Nils the Roamer |
Nils will rage first
will save: 1d20 + 6 ⇒ (9) + 6 = 15 pass
Then he will engage the closest Hag (with his 10' now reach)
ranger focus, power attack, rage, -6 str, haste
to hit: 1d20 + 15 ⇒ (4) + 15 = 19 damage: 2d6 + 15 ⇒ (1, 3) + 15 = 19 electricity: 1d6 ⇒ 5
to hit: 1d20 + 15 ⇒ (4) + 15 = 19 damage: 2d6 + 15 ⇒ (5, 5) + 15 = 25 electricity: 1d6 ⇒ 2
to hit: 1d20 + 10 ⇒ (5) + 10 = 15 damage: 2d6 + 15 ⇒ (6, 2) + 15 = 23 electricity: 1d6 ⇒ 1
Wow, that there is some crappy rolling.
Balthe Synder |
Unarmed Strike: 1d20 + 13 - 1 - 2 ⇒ (12) + 13 - 1 - 2 = 22 for 1d8 + 9 + 5 ⇒ (6) + 9 + 5 = 20
Unarmed Strike: 1d20 + 13 - 1 - 2 ⇒ (18) + 13 - 1 - 2 = 28 for 1d8 + 9 + 5 ⇒ (6) + 9 + 5 = 20
Unarmed Strike: 1d20 + 8 - 1 - 2 ⇒ (3) + 8 - 1 - 2 = 8 for 1d8 + 9 + 5 ⇒ (8) + 9 + 5 = 22
DM Stylz |
Balthe, punches almost punches a hole in the hag he is squaring off with. It slumps to the ground, a leg occasionally twitches.
Nils', refusing to be shown up, takes three mighty swings of his own. Two connect with the hag, sending jolts of electricity coursing through its shabby veins. After two swings, the hag falls to the ground, just like Balthe's own enemy.
The remaining hag, decides that discretion is wise, and chooses to turn ugly, flabby, proverbial tale and run. You hear a splash in the ocean, as the captain manages to steer the ship out of the maelstrom and into calmer water.
The three of you, breathe a sigh of relief as minutes pass, and there are no more attacks on you, the ship, or the captain.
You blokes said me, and me ship. Thank you, and I will repay you after we dock at our scheduled destination.
About a week later, you dock in Manaket. The city is sand, and a lot of it. There are various barriers set up, to try and keep the sand out of town, in hopes of bringing back lush green vibrancy.
Wulfgar Ivarsson |
Wulfgar looks at the port, the barriers and the town, hearing Nils the smiles a gap toothed grin, his right eye spinning and twitching. "Bwa ha ha, comrrrrade Nils is beink corrrrect, nothink is beink here but sand." then looking from Nils to Balthe and Teclis his smile waining, "Ummm why are we beink here, the witch was not forthcomink with information, Da."
Teclis the White |
"We are here to find the next piece of the puzzle Wulgar.. The sword Nils has is intelligent and is providing assistance.. We will have to lean on it moving forwards I think. It's name is Elgin by the way.."
Dont forget you have a evil outsider bane longsword that can detect them as well Nils..
DM Stylz |
Once you dock, the captain gives you each a small pouch.
It is all I can afford, but should you ever need transport, please let me know
Inside the pouch is 50 gold pieces.
Nils, pulls the sword out and a few people give you a look of worry and concern. You decide that leaving the city is probably the best course of action to not anger the residents.
Once outside the town, and outside the ire of the city, Nils once again unsheathes Elgin from his sheathe.
What now you ask? Well, all I could tell you is that I feel its presence to the south. In terms of the distance, I couldn't tell you. I suggest you start hoofing it.
You head out, bracing for the sand and the heat as much as possible.
You travel for a week, and again ask Elgin for comments. He still tells you to head south. After another week, you are about to pull out Elgin for more advice, but you don't have much of a chance.
A sandstorm starts to pick up, and a nasty one at that.
DC 25 Survival check to maintain vision to each other, and resist some NL damage
Wulfgar Ivarsson |
survival: 1d20 + 8 ⇒ (11) + 8 = 19
Seeing the sand storm start to blow up, Wulfgar stops to remove a rope from his pack, His left eye focused, his right rolling up into his skull and watering like a sieve. As he looks up the sand is blurring his vision. "comrrrrades we should be tyink the rope to each other so we are not loosink one another, da?" turning his head nervously "Comrrrrades?"
Edit: two things, we should have rented some camels and Wulfgar should have change a couple of his spells...
Nils the Roamer |
survival: 1d20 + 11 ⇒ (18) + 11 = 29
Nils is able to his comrades in sight in spite of the blowing sand and takes out a rope to link them together. Then he tries to remember any cover which might get them out of the storm.
Teclis the White |
Why oh why did I leave my comfortable White Tower for this rediclous desert..
Teclis trudges on after his companions, his robes full of sand..
He can't make that check.. He does keep endure elemeents up though if that helps..
DM Stylz |
Teclis, you can also roll a DC 25 fort save to resist the NL damage. You will get a +2 for having endure elements up
A few hours and the sand storm passes. Some of you fare better than others. Nigel once again takes Elgin from his sheath, and Elgin once again concentrates in where the next piece of the puzzle may be in the endless sand wasteland.
A few moment go by, and he speaks, The next piece is close to here. It is due east, but it very well could be buried under the sand given the very nature of the landscape. If you keep me out, I can keep focusing on it.
Are you keeping Elgin out as a "GPS" of sorts, or are you keeping hi sheathed?
Teclis the White |
I thought it was a survival check not fort, sry..
Fort: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 He's a bit tired I suppose..
DM Stylz |
Pretty much, the worst case is you fail a will save, and become the temporary puppet of Elgin, until he is satisfied with the outcome of his anger.
Elgin, speaks to Nil's telepathically, Okay, continue east. I feel it is close
Your group travels east, in hopes of finding the next piece. Your travel a few hundred feet, as Elgin shines bright. He lights up as if he is a torch, illuminating all within 30' of him.
Stop, I feel an abyssal abomination nearby.
Teclis the White |
Teclis immediatley starts to weave magic, casting Heroism and Invisibility on himself..
Wulfgar Ivarsson |
why is Nils pointing his sword like it is a divining rod?' Left eye focused, his right twitching and watering, Wulfgar watches Nils walking around pointing his sword here and there, shrugging his shoulders and follows near keeping his sword resting on his shoulder.
just asking for RP opportunities, when the sword is out do we all hear it?
DM Stylz |
Usually it will speak in common, but it will sometime speak telepathically if it senses demons/devils nearby. It is more a safety precaution
Teclis, how are you getting 2 spells off? are you using a mythic point or were you thinking you were getting multiple round to buff? You all get one round to buff as you want
Teclis the White |
I had meant it to be 2 rounds of casting, but if it's only one round then I will burn the mythic point to swift action the invis..
Wulfgar Ivarsson |
An abysmal abomination, hey is that a talking sword?' Wulfgar turns, surprised that the sword speaks, reaching over to Balthe his eyes quickly focus as he prays for Balthe to enlarge. "Be standink till comrrrrade bouncer Balthe, Abominations are sometimes beink huge, I can be thinkink of no reason you are not beink huge also, da."
casting enlarge person on Balthe and talking aimlessly
DM Stylz |
You prepare, as Elgin gives warning to Nils of a possible incoming attack. A few seconds later, you see a creature appear, out of thin air. It flies ion the air, 50' above the ground.
On lean limbs the color of spilt blood creeps a being of sinister grace. Eyes like embers and a sneer full of needle-thin teeth gleam from an unmistakably fiendish visage. A pair of crimson wings sprout from the back of the hairless humanoid form, fluttering silently like an assassin’s cloak, while in one hand it clutches the twisted, dagger-like horn of some infernal terror.
You know not of your pointlessness of what you do. Hand over the sword, or HE dies by my blade.
The creature, points his twisted dagger towards Balthe, while his sinister teeth produce a "grin" of sorts.
Knowledge Planes: DC 29 to identify flier
Wulfgar: 1d20 + 2 ⇒ (12) + 2 = 14
Nils: 1d20 + 2 ⇒ (19) + 2 = 21
Teclis: 1d20 + 5 ⇒ (15) + 5 = 20
Me: 1d20 + 10 ⇒ (4) + 10 = 14
Tracker: round 1
Nils: go
Teclis: go
Wulfgar/Me:
Balthe:
Teclis the White |
Not that it matters in this instance, but my initiative is +9 not +5 for future reference.
Know Planes: 1d20 + 15 ⇒ (2) + 15 = 17 derp..
Teclis uses a mythic point to cast Haste on the group as a swift action. He then casts Extended Slow(DC 20 Will) on the crature becoming visible again..
Spell Resistance: 1d20 + 13 ⇒ (7) + 13 = 20
Spell Resistance: 1d20 + 13 ⇒ (17) + 13 = 30 He rolls twice via Arcane Breach.
Teclis the White |
He did say the crature was flying 50' up.. Also don't forget the sword is an outsider bane weapon..
Wulfgar Ivarsson |
just noticed the reminder thanks Teclis
"Bwa ha ha, We are not worryink about Comrrrrade bouncer Balthe, he is beink indestrrrructable, Da comrrrrades." As Wulfgar finishes casting enlarge on the bouncer, taking advantage of the haste that Teclis provided, when the creature nears he rushes forward lifting his greatsword high overhead and attacks the creature.
delay: when the creature draws near enough, move action up to 40 ft, AC 24,Attack: +1 Holy Greatsword + 1 haste
attack: 1d20 + 15 ⇒ (16) + 15 = 31 for damage: 2d6 + 23 ⇒ (6, 1) + 23 = 30
DM Stylz |
The three o you prepare for the incoming onslaught. Teclis, casts spells, Nils angrily stares at the enemy as it is in the air, while Wulfgar gets ready to strike the flying menace.
The flying menace, laughs and lets a wicked grin creep over its face. Little does everyone know, that there are more than just the flying enemy, but other as well. An enemy, moves out from behind some rocks, and appears out of thin air and returns to thin air. Between this magical act, you see a sight that disturbs you and shakes you to your very core.
Two will saves for each of you, bot at DC 16. The first is to save versus "bestow curse". The Second is to "remember" the event.
There is another invisible enemy. You can each hear chanting, and Balthe is assaulted by magic. After a few moments, he cries out.
What the...I can't see a damned thing!
The winged creature laughs maniacally, sinister. I told you feeble human, he shall perish
The flying enemy makes a few hand motions, and tries to cast a spell. He fails to concentrate, and the spell-like ability fizzles.
Damn, I guess I will have to use what I already brought with me
1-35 good: 1d100 ⇒ 54
Each are invisible, and they have 50% miss chance. When you roll, 1-50 misses, 51-100 hits
------------------
Party Up
Teclis the White |
Save vs my slow spell?
Teclis casts See Invisibility on himself and then depending on what he see's another quickened spell.. Gonna wait to see how the enemies are grouped before using the swift action..
Wulfgar Ivarsson |
will: curse: 1d20 + 11 ⇒ (2) + 11 = 13
will: remember: 1d20 + 11 ⇒ (8) + 11 = 19
yuck I guess I should wait until you tell me what the curse is
Feeling not well at all, Wulfgar begins to look around, his left eye focused, his right spinning and popping, the normally jovial northerner, refrains from making any comments as he realizes the threats toward his friend Balthe may be more serious than he first assumed.
DM Stylz |
Bestow curse will be the 50% chance to lose action
Before the primary threat can move, it feels as if time is weighing it down. This "tug" causes his attempt to summon other friends to show up to join the party. previous round action
will main devil: 1d20 + 7 ⇒ (8) + 7 = 15
Teclis casts a spell to see the unseen, and sees two ugly little creatures. One near him, while the other is farther back.
Teclis the White |
Will: 1d20 + 10 ⇒ (2) + 10 = 12
Will: 1d20 + 10 ⇒ (4) + 10 = 14
Well crap..
1d100 ⇒ 26 nice..
So instead Teclis stands there and does nothing for the round.. No See Invis cast.
DM Stylz |
You do not see the blue or green guy. They have "natural invisibility". It is just so I know where they are and for tactics. Blue, turned visible for a moment, you could guess he is still at his current spot. Green used a SLA, so he is still invisible and you don't know where is at.
Nils is able to shake off the effects of the curse, even though he in unsure if the source is still there, or why he felt such negativity. Teclis is not as lucky, as he feels overcome with doubt and fear. He can only stand there, trying to process everything. Wulfgar knows that he saw something and it haunts him like a bad dream...a world without alcohol.
Wulfgar can roll his own % to see if he can act. 1-50 bad, 51-100 he can act normally
Nils the Roamer |
perception to locate invisible critter's square.
perception: 1d20 + 14 ⇒ (19) + 14 = 33
then he move adjacent to that square (looks like a 5' step)
and swing once (active perception is a move action).
to hit: 1d20 + 13 ⇒ (20) + 13 = 33 miss chance: 1d100 ⇒ 5 miss (what a waste of a 20)
Wulfgar Ivarsson |
curse: 1d100 ⇒ 84
Temporarily breaking free of the malaise that possessed him, Wulfgar moves quickly between Balthe and the creature he momentarily could see. Hoping the creature was still there Angus swings his great sword in the general direction. "Are you still standink there creature? You will not be hurtink my comrrrrade, da."
50%: 1d100 ⇒ 56
move 20 ft. attack +1 Holy Greatsword
attack: 1d20 + 15 ⇒ (18) + 15 = 33 for damage: 2d6 + 23 + 2d6 ⇒ (3, 5) + 23 + (3, 1) = 35
DM Stylz |
Nils tries to destroy the creature, but misses. He swore the creature was just there. Wulgar's aim is better as you can all hear the sickening sound of his large sword ripping into the creature. A few moments after he collects his blade, a disgusting and now decapitated creature lays in a pool of blood after Wulfgar cleaved it from its body.
The flying enemy scoff in anger, So hard to find bad good help
He points a finger at Wulfgar, who obliterated its minion and speaks a few demonic words, then in common Remove your ARMOR
Wulfgar will save DC 17 vs SUGGESTION of removing your armor. minutes to remove: 1d4 + 1 ⇒ (1) + 1 = 2
Wulfgar Ivarsson |
will: 1d20 + 11 ⇒ (10) + 11 = 21
'No need to clean the blade yet, It's just going to get blood on it again soon.' Wulfgar, his blade still dripping gore, turns and looks at the flying creature, both his eyes focused on it; the symbol of his god strangely clear. He reaches up to his shoulder, his hand wavering for the briefest of seconds, and he picks a chunk of gore off of his armor and drops it to the ground. He then begins to laugh."Bwa ha ha, If you are wantink to see me naked you will be bringink much more vodka. I am thinkink, da."
Teclis the White |
Chance of Acting: 1d100 ⇒ 76 gets to act this round..
Teclis uses a mythic point to swiftly cast Remove Curse on himself..
Caster Level: 1d20 + 9 ⇒ (15) + 9 = 24 dispels the curse..
He then moves to Nils and casts Fly on him.. "Go hit him with Elgin.. I'm sure he would not like that.."
Teclis the White |
Teclis weaves his magic and attmepts to dispel the darkness surrounding the flying demon..
Caster Level: 1d20 + 7 ⇒ (8) + 7 = 15
Caster Level: 1d20 + 7 ⇒ (11) + 7 = 18 will dispel caster level 7..
if he fails to breach it he will burn a mythic point to try again..
Caster Level: 1d20 + 9 ⇒ (11) + 9 = 20
Caster Level: 1d20 + 9 ⇒ (14) + 9 = 23 will dispel caster level 12
He rolls twice via Eldritch Breach..