Escape from Azlant Ridge (Inactive)

Game Master Gilthanis

Battle Map


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HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

"Only 20 feet deep? That seems too easy. " is there a way to climb along the wall?


as in "Spider-Man" it. Possible yes, but DC 25 to climb and cross along the walls. I would say 2-3 passes to get across safely depending on speed and whatnot


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

If I take off my armor and lose the shield, I can get my climb up to +13 which makes that at least doable, and hard to fail. Don't know if anyone else has a better trick up their sleeve.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Balthe runs forward and leaps it

1d20 + 2 ⇒ (14) + 2 = 16Acro

Once he makes it across he tosses a rope

Well that was easy


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Hmm, never think of jumping, which is odd since I have +10 even in armor.


so what kind of skill check do we need to dangle from the rope and pull our selves across?


I would ssay either strength to physically pull yourself across without falling or dexterity check to "shimmy" across guerrilla style


Wulfgar looks a the rope and asks "What are we waitink for comrrrrades, da?" He then grabs the rope and begins to pull himself across.

if this is something he can 'take ten' for, giving him 15 he will, if not, here we go

str: 1d20 + 5 ⇒ (17) + 5 = 22


There will be one person to stay behind and "secure" the rope to allow the others to cross. Who is staying, and yes you can take 10

Wulfgar, grabs the rope, and pulls himself across with his sheer strength. He gets to the other side, and looks back and urges the others to hurry up.


Usable:
MP 2/5, Arcane Bolt 9/9, Shift(15') 9/9, Meta 2/2, Arcane Bond 1/1
HP 58/58(+13) | AC 17 | T 13 | FF 14 | CMD 15 | Fort +9 | Ref +9 | Will +10 | Init +9 | Perc +9
Active Effects:
Hero(70m), Ext False Life(14h), Ext Mage Armor(14h), See Invis(70m)

Being of the more graceful sort Teclis casts a spell, fly, and merely floats across the trench..


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Nils will stay, he can make the jump pretty easily.


Did Klang fall into the pit?


Kelang jumps, but stumbles and falls into the pit. You see him disappear into nothingness. It seems as there was an illusion hiding the real contents of the put, as it bubbles and roils with acidic liquid of some sort.

The group continues on, the corner goes southward, and a pile of rubble seems to have fallen from the ceiling. In the next room, a column is partially collapsed...lucky it was a decorative column and not a support column. Not long do you enter the room when a chill comes over all of you.

Init
Balthe: 1d20 + 2 ⇒ (7) + 2 = 9
Nils: 1d20 + 2 ⇒ (8) + 2 = 10
Wulfgar: 1d20 + 2 ⇒ (5) + 2 = 7
Teclis: 1d20 + 5 ⇒ (12) + 5 = 17

Teclis:
Nils:
Me:
Wulfgar:
Balthe:

Knowledge religion to identify.


Usable:
MP 2/5, Arcane Bolt 9/9, Shift(15') 9/9, Meta 2/2, Arcane Bond 1/1
HP 58/58(+13) | AC 17 | T 13 | FF 14 | CMD 15 | Fort +9 | Ref +9 | Will +10 | Init +9 | Perc +9
Active Effects:
Hero(70m), Ext False Life(14h), Ext Mage Armor(14h), See Invis(70m)

Its been 2 months since Klang posted. Am I to assume that is ur way of removing him? Because I would at least try to help a fallen comrade if not..

We see some creature in the room?

Know Religion: 1d20 + 14 ⇒ (7) + 14 = 21


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

"What is that? "


I sent him a pm a few weeks ago with no response. Yes, I dm killed him lol


Teclis, you have a suspicion this is a haunt. A paranormal experience, which is undead in essence but cannot be damaged unless with a channel. If one stays in the area of effect near the haunt it tries to inflict its pain and agony on living creatures.


Usable:
MP 2/5, Arcane Bolt 9/9, Shift(15') 9/9, Meta 2/2, Arcane Bond 1/1
HP 58/58(+13) | AC 17 | T 13 | FF 14 | CMD 15 | Fort +9 | Ref +9 | Will +10 | Init +9 | Perc +9
Active Effects:
Hero(70m), Ext False Life(14h), Ext Mage Armor(14h), See Invis(70m)

"Its a Haunt! Channel Energy Wulfgar and perhaps you can render it inoperable.."


Wufgar shrugs his shoulders and says Da, I will callink on Gorrrrum for help comrrrrade.... smiling Gorrrrum!

positive energy: 3d8 ⇒ (1, 8, 7) = 16


Wulfgar, channels positive energy. He feels the waves of positive energy combat unseen forces before him. The chilling cold dissipates and the roo feels normal again.

The group, continues to push on. You come to an intersection. To the north, you see what looks like two chests to the north. To the south, an alchemy room of sorts. A corridor runs to the east before one would reach the alchemy room.


Usable:
MP 2/5, Arcane Bolt 9/9, Shift(15') 9/9, Meta 2/2, Arcane Bond 1/1
HP 58/58(+13) | AC 17 | T 13 | FF 14 | CMD 15 | Fort +9 | Ref +9 | Will +10 | Init +9 | Perc +9
Active Effects:
Hero(70m), Ext False Life(14h), Ext Mage Armor(14h), See Invis(70m)

"Interesting setup.. The chests are obviously some sort of trap.. Let me have a look.."

He casts detect magic and scans for any aura's on or around the chest..


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

1d20 + 12 ⇒ (19) + 12 = 31 percep

Balthe checks the old fashion way


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Nils will also take a look.

perception: 1d20 + 13 ⇒ (16) + 13 = 29


Wufgar stand scratching his beard, waiting to see if any thing jumps out he can kill with his sword.

perception: 1d20 + 3 ⇒ (17) + 3 = 20


The group, checks out the two chests, and nothing appears to be trapped or otherwise tampered with. Both chest do not radiate magic. Both chests easily pop open, and inside are tattered clothes, most likely those to show reverence to Aroden. They were at one point nice clothes, but have since succumb to moths and bugs.

You head south, towards the alchemy lab. The hallway that heads east, proceeds a couple hundred feet. There is another hall that goes south.

You continue on to the alchemy lab, to find an alchemy table. There are a handful of vials on the table. Otherwise the room seems empty and void of life. A small bookcase is tucked on the western wall.

perception checks from all please


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

perception: 1d20 + 13 ⇒ (13) + 13 = 26


perception: 1d20 + 3 ⇒ (8) + 3 = 11


Usable:
MP 2/5, Arcane Bolt 9/9, Shift(15') 9/9, Meta 2/2, Arcane Bond 1/1
HP 58/58(+13) | AC 17 | T 13 | FF 14 | CMD 15 | Fort +9 | Ref +9 | Will +10 | Init +9 | Perc +9
Active Effects:
Hero(70m), Ext False Life(14h), Ext Mage Armor(14h), See Invis(70m)

Perc: 1d20 + 10 ⇒ (20) + 10 = 30

Teclis looks to see if any of the vials are magical and if so attemtps to id them..

Spellcraft: 1d20 + 17 ⇒ (4) + 17 = 21 Ignore if he doesnt have time to do this..


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

1d20 + 12 ⇒ (15) + 12 = 27


The three of you survey the alchemy room. You sot three vials on the table. Two appear to be alchemist fire, the third is liquid ice ("alchemist ice", 1d6 cold damage for 1 round , 1 damage in 5' splash)

On the table as well, are carving tools, and other tools to craft something out of hard material.


Seeing the others walk up to the table Wulfgar wonders huh, how did I miss that table It's right there. following his team mates, he looks at the carving tools and wonders aloud "Carrrrvink tools, I am wonderrrrink what they are beink used for, da comrrrrades!"


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

"I don't imagine that portal gets opened all the time, so this stuff has been here a while. "


Usable:
MP 2/5, Arcane Bolt 9/9, Shift(15') 9/9, Meta 2/2, Arcane Bond 1/1
HP 58/58(+13) | AC 17 | T 13 | FF 14 | CMD 15 | Fort +9 | Ref +9 | Will +10 | Init +9 | Perc +9
Active Effects:
Hero(70m), Ext False Life(14h), Ext Mage Armor(14h), See Invis(70m)

Teclis takes the alchemist stuffs.. "We should probably continue.."


The group continues on. The next hallway, that runs south, has a room at the end. The room seems to have a simple table, and a few very dusty, open books on the table.


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

"See, like I said, this place is abandoned. Someone want to check out those books?" while checks the room for traps

perception: 1d20 + 13 ⇒ (7) + 13 = 20


Wulfgar, following behind Nils, his left eye focused, his right spinning and twitching. "Da comrrrrade, I am agreeink it is seemink to be abandoned." But still keeping a keen eye out, he cast detect magic as he looks about the room.

perception: 1d20 + 3 ⇒ (2) + 3 = 5


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

1d20 + 12 ⇒ (1) + 12 = 13 percep


Other than a few very dusty books, you don't see anything of interest or noteworthy. Your group decides to move on.

You come to a bridge, with running water flanking on the two edges of the bridge. A makeshift grate system allows you to see down into the water below, without risk of falling in. You can see the water is moving fast, but not too terribly powerful. In the room beyond you see a large statue, standing approximately 9 feet tall, and appears to be made from worked stone.


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

"Think it will start trying to kill us?"


Usable:
MP 2/5, Arcane Bolt 9/9, Shift(15') 9/9, Meta 2/2, Arcane Bond 1/1
HP 58/58(+13) | AC 17 | T 13 | FF 14 | CMD 15 | Fort +9 | Ref +9 | Will +10 | Init +9 | Perc +9
Active Effects:
Hero(70m), Ext False Life(14h), Ext Mage Armor(14h), See Invis(70m)

"Hard to tell for sure.. Probably have to get closer if its going too.." Still have detect magic up..


Hearing Nils question, Wulfgar begins to Laugh, his right eye rolling back into his head "Bwa ha ha, What is point of fightink statue if it is not tryink to kill us, Comrrrrades? If we are thinkink fightink is imminent I can be makink those comrrrrades who are wishink big like statue. However maybe we should be waitink until we are done crrrrossink brrrridge Da?"


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

"Yeah, we'll burn that bridge when we get to it as usual."

and he will check the bridge for traps.

perception: 1d20 + 13 ⇒ (15) + 13 = 28


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Balthe follows, quietly as usual.


my armor is heavier than theirs, I will wait until they say it is clear Watching carefully, Wulfgar waits until Nils give the all clear signal before he steps out onto the bridge.


Wulfagr passes the bridge when he is given the all clear by Nils and Balthe about the bridge's safety.

Teclis gets a heavy feeling of conjuration when he centers it on the statue.

Nothing else seems out of place.

Once Teclis studies the statue for a few seconds, it starts to move and turns to meet your group head on.

Init
Balthe: 1d20 + 2 ⇒ (18) + 2 = 20
Nils: 1d20 + 2 ⇒ (16) + 2 = 18
Wulfgar: 1d20 + 2 ⇒ (15) + 2 = 17
Teclis: 1d20 + 5 ⇒ (8) + 5 = 13
Me: 1d20 - 1 ⇒ (19) - 1 = 18

Round 1

Balthe: go
------
Nils
Me
------
Wulfgar
Nils
Teclis


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Bathe immediately steps up and pounds away at the statue

Unarmed Strike: 1d20 + 11 - 1 - 2 ⇒ (12) + 11 - 1 - 2 = 20 for 1d8 + 9 + 4 ⇒ (2) + 9 + 4 = 15
Unarmed Strike: 1d20 + 11 - 1 - 2 ⇒ (8) + 11 - 1 - 2 = 16 for 1d8 + 9 + 4 ⇒ (4) + 9 + 4 = 17
Unarmed Strike: 1d20 + 6 - 1 - 2 ⇒ (16) + 6 - 1 - 2 = 19 for 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18


Balthe, steps up and begins to pound on the statue. He connects with the slow lumbering creature, but his blows meet cold stone, absorbing nearly all of potential hurt.

The enemy, then returns the hostility towards Balthe with two slams of his own. But both slams fail to connect with the limber and nimble monk.

attacks Balthe: 1d20 + 8 ⇒ (12) + 8 = 201d20 + 8 ⇒ (3) + 8 = 11

Round 1

Balthe: done
------
Nils: go
Me: done
------
Wulfgar
Nils
Teclis

Damage:
Me: 3


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Seeing that Balthe is having trouble doijng damage, Nils will unleash on it with ranger focus and rage.

power attack
to hit: 1d20 + 15 ⇒ (17) + 15 = 32 damage: 1d8 + 15 ⇒ (6) + 15 = 21 electricity: 1d6 ⇒ 5
to hit: 1d20 + 10 ⇒ (2) + 10 = 12 damage: 1d8 + 15 ⇒ (5) + 15 = 20 electricity: 1d6 ⇒ 3


Usable:
MP 2/5, Arcane Bolt 9/9, Shift(15') 9/9, Meta 2/2, Arcane Bond 1/1
HP 58/58(+13) | AC 17 | T 13 | FF 14 | CMD 15 | Fort +9 | Ref +9 | Will +10 | Init +9 | Perc +9
Active Effects:
Hero(70m), Ext False Life(14h), Ext Mage Armor(14h), See Invis(70m)

Know Arcana: 1d20 + 16 ⇒ (11) + 16 = 27

Teclis casts Haste on the party..


Wulfgar begins to laugh, nearing Balthe, both his eyes clearly focused, "Bwa ha ha , Bouncer Balthe, let us be seeink if makink your fists bigger will be helping with the pugilism, Da, Comrrrrade!" he then reaches out to Balthe and casts 'enlarge person'.

so move action to get nearer and standard action to cast.

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MP 2/5, Arcane Bolt 9/9, Shift(15') 9/9, Meta 2/2, Arcane Bond 1/1
HP 58/58(+13) | AC 17 | T 13 | FF 14 | CMD 15 | Fort +9 | Ref +9 | Will +10 | Init +9 | Perc +9
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Hero(70m), Ext False Life(14h), Ext Mage Armor(14h), See Invis(70m)


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Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6


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