GM Jhaeman's PFS1 Module: "Curse of the Riven Sky"
Game Master
Jhaeman
Maps & Handouts
Ok, I'm off--back Thursday.
| HP 100+16/100 | AC 31 / 13T / 30FF | Fort +15, Reflex +11, Will +14, (+1 vs reptilian humanoids) | CMD 37 / 35 FF | Init 6 | Perc +25 | SM +5 | Speed 30 (40 flying) | Spells 1st 4/6, 2nd 2/6, 3rd 2/5, 4th 0/5, 5th 0/3 | Augment 7/7, Perfection of Self 6/8 | Resistance: Neg Energy 10, Cold 10, Acid 10, DR/adamantine & evil | Active Conditions: longarm, haste, shadowform, alc grease, angelic asp, see invis, monster phys, heroism, clay skin (50), mirror img (3), barkskin, shield, m armor, ab barrier (50), OL flight, right of CM, lucky # (19), endure el, delay poison, false life, minor rev x2, life bubble
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 5/7; AoM 7/10; ToG 7/9; PT 1/1. Buffs: magic_vstmnt x2
Not sure where to go from here folks... are there any obvious tasks to do other than clearing the castle? if not, are there clues on the map where the next part of the castle is?
I'm off for 48 hours.
@Berato: I'm not sure if you're asking me or the other players, but my suggestion is to re-read what Zoarth has asked you to do.
Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 79/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 31+29 | Bane: 5/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)
I think our next move should be to question one of the giants that's still breathing. I can stabilize/heal if necessary to bring back to consciousness.
As for the questioning itself, my only contribution would be to discern lies.
M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3
Anthys can't offer much in that regard; doesn't even have any ranks in Sense Motive.
One can make a fighter with really good face skills through Advanced Weapon Training options. I just haven't done that with this character (yet).
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 5/7; AoM 7/10; ToG 7/9; PT 1/1. Buffs: magic_vstmnt x2
Heading out this weekend and will be gone for a week. Internet access will be spotty but I should be able to check this a couple of times. Feel free to bot me as needed. Ciao!
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