btw, I'm in UTC +1/+2. I will most likely not expend all my money so that I can retroactively buy stuff using the Prescient Consumable feat.

That's fine, I am in the UK so my posting tends to be at odd hours for our US based players.

A couple of additional things you have available. Each of you is favoured by the leader of the red Mantis, Blood Mistress Jakalyn. As such you each get to choose one of the following:

EXCELLENT ASSASSIN
Your work as an assassin for the Red Mantis has earned you much in the way of acclaim and admiration, and recently your accomplishments drew the attention of Blood Mistress Jakalyn herself. She’s made it clear to you that she believes you have great things in your future if you continue to serve as an agent of Achaekek, especially in the pursuit of assassination missions.

Recently, you received a gift from Jakalyn—a pouch containing 6 uses of 13th-level or lower common consumable (you can mix and match consumables as you see fit as long as you have 6 uses overall).

FORTUNATE FOUNDLING
Jakalyn’s history and personal life are mysterious and subject to much speculation. You aren’t related to her by blood, but you count yourself as one of the fortunate few whom she chose to take under her wing after an assassination left you alone in the world. The Red Mantis assassins are the only family you’ve ever known, and while Jakalyn has rarely spent time with you, for whatever reason she considers you to be one of her favorite foundlings.

Recently, you received a gift from Jakalyn—a common worn magic item of 13th-level or lower.

IMPRESSIVE STUDENT
Every few decades, Blood Mistress Jakalyn takes time to personally train a lucky few students who seek enlightenment in the ways of Achaekek. The methods by which she selects these students are known only to her, but in the most recent round of trainings some years back, you were one of those selected. You impressed her in some way during your training, be it through your natural talents or your dedication.

Recently, you received a gift from Jakalyn—a runestone inscribed with either a keen rune, a shockwave rune, or a spell reservoir rune. You can automatically have this rune inscribed onto any qualifying weapon you begin the game with.

JUST LUCKY
Sometimes, luck makes all the difference. You happened to be in the right place at the right time to catch Jakalyn’s eye. You may even have been in a position where something you did ended up benefiting the blood mistress, or may have even resulted in saving her from peril or political trouble through a set of almost-unbelievable repercussions and events set into motion by something you did. As a result, she’s taken an unexpected liking to you.

Recently, you received a gift from Jakalyn—a wand of a common 6th-rank (or lower rank) spell.

You should each come up with a brief explanation of why Jakalyn has taken such an interest in you.

In addition, you all start with an additional 3000gp which you can spend now which represents your haul from a recent job for the Red Mantis. You should come up with an idea of what this work was, where it was and where you all have gathered now that it is complete.

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