GM Euan's Mummy's Mask

Game Master Euan

Roll20 Map - Treasure Sheet
Osirion Map - Wati City Map - Tephu City Map


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Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)
Sopdet-Ka "Stelle" wrote:
Hiya Fondo. What is happening in your neck of the paizo?

I’ve been pretending to be fey-cursed doll boys and frog princes online when I’m not playing PFS IRL. Right now I’m in Germany roasting alive.


3 people marked this as a favorite.
Roll20 Map - Treasure Sheet

Level up!
I do believe you should now be level 14.

First Synopsis - 1 Sarenith, 4714 AR
Second Synopsis - 5 Sarenith, 4714 AR
Third Synopsis - 6 Sarenith, 4714 AR
Fourth Synopsis - 9 Sarentith, 4714 AR
Fifth Synopsis - 14 Sarenith, 4714
Sixth Synopsis - 14 Sarenith, 4714
Seventh Synopsis - 15 Sarenith, 4714
Eighth Synopsis - 5 Erastus, 4714
Ninth Synopsis - 6 Erastus, 4714
Tenth Synopsis - 14 Erastus, 4714
Eleventh Synopsis - 18 Erastus, 4714
Twelveth Synopsis - 19 Erastus, 4714

Moonday, Erastus 20, 4714, part two
- Florence raises Zilchus from the dead, and there was much rejoicing.
- The party finds the last of the loot of the Cult of Areshkagal in chests and statues, ensuring they are truly destroyed as an entity.
- A few think back fondly on the gynosphinx, but all agree that it’s better to have Zilchus.
- The party rests hoping to feel fresher in the morning.

Erastus 21-22, 4714
- The party rises early and makes plans for a new day.
- They pack their ship, and travel south to the thriae hive - a two day uneventful journey.
- In the afternoon of the second day, the group arrives at their destination and delivers the Queen larva to an appreciative hive.
- Zizzira thanks the party and bestows a gifts, most especially to Nidhi.
- The party communes with the dead to get some answers.
- Leaving the thirae hive with their queen (larva anyway), they head back out into the desert toward Chisisek’s tomb.

Oathday, Erastus 23, 4714
- The party reaches the hidden valley of Chisisek’s tomb, and greets Tetisurah, still on guard there and awaiting Chisisek’s body.
- They spend the day with Tetisurah, and inter Chisisek.

Erastus 24-29, 4714
- The party travels back to Wati, avoiding most menial encounters thanks to their ship the Jharna.
- Berthing successfully, they meet with some of Abdur’s men and cart their goods to Abdur’s warehouse.
- They fill in Abdur on their recent exploits, much to Abdur’s surprise and wonder.

Wealday, Erastus 30, 4714
- The group returns to Abdur’s to pick up their cash and supplies! Time to shop!
- Everyone shops, some in groups, and meets at the Tooth and Hookah that night for chatting and planning when Ptemenib joins in!
- The party agrees to help the Church of Charisma as their agents once again and questions Ptemenib on a few details.

Oathday, Erastus 31, 4714
- The group heads into the Necropolis of Wati!
- They meet a few groups of guards and priests who aid them in their endeavors.
- By noon the group has done what the church set out to be done, and the group returns to give a report to Ptemenib.

Arodus 1-7
- Over the next week, the group relaxes and generally enjoys what Wati has to offer as they prepare to head to the Slave Trenches.

Fireday, Arodus 8, 4714
- Departing Wati the party fills the sail and heads upriver - only to be pulled back by an emergency missive from Ptemenib.
- Returning quickly to Wati by mid-day, Kosei provides lift as the party charges up to the pyramid floating in the sky above the city.
- The harpies prove to be more difficult than expected, but their abilities are no match for the party as they fall one by one.
- Kosei finds a map, which seems at odds with reality.
- The party investigates the statuary a bit, and discovers the secret of the Fang Tooth Tunnel as they make their way deeper into the pyramid.
- They make their way to the middle level and investigate a beautiful mosaic, which turns out to be a nasty trap which they destroy.
- The group also investigates the northern chamber which is also, perhaps unsurprisingly, a pit trap with tar and pudding, but not the tasty kind.
- Zlichus leaves behind an ass sculpture.
- Moving down the starry tunnel, the group reaches a statue of Hakotep, which is yet another trap, which Nidhi disables.
- A room of statues and a clay wall hiding a family fortune is all that remains on this level as the party moves on to the arch yet again.
- Entering the crypt level, the party first finds the Aeromantic Infandibulum which controls the flight of the pyramid. They learn too that the power for it is elsewhere.
- Moving to the main crypt, they finally encounter Isatemkhebet and a pair of harpy guards.
- She summons Kor-Ahn-Tuk, her gorgon, who turns out to be tougher to overcome than she herself as it turns half the party into stone!
- With Isatemkhebet’s death, the pyramid spirals out of control to a not-soft landing, damaging the structure, and those within it.
- Crawling from the tomb, those still soft, drag the harder members to the shore whereupon the rest of the group is turned back to flesh.
- The party makes their report to Ptemenib, and relaxes in the city overnight.

Arodus 9-16, 4714
- Riding the Jharna up the Crook, they make their way to the Slave Trenches, once known as the Khepsutanem over about a weeks journey.
- Arriving late-afternoon, the party decides to travel around a little as the wind, investigating the area generally before settling in near the Horus Sekrephere.

Sunday, Arodus 17, 4714
- The party begins in the trenches, well rested from Florences Fey realm.
- They start with a catalogue of the Sekrepheres discovering a waterfall of sand in the east.
- Kosei investigates behind the sand-fall discovering a tunnel into the rock, and an observer.
- Pressing on, the group finishes their catalogue of the Skrepheres, ending with Osiris.
- Backtracking a bit on Nidhi’s advice, the party discovers a huge Amber Chronograph, being studied by the gypsosphinx Khai-Utef.
- Agreeing to join forces, they hunt the mythic roc, Kenjutret. The dusk-taker.
- The group asks a couple questions of Khai-Utef before laying an ambush for Kenjutret.
- In a great battle, the party defeats the dusk-taker, with Florence taking the brunt of its attacks.
- Using legend lore, the party learns more about Kenjutret and the sand-fall. They have one more question remaining.

Moonday, Arodus 18, 4714
- Rising early near the beached Jharna, the party heads back into the Slave Trenches of Hakotep.
- They quickly discover a darkened doorway leading to the Tekramenet (Lantern Vault).
- After some trouble with the darkness, they enter and investigate the Great Receptacle, where the Life Lantern is placed.
- Nidhi disables an early trap and the party makes their way to a large chamber filled with graven guardians of Set!
- Besting the constructs who only seemed interested in killing the men-folk, the party descends below the chamber into the tunnels beyond.
- The insanity causing glowing green lichen lights their way, along with their own magical lights, as they encounter a haunt, and a geist!
- The geist Inkusehset slinks off into the earth and escapes being slaughtered at their hand after a frustrating (for him) and short battle.
- Overcoming three haunts by the end of the tunnel, they descend down some stairs into the Life Lantern repository.
- Kosei goes in first, triggering the symbol of insanity on the ankh. Though he stabs Zilchus, he’s healed by Florence’s scroll.
- Nidhi and Florence follow, with Nidhi pocketing the ankh, raising the ire of a childish extra-planar being who scrabbles at her until destroyed.
- On their way out, they encounter Tef-Naju, and strike a bargain, of sorts. At least a mutual peace.
- They collect and scatter the bones in the sun to let the haunts rest in peace.

Toilday, Arodus 19, 4714
- The party rises with the sun to watch the bones bleach and study the items they received the night before (ankh and chest).
- Investigating the statues, they place the Tribe-Eater for now, leaving the others in the case untouched.
- Using Kosei’s magics to guide them, and Florence’s magics to enter, the party begins their assault on the Sekrephrenet: The Monument Vault


Female Halfling Cavalier/14
Nidhi Aashirya wrote:
What are you giving a talk about?

Geez! Thanks for asking!

Sorry about the delay, I didn't have much time to prepare for this.

Basically I talked about the process we went through to bring our run-of-the-mill High Performance Computing cluster (it's comprised of 500 individual servers plus extra servers with extra services) into a state technically and policy-wise to handle more sensitive data.

Examples of that sort of data would be employee ID numbers, data that falls under the level of protection defined by the Family Educational Rights and Privacy Act such as student records and ID numbers, and de-identified genotype and phenotype data.

There is a growing need for this type of resource on the University of California Berkeley campus.

We already had this cluster, so we thought -- let's use that -- and we managed to do it without disturbing our existing user base (much).

Our goal is to eventually build a system that is completely HIPAA compliant for those on campus or coming to campus who need that level of security for their data.

I see we've been busy here... :-)

... goes to catch up


Wow, what a write up! Ty GM Euan. I may not be able to level up Zilchus until the weekend. Started a new job, bought a new car, and now am struggling with my time.

Apologies for the delay.


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

@IcePanda Wow, that pretty sweet. I didn't know you did server-side stuff!

@Painlord What kind of car did you get?


HP: 89/89 + 29 Temp HP l AC: 12 (16), T 12, FF 10 l CMD 20 l F +12, R +10, W +13 l Remedies (8/8) l L1: 4/6, L2: 5/6, L3: 2/5, L4: 3/5, L5: 4/4, L6: 4/4, L7: 2/2 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +21, Diplomacy +13, Fly +14, Heal +17, Kn. Arcana/Nature +22, Kn. History +23, Kn. Local +20, Kn. Planes +17, Kn. Religion +12, Spellcraft +22, Swim +6, UMD +14
Female Human l Active Conditions: Greater False Life, Mage Armor / Bynx: AC 21, HP: 41/41

Congrats on the new car/job, Zilchus!


New car: Toyota Camry Hybrid, pretty close to this.


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

That's crazy! My mom has a Camry Hybrid. In California you don't have as many car options, right? Because of environment laws. I hope Virginia implements some soon.


HP: 89/89 + 29 Temp HP l AC: 12 (16), T 12, FF 10 l CMD 20 l F +12, R +10, W +13 l Remedies (8/8) l L1: 4/6, L2: 5/6, L3: 2/5, L4: 3/5, L5: 4/4, L6: 4/4, L7: 2/2 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +21, Diplomacy +13, Fly +14, Heal +17, Kn. Arcana/Nature +22, Kn. History +23, Kn. Local +20, Kn. Planes +17, Kn. Religion +12, Spellcraft +22, Swim +6, UMD +14
Female Human l Active Conditions: Greater False Life, Mage Armor / Bynx: AC 21, HP: 41/41

Like Zilchus, it'll probably be Saturday at the earliest before I can get around to getting Flo leveled up, just as a FYI~


Roll20 Map - Treasure Sheet

Stelle, that's VERY cool!

Zilchus, nice car! Bigger than your last I think?

Nidhi, no, we don't have fewer cars here, at least not that I can tell. When we moved here, our car was checked to make sure it met CA standards. It did no problem.

No problem not leveling up until the weekend. Folks are out and the boards are slow with GenCon, Pathfinder 2 release, and travel. Totally cool.


Nidhi Aashirya wrote:
That's crazy! My mom has a Camry Hybrid. In California you don't have as many car options, right? Because of environment laws. I hope Virginia implements some soon.

Way to go, Mom. The Camry is best in class.

What? No. We have *tons* of car options. It’s possible that you might have more, but I was worried about having too few options when I was searching for cars. In fact, I felt I had too many options. It’s possible that our environmental laws keep some models of some cars out of the state, but I dunno, I’m okay with that, but haven’t really heard of any model that I couldn’t get.

Anyhoot, I had been taking 65 minutes to get to work using public transportation and a decent hike. This morning? Using my sweet new ride? 23 minutes. 23 f!&#ing minutes. If I can save half that much time on my return trip home, I’ll consider the money well spent.

* * *

Edit! If you guys remember my PaizoCon Bloggery experience, you’ll remember that I met the Guest Author for the weekend. Here is (link) some of her work and *DEFINITELY* see her DVD commentary/comment in the discussion. It’s A+.


HP: 89/89 + 29 Temp HP l AC: 12 (16), T 12, FF 10 l CMD 20 l F +12, R +10, W +13 l Remedies (8/8) l L1: 4/6, L2: 5/6, L3: 2/5, L4: 3/5, L5: 4/4, L6: 4/4, L7: 2/2 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +21, Diplomacy +13, Fly +14, Heal +17, Kn. Arcana/Nature +22, Kn. History +23, Kn. Local +20, Kn. Planes +17, Kn. Religion +12, Spellcraft +22, Swim +6, UMD +14
Female Human l Active Conditions: Greater False Life, Mage Armor / Bynx: AC 21, HP: 41/41

^That was a neato link; thanks for sharing!

Also apologies; I haven't had time to get Flo leveled up yet but I will do my best to get it done tomorrow evening once I get home from being sociable and stuff.


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

This weekend and today are a little crazy for me. Sorry.


HP 143/143 | AC 24 TAC 14 FF 23 | CMD 24 | F +13 R +9 W +18 (immune to poison) | Res 20 fire | WS: 6/6 HH: 14/14 FB: 10/10 L1: 5/7+4/4 L2: 6/7+1/1 L3: 3/6 L4: 5/5 L5: 3/5 L6: 4/5 L7: 2/3 Ext: 2/3 Daz: 2/3 | Ini+3 | Senses+21
Skills:
Acro+17,Climb+4,Diplo+1,Fly+7,H.Animal+3,Heal+25,K.dung+15,K.geo+8,K.hist+2 ,K.local+0,K.nat+5,K.nobility+12,K.planes+15,K.relig+2,Linguist+19,P.Orator y+2,S.Motive+7,Spellcr+6,Stealth+14,Surviv+12,Swim+1
Eccentric Garundi Druid (restorer) 14 | longstrider 13h, m.fang 13h, barkskin 280 min

Level 14

HP +10
Skills
Acrobatics
K. dungeonering
K. planes
Perception
Spellcraft
Stealth
Background skills
Linguistics (+Infernal)
K. nobility


HP: 89/89 + 29 Temp HP l AC: 12 (16), T 12, FF 10 l CMD 20 l F +12, R +10, W +13 l Remedies (8/8) l L1: 4/6, L2: 5/6, L3: 2/5, L4: 3/5, L5: 4/4, L6: 4/4, L7: 2/2 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +21, Diplomacy +13, Fly +14, Heal +17, Kn. Arcana/Nature +22, Kn. History +23, Kn. Local +20, Kn. Planes +17, Kn. Religion +12, Spellcraft +22, Swim +6, UMD +14
Female Human l Active Conditions: Greater False Life, Mage Armor / Bynx: AC 21, HP: 41/41

Florence - 14th Layer:

+6 HP (4 + Con)
+1 BAB
+1 Will
+7 Skill Points (Fly, Heal, Kn. Arcana, Kn. Nature, Kn. Planes x2, Spellcraft)
+2 BG Skill Points (Kn. History x2)
+1 6th Level Spell Cast/Day
+1 7th Level Spell Cast/Day
+2 Spells Known (Heal - 7th, Greater Teleport - 7th)
FCB: +1 Spell in Familiar (Hungry Earth - 5th)
Hex Gained: Retribution (Major Hex)


Oops, totally forgot to level up Zilchus. I hope to have it done tomorrow night. Doy.

I blame the new job. And life.


Last level December 24, 2018.

The Zil is Gone 14:

+8 hp

+moar spells

+3 adventuring skills:
----------------------
+1 Know (Religion)
+1 Perception
+1 Sense Motive

+2 adventuring skills:
----------------------
+1 Know (Eng)
+1 Know (Hist)

Smite: not yet
Grit: not yet
Panache: nah, more like painintheass
Ki: not yet
Rage: some, mostly at mosquitos


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

It's Friday!! Whoo!


Roll20 Map - Treasure Sheet

Reminder to Nidhi and Stelle to level up at your leisure...


Female Halfling Cavalier/14

Lvl14Up:

BAB +1/+1/+1
Class Feature: Greater Banner
+7 Hits

Saves: +1 Fort

7 Skills

+1 Know History
+3 Sense Motive
+3 Ride


2 people marked this as a favorite.
Male Pharaoh Hound, Animal Companion, Lvl 14

Lvl14Up:

+1 BAB

Saves: +1 Fort, +1 Reflex

1 Skill
Acro

BONUS SKILL: Control Drool, Neatness +1


3 people marked this as a favorite.
Female Halfling Cavalier/14

I did not know this was actually a thing:

Fairy Rings


2 people marked this as a favorite.
HP: 89/89 + 29 Temp HP l AC: 12 (16), T 12, FF 10 l CMD 20 l F +12, R +10, W +13 l Remedies (8/8) l L1: 4/6, L2: 5/6, L3: 2/5, L4: 3/5, L5: 4/4, L6: 4/4, L7: 2/2 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +21, Diplomacy +13, Fly +14, Heal +17, Kn. Arcana/Nature +22, Kn. History +23, Kn. Local +20, Kn. Planes +17, Kn. Religion +12, Spellcraft +22, Swim +6, UMD +14
Female Human l Active Conditions: Greater False Life, Mage Armor / Bynx: AC 21, HP: 41/41

^Oh wow, that's super cool!

Zilchus wrote:
”They love tickles behind the knee.”

This genuinely made me laugh out loud as my husband does this often.


HP: 89/89 + 29 Temp HP l AC: 12 (16), T 12, FF 10 l CMD 20 l F +12, R +10, W +13 l Remedies (8/8) l L1: 4/6, L2: 5/6, L3: 2/5, L4: 3/5, L5: 4/4, L6: 4/4, L7: 2/2 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +21, Diplomacy +13, Fly +14, Heal +17, Kn. Arcana/Nature +22, Kn. History +23, Kn. Local +20, Kn. Planes +17, Kn. Religion +12, Spellcraft +22, Swim +6, UMD +14
Female Human l Active Conditions: Greater False Life, Mage Armor / Bynx: AC 21, HP: 41/41

Hey folks, I've been/am fairly busy taking care of some RL business yesterday and today + I start three nights in a row at work tomorrow night so if posts are slow, that's why. Please feel free to bot Flo if needed. Thank you for your understanding!


HP: 89/89 + 29 Temp HP l AC: 12 (16), T 12, FF 10 l CMD 20 l F +12, R +10, W +13 l Remedies (8/8) l L1: 4/6, L2: 5/6, L3: 2/5, L4: 3/5, L5: 4/4, L6: 4/4, L7: 2/2 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +21, Diplomacy +13, Fly +14, Heal +17, Kn. Arcana/Nature +22, Kn. History +23, Kn. Local +20, Kn. Planes +17, Kn. Religion +12, Spellcraft +22, Swim +6, UMD +14
Female Human l Active Conditions: Greater False Life, Mage Armor / Bynx: AC 21, HP: 41/41

Though I don't think it'll affect this game too much I want to mention that we're beginning the process of looking for and buying a home, which will keep me a little busier than usual on my days off. So if my posting is slow at times, that'll likely be the reason why.


HP 143/143 | AC 24 TAC 14 FF 23 | CMD 24 | F +13 R +9 W +18 (immune to poison) | Res 20 fire | WS: 6/6 HH: 14/14 FB: 10/10 L1: 5/7+4/4 L2: 6/7+1/1 L3: 3/6 L4: 5/5 L5: 3/5 L6: 4/5 L7: 2/3 Ext: 2/3 Daz: 2/3 | Ini+3 | Senses+21
Skills:
Acro+17,Climb+4,Diplo+1,Fly+7,H.Animal+3,Heal+25,K.dung+15,K.geo+8,K.hist+2 ,K.local+0,K.nat+5,K.nobility+12,K.planes+15,K.relig+2,Linguist+19,P.Orator y+2,S.Motive+7,Spellcr+6,Stealth+14,Surviv+12,Swim+1
Eccentric Garundi Druid (restorer) 14 | longstrider 13h, m.fang 13h, barkskin 280 min

Good luck Florence!

I also want to announce my posting will be more sparse and considerably short from now to October as I am moving around and I don't know exactly how much I will be available.

I shall be still able to make short updates now and then, but just don't hesitate to bot me if it takes me a bit more than usual to answer.


Zilchus takes a swig from the bottle of life, content to loll on the swingchair of life on his lanai, basking in the sun of regrets. He waits for his friends to return.


Roll20 Map - Treasure Sheet

Thanks for he heads up - and good luck on the house hunt and move. Neither are terribly pleasant, but both can be fun when you're done.


Female Halfling Cavalier/14

Yes Florence, good luck on the house hunt!

WRT slow posting on my part -- on travel again.


HP: 89/89 + 29 Temp HP l AC: 12 (16), T 12, FF 10 l CMD 20 l F +12, R +10, W +13 l Remedies (8/8) l L1: 4/6, L2: 5/6, L3: 2/5, L4: 3/5, L5: 4/4, L6: 4/4, L7: 2/2 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +21, Diplomacy +13, Fly +14, Heal +17, Kn. Arcana/Nature +22, Kn. History +23, Kn. Local +20, Kn. Planes +17, Kn. Religion +12, Spellcraft +22, Swim +6, UMD +14
Female Human l Active Conditions: Greater False Life, Mage Armor / Bynx: AC 21, HP: 41/41

Thanks guys! Found one that really appeals, though of course it's probably bigger than just two people really need. Not for certain if we'll make a formal offer yet but it's leaning that direction :)


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

Oooooh! That's exciting! I hope you get the perfect nest!


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

*This* has been my newest/latest jam. I'm addicted to the song.

And *this* one too!

Aaaaand I love the lyrics of *this* one. Our Last Night is a pretty talented band. They do a lot of covers but the song I linked is one of their originals

*This* song is totally my vibe tho. Throw in some Pale Waves


HP: 89/89 + 29 Temp HP l AC: 12 (16), T 12, FF 10 l CMD 20 l F +12, R +10, W +13 l Remedies (8/8) l L1: 4/6, L2: 5/6, L3: 2/5, L4: 3/5, L5: 4/4, L6: 4/4, L7: 2/2 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +21, Diplomacy +13, Fly +14, Heal +17, Kn. Arcana/Nature +22, Kn. History +23, Kn. Local +20, Kn. Planes +17, Kn. Religion +12, Spellcraft +22, Swim +6, UMD +14
Female Human l Active Conditions: Greater False Life, Mage Armor / Bynx: AC 21, HP: 41/41

The first two aren't really my jam but I did like the last two, especially the one from Our Last Night :)

Oh and we've bought a house. Still getting the loan stuff underway but it's official. We close on Halloween. Very anxious, much excite, wow.


HP 143/143 | AC 24 TAC 14 FF 23 | CMD 24 | F +13 R +9 W +18 (immune to poison) | Res 20 fire | WS: 6/6 HH: 14/14 FB: 10/10 L1: 5/7+4/4 L2: 6/7+1/1 L3: 3/6 L4: 5/5 L5: 3/5 L6: 4/5 L7: 2/3 Ext: 2/3 Daz: 2/3 | Ini+3 | Senses+21
Skills:
Acro+17,Climb+4,Diplo+1,Fly+7,H.Animal+3,Heal+25,K.dung+15,K.geo+8,K.hist+2 ,K.local+0,K.nat+5,K.nobility+12,K.planes+15,K.relig+2,Linguist+19,P.Orator y+2,S.Motive+7,Spellcr+6,Stealth+14,Surviv+12,Swim+1
Eccentric Garundi Druid (restorer) 14 | longstrider 13h, m.fang 13h, barkskin 280 min

That's a life defining moment. I am happy you finally found something you both liked. Enjoy Florence!


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

I've been doing observational work all this week and I'm pooped! D: I'm glad tomorrow is the last day.

You should have a Halloween party in your new home


HP: 89/89 + 29 Temp HP l AC: 12 (16), T 12, FF 10 l CMD 20 l F +12, R +10, W +13 l Remedies (8/8) l L1: 4/6, L2: 5/6, L3: 2/5, L4: 3/5, L5: 4/4, L6: 4/4, L7: 2/2 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +21, Diplomacy +13, Fly +14, Heal +17, Kn. Arcana/Nature +22, Kn. History +23, Kn. Local +20, Kn. Planes +17, Kn. Religion +12, Spellcraft +22, Swim +6, UMD +14
Female Human l Active Conditions: Greater False Life, Mage Armor / Bynx: AC 21, HP: 41/41

Get some rest!

And that'd be cool but it'll probably have to wait until next year. I don't even know if I'll be working on Halloween or not :\


Female Halfling Cavalier/14

Congrats Flo!


HP: 89/89 + 29 Temp HP l AC: 12 (16), T 12, FF 10 l CMD 20 l F +12, R +10, W +13 l Remedies (8/8) l L1: 4/6, L2: 5/6, L3: 2/5, L4: 3/5, L5: 4/4, L6: 4/4, L7: 2/2 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +21, Diplomacy +13, Fly +14, Heal +17, Kn. Arcana/Nature +22, Kn. History +23, Kn. Local +20, Kn. Planes +17, Kn. Religion +12, Spellcraft +22, Swim +6, UMD +14
Female Human l Active Conditions: Greater False Life, Mage Armor / Bynx: AC 21, HP: 41/41

Thanks guys! :D


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

Anyone going to a Halloween party this year? Or just planning to chill at home and pass out candy? :< I'm doing to dress up but I haven't decided as what. Last year I was a raccoon and the year before I just more black and a long red hooded cape.


Roll20 Map - Treasure Sheet

Usually just give candy to the kids who show up. We've had a dog of one sort or another for most of the last 20 years, so it's always been tricky juggling the dog (~50 pounds of curiosity), the candy, and the scared children all at the same time. So I don't usually dress up to make it even more difficult.

This year though, our dog passed away at a ripe old age. So I might dress up again. I usually go as a monk as befits my girth, beard and hair.


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Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

Whaaaa, Nidhi's spell worked?!?


Female Halfling Cavalier/14

Sorry. Today was "exciting" post power outage.

The mild earthquake was frosting on the cake, I guess.


HP: 89/89 + 29 Temp HP l AC: 12 (16), T 12, FF 10 l CMD 20 l F +12, R +10, W +13 l Remedies (8/8) l L1: 4/6, L2: 5/6, L3: 2/5, L4: 3/5, L5: 4/4, L6: 4/4, L7: 2/2 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +21, Diplomacy +13, Fly +14, Heal +17, Kn. Arcana/Nature +22, Kn. History +23, Kn. Local +20, Kn. Planes +17, Kn. Religion +12, Spellcraft +22, Swim +6, UMD +14
Female Human l Active Conditions: Greater False Life, Mage Armor / Bynx: AC 21, HP: 41/41

Ughhhh...hang in there!

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