Escape from Azlant Ridge (Inactive)

Game Master Gilthanis

Battle Map


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whose Gwen?
will: 1d20 + 8 ⇒ (15) + 8 = 23

Wulfgar, hearing incessant babbling and incoherent gibberish turns sword raised moving back the way they came and attacks the nearest babbler.

greatsword attack: 1d20 + 12 ⇒ (5) + 12 = 17 for damage: 2d6 + 14 ⇒ (3, 4) + 14 = 21


Yes, you can see the threat.

This malignant cloud of shadows boils in the air, its skeletal maw eerily babbling as the creature's claws manifest from the darkness

Gwen is the sorceress your hauling around with you :)

Init tracker:

round 1

gwen: done
Balthe: OK go
Liam: WILL SAVE
Nils: Fascinated
Wulfgar: moved attacked
me:

Wulfgar, rushes towards the shadowy enemy. His blade, goes right through the enemy, as if he just cut the air. The enemy continues its babbling.

K religion 20+:

Those who fall prey to madness and take their own lives sometimes find themselves lost on the path to the afterlife, trapped in a state between life and death. These unfortunates, known as allips, suffer from the violent and incurable insanity they faced in life and take out their terror, confusion, and rage upon the living. They reach out to those they encounter—possibly in wrath, but also perhaps oblivious to their own insane nature—spreading the psychoses that led to their own untimely deaths.

They are incorporeal, they take 0 damage from normal weapons, 50% from magical and 100% if magical + ghost touch ability. They suck he wisdom from their enemies, driving them to madness.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

waiting for our bars to tell me what these are!


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

Will save: 1d20 + 6 + 4 ⇒ (4) + 6 + 4 = 14 +4 is from being a bard as I suppose it is either a sonic or language dependant effect

[edit]I am assuming I am going to be affected as well. Might want to see if you can snap us out of it ;-)[/edit]


Init tracker:

round 1

gwen: done
Balthe: OK go
Liam: Fascinated
Nils: Fascinated
Wulfgar: moved attacked
me:

Liam and Balthe stand there, in a daze at the creatures random babbling to itself.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

So the sword went right through them... everyone is becoming fascinated... Balthe picks up Liam and retreats.


The shadowy creature, takes its claws, and rakes them across Wulfgar. His mind feels like it is being assaulted.

touch attack: 1d20 + 4 ⇒ (8) + 4 = 12

Will save Wulfgar, DC 15 or 1d4 ⇒ 3 in wisdom damage

---------------------------------

Init tracker:

round 2

gwen: done
Balthe: go
Liam: Fascinated
Nils: Fascinated
Wulfgar: go
me:


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Nils concentrates very hard on keeping the drooling to a minimum.


Unnamed

Roll a touch attack on drool


will: 1d20 + 8 ⇒ (12) + 8 = 20

this sword is not working

Будь проклята эта зверя в ад not repeatable in pleasant company

As the chilling touch of the shadow creature rakes Wulfgar's mind he curses and drops his sword, grasping his pouch of powdered silver he casts Holy ice weapon, both eyes focus as the weapon begins to form in his hands he attacks the shadow with renewed vigor

MW ice greatsword attack: 1d20 + 13 ⇒ (3) + 13 = 16 for damage: 2d6 + 14 + 6 ⇒ (2, 1) + 14 + 6 = 23 or/and holy water damage: 1d4 ⇒ 3


So, the way I read the spell, it is a 3rd level spell. And you can either create (A) a wall of holy ice or (B) 6 javelins. How are you getting a greatsword out of it?


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

I think it's this spell Holy Ice Weapon


Liam Kindall wrote:
I think it's this spell Holy Ice Weapon
Wulfgar wrote:
grasping his pouch of powdered silver he casts Holy ice weapon

Yep that's the one


Init tracker:

casting time is standard action, so you will have to wait for next round to attack, but I will let you keep the attack/damage roll.

round 2

gwen: done
Balthe: GO
Liam: Fascinated
Nils: Fascinated
Wulfgar: cast Holy Ice Weapon
me:


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Bathe drops Liam after a full move and he returns and picks up Nils


Balthe, drops Liam, and goes to return for Nils who is also drooling.

The creature, once again attacks Wulfgar.

touch AC 12: 1d20 + 4 ⇒ (9) + 4 = 13
Will DC 15 or: 1d4 ⇒ 2 wisdom damage

round 2

gwen: done
Balthe: GO
Liam: Fascinated
Nils: Fascinated
Wulfgar: attack with holy ice sword
me:


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Balthe runs off with Nils and drops him


Round 3:

Gwen, will retreat back with the others, and wait it out. Balthe, grabs Nils and takes him out of harms way. Wulfgar, attacks the strange creature. His blade still passing right through the creature, but it recoils ever so slightly as the weapon is infused with holy water.

The creature retaliates, by once again scraping its claws against Wulfgar's skull.

touch vs AC 12: 1d20 + 4 ⇒ (13) + 4 = 17
DC 15 will save or: 1d4 ⇒ 2 wisdom damage

Round 4:

Balthe: go
Wulfgar: go (2 or 4 wisdom damage)
Me: (3 damage)


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Balthe returns to the scene and draws and alchemist fire

I have a guess what these are. We are going to tpk here


You do know what these are probably. But I rolled secretly for the effects duration. Nobody is a crazy vegetable yet >.<

Balthe, goes back into the fray, and draws a vial...hoping it will work.

Round 4:

Balthe: moved and drew alchemist fire
Wulfgar: go (2 or 4 wisdom damage)
Me: (3 damage)


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

Just let us know when we can react again.

Not certain if Balthe knows this, but this is what I got when I read the Fascinated condition: A fascinated creature is entranced by a supernatural or spell effect. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. It takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect. A fascinated creature's ally may shake it free of the spell as a standard action.


An "XX" constantly mutters to itself, creating a hypnotic effect. All sane creatures within 60 feet of the "XX" must succeed at a DC 15 Will save or be fascinated for 2d4 rounds. While a target is fascinated, the "XX" can approach it without breaking the effect, but an attack by the "XX" does end the effect. Creatures that successfully save cannot be affected by the same "XX" babble for 24 hours. This is a sonic, mind-affecting compulsion effect. The save DC is Charisma-based.

Even though it mentions nothing about the standard action, I will rule that he can do so next round if he so wishes


sorry was thinking move action instead of standard action, also need to take half damage on the wis. damage, I will show that after this post

will save: 1d20 + 8 ⇒ (11) + 8 = 19
will save: 1d20 + 8 ⇒ (7) + 8 = 15

so actually 3 points wis. damage right

Wulfgar, feeling weird, casts positive energy at the thing and steps back

positive energy: 3d6 ⇒ (1, 4, 3) = 8


It is save negates, so you still have all your wits about you.

Round 5:

Balthe: moves and "kicks" Liam
Wulfgar: go
Liam: go
Me: (7 damage)

will: 1d20 + 6 ⇒ (9) + 6 = 15

The creature cries in pain, as Wulfgar channels positive energy to harm the foul creature before him. It continues its assault on Wufgar. Its claws, ripping and tearing at the very sanity that Wulfgar hold onto.

Balthe, realizing he can help the others, races back and shakes and kicks Liam back to reality.

vs AC 12: 1d20 + 4 ⇒ (20) + 4 = 24

crit?: 1d20 + 4 ⇒ (19) + 4 = 23

DC 15 will negate or: 1d4 ⇒ 1 + 1 wisdom DRAIN


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Bathe smacks himself on the forhead and races back and gives Liam a kick

Wake up!


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

"Huh, what's going on?"
Liam then sees Nils standing next to him staring at a strange creature which is fighting with Wulfgar.
"Oh, SH..."
Liam then slaps Nils. "Snap out of it, Wulfgar needs our help."

Liam then steps forward charging his whip with arcane power.

standard action: snap Nils out of it. swift action: Arcane Strike. move action: get closer


sorry about the brevity of the last post, posted from work in a hurry

will: 1d20 + 8 ⇒ (16) + 8 = 24

what happened I don't feel right, can this thing affect my attachment to my god?

hearing the creature howl in pain Wulfgar channels energy again

positive energy: 3d6 ⇒ (4, 2, 3) = 9 will save 13/half but you already knew that ;)

Bwa ha ha, how are you likink the leetle gift from Gorum, My comrrrrades are lovink it always, ha ha Comrrrrades I will be goink back to the ice sword soon, I am thinkink

Wulfgar, not giving an inch to the creature as he grasps the ice sword like a life line; announces his intentions to his companions, hoping for a respite.


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

"Huh? Whuh? But the babbling was so soothing!" and he will draw his longsword and move to engage the critter.

rage, power attack, ranger focus (go all in since this has not gone well). +1 longsword
to hit: 1d20 + 15 ⇒ (13) + 15 = 28 damage: 1d8 + 15 ⇒ (1) + 15 = 16


will: 1d20 + 6 ⇒ (1) + 6 = 7

Round 6:

Balthe: go
Liam: go
Wulfgar: go
Nils: go
Me: (7+9+8=24 damage)

Wulfhar channels his divine bobd again while Nils, Balthe and Liam get their act together. Nils steps forward and delivers a blow that would have hurt any normal enemy. This one doesn't take all the hurt, but enough.

It turns its attention to Nils, and attacks him.

touch: 1d20 + 4 ⇒ (12) + 4 = 16
dc 15 will or: 1d4 ⇒ 1 wisdom damage


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

will save: 1d20 + 4 ⇒ (18) + 4 = 22


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

Liam stepped closer, using gaps between his allies to strike at their foe, trying to whip it out of existence.
swift action for arcane strike, making whip a magical weapon. 5ft step, full attack with whip.
Whip attack 1: 1d20 + 13 ⇒ (16) + 13 = 29 has soft cover from my allies
damage: 1d3 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Whip attack 2: 1d20 + 8 ⇒ (15) + 8 = 23 has soft cover from my allies
damage: 1d3 + 6 + 2 ⇒ (1) + 6 + 2 = 9


Round 6:

Balthe: go
Liam: done
Wulfgar: go
Nils: go
Me: (7+9+8=24+8=32 damage)

Liam, whips the creature twice, both somewhat connecting. Its babbling continues.


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Hacking away again.

power attack, rage, ranger focus
to hit: 1d20 + 15 ⇒ (2) + 15 = 17 damage: 1d6 + 15 ⇒ (6) + 15 = 21


Wulfgar, seeing his comrades back in action, begins to laugh, and attacks with the ice sword and then steps back. 5 fr.

Bwa ha ha ha ha ha

MW ice greatsword attack: 1d20 + 13 ⇒ (15) + 13 = 28 for damage: 2d6 + 14 + 6 ⇒ (2, 6) + 14 + 6 = 28 or/and holy water damage: 1d4 ⇒ 1

if we don't end this thing soon, Wulfgar will cast "magic weapon" on the "ice sword" and try in again


Nils, takes another swing. His blade severing the ties the creature had to the material world. It dissipates into nothingness, only a slight babble can be hear ever so faintly as it fades away. The creature's incoherent babble is still fresh in your minds, but soon fades as well.

Gwen steps out from her holed up area,


Pity, the Allip didn't finish you all off. Would have made my life easier, even if a slight more troublesome.

Her face is stone, showing no emotion. She looks rather irritated that you are dragging her through the caves.


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

"Lady, do you have a death wish? I'd be plenty happy to oblige. "


The party searches the bodies of the skeletons found in the area past where the Allip was. There is a nice little treasure cache, it seems the unfortunate soul lost its battle.

Unsure if the Allip is the cause of death, or another outside source, your group finds:

belt of giant strength +2
+1 stone lamellar


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Balthe puts his alchemist fire away.

Wulfgar or Nils should take the belt

Balthe speaks to Gwen. Next time we fight if you know something that we don't you will tell us. he says simply You are alive because I told them let you live. Unless you no longer wish to be so you will assist us and not hinder us. If you do so again I will consider that an violent attempt to escape and I will snap you neck myself.


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

I've already got a couple magic items, Wulfgar can have it.


Nils the Roamer wrote:

Nils will take some time poking around in the room with the bones.

[dice=perception]1d20+13

Using the vernacular I learned here on the web you "Ninja'd my post." Didn't we put a ball gag on her? So did Nils find anything

Wulfgar, his string greasy hair swinging about as he shakes his head as if to clear it, looks at the woman and says

Allip, good to know the namink of what you kill, comrrrrades, funny thing Koldun'ya, offerink your name you never did, da

Wulfgar's right eye stares a hard piercing stare at the armor and belt as he unconsciously wipes drool from his lip.

so much for milking her for information ;)

Edit:

Wufgar picks up the belt and the armor, extending the armor to Liam he asks

comrrrrade Liam, are you able to be wearink this armor?


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

Liam looked at the heavy suit of armor, then at Wulfgar, then at himself. "To be honest, I think it's more up your alley. Why don't you try it on for size."


Wulfgar looks from Liam to Nils to Balthe

Da, Comrrrrade, tryink it on I will

Wulfgar quickly takes off his four-mirror armor and puts on the stone armor and the belt,

Da, is fealink good, what shall we be doink with this? I can be packink it, if it is no use.

holding up the four-mirror armor.

I will edit Wulfgars stats momentarily, lost a point of wisdom and picked up magic armor and belt


No wisdom loss, you saved so you should be fine.


actually if Nils doesn't want the four-mirror armor or the armored kilt Wulfgar will switch back, no increase in AC, loose 2 in T and dex. skills


either way is fine with me. Just let me know what you decide, I will post the next part once all decisions are made final :)


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Nils would prefer to keep the chain shirt since he would lose movement if he moved up to medium armor.


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

Put it on Gwen? More armored, more spell failure chance, less spell casty ;)


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

nice


Wulfgar, less comfortable in the stone armor, and preferring iron armor to honor his god, puts his own armor back on.

Da comrades, since Koldun'ya actink like ass, let her be beast of burrrrden, we shall

Wulfgar then places the stone armor on the sorceress. when it is finished he smiles and says

we are goodink to go da?

and casting light on his sword again, is ready to continue.

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