Escape from Azlant Ridge (Inactive)

Game Master Gilthanis

Battle Map


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HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

"Guess we better wait for them before anything else. "


Wulfgar looks off into the general direction that Liam indicated, then removing his pack and taking out a piece of wolf-jerky, he takes a bite off of it as he say

Good idea comrrrrade Nils, crunching, chewing and slurping waitink is good, gives plenty time forrrr eatink, da


Moments pass, and the figures come closer. They appear humanoid in shape, they appear cloaked and are 100 feet away.


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

"Might be friends of the other robed figure we saw the other day. Better be ready for anything."

Liam unfurled his whip, but held it in a non-threatening manner.


Wulfgar casually standing, pack on the ground, sword on shoulder, left eye focused on the strangers, his right spinning and ticking. taking another bight of his jerky he says

da, ready for anythink, are you thinkink they have borrrrscht or maybe potatoes, ha ha ha


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Balthe activates his barkskin


A trio of robed figures rides up to you on black stallions. Their cloaks are black with red embroidery around the edge. There is a light gold design work on one of the cloaks, he or she is more than likely the leader of there were one. The riders stop 45 feet from your group, evenly spaced apart with a patch of land between them. The "leader" steps forward a few feet, and in a light and airy voice, clearly female, speaks to all of you.

My, my. The research i conducted said nothing of other people being on the island. What bring you ragtag kids to such a hostile place such as the Azlant Isles, hmm?


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

We wanted a vacation.


There's much better places to vacation then here dear. Have you tried Osirion, I hear the festival is quite nice. What about the cutie with his whip out, what brings you here?


Wulfgar sniggers at the woman calling Liam a cutie but doesn't say anything, instead he attempts to tell what kind of weapons any of the three might have

perception: 1d20 + 3 ⇒ (18) + 3 = 21

I'm assuming some things might be obvious, lances or spears, shields maybe bows, what ever a 21 will reveal


Wulfgar you can see the woman has a light crossbow slung over her shoulder. When a breeze catches the cloak, you can see a dagger at her hip, but no other "heavier" weaponry. Each guard has a halberd at the ready. Heavy steel shield hang on their backs. A longsword is on their hip as well. They both wear scale mail. Their halberd a are not pointing at you, but rather pointed towards the sky.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

He is cute isn't he. So we are on vacation, are you from a rival resort?


The woman pulls her cloak hood back. You see a stunningly beautiful woman, red hair pulled back behind her ears. A tattoo graces her left neck area, eyes are a bold blue, clear and focused on your group.

Well that depends on you fine folks. And how you handle yourselves really


Wulfgar bursts out in laughter, his right eye coming strangely into focus with his left. Grabbing his crotch he bellows

Bwa ha ha how we are handlink ourselves? not very polite conversation between strangers I am thinkink ha ha! What is it you are wantink to know pretty one? ha ha ha


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

Liam smiles at the remark
"Thanks for the compliment."
He looked down at his whip for a moment and then back up at her.
"And the whip, that's just an occupational habit. Can't be to cautious on these isles, but I don't need to tell you that I suppose."


Ugh, shower lately...droopy eye. Fine I guess I shall get to the point. You have a sphere. Hand it over and I shall spare your lives. How does that sound?

DM screen:

Init
Balthe: 1d20 + 2 ⇒ (2) + 2 = 4
Liam: 1d20 + 5 ⇒ (5) + 5 = 10
Nils: 1d20 + 2 ⇒ (20) + 2 = 22
Wulfgar: 1d20 + 2 ⇒ (19) + 2 = 21

me: 1d20 + 6 ⇒ (8) + 6 = 141d20 ⇒ 16

Init tracker:

Nils:
Wulfgar:
----------
Leader & guards:
-----------
Liam:
Balthe:


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

Bluff: 1d20 + 7 ⇒ (17) + 7 = 24

"Hey now, there's not need for violence ... I think we might have what you need ... What color sphere are you looking for exactly? Don't want to be giving you the wrong thing now."

Liam is acting as if he's intimidated and would easily be coerced.
Some of the words come out as if he's scared and would do anything not to fight.

[edit:]I am right in thinking that our sphere is nicely stuck in the cavern wall now isn't it?[/edit]


Wulfgar casts enlarge person on himself and begins to laugh

Bwa ha ha pretty one is wantink a beatnik comrrrrades ha ha ha


enlarge is a full round action, begin casting and we head into initiative. Please confirm your spell. I will also get a map up as well, but that won't happen til the morning the way I envision the battlefield right now. My guys are 45 feet from you. Blathe/Wulfgar/Nils are all near one another and Liam is a "square or two" behind them?

Liam I presume someone would take the special stone. It could be removed so unless you would leave something valuable around for anyone to take ;)


yeah, confirm, after the droopy eye comment I think it would be what Wulfgar would do.

With the full round they either have to focus on him and give everyone else a shot at them or they let him enlarge.

Also Nils still has the crossbow he found right?

If they came up behind us wouldn't Liam be "a square or two" ahead of us?


i figured at the mention of incoming people, the stabdard formation would go into effect?


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Yes, we're likely to regard anything as a threat until we know for certain that it isn't in this place.

"Finders keepers lady. Why don't you just move along?"


Wulfgar starts to cast a spell. She cocks her head towards the side, Really, you think I am going to allow an oaf like you to become larger. Boys, get 'em

Both Gwen and her bodyguards are slow to react. Nils and Wulfgar, seem poised and at the ready for all hell to break loose. Wulfgar, eyeball spinning getting ready to relish in the upcoming battle.

spellcraft: 1d20 + 9 ⇒ (11) + 9 = 20

Init tracker: round 1

Nils: GO
Wulfgar: (casting enlarge person, will grow beginning of his turn round 2)
----------
Leader:
Guard 1:
Guard2:
-----------
Liam:
Balthe:

Please place yourselves wherever you see fit within the dotted box, hence that will be where you are starting from :) Once everyone gives a thumbs up, I will commence my actions. Also, I added a little wayfinder icon to the map, your current locale is in "hex 5", so you can simply move your icon to whichever hex you want to explore next :)


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Nils will move up and attack the lady.

rage, ranger focus

to hit: 1d20 + 15 ⇒ (12) + 15 = 27 damage: 1d6 + 15 ⇒ (3) + 15 = 18


Nils, I presume you charged since you can only move 40', and they are 45' away?

edit: true, so we are good, no charge needed. Attack/damage/ac stand as regular


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Well you said we were able to position as we liked in the initial box. If so I started at the edge nearest the enemies. If not, then I charged, in which case my AC is down 2 and the to hit is a 29.


Nils, lets out a primal scream, his muscles bulge, veins in his arms start to pop with the increased blood flow. He races forward, disregarding any potential dangers, and takes a mighty swing with his longsword at the leader, Gwen. He easily connects, as she is still a little flabbergasted that someone opposes her will. The blade cuts deep, leaving a fairly deep gash in her leg.

Damnit, if you two don't get your asses in gear, these fools will be the least of your worries!, she screams to her men in hopes to get them motivated to do something.

Damage tracker:

Leader: 18 damage
Guard 1:
Guard 2:
Nils:
Wulfgar:
Liam:
Blathe:


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

I positioned myself on the map, waiting for my turn now.


sorry did not see the "thumbs up" request, so "thumbs up", hope you weren't waiting on me


no worries, I was gonna move forward tonight anyways lol. Update coming tonight when I get home


The woman, curses in Chelish as she takes a good cut from Nils. She looks at him, gives him a smirk, You'll pay for your show of force.

She gets off her horse move action, no AOO, and point her finger just beyond Nils. From her finger, a pea sized red bead springs from her finger, and mere moments later Nils, Liam, and Blathe see a ball of flame and feel a heat so intense it could melt metal.

fireball: 6d6 ⇒ (2, 2, 6, 2, 3, 2) = 17

Nils, Blathe, and Liam please make a DC 17 reflex save or take 17 damage. save for 1/2 or 0 if having evasion

After seeing the explosion, she looks to her guards, Attack you fools, while they are tending their wounds

The two guards, riding horses move to flank Nils, and both reach out with their halbreds. The first one tries to hook Nils leg and bring him crashing to the ground, while the other just takes a hack at him.

guard one, trip attempt with flank and higher ground VS CMD 22: 1d20 + 7 + 2 + 1 ⇒ (10) + 7 + 2 + 1 = 20

He gets ahold of his leg, but Nils is too quick and yanks his leg out of the way.

guard 2 with flank and higher ground VS ac 20: 1d20 + 7 + 2 + 1 ⇒ (10) + 7 + 2 + 1 = 20

His swing, just connects with Nils ribs as the blade passes by him.

dam: 1d10 + 3 ⇒ (10) + 3 = 13

-------------------------

Init tracker: round 1

Nils: GO (go round 2)
Wulfgar: (casting enlarge person, will grow beginning of his turn round 2) if you wish to post early, feel free. List an order of enemies you with to attack in case some go down before round 2 actually starts :)

----------

Leader: cast fireball
Guard 1:attacked and miss
Guard2: attacked and miss

-----------

Liam: GO
Balthe: GO

Damage tracker:

Leader: 18 damage
Guard 1:
Guard 2:
Nils: 17 or 8 + 13
Wulfgar:
Liam: 17 or 8
Blathe: 17 or 0 (evasion)?


Wulfgar bellows out as he foucus' his glare on the enemy

One on left is mine comrrrrades!

As he charges the man-at-arms He begins to laugh, calling on his god

Bwa ha ha Gorrrrum, ha ha ha

Greatsword, enlarged person, charging, AC 16 this round, 18 after

attack: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25 for damage: 3d6 + 16 ⇒ (2, 2, 2) + 16 = 22

Edit: Wulfgar can only get to A in round 2; so if A is dead, then he will wait there and attack someone else in round 3


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

1d20 + 7 ⇒ (4) + 7 = 11

Bathe tries to leap out of the ay but gets his back scorched.

Immeditely he is furious he charges forward and puts the caster in a headlock.

Grapple: 1d20 + 15 ⇒ (12) + 15 = 27


AOO on Balthe from guard #2 as I have 10 reach

trip with reach, and higher ground vs CMD 23: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14

The guard, seeing Balthe rushing towards Gwen, reaches out with his halbred and tries to take Balthe off his feet. He instead digs the blade into the ground and instead of falling on his ass, he instead drops his weapon willingly.

Damage tracker:

Leader: 18 damage + grappled by Balthe
Guard a:
Guard b: weaponless
Nils: 17 or 8 + 13
Wulfgar:
Liam: 17 or 8
Blathe: 17, grappled with Leader

Wulfgar, you are large. You take up a 10' space, and have 10' reach. adjusted you accordingly


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

Reflex Save: 1d20 + 10 ⇒ (12) + 10 = 22

Liam dodged most of the flames and rushed forward, a grin on his face.

"Let's fight fire with fire shall we."

Liam invoked some of his own arcane power and started a tirade of insults with such a fury it might burn those at whom it was directed.

Casting Blistering Invective.

Intimidate to Demoralize guard A: 1d20 + 11 ⇒ (10) + 11 = 21 vs 10+HD+Wis mod
Intimidate to Demoralize guard B: 1d20 + 11 ⇒ (10) + 11 = 21 vs 10+HD+Wis mod
Intimidate to Demoralize Leader: 1d20 + 11 ⇒ (10) + 11 = 21 vs 10+HD+Wis mod

If demoralized, they get shaken and take 1d10 ⇒ 7 fire damage and need to make a reflex save DC 14 or catch on fire.


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

reflex save: 1d20 + 7 ⇒ (6) + 7 = 13

Nils simply does not get what is happening and fails to dodge, taking the whole of the blast.

"Lady, you are going to pay for that. "

and he will try to take down the flunky who is attacking him with the halberd.

5' step closer
power attack, rage
to hit: 1d20 + 11 ⇒ (9) + 11 = 20 damage: 1d8 + 11 ⇒ (4) + 11 = 15


Init tracker: round 2

Nils: GO (go round 2)
Wulfgar: (casting enlarge person, will grow beginning of his turn round 2) if you wish to post early, feel free. List an order of enemies you with to attack in case some go down before round 2 actually starts :)

----------

Leader: cast fireball
Guard 1:attacked and miss
Guard2: attacked and miss

-----------

Liam: moved and cast
Balthe: grappled caster

--------------------------------------------------

Damage tracker:

Leader: 21 damage + grappled by Balthe, demoralized
Guard A: 7 damage demoralized, on fire
Guard B: 7 damage weaponless, demoralized, on fire
Nils: 30 damage
Wulfgar:
Liam: 17 damage
Blathe: 17, grappled with Leader

ref: 3d20 ⇒ (11, 4, 14) = 29


Liam moves forward, and hurls a series on insults at the enemies. Both guards are shaken and catch on fire as flame envelops them in their self-doubt. Their self doubt doesn't last long, as Nils and Wulfgar press the attack. Nils cuts down the guard nearest him with one smooth motion.

Wulfgar, laughing maniacally all the way, enjoying the fight to come lumbers forward. His large weapon, swung through the air and decapitates the man from the waist up, as Wulfgar is nearly as tall as the man was when he was on the horse.

Balthe, moves forward, and easily grabs the caster by her cloak and puts her in a bearhug, the caster is in no way going to defend herself against a man trained so well in close combat.

She curses again in Chelish, trying to think of a way out of her current predicament. She tries to focus her mind and her innate magical power to harm the man grappling her. She manages to focus her mind, and tries to reach out and touch Balthe. She almost touches Balthe's arm, but the grip is too much and she catches air.

concentration DC 22: 1d20 + 4 + 6 ⇒ (16) + 4 + 6 = 26
touch attack AC 16?: 1d20 + 3 ⇒ (9) + 3 = 12

Init tracker: round 2-3

Nils: (go round 3)
Wulfgar: (go round 3)

----------

Leader: grappled with Balthe

-----------

Liam: go round 2
Balthe: grappled with caster, go round 2


are we going to kill her or beat her into submission


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

She seems to know more than us, so a spate of interrogation on her might get us some information we need.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

I'm not at my computer but I'm about to pin her


Wulfgar frowns at the corpse, kicking it he says

Ba, Nyet, no challengink werrrre you

he then turns and moves toward Balthe with his grappled foe to see if they need help

basically fluff, if she struggles wulfgar will beat her unconscious with the sword. So,just waiting to see how this goes and what kind of healing Wulfgar will use on the party


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Bathe uses his quick grapple feat to maintain his grapple as a move

Grapple: 1d20 + 15 ⇒ (10) + 15 = 25

then attempts to pin her

Grapple: 1d20 + 15 ⇒ (10) + 15 = 25

assuming it works

I would just surrender if I was you. Cause I am about to pummel you into oblivion.


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

Liam tried to determine what spell it was she was trying to use on Balthe.
Spellcraft: 1d20 + 7 ⇒ (13) + 7 = 20

He moved around, whip at the ready for if she would try something like that again.


Danage is currently irrelevant as she is currently pinned, but interesting in the sense the spell is still held ;)

Liam recognizes it as Blindness/Deafness. A very powerful spell as the effects are permanent.

Nils & Wulfgar: GO (round 3


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

She is pinned. Kill the guards if they don't sureender.


not sure if this will fly in a combat round , or what I would need to roll, let me know if I need to do something different

Wulfgar approaches the pinned wizard and Balthe, grabbing her spell component bag and tossing it away he says to Balthe as he looks her in the face, both eyes strangely focused, pointing the sword at her

dead arrrre her guards, as she will be, if she doesn't stop strugglink. Soon I will be healink everrrryone, Shall I be cuttink off her hands and out her tounge first, comrrrrades?


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Nils will bind the unconscious guards (not their wounds, their hands) in case they wake up.

"Lady, I suggest learning the spirit of cooperation since we're not really very happy with you right now. " wincing from the burns all over his body.


Since she still had the spell held, I am ruling that I can still attack with it since I don't have to cast. Albeit I am taking a -4 to my attack for being in a pin.

touch ac 16?: 1d20 - 4 ⇒ (9) - 4 = 5


DM Stylz wrote:

Liam moves forward, and hurls a series on insults at the enemies. Both guards are shaken and catch on fire as flame envelops them in their self-doubt. Their self doubt doesn't last long, as Nils and Wulfgar press the attack. Nils cuts down the guard nearest him with one smooth motion.

Wulfgar, laughing maniacally all the way, enjoying the fight to come lumbers forward. His large weapon, swung through the air and decapitates the man from the waist up, as Wulfgar is nearly as tall as the man was when he was on the horse.

the guards are dead right?

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