Akron Erix

Balthe Synder's page

1,093 posts. Alias of Vuvu.


Full Name

Balthe Synder

Race

Fighter (Brawler)/Monk

Classes/Levels

Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Gender

skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13

Size

5 ft 8 170 lbs

Special Abilities

flurry of blows, stunning fist, evasion, fast move, still mind, ki pool, barkskin, maneuver training, purity of body, wholeness of body

Alignment

LN

Languages

Common

Strength 20
Dexterity 14
Constitution 16
Intelligence 13
Wisdom 16
Charisma 12

About Balthe Synder

Favored Class:

+7 HP

Offense:

[dice=Unarmed Strike]1d20 +14-2 [/dice] for [dice]1d8+6+5[/dice]
[dice=Spiked Gauntlet]1d20 +13[/dice] for [dice]1d4+8[/dice]

or

[dice=Unarmed Strike]1d20 +13-1-2 [/dice] for [dice]1d8+9+5[/dice]
[dice=Unarmed Strike]1d20 +13-1-2[/dice] for [dice]1d8+9+5[/dice]
[dice=Unarmed Strike]1d20 +8-1-2[/dice] for [dice]1d8+9+5[/dice]

Combat Expertise -1 for +2 AC
[dice=Reposition]1d20 +14[/dice]
[dice=Bullrush]1d20 +16[/dice]
[dice=Drag]1d20 +14[/dice]
[dice=Trip]1d20 +17[/dice]
[dice=Disarm]1d20 +13[/dice]
[dice=Grapple]1d20 +17[/dice]

Traits:

Threatening Defender
Dirty Fighter +1 Damage in Flank

skills:
6 per level
Climb+8 (6 Rank+3 CB+3 STR)
Intimidate +5 (6 Rank +3 CB)
Profession: Bouncer +4 (6 rank+3 CS)
Perc +2 (6 Ranks)
Swim+9 ( 6Ranks +3CB+ 3 Str+1 Trait)
Stealth (6 rank +3 CB)

Feats:

Human Bonus: Combat Expertise
Monk Bonus 1: Improved Grapple
Level 1: Improved Bullrush
Level 1 Fighter: Power Attack -2+4
Level 2 Fighter: Weapon Focus Unarmed Strike
Level 2 Monk: Combat Reflexes
Level 3: improved Disarm
Level 4 Fighter: Improved Trip
Level 5: Weapon Specialization Unarmed Strike
Level 6 Monk: Dodge
Level 6 Fighter: Greater Grapple
Level 7: Greater Trip
Mythic 1: Dodge

Mythic:

Guardian:
As an immediate action, you can expend one use of mythic power to hinder a melee attack made against you or an adjacent ally. Add your tier to your AC or the ally's AC against this attack. The creature making the attack must make two attack rolls and take the lower result. Once the attack is resolved, you or your ally (your choice) can make one melee attack against the creature. The damage from this attack bypasses all damage reduction.

Retributive Reach (Ex)

Treat your reach as 5 feet greater than normal for the purpose of determining whether or not you can make an attack of opportunity. If a creature provokes an attack of opportunity within this area of increased reach, you can expend one use of mythic power to gain a bonus equal to your tier on the attack roll and damage roll of the attack of opportunity.

Gear:

Potion of clw x2
Potion of enlarge person x2
Belt pouch x2
Alchemist fire x2
Holy water x2
Sling
Ring of Deflection +2
Amulet of NA +2
Bracers of Armor +1
Manacles
MW Backpack
Javelin
Cloak of Protection +1
Monk Headband
Belt of STR/CON +2

Gold 506

[/spoiler]

Currency:

Description:

Backstory:

Balthe aspired to be a monk of Irori. Where else could he do what he loved best-fight with his fists. The Religion was good, the fighting was good, the discipline? Not so good. The lack of drinking and gambling? Not so good. Being stuck in one place? Even worse. Balthe learned a bit then he was off traveling from town to town. Balthe followed the same pattern. Go to a new place, wind up in the docks, drinking and gambling. Get in fights until he finally lost and then get tossed into the drink. Swim around for a bit then go get a job as a bouncer at said bar, until the winds changed and it was time to move again. Usually Balthe would hang around for a few months, but in his last stop, things were different. So many people coming and going it practically is like being in a new town every couple of weeks. He enjoyed his life as a bouncer, until he was forced to take a side. He found himself wrapped up with his companions, after nights of drinking and laughing. Perhaps he should have tried to figure out who was most likely to win and hitched his wagon to them, but everyone makes poor choices every now and then. Luckily for him, he spent enough time in the drink that when he flew overboard in the wreck he managed to drag himself ashore.