Nurah Dendiwhar

Sopdet-Ka "Stelle"'s page

780 posts. Alias of IcePanda.


Full Name

Sopdet-Ka of Tephu, "Stelle"

Race

Halfling

Classes/Levels

Cavalier/16

Gender

Female

Size

Small

Age

42

Special Abilities

Challenge (x6/day), Mount, Order of the Dragon, Tactician, Cavalier's Charge, Expert Trainer, Banner, Aid Allies, Strategy, Mighty Charge, Demanding Challenge, Greater Banner, Act as One

Alignment

Neutral Good

Location

Tephu/Wati

Languages

Osiriani, Ancient Osiriani, Common and Halfling

Occupation

Bartender

Strength 21
Dexterity 16
Constitution 13
Intelligence 10
Wisdom 10
Charisma 17

About Sopdet-Ka "Stelle"

Equipment:

Sashimono of Comfort
Booze and Bartending stuffs (Master Work +2)
628 gp
Full Plate Armor (mithral) 10,500gp (+9AC, +3 maxdex, -3 armor check penalty, 15’ move, 13lbs) +1 (1,000gp)
Heavy Shield (mithral) 1,020gp (+2AC, 4lbs) +1 (1,000gp)
Lance, MW 310gp (1d6 x3, 5lbs) +3 Holy (8,000gp, and then some)
Hammer, silver MW 21gp (1d3 x2, throw 20’, 1lb)
Glaive, cold iron MW 16gp (1d8 x3, 5lbs)
Scimitar, cold iron MW 30gp (1d4 (18-20)x2, 2lbs)
Composite (+2) Shortbow, MW 575gp (1d4+2 x3, 1lb) w/ quiver (20) arrows
Wand of Cure Light Wounds 750gp (49chgs) (with Florence)
silk fabric for banner, 20 gp
Expensive Inks, group funds
Dungeoneering Kit Deluxe, 130 gp
Collapsable Plank, 4 sp
Hot Weather Outfit, 8 gp
Food, 20gp
Masterwork Snorkel, 5 gp
Bedroll, 1 sp
Blanket, 5 sp
Cavalier's Kit, 23 gp
Scarab of Mummy Defense
.....This gold amulet is fashioned in the shape of a winged scarab beetle holding a large ruby that represents the solar disk. The scarab grants its wearer a +4 bonus on saving throws against fear effects, and enables its wearer to detect any mummy within 60 feet, although he must concentrate as a standard action to use this ability.
In addition, anytime the wearer would be affected by a curse or disease effect, the scarab of mummy defense can absorb the effect with no harm to the wearer. Upon absorbing 12 such effects, the scarab turns to dust and is destroyed. An effect that’s both a curse and a disease, such as mummy rot, is considered a single effect for these purposes.
Life Lantern
Eyes of the Eagle (+5 to perception check)
Cloak of Resistance +1 (1,000gp)
Magnifying Glass
Silk Rope
Torch (x6)
Haversack
Sleeve of Many Garments
Amulet of Natural Armor +3
Belt of Dexterity +2
Belt of Giant Strength +6

Saves:

Fort: +13 (+1 Con, +Cloak, +Luck)
Reflex: +12 (+3 Dex, +Cloak, +Luck, +2 Belt of Dex)
Will: +8/+15 vs. Fear (+Blood of Pharaohs, +Luck, +Cloak, +2 Fearless, +4 Banner)

Battle Stats, Traits:

Size: Small
Speed: 20
AC: 31 (+3 Shield, Size, Amulet of Nat. Armor +3, Dodge) flat footed = 24 (Size, +10 plate armor, Amulet of Nat. Armor +3),Touch = 14 (+3 dex, +1 Size)
BAB: (+16/+11/+6/+1) (+5 Str, +3 Lance, -4 PA)
CMB: +20 (BAB,+Str, -Halfling)
CMD: 33 (-Halfling)
Hits: 91
Skill Points: 4+ Int
Hit Die: 1d10

Weapon Proficiency:
Sling
Simple and Martial weapons
all types of armor except tower shields
(*halfling* weapons are treated as martial weapons)

Halfling
+1 on attack rolls, a -1 penalty to CMB and CMD

Racial Traits:
Fearless
Halfling Luck
Keen Senses
Sure Footed
Weapon Familarity

Other Traits:
Mentored (+1 Bartending, +1 to Aid Another with any skill check)
Blood of the Pharaohs (+1 Will, +1 Know Nobility)

Order of the Dragon:

Mount: -- Loyal and trusty steed, Anubis-Ka ("Annie")
Order:
Challenge: (4x/day at 10th)
Allies receive +3 melee Attacks on target of threaten
+8 damage to the challenged, who is -2 AC vs everyone else also targeting challenged

Tactician: 2x/day
Grant teamwork feat to all allies withing 30 feet who can hear or see Cavalier
Allies retain the use of this bonus feat for 7 rounds (this is based on level and will)

Cavalier's Charge:
+4 bonus on charge while mounted
No AC penalty

Expert Trainer:
+4 bonus on Handle Animal
Add +5 to Animal Handle DC to reduce time to train from 1 week to 1 day

Banner: (Indigo background with brilliant Silver Sparkly Star in center)
Allies within 60 feet receive a +2 morale bonus on saving throws against fear
Allies within 60 feet receive a +1 morale bonus on attack rolls made as part of a charge

Greater Tactician: Distracting Charge -- allies gain a +2 bonus on their next attack roll against the target of an ally's charge

Mighty Charge Double the threat range of any weapons wielded during a charge while mounted. In addition, the cavalier can make a free bull rush, disarm, sunder, or trip combat maneuver if his charge attack is successful. This free combat maneuver does not provoke an attack of opportunity.

Demanding Challenge All allies within 60 feet receive a +2 morale bonus on saving throws against charm and compulsion spells and effects. In addition, while his banner is displayed, the cavalier can spend a standard action to wave the banner through the air, granting all allies within 60 feet an additional saving throw against any one spell or effect that is targeting them.

Greater Banner

Order Abilities:
Aid Allies (Ex): At 2nd level, whenever an order of the dragon cavalier uses the aid another action to assist one of his allies, the ally receives a +3 bonus to his Armor Class, attack roll, saving throw, or skill check. At 8th level, and every six levels thereafter, this bonus increases by an additional +1.

Strategy (Ex): At 8th level, the cavalier can spend a standard action to grant one of a number of bonuses to all allies within 30 feet (including himself). The allies must be able to see or hear the cavalier to receive this bonus. The cavalier can grant a +2 dodge bonus to AC for 1 round, a +2 morale bonus on all attack rolls for 1 round, or the ability to move up to their speed as an immediate action once. The cavalier can grant a different bonus to each ally within range, but allies can only benefit from this ability once per combat.

Act as One At 15th level, the cavalier can spend a standard action to move up to his speed and make a melee attack. All allies within 30 feet can also move up to their speed and make a melee attack as an immediate action. This movement and attack can be made as a charge if the movement qualifies. All attacks are made at a +2 bonus (this stacks with the bonus from a charge) and all participants receive a +2 dodge bonus to their AC for 1 round. A cavalier can use this ability once per combat.

Skills (7/lvl):

Acrobatics (Dex) : +3
Bluff* (Cha) +16 (10 rank)
Climb* (Str) : +8 (1 rank)
Craft* (Int) : +0
Diplomacy* (Cha) : +16 (10 rank)
Handle Animal* (Cha) : 12/+16 (+4 for mountable beasts) (6 rank)
Intimidate* (Cha) : +3
Know:
History: +9 (9 rank)
Local: +1 (1 rank)
Nobility*: +5 (+1 Blood of Pharaohs) (1 rank)
Linguistics: +1 (1 rank)
Religion: +1 (1 rank)
Arcana: +4 (4 rank)
Perception (Wis) : +23 (16 rank, +5 Eagle Eye Glasses, +2 Halfling)
Profession* (Bartender) (Wis) : +8/+10 (5 rank) (+2 using MW kit)
Ride* (Dex) : +19 (16 rank)
Sense Motive*: +20 (16 rank)
Stealth (Dex) : +3
Survival* (Wis) : +11/+15 (+4 when providing Food/Water/Protection from harsh weather) (8 rank)
Swim* (Str) : +5

Feats (5):

Power Attack (Bonus Combat Feat)
Mounted Combat
Ride-By-Attack
Spirited Charge
Shield Bash
Osirianology (Free)
Blades Above and Below (Bonus, Tactician class feature)
Distracting Charge (Bonus, Greater Tactician class feature)
Dodge
Barroom Brawler
Combat Reflexes
Combat Expertise

Animal Companions: