DM Stylz |
Round 2:
Regular Balthe: go
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Nils: go
Me:
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Wulfgar : casting EP on Balthe
Nils :
Teclis:
Damage:
Me: 22
Teclis, gives his allies a little extra boost and zeal. Nils, makes 2 swings, both Chevy and more stone is chipped away from the construct. Wulfgar begins to cast a spell on Bakthe to increase his size.
Balthe Synder |
whap whap
Unarmed Strike: 1d20 + 11 - 1 - 2 ⇒ (7) + 11 - 1 - 2 = 15 for 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18
Unarmed Strike: 1d20 + 11 - 1 - 2 ⇒ (20) + 11 - 1 - 2 = 28 for 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16
Unarmed Strike: 1d20 + 6 - 1 - 2 ⇒ (12) + 6 - 1 - 2 = 15 for 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16
to confirm Unarmed Strike: 1d20 + 11 - 1 - 2 ⇒ (8) + 11 - 1 - 2 = 16 for 1d8 + 9 + 4 ⇒ (7) + 9 + 4 = 20
Nils the Roamer |
Nils will keep hacking away at the target.
power attack, rage, ranger focus, haste
to hit: 1d20 + 16 ⇒ (4) + 16 = 20 damage: 1d8 + 15 ⇒ (8) + 15 = 23 electricity: 1d6 ⇒ 1
to hit: 1d20 + 16 ⇒ (13) + 16 = 29 damage: 1d8 + 15 ⇒ (6) + 15 = 21 electricity: 1d6 ⇒ 4
to hit: 1d20 + 11 ⇒ (1) + 11 = 12 damage: 1d8 + 15 ⇒ (4) + 15 = 19 electricity: 1d6 ⇒ 1
DM Stylz |
The combined efforts of Balthe and Nils takes down the stone monstrosity that tried to kill them. As the creature falls and breaks open. Inside the statue is a shiny silver ring.
Beyond the state there is a small room to the direct north and south of you. Both rooms appear empty except for a few dusty crates are stacked in a few corners. There is a hall that curves north ahead past the statue.
Teclis the White |
"Tis a magical ring that will provide a constant deflection shield.. One of the up fronts should take it.."
DM Stylz |
Your group, continues on to the next room, which is a small alcove of sorts, with another winding hallway beyond. There is a set of stairs that leads down farther into the darkness.
Down below, there are no more lights, so Teclis or Wulfgar casts light on on object and heads down.
There are four hallways. At the end of the eastern hallway, there is a door that will not budge regardless of might or magic used.
At the end of the northern a hallway, there appears to be a pair of gilded statues appears to be crafted of solid gold plates, its shining visage carved with exquisite detail into an eerie replica of a human face.
At the end of the southern hallway, there appears to be a jagged construct of glass has a human’s shape, save that one arm ends in a jagged hammer and another in a spike of glass.
At the end of the western hallway, there is a pair of perfectly sculpted, finely detailed, life-sized clay figure has a look of fierce determination and a sword clenched in each hand.
Wulfgar Ivarsson |
sorry I was waiting on one of the more scouty characters to post
Wulfgar picks up the dagger from the bottom of the box smiling If I get swallowed by something I can dig my way out now. going through the alcove, seeing the steps he cast light on his great sword and follows his light footed companions down the winding stairs.
Teclis the White |
Know Arcana N: 1d20 + 16 ⇒ (8) + 16 = 24
Know Arcana W: 1d20 + 16 ⇒ (6) + 16 = 22
Know Arcana S: 1d20 + 16 ⇒ (20) + 16 = 36
Teclis the White |
Any info on DR, Special Abilities/Attacks from knowledge checks?
Wulfgar Ivarsson |
Any info on DR, Special Abilities/Attacks from knowledge checks?
DM Stylz, I'm assuming the answer to this is 'no'
Wulfgar shrugs "No, No prrrreferance is beink had, hold still bouncer balthe, and I will be makink you bigger again. Da" Wulfgar begins casting 'enlarge person' on Balthe.
Balthe Synder |
Balthe waits till embiggenned and then he goes and starts smash smash
Thanks for that He voice becomes very deep half way through his sentance
DM Stylz |
DR is 5/B and specials are
Keen Weapons (Su) After it has engaged in at least 1 round of combat, a terra-cotta soldier’s weapons automatically gain the benefits of keen weapon (CL 6th). This effect persists until the end of the battle.
Rank Fighting (Ex) Whenever a terra-cotta soldier is adjacent to another terra-cotta soldier, it gains a +2 dodge bonus to its AC and a +2 bonus on saving throws, attack rolls, and damage rolls.
DM Stylz |
Everyone decides to head north, and deal with the enemies there. Balthe takes a step inside the room,a dn the guardians animate and look at Balthe with malicious intent.
Init
Balthe: 1d20 + 2 ⇒ (20) + 2 = 22
Nils: 1d20 + 2 ⇒ (11) + 2 = 13
Wulfgar: 1d20 + 2 ⇒ (10) + 2 = 12
Teclis: 1d20 + 5 ⇒ (16) + 5 = 21
Me: 1d20 - 1 ⇒ (16) - 1 = 15
Tracker: round 1
Balthe: go
Teclis: go
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Me:
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Nils:
Wulfgar
Balthe Synder |
Sorry nightmare month
Unarmed Strike: 1d20 + 11 - 1 - 2 ⇒ (14) + 11 - 1 - 2 = 22 for 2d6 + 9 + 4 ⇒ (6, 4) + 9 + 4 = 23
Unarmed Strike: 1d20 + 11 - 1 - 2 ⇒ (18) + 11 - 1 - 2 = 26 for 2d6 + 9 + 4 ⇒ (4, 3) + 9 + 4 = 20
Unarmed Strike: 1d20 + 6 - 1 - 2 ⇒ (14) + 6 - 1 - 2 = 17 for 2d6 + 9 + 4 ⇒ (6, 1) + 9 + 4 = 20
DM Stylz |
Balthe, large and in charge, punches the terra-cotta soldier in the face two times. The construct is punched so hard, chunks fly off in mass quanity and smash against the wall behind it. Teclis than casts haste, filling his team with vigor.
The tera-cotta soldiers then move up and attack Balthe in retaliation. Nearly all of the attacks miss, except one lands on Baalthe's shoulder leaving a nasty gash, while the other soldier connects with Balthe's thigh.
yellow, longsword, longsword, shortsword: 1d20 + 12 ⇒ (3) + 12 = 151d20 + 7 ⇒ (3) + 7 = 101d20 + 12 ⇒ (19) + 12 = 31
blue long, long, short: 1d20 + 12 ⇒ (11) + 12 = 231d20 + 17 ⇒ (5) + 17 = 221d20 + 12 ⇒ (10) + 12 = 22
crit: 1d20 + 12 ⇒ (3) + 12 = 15
total damage: 1d8 + 1d6 + 10 ⇒ (1) + (5) + 10 = 16
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Tracker: round 1-2
Balthe: go round 2
Teclis: go round 2
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Me:
-----
Nils: go round 1
Wulfgar: go round 1
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Damage:
yellow:
blue: 43
Balthe: 16
Wulfgar Ivarsson |
Wufgar, eye's strangely focused, watches Balthe break pieces of the tera-cotta soldiers off with his punches, he begins to laugh "Bwa ha ha, Bouncer Balthe is brrrreakink soldiers with barrrre hands! Let us be seeink what bulls strrrrength will be doink for comrrrrade Nils, Da, ha ha ha!" he then cast Bulls strength on Nils.
DM Stylz |
Tracker: round 2-3
Balthe: go round 2 GM BOT
Teclis: go round 2 GM BOT
-----
Me: done
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Nils: go round 2
Wulfgar: go round 2
Both the remaining soldiers direct their attacks towards Balthe.
yellow, longsword, longsword, shortsword: 1d20 + 12 ⇒ (13) + 12 = 251d20 + 7 ⇒ (8) + 7 = 151d20 + 12 ⇒ (2) + 12 = 14
Blue, longsword, longsword, shortsword: 1d20 + 12 ⇒ (7) + 12 = 191d20 + 7 ⇒ (19) + 7 = 261d20 + 12 ⇒ (12) + 12 = 24
blue crit long 2: 1d20 + 7 ⇒ (5) + 7 = 12
total damage: 1d8 + 5 + 1d8 + 5 + 1d6 + 3 ⇒ (2) + 5 + (5) + 5 + (1) + 3 = 21
------------
Damage:
yellow:
blue: 43
Balthe: 16+21
Balthe Synder |
1d20 + 15 ⇒ (17) + 15 = 32 grapple
Balthe grapples on of them, as he prepares to pin him down
Wulfgar Ivarsson |
Wulfgar, he eye's clearly focused on the tera-cotta soldier, begins to laugh manically "Bwa, ha, ha, ha" as he moves up beside Balthe and attacking the ceramic soldier to the north east with his greatsword.
move action and attack action: greatsword, destructive smite
attack: 1d20 + 14 ⇒ (9) + 14 = 23 for damage: 2d6 + 16 + 3 ⇒ (6, 2) + 16 + 3 = 27
Teclis the White |
Teclis will hit the NE one with an arcane bolt..
RTA: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15 VS Touch AC
Dam: 1d4 + 3 ⇒ (2) + 3 = 5
DM Stylz |
stupid Paizo gremlins
Balthe grabs one of the terra cotta soldiers and gets it in a bear-hug it cannot escape. Teclis, Nils and Wulfgar combine their efforts to disassemble the soldier not getting squished by the massive Balthe.
After you dispatch the two soldiers, you hear stone on stone grinding back to the west. You look and see something has moved, allowing you to go a bit deeper, but you come to another immovable door.
You then head east, to where the next challenge awaits, a glass golem.