Trait: Performance Artist


Pathfinder Society

Scarab Sages

Ok, for PFS, the trait Performance Artist (Taldor faction trait) has me questioning something.

The text: "You studied the avant garde theater scene of Oppara. Your performance skills have been known to bring even the toughest crowd to their feet. Choose one type of Perform skill. You gain a +1 trait bonus to related Perform skill checks. This bonus increases to +5 when using that Perform skill to make money."

So, at the end of the adventure when I am rolling for my day job, do I get the +1 or the +5 trait bonus?

I know this seems pretty elementary but I just want to clarify.

5/5

Bomanz wrote:

Ok, for PFS, the trait Performance Artist (Taldor faction trait) has me questioning something.

The text: "You studied the avant garde theater scene of Oppara. Your performance skills have been known to bring even the toughest crowd to their feet. Choose one type of Perform skill. You gain a +1 trait bonus to related Perform skill checks. This bonus increases to +5 when using that Perform skill to make money."

So, at the end of the adventure when I am rolling for my day job, do I get the +1 or the +5 trait bonus?

I know this seems pretty elementary but I just want to clarify.

Good question.

By Day Job Roll rules you don't add trait bonuses.
But since PFS characters do not normally perform for money other than by Day Job Rolls I would allow the +5 until H&M say otherwise.

Grand Lodge

Bomanz wrote:

Ok, for PFS, the trait Performance Artist (Taldor faction trait) has me questioning something.

The text: "You studied the avant garde theater scene of Oppara. Your performance skills have been known to bring even the toughest crowd to their feet. Choose one type of Perform skill. You gain a +1 trait bonus to related Perform skill checks. This bonus increases to +5 when using that Perform skill to make money."

So, at the end of the adventure when I am rolling for my day job, do I get the +1 or the +5 trait bonus?

I know this seems pretty elementary but I just want to clarify.

We have been using the +5 for day job rolls.

Grand Lodge 2/5

Diego Winterborg wrote:
By Day Job Roll rules you don't add trait bonuses. But since PFS characters do not normally perform for money other than by Day Job Rolls I would allow the +5 until H&M say otherwise.

This is a pretty odd duck. Given the sometimes seemly bizarre way Day Job rolls can work normally I would say yeah the +5 isn't going to happen. But since it's a faction trait inside the Organized Play document and if you took that away from a Day Job roll it would be totally useless in the context of Organized Play I say +5.

Shadow Lodge 5/5

Crispy3ed wrote:
We have been using the +5 for day job rolls.

If you reread the description of what bonuses can be factored into the day job roll, you'll notice that it's not a skill check and has a particular set permitted. Unfortunately, trait bonuses have never counted.

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MisterSlanky wrote:
Crispy3ed wrote:
We have been using the +5 for day job rolls.
If you reread the description of what bonuses can be factored into the day job roll, you'll notice that it's not a skill check and has a particular set permitted. Unfortunately, trait bonuses have never counted.

This is from Josh..

Joshua J. Frost wrote:
The intent is that trait bonus DO apply since they are, essentially, half feats. I'll clarify this in 2.01.

Also you should really read the guide, would have given you the answer..;)

The Guide wrote:
You may only include the following modifiers: Skill Ranks + Ability Score modifier + any applicable feat or trait bonuses.

There you go... ;).

Shadow Lodge 5/5

Dragnmoon wrote:
The Guide wrote:
You may only include the following modifiers: Skill Ranks + Ability Score modifier + any applicable feat or trait bonuses.
There you go... ;).

Guess we've played it wrong too then. Stupid Day Job rules. For the little bit of gold it gives you, it really should have been more straightforward.

I stand corrected.

Grand Lodge 2/5

MisterSlanky wrote:
For the little bit of gold it gives you, it really should have been more straightforward.

This.

*

I'm in favor of making the Day Job roll more streamlined (ranks X 10 = gp). In general, I think it's a silly rule that is never anything but a rushed, tacked-on gold grab at the end of an adventure when everyone is packing up. I've never used it, and never felt the loss.

Scarab Sages

Thanks for your input. Somehow I missed it in the guide, thus my posting. I am taking the trait as a bard, primarily for the +1 perform skill, but the +5 for making money had me curious.

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