Curse of the Crimson Throne - Foxy Quickpaw

Game Master Foxy Quickpaw

Bad things are going to happen in Korvosa.
Maps, etc.
Roll20 Game


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Kitsune Game Master
Briggi Plannten wrote:
I take it that low is good?

Good for whom? Percentile dice are rolled for the value given. It is a miss chance, so if you make it, you miss. Now if you take the miss chance in Dim Light which is 20%, then it is easy to conclude what is what. 1-20 Miss, 21-100 hit. At least that's my memory hook for the rules. So in our current case with 50% the good attack is a miss and the one that didn't hit anyway would have been a hit.

Briggi hits the undead abomination, but the big ugly can take more of it. The dreeo is unaffected by Narciso's attempt to hurt it with magic.

Briggi, Narciso,
Ernhild, Tisha, <--
Derro(37, B), Derro(13), Undead(14)

1d4 ⇒ 3

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

"That mage's not going to be easy to reach." Ernhild gets closer to Briggi, and tosses a vial of holy water at the undead monstrosity.

Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 2d4 ⇒ (1, 2) = 3


Kitsune Game Master

The big undead blocks sight to what's going on in the room where the one derro is hiding. The big one keeps flailing wildly at Briggi.

@Briggi
Slam 50%: 1d20 + 9 ⇒ (10) + 9 = 191d8 + 9 ⇒ (3) + 9 = 121d100 ⇒ 71
Slam 50%: 1d20 + 9 ⇒ (9) + 9 = 181d8 + 9 ⇒ (1) + 9 = 101d100 ⇒ 12

Briggi, Narciso, Ernhild, Tisha, <--
Derro(37, B, 1), Undead(17)


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Should I send the angel anywhere?

Tisha asks as she listens to the area around her to make sure nothing is sneaking up behind.
keep concentration in angel. Then step over to hall way back out and ready action to stab any sound of movement from down that hall since all her allies are in the room already. Sorry can’t think of anything else to do since I’m blind.

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

"I think it's fine where it is." Ernhild takes a step back, reaches for her wand, and activates it.

A golden warhammer appears out of thin air, flies past Briggi and the undead abomination, and strikes directly at the derro spellcaster's face. Use Wand of Spiritual Weapon

Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d8 + 1 ⇒ (2) + 1 = 3


Kitsune Game Master

I don't think you can attack that guy as the weapon returns to you as soon as it is out of your sight. And I don't think you can properly see it, with the tunnel, Briggi and the large undead Zombie in the way. I'll take the attack for the zombie if you don't object.

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

Sure! Attack the big zombie


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Narciso peeks around the corner of the passageway, and lobs a magic missile at the zombie.

5' step
move action - draw wand of magic missile
standard action - use wand of magic missile

Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Kitsune Game Master

Ernhild and Narciso join in to attack the large undead, but it still stands.

Narciso, Ernhild, Tisha,
Briggi, <--
Derro(37, B, 1), Undead(24)


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Briggi bashes

hammer: 1d20 + 8 ⇒ (2) + 8 = 101d8 + 3 ⇒ (6) + 3 = 9


Kitsune Game Master

The undead continuously tries to pummel Briggi. In the background you hear screaming from the derro that then dies.

@Briggi
Slam: 1d20 + 9 ⇒ (18) + 9 = 271d8 + 9 ⇒ (1) + 9 = 101d100 ⇒ 40
Slam: 1d20 + 9 ⇒ (17) + 9 = 261d8 + 9 ⇒ (4) + 9 = 131d100 ⇒ 30

Narciso, Ernhild, Tisha, Briggi, <--
Derro(RIP), Undead(24)

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

The hammer keeps on hammering.

Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

"What on earth happened to the derro mage?" Ernhild wonders aloud.

She extends one hand, and closes some of Briggi's wounds.

Cure Moderate Wounds: 2d8 + 3 ⇒ (1, 8) + 3 = 12


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

That wasn’t you all? Then whatever it was it sounded painful.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Ernhild Jaggvir wrote:

...

"What on earth happened to the derro mage?" Ernhild wonders aloud.

She extends one hand, and closes some of Briggi's wounds.

...

"Wasn't me", replies Narciso, as triggers the wand again...

Damage: 1d4 + 1 ⇒ (2) + 1 = 3


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Briggi steps back and drinks a potion of CLW

CLW: 1d8 + 1 ⇒ (6) + 1 = 7


Kitsune Game Master

With the attack of the divine hammer and the magic missile, the zombie disintegrates. Behind another zombie comes into sight and a skeletal quadruped.

Narciso, Ernhild, Tisha, Briggi, <--
Zombie, Skeleton


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Briggi moves up so the others can move up with him and bashes at the zombie

Hammer: 1d20 + 8 ⇒ (14) + 8 = 221d8 + 3 ⇒ (4) + 3 = 7

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

"Well, now we know." Ernhild brandishes her symbol of Abadar, and a wave of divine energy hits the undead.

Channel Energy (smite): 2d6 ⇒ (3, 2) = 5


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Whats happening? Tisha asks, unhappy that she can’t help her companions.

Ernhild, I think the DC is 13 on your channel energy?


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

More undead!


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M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

@Ernhild, I moved you up 10' on the map, so that you're actually within range of the undead with your channelling...

Narciso steps up behind Ernhild and pitches a spell, coating the area the undead are standing in with slippery grease...

move - 10'
standard - cast grease, green box. Reflex DC 15 or fall, also "A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed."

@Briggi, remember that standing up from prone draws an AoO. Also you get +4 to hit prone targets in melee, and attack rolls from prone are at -4 to hit.

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

Thanks, I had problems with my computer last night and couldn't access the map


Kitsune Game Master

Will: 1d20 + 3 ⇒ (14) + 3 = 17
Will: 1d20 + 3 ⇒ (19) + 3 = 22
Ref: 1d20 + 0 ⇒ (11) + 0 = 11
Ref: 1d20 + 3 ⇒ (3) + 3 = 6

Briggi hammers the zombie and Ernhild helps some with divine intervention but nothing of that ends the undead. They all fall on their ass though through grease intervention.

The zombie tries to gnaw on Briggi's ankles. The quadruped struggles to get up again.

@Briggi
Slam: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 181d6 + 4 ⇒ (6) + 4 = 10

Narciso, Ernhild, Tisha, Briggi, <--
Zombie(9), Skeleton(2)


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M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Briggi starts muttering something about 'Hi-ho!' as he keeps bashing.

Hammer: 1d20 + 8 ⇒ (13) + 8 = 211d8 + 3 ⇒ (3) + 3 = 6


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

"Don't try to hit me Tisha, I'm coming up behind you and I'll guide you to the next passageway..."

Narciso goes over to Tisha, and guides her through D12 and to the passageway to D13...


Kitsune Game Master

Briggi smashes the zombie to bits.

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

Ernhild moves within the room. To avoid stepping on the grease, she conjures up another magic hammer. Use Wand of Spiritual Weapon

Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d8 + 1 ⇒ (8) + 1 = 9


Kitsune Game Master

Ernhild annihilates the last undead.

Combat over

(D12) Sitting on the desk is a curious but broken knife with a key-shaped blade.

Perception DC20:
Hidden in a niche in the wall behind the mirror are a set of masterwork thieves’ tools, a pearl and silver snuffbox worth 250 gp that contains a single dose of dust of disappearance, and a sustaining spoon.

(D13)This dry, well-kept chamber contains a narrow bed, a relatively empty shelf holding only a few books and some bones and skulls, and a long bench. A man’s torso, the chest bearing numerous tribal tattoos, lies on this bench. The right arm is still attached, and periodically thrashed and clutched at the air as if it were alive. It stopped though when Ernhild used the divine energy on eth undead.

Search Casting Derro:
robe of bones(minus the used undead), wand of ghoul touch (22 charges),
blue whinnis (3), mwk dagger, ring of protection +1, 38 gp

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

"Poor soul," Ernhild shakes her head. Whatever plans they had for the Shoanti man, it didn't look like they had had the time to complet the necromantic ritual.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

She inspects the books on the shelves, wondering if they're spellbooks.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

oh thank the gods that is over…. Ernhild can you do anything about this darkness? Tisha asks hopefully.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Narciso takes a look around,

perception: 1d20 + 4 + 3 + 2 + 2 + 4 ⇒ (19) + 4 + 3 + 2 + 2 + 4 = 34
4 rank +3 trained +2 wis+2 racial+4 alertness(familiar)

Upon seeing the key shaped knife he comments "Oh hell, that's another of those key-killer daggers...".

Upon hearing Tisha's complaint, he takes a look at Tisha, calling forth Bun-bun to help with the analysis...

K arcana, aid-another, bun-bun, take 10: 10 + 4 - 2 = 12 vs DC 10
4 ranks -2 int

K Arcana, to ID a spell effect that is in place: 1d20 + 4 + 3 + 4 + 2 ⇒ (19) + 4 + 3 + 4 + 2 = 32 vs DC 20+ Spell level
4 rank +3 trained +4 int +2 bloodline +2 aid another


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Briggi keeps watch on the hallway as the others poke around the room.So do we have all of the body parts?


Kitsune Game Master
Briggi Plannten wrote:
Briggi keeps watch on the hallway as the others poke around the room.So do we have all of the body parts?

Nope. You're missing an arm.


Kitsune Game Master
Narciso the Sorcerer wrote:

[dice=K Arcana, to ID a spell effect that is in place]1d20+4+3+4+2 vs DC 20+ Spell level

4 rank +3 trained +4 int +2 bloodline +2 aid another

Blindness - That is a permanent spell? Ridiculous. I thought it would be instantaneous. Especially as remove blindness/beafness works on natural blindness/deafness too.

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

"There is no darkness." Ernhild comes over to have a closer look at Tisha's eyes. They do not react to any kind of stimuli. "It's a spell. But one beyond my ability to lift."

Remove Blindness is a 3rd lvl spell...


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M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Ernhild Jaggvir wrote:

"There is no darkness." Ernhild comes over to have a closer look at Tisha's eyes. They do not react to any kind of stimuli. "It's a spell. But one beyond my ability to lift."

"Yes, it is a necromancy. The spell is permanent, it will not fade with time... If we cannot break it, I could bring you to the college. Some of the faculty will have enough magical strength to break this dweomer, although that will leave us in debt."

Ernhild Jaggvir wrote:


Remove Blindness is a 3rd lvl spell...

I'm guessing we will level up after completing this little quest. If not, we will have to purchase spellcasting services or buy a scroll.

Foxy Quickpaw wrote:


Blindness - That is a permanent spell? Ridiculous. I thought it would be instantaneous. Especially as remove blindness/beafness works on natural blindness/deafness too.

That would be nastier; the permanent version can be removed with dispel magic.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Yep it’s one of the nastiest early debuff spells. It is save or suck even at high levels.

ohhh.. umm…. Well…. Ok then…. I guess I better get used to this…
She seems to be at a loss for words as she processes this.


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

We are still missing an arm from the one we are seeking. I say we get Tisha fixed before we search more. Plus we cna rest.

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

"Perhaps we are close to finding that arm, and Rolth too," Ernhild counter-argues. "And while we seek treatment and rest, what are we going to do with this?" She gestures at the wheelbarrow crammed with dismembered body parts.


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M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Narciso offers a compromise: "Split the difference. If my mental map is good, there are perhaps two chambers we haven't searched down here, and they are both on the way back to the entrance. We can look in them on the way back."

We haven't been in D10 and D8, but if we come back the way we came, we pass both of them. So search them as we go by. I don't think we are going to find Rolth in here at all; this felt like a boss fit for this mini-dungeon.

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

"Sounds reasonable."

Ernhild wouldn't know there's no other boss fight x)


Kitsune Game Master

One of the two spaces is just around the corner. (D10) Two wide, freestanding bookshelves furnish this room. The shelves are filled with row upon row of carefully arranged tomes and scrolls. No corpses and no derros here.


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Perhaps there might be some magic books here we can take.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Narciso searches (room D10, using Detect Magic), but carefully, wary of traps (including magical symbols and such in the books)...

perception: 1d20 + 4 + 3 + 2 + 2 + 4 ⇒ (18) + 4 + 3 + 2 + 2 + 4 = 33
4 rank +3 trained +2 wis+2 racial+4 alertness(familiar)


Kitsune Game Master

The books and scrolls are mostly treatises on necromancy or the art of crafting golems, but there’s also a surprisingly large number of books about diseases and plagues here as well.

Of more portable interest are two magic scrolls wedged between the pages of a thick picture book on humanoid anatomy - these are a scroll of identify and a scroll of command undead

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

"Looks like Rolth has certain obsessions."

"Only one room left, then", Ernhild says - more to inform Tisha than to state the obvious.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

As they are about to be walking back through the rooms, Tisha calls on her natural magic to see if she can feel any magic auras.

Cast Detect magic from racial abilities and try to detect for any magic auras they missed as she slowly makes her way back with the others to the last room.

No clue if that will work being blin or if there is anything to find, but worth a shot just to see if we missed anything


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M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

"We're making at least one more trip back here. And we're bringing more than one wheelbarrow. This library needs either to be put under lock and key - say at Theumanxes college - or burned."

Narciso grabs a couple of choice volumes as samples (as well as the scrolls), before joining the others as we head back the way we came, to the boarded off room adjacent to the alchemy lab...

(Off to D7, where we need to get into D8). Also, those secret doors to get into the little passageways (D2) are apparently really well hidden...


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

If there be stuff about maken undead, burn it.


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Briggi takes the lead when they get to the door and opens it.

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