Escape from Azlant Ridge (Inactive)

Game Master Gilthanis

Battle Map


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Round 2:

Regular Balthe: go
------
Nils: go
Me:
------
Wulfgar : casting EP on Balthe
Nils :
Teclis:

Damage:
Me: 22

Teclis, gives his allies a little extra boost and zeal. Nils, makes 2 swings, both Chevy and more stone is chipped away from the construct. Wulfgar begins to cast a spell on Bakthe to increase his size.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

whap whap

Unarmed Strike: 1d20 + 11 - 1 - 2 ⇒ (7) + 11 - 1 - 2 = 15 for 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18
Unarmed Strike: 1d20 + 11 - 1 - 2 ⇒ (20) + 11 - 1 - 2 = 28 for 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16
Unarmed Strike: 1d20 + 6 - 1 - 2 ⇒ (12) + 6 - 1 - 2 = 15 for 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16

to confirm Unarmed Strike: 1d20 + 11 - 1 - 2 ⇒ (8) + 11 - 1 - 2 = 16 for 1d8 + 9 + 4 ⇒ (7) + 9 + 4 = 20


Balthe does the 'enlarge spell' take effect this round or the next, since Wulfgar goes after you? (I'm assuming it's the next round, but figured I would ask)


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

next round. Once it gets back to you I get embiggenned


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Nils will keep hacking away at the target.

power attack, rage, ranger focus, haste

to hit: 1d20 + 16 ⇒ (4) + 16 = 20 damage: 1d8 + 15 ⇒ (8) + 15 = 23 electricity: 1d6 ⇒ 1
to hit: 1d20 + 16 ⇒ (13) + 16 = 29 damage: 1d8 + 15 ⇒ (6) + 15 = 21 electricity: 1d6 ⇒ 4
to hit: 1d20 + 11 ⇒ (1) + 11 = 12 damage: 1d8 + 15 ⇒ (4) + 15 = 19 electricity: 1d6 ⇒ 1


The combined efforts of Balthe and Nils takes down the stone monstrosity that tried to kill them. As the creature falls and breaks open. Inside the statue is a shiny silver ring.

Beyond the state there is a small room to the direct north and south of you. Both rooms appear empty except for a few dusty crates are stacked in a few corners. There is a hall that curves north ahead past the statue.


finishing his spell, Wulfgar smiles and shrugs as Balthe grows large and says "Be enjoyink the next six minutes bouncer Balthe! bwa ha ha! shall we be seeink if the rrrring is beink magical, comrrrrades?" He then casts detect magic on the ring.


The ring is a ring protect +2


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Nils will inspect the crates for traps.

perception: 1d20 + 13 ⇒ (17) + 13 = 30


Usable:
MP 2/5, Arcane Bolt 9/9, Shift(15') 9/9, Meta 2/2, Arcane Bond 1/1
HP 58/58(+13) | AC 17 | T 13 | FF 14 | CMD 15 | Fort +9 | Ref +9 | Will +10 | Init +9 | Perc +9
Active Effects:
Hero(70m), Ext False Life(14h), Ext Mage Armor(14h), See Invis(70m)

"Tis a magical ring that will provide a constant deflection shield.. One of the up fronts should take it.."


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

"I wouldn't mind using it. Never liked getting hit. "


"Bwa ha ha never likink to be hit, So much humor beink made. Pick it up comrrrrade be trrrryink it on, Da"


The crates appear to be free of traps. Inside the crates, both northern and southern; are more crafting supplies. Chisels, hammers, and other such tools. In the very bottom of the box, in the southern room is a adamantite dagger.


Your group, continues on to the next room, which is a small alcove of sorts, with another winding hallway beyond. There is a set of stairs that leads down farther into the darkness.

Down below, there are no more lights, so Teclis or Wulfgar casts light on on object and heads down.

There are four hallways. At the end of the eastern hallway, there is a door that will not budge regardless of might or magic used.

At the end of the northern a hallway, there appears to be a pair of gilded statues appears to be crafted of solid gold plates, its shining visage carved with exquisite detail into an eerie replica of a human face.

At the end of the southern hallway, there appears to be a jagged construct of glass has a human’s shape, save that one arm ends in a jagged hammer and another in a spike of glass.

At the end of the western hallway, there is a pair of perfectly sculpted, finely detailed, life-sized clay figure has a look of fierce determination and a sword clenched in each hand.


sorry I was waiting on one of the more scouty characters to post

Wulfgar picks up the dagger from the bottom of the box smiling If I get swallowed by something I can dig my way out now. going through the alcove, seeing the steps he cast light on his great sword and follows his light footed companions down the winding stairs.


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Nils will closely inspect the statues.

north perception: 1d20 + 13 ⇒ (10) + 13 = 23
west perception: 1d20 + 13 ⇒ (19) + 13 = 32
south perception: 1d20 + 13 ⇒ (5) + 13 = 18


following Nils Wulfgar casts detect magic on all seven or five? of the statues.


Usable:
MP 2/5, Arcane Bolt 9/9, Shift(15') 9/9, Meta 2/2, Arcane Bond 1/1
HP 58/58(+13) | AC 17 | T 13 | FF 14 | CMD 15 | Fort +9 | Ref +9 | Will +10 | Init +9 | Perc +9
Active Effects:
Hero(70m), Ext False Life(14h), Ext Mage Armor(14h), See Invis(70m)

"I would assume more constructs.. Be wary.."


who picked up the +2 ring? Nils your AC is 20 balthe and Wulfgar are 22, Teclis is 17 one of you two should have it I would think.


Nils looks at all the statues. Nothing comes to life...yet, as he looks at them from a safe distance.

K arcana for all hallways. 3 separate checks please, I presume it will be N,W,S


Usable:
MP 2/5, Arcane Bolt 9/9, Shift(15') 9/9, Meta 2/2, Arcane Bond 1/1
HP 58/58(+13) | AC 17 | T 13 | FF 14 | CMD 15 | Fort +9 | Ref +9 | Will +10 | Init +9 | Perc +9
Active Effects:
Hero(70m), Ext False Life(14h), Ext Mage Armor(14h), See Invis(70m)

Know Arcana N: 1d20 + 16 ⇒ (8) + 16 = 24
Know Arcana W: 1d20 + 16 ⇒ (6) + 16 = 22
Know Arcana S: 1d20 + 16 ⇒ (20) + 16 = 36


Teclis studies the creatures at the end of each path. The northern creatures are Golden Guardians. (No ?)

The western creature is a Glass Golem. (No ?)

The southern creatures are Terra-Cotta Soldiers. (2 ?)


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

"Well I imagine one of those things has to have the key. Guess we better get to breaking them . Got a preference?"


Usable:
MP 2/5, Arcane Bolt 9/9, Shift(15') 9/9, Meta 2/2, Arcane Bond 1/1
HP 58/58(+13) | AC 17 | T 13 | FF 14 | CMD 15 | Fort +9 | Ref +9 | Will +10 | Init +9 | Perc +9
Active Effects:
Hero(70m), Ext False Life(14h), Ext Mage Armor(14h), See Invis(70m)

Any info on DR, Special Abilities/Attacks from knowledge checks?


Teclis the White wrote:
Any info on DR, Special Abilities/Attacks from knowledge checks?

DM Stylz, I'm assuming the answer to this is 'no'

Wulfgar shrugs "No, No prrrreferance is beink had, hold still bouncer balthe, and I will be makink you bigger again. Da" Wulfgar begins casting 'enlarge person' on Balthe.


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Start with north I guess. We'll head over there and start breaking things.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Balthe waits till embiggenned and then he goes and starts smash smash

Thanks for that He voice becomes very deep half way through his sentance


DR is 5/B and specials are

Keen Weapons (Su) After it has engaged in at least 1 round of combat, a terra-cotta soldier’s weapons automatically gain the benefits of keen weapon (CL 6th). This effect persists until the end of the battle.

Rank Fighting (Ex) Whenever a terra-cotta soldier is adjacent to another terra-cotta soldier, it gains a +2 dodge bonus to its AC and a +2 bonus on saving throws, attack rolls, and damage rolls.


Everyone decides to head north, and deal with the enemies there. Balthe takes a step inside the room,a dn the guardians animate and look at Balthe with malicious intent.

Init
Balthe: 1d20 + 2 ⇒ (20) + 2 = 22
Nils: 1d20 + 2 ⇒ (11) + 2 = 13
Wulfgar: 1d20 + 2 ⇒ (10) + 2 = 12
Teclis: 1d20 + 5 ⇒ (16) + 5 = 21
Me: 1d20 - 1 ⇒ (16) - 1 = 15

Tracker: round 1
Balthe: go
Teclis: go
-----
Me:
-----
Nils:
Wulfgar


Usable:
MP 2/5, Arcane Bolt 9/9, Shift(15') 9/9, Meta 2/2, Arcane Bond 1/1
HP 58/58(+13) | AC 17 | T 13 | FF 14 | CMD 15 | Fort +9 | Ref +9 | Will +10 | Init +9 | Perc +9
Active Effects:
Hero(70m), Ext False Life(14h), Ext Mage Armor(14h), See Invis(70m)

Reups Haste..


Did Wulfgar enlarge Balthe early enough that by the start of combat he was enlarged or is he still being enlarged until it is Wulfgar's turn?


Balthe is EP, so your turn you can do whatever you want. Will give him a few more days since it is Thanksgiving weekend :)


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Sorry nightmare month

Unarmed Strike: 1d20 + 11 - 1 - 2 ⇒ (14) + 11 - 1 - 2 = 22 for 2d6 + 9 + 4 ⇒ (6, 4) + 9 + 4 = 23
Unarmed Strike: 1d20 + 11 - 1 - 2 ⇒ (18) + 11 - 1 - 2 = 26 for 2d6 + 9 + 4 ⇒ (4, 3) + 9 + 4 = 20
Unarmed Strike: 1d20 + 6 - 1 - 2 ⇒ (14) + 6 - 1 - 2 = 17 for 2d6 + 9 + 4 ⇒ (6, 1) + 9 + 4 = 20


Balthe, large and in charge, punches the terra-cotta soldier in the face two times. The construct is punched so hard, chunks fly off in mass quanity and smash against the wall behind it. Teclis than casts haste, filling his team with vigor.

The tera-cotta soldiers then move up and attack Balthe in retaliation. Nearly all of the attacks miss, except one lands on Baalthe's shoulder leaving a nasty gash, while the other soldier connects with Balthe's thigh.

yellow, longsword, longsword, shortsword: 1d20 + 12 ⇒ (3) + 12 = 151d20 + 7 ⇒ (3) + 7 = 101d20 + 12 ⇒ (19) + 12 = 31

blue long, long, short: 1d20 + 12 ⇒ (11) + 12 = 231d20 + 17 ⇒ (5) + 17 = 221d20 + 12 ⇒ (10) + 12 = 22

crit: 1d20 + 12 ⇒ (3) + 12 = 15

total damage: 1d8 + 1d6 + 10 ⇒ (1) + (5) + 10 = 16

------------

Tracker: round 1-2
Balthe: go round 2
Teclis: go round 2
-----
Me:
-----
Nils: go round 1
Wulfgar: go round 1

--------------------

Damage:
yellow:
blue: 43
Balthe: 16


Wufgar, eye's strangely focused, watches Balthe break pieces of the tera-cotta soldiers off with his punches, he begins to laugh "Bwa ha ha, Bouncer Balthe is brrrreakink soldiers with barrrre hands! Let us be seeink what bulls strrrrength will be doink for comrrrrade Nils, Da, ha ha ha!" he then cast Bulls strength on Nils.


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Nils will rage, move up, and attack.

to hit: 1d20 + 13 ⇒ (4) + 13 = 17 damage: 1d8 + 13 ⇒ (1) + 13 = 14 electric: 1d6 ⇒ 6

"Balthe, always the bull in the china shop. "


Wulfgar, grants Balthe greater strength, while Nils moves up to attack. His swing is strong, but wild as his sword clangs against the wall.


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Actually he cast it on me.


Tracker: round 1-2

Balthe: go round 2
Teclis: go round 2
-----
Me:
-----
Nils: attack miss round 1
Wulfgar: Bull strength nils round 1


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Will post in the morning


he did say in "the morning" not "Next year" right?


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

He didn't way which morning.


Tracker: round 2-3

Balthe: go round 2 GM BOT
Teclis: go round 2 GM BOT
-----
Me: done
-----
Nils: go round 2
Wulfgar: go round 2

Both the remaining soldiers direct their attacks towards Balthe.

yellow, longsword, longsword, shortsword: 1d20 + 12 ⇒ (13) + 12 = 251d20 + 7 ⇒ (8) + 7 = 151d20 + 12 ⇒ (2) + 12 = 14

Blue, longsword, longsword, shortsword: 1d20 + 12 ⇒ (7) + 12 = 191d20 + 7 ⇒ (19) + 7 = 261d20 + 12 ⇒ (12) + 12 = 24

blue crit long 2: 1d20 + 7 ⇒ (5) + 7 = 12

total damage: 1d8 + 5 + 1d8 + 5 + 1d6 + 3 ⇒ (2) + 5 + (5) + 5 + (1) + 3 = 21
------------

Damage:
yellow:
blue: 43
Balthe: 16+21


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Nils will continue to try to beat down the opponent he faces.

rage, power attack
to hit: 1d20 + 13 ⇒ (11) + 13 = 24 damage: 1d8 + 13 ⇒ (4) + 13 = 17 electric: 1d6 ⇒ 3


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Sorry guys post didn't take apparently


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

1d20 + 15 ⇒ (17) + 15 = 32 grapple

Balthe grapples on of them, as he prepares to pin him down


Wulfgar, he eye's clearly focused on the tera-cotta soldier, begins to laugh manically "Bwa, ha, ha, ha" as he moves up beside Balthe and attacking the ceramic soldier to the north east with his greatsword.

move action and attack action: greatsword, destructive smite
attack: 1d20 + 14 ⇒ (9) + 14 = 23 for damage: 2d6 + 16 + 3 ⇒ (6, 2) + 16 + 3 = 27


Usable:
MP 2/5, Arcane Bolt 9/9, Shift(15') 9/9, Meta 2/2, Arcane Bond 1/1
HP 58/58(+13) | AC 17 | T 13 | FF 14 | CMD 15 | Fort +9 | Ref +9 | Will +10 | Init +9 | Perc +9
Active Effects:
Hero(70m), Ext False Life(14h), Ext Mage Armor(14h), See Invis(70m)

Teclis will hit the NE one with an arcane bolt..

RTA: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15 VS Touch AC
Dam: 1d4 + 3 ⇒ (2) + 3 = 5


Wulfgar spits at the terra-cotta warrior waiting for it's attack...


stupid Paizo gremlins

Balthe grabs one of the terra cotta soldiers and gets it in a bear-hug it cannot escape. Teclis, Nils and Wulfgar combine their efforts to disassemble the soldier not getting squished by the massive Balthe.

After you dispatch the two soldiers, you hear stone on stone grinding back to the west. You look and see something has moved, allowing you to go a bit deeper, but you come to another immovable door.

You then head east, to where the next challenge awaits, a glass golem.

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