
Hattori Aiko |

Once the party exits, Aiko says, "I'll go do some investigations surreptitiously."
She removes her over-the-top makeup and puts on a disguise (as rolled here) as a housewife trying to find Asvig Longthews because her husband owes some money to one of his huskarls due to some kind of gambling game ("he didn't tell me what it was, the lout, just moaned that if we didn't pay it he'd be in trouble"), and could anyone point her to that notable ring-giver so that she can make amends?
Diplomacy: gather information, circlet of persuasion loaner: 1d20 + 7 + 3 ⇒ (9) + 7 + 3 = 19
According to the rules for diplomacy, the DC for common information is 10, secret information 20. I dunno if the AP has a value or if the DM has to just set it somewhere in between.

karlprosek |

After a few hours, Aiko gathers that Asvig's farm is a 2 hour walk (or 1 hour ride) southeast of the city in an area of lightly forested and marshy hills. Like many steadings in the area, the ring-giver's farm is a fortified house of sod and stone where he and his retainers can gather for common defense against the dangers of the wilderness. By the time the ninja returns to the group at the inn, the sun has already gone down.

Byron Vhiski |

"Going at night works for me. Or would it be better to go in the morning?" Byron asks.

Hattori Aiko |

"Assuming Asvig and his company are mostly human, they probably can't see in the dark any better than we can. The sooner we go, the better our chances of having the element of surprise," opines Aiko.
"If we decide not to and we spend the night here instead, make sure to barricade the doors and windows. Don't need any more assassins creeping up on us."

Lyraesel |

"Better to go at night while they're unprepared. If we can catch most of them in their lair, probably drunk and sated, all the better." Lyraesel adds, agreeing with the idea of a night strike.

Lyraesel |

"When everyone is ready, I'll lead us to their farm." Lyraesel says after checking her weapons.

karlprosek |

The group moves out (on foot?) in the general direction Aiko had discovered, the night darkening as they leave Kalsgard behind. The countryside around the city is one of lightly forested hills with marshes in the lowlands between. Even with the benefit of good fieldcraft the group is cold and wet by the time they spy Asvig's farm in a wide, well maintained hollow, with dry fields kept that way with drainage ditches and several sheds and outbuildings surrounding the main, fortified sod house up on a small rise.
A single road leads into the farm, angled not directly toward Kalsgard the way the party had come but toward the caravan road, apparently a more convenient route to and from the city than the way the group had come.
The outbuildings are all dark but the main house is ablaze with light and the sound of boisterous celebration drift out into the night, loud enough the group can hear it from where they lurk in the dark.

Byron Vhiski |

Perception: 1d20 + 14 ⇒ (9) + 14 = 23
"Well, it does appear we found them drinking." Byron says as he looks over the area. "This is just a guess though on who took the sword. We should try and get in and out without being seen if possible. They probably won't care for intruders in their house regardless of whether they took the blade and killed Oleg."

Hattori Aiko |

Perception: 1d20 + 10 ⇒ (19) + 10 = 29
Aiko brings up her hand in a gesture for the team to halt. She pauses and sneaks up to a rune-covered wooden post with an odd ring attached to it.
"What's this?" she says. "Some kind of boundary alarm?"

Byron Vhiski |

Well, if it is an alarm spell we will all now pretty soon here. I will wait to see if it reacts to Hattori getting close before posting.

karlprosek |

[dice=Perception]1d20+10
Aiko brings up her hand in a gesture for the team to halt. She pauses and sneaks up to a rune-covered wooden post with an odd ring attached to it.
"What's this?" she says. "Some kind of boundary alarm?"
Describe in a bit more detail "sneaks up to", please. How close, what direction, etc.?

Hattori Aiko |

Aiko pauses as soon as she sees the skull-post. She isn't sure what it means, but she halts the rest of the team in their tracks.
She squints in the dark and says, "I think there's some writing or markings on it? Can't tell from this far, in the dim light."
Assuming nothing bad happens as I advance...
She advances slowly, step by step, until she reaches about 10' away from one and gets a good look at it.
"Writing of some kind? Is this some kind of magic post?" she calls quietly back toward the team. She gestures for one person to advance behind her, no further.
Assuming nothing explodes, that is.

Lyraesel |

Lyraesel creeps forward, hanging a bit behind Aiko, her vision allowing her to see better in the darkness.
Perception w/ Low light vision: 1d20 + 9 ⇒ (12) + 9 = 21

Lyraesel |

"Probably some kind of defense or warning. Spaced out all around." Lyraesel says pointing out identical posts 30ft to the left and right.

Hattori Aiko |

"Conjuring? So these probably summon some kind of guardian creature when you pass by them."
"I don't know how to dispel magic. Probably damaging the posts triggers them."
I'm going to guess that, this being one of the fairly early Pathfinder APs, the Disable Device DC for this is incredibly high, because the writers of the era felt that they were in an escalation race with players who hyper-optimized their characters. I once participated in a Pathfinder Society adventure for new first-level characters that had a DC 40 trap because of this.

Byron Vhiski |

"Maybe wearing those lion bracers might disarm it. It might be looking for a sign or symbol of a cat to let people through since there are cat heads on all of these posts." Byron says with a shrug before continuing, "I can try and disable the runes if this is a trap."[/b]

karlprosek |

For the sake of moving things along I'm going to say Byron moves in between 2 of the posts. For simplicity's sake I'm also going to assume the rest of the group stayed out of sight.
As Byron investigates the post to determine a way to disable it, he moves in between the post and the next one in line. With a loud roar, a huge white male lion appears in thin air and jumps down onto the ground. It immediately moves toward Byron but after seeing the lionhead armband simply butts its enormous head against the man's shoulder like a pet cat.

Byron Vhiski |

"Arrrr.....umm....hello cat." Byron says as he pets the creature, then continues by saying, "Well...it does summon something. I am not sure if it will summon more when you come through. If it does I will try and get between you and the cats."

Lyraesel |

Slipping one of the armbands over her arm, Lyraesel warily crosses the barrier as well, watching out for the sudden appearance of potential danger.

karlprosek |

Though it clearly wants to stop anyone who isn't wearing a lionhead armband, Byron is able to keep the big cat from attacking the rest of the group.
The main house is ablaze with light and the sounds of boisterous celebration coming from within. There is clearly a feast going on inside with a number of people attending. The outbuildings are dark and quiet, the farm’s sheds and barns hold a dozen or more mounts, and it is evident that a large crowd has gathered for this party. Other than the lion posts there are no visible watchmen outside.
Using the compounds outbuildings as cover, the group is able to get relatively close to the farmhouse unseen.
The walls of the main house are constructed of courses of sod laid atop stone and average 3 feet thick. The floors are dug down below ground level to a depth of 3 feet. The roof is thatch above heavy wooden beams and rises to 12 feet at the center (8 feet near the walls), with narrow smoke holes above the fire pits. The doors and windows are made of strong wood designed to hold up to besieging Ulfen.
Combat map link is updated up at the top.

Byron Vhiski |

Byron will point to the east and skirt around to what appears to be a larger opening to the north east of the compound.
We should see if that is an easier way in and if not we can go around back maybe. Does it seem like the party is all through the building or mainly just in one part?

karlprosek |

Skirting around to the east, Byron finds an opening in the wall wide enough for a cart to be pushed through. Inside, bundles of raw wool
are piled along the walls next to buckets of water and urine for scouring. A bench holding combs for carding the wool sits next to the door to the main hall.
Listening at that door, Byron hears at least half a dozen distinct voices in the room beyond.

Lyraesel |

As Byron scouts, Lyraesel prepares by casting a few spells to enhance her abilities, thickening her outer skin with dense rough bark and heightening her sense of smell.
Cast Bloodhound (Gain Scent ability +8 competence bonus on Perception checks involving smell and a +4 competence bonus on Survival checks to track using scent; 4 hrs) , Barkskin (+2 Natural armor; 40 mins)

Byron Vhiski |

Byron moves back to the door at the north west and points at it. When the others come close he whispers, "I heard a half dozen voices over on the other side of the house. Maybe we can sneak in here and see if we can spot the sword without being noticed."
I doubt strongly we can do this through stealth, but we will see.

Byron Vhiski |

Byron searches the door to see if there are any traps or locks.
Take 20 since we are not in a hurry for a 34 to search for more traps or to see if the door is locked.

karlprosek |

Byron doesn't find any traps on the northwesternmost door and as far as he can tell it's unlocked.
1d20 ⇒ 16
As he's checking the door Byron hears the sound of 2 or maybe 3 people grunting and flesh on flesh inside. Either someone is having a relatively quiet unarmed fight or somebody's having sex in there.
I moved Byron to the northwest door on the map.

Byron Vhiski |

Byron puts his finger to his lips and then motions to the door and holds up two fingers with a shrug.
I am not sure I am stealthy enough to get through without being noticed.

Hattori Aiko |

Aiko waits for Zaraleva to do... whatever she's doing? (I don't see where you specified the four-minute spell that you're casting.)

Lyraesel |

That would totally burn up half of my Barkskin duration as well

Lyraesel |

Tilting her head at the sounds coming from beyond the door, Lyraesel makes a brief but intricate gesture, as her form, and equipment seem to almost flicker out, blending into the background with eerie fluidity.
If whoever was on the other side of the door was busy, what better time to move?
Drawing her sickle, she gently opens the door, waiting for a moment before slipping through it.
Stealth/Blend: 1d20 + 5 + 4 ⇒ (10) + 5 + 4 = 19
Perception (Low light vision 60ft): 1d20 + 9 ⇒ (11) + 9 = 20
Cast Blend (somatic component only). +4 circumstance bonus on Stealth checks and allows you to make Stealth checks without cover or concealment, but only while you move no more than half your base speed or less.

karlprosek |

1d20 ⇒ 20
1d20 ⇒ 19
Lyraesel has the bad luck to find a pair of Ulfen warriors having their way with a thrall bent over a wooden crate, all three of them facing the door. One of the burly men- the one less immediately involved- frowns as a patch of darkness opens the door from the outside. "Hey!" he yells as he reaches for his axe.
Given the noise level coming from the closed door on the far side of the pantry the druid is fairly certain no one is going to come unless one of these three runs off and alerts the rest.
1d20 ⇒ 19
Roll initiative. PCs that beat a 19 can post actions.

Byron Vhiski |

Initiative: 1d20 + 4 ⇒ (12) + 4 = 16

Lyraesel |

Init: 1d20 + 2 ⇒ (9) + 2 = 11
At least we know they aren't wearing armor. lol

Hattori Aiko |

Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
I still don't know what Zaraleva was doing that took four minutes to cast, so I'm not sure if I'm taking an action or not.