Balthe Synder |
THE WORLD IS SAVED! WWE HAVE A SHOPKEEPER!. Balthe shouts after he leaves
DM Stylz |
The sword doesn't speak for a good minute, and then out of nowhere, responds to the question presented.
How does the key find more of itself. Well, since the mage that create the damned thing is a smartass and big into puzzles, I could only venture a few guesses. First, it will resonate or tug towards more locations. Or there could be a means to unlock its magic to find more pieces. Heck, there be another way to find more pieces.
Perception checks from all please
DM Stylz |
Teclis, feels the key piece, and flips it over in her hands. She notices, that part of the key is grooved. The groove doesn't seem to be part of the "pieces" of the key, but a groove to attach to an outside source.
The sword you picked up not wielding I know, but picked up and stored, seems to have a groove in the hilt as Nils' looks closer at it. It appears the sword's hilt could have the "odd groove" fit snugly into it.
You do so, and the key piece seems to shine briefly, for about 5-10 seconds. Still in the secret room, you see what appears to be a silhouette of Rahadoum. You could only presume another piece of the key is located there.
As you leave the smaller room, and proceed into the main warehouse, Ezo nods at you.
I have taken the liberty of sending a message to The Trine, and giving them my support in their goal. Remember to check back from time to time.
Teclis the White |
She? lol..
"Indeed. We should be on our way.. But first let me see that sword so that I may inspect it more closely. That is if you don't mind Elgin?"
Assuming he doesn't mind Telcis casts Identify on the sword to determine its magical properties..
Spellcraft to ID: 1d20 + 22 + 20 ⇒ (14) + 22 + 20 = 56
DM Stylz |
I fat fingered it, was on my phone at the time lol sorry
Teclis, casts detect magic on Elgin, and Elgin seems to be annoyed at the prospect of being analyzed, but doesn't stop it.
If you wish to know what I could do, you could have always asked boy
Teclis can tell that Elgin is a +1 longsword, with extreme hatred for devils and demons. It' purpose is to slay any and all demons or devil it encounters, up to an including Rovagug. It can also sense any demons or devils to a range of 60'. It seems that is very determined in it's purpose.
Good EGO score
Teclis the White |
"Right.. Well sorry."
He hands the sword to Nils..
"Shall we be going?"
Balthe Synder |
Balthe shrugs and follows along. Ya know I have had bad experiences with boats
Teclis the White |
Teclis travels with extended mage armor on and extended false life..
False Life: 1d10 + 7 ⇒ (6) + 7 = 13
DM Stylz |
You have a few options: 1) You can travel back to Sothis, the capital and either hop a boat or possibly find a wizard to teleport you for a fee. 2) You can indeed "hoof it" as suggested by Nils. Stock up on supplies, and attempt to harsh the cruel desert. 3) You could always rent a couple camels to aid you in your travel, and make it go faster.
I will have you make 10 survival checks; DC 20 to avoid getting lost. Each PC will have to make 10 DC 20 Fort saves, and a successful survival check gives each PC a +2 to the roll to avoid dehydration, and other such hazards
Nils the Roamer |
Nils has resist fire 1, as well as the resist generally hot environment ability from being an invulnerable rager. The desert doesn't really scare me at all as long as we have supplies. The rest might be SOL though. Back to Sothis and a boat is likely to be the best option.
Teclis the White |
I can get a scroll of endure elements, learn it, and provide the group with 24 hour protection from elements.. The water I can't do anything about. Im fine with heading back to Sothis..
Balthe Synder |
As am I. We could also buy a wand of create water for 375 and have that as well
Teclis the White |
"If we are under no direct time constraints I would rather head back to Sothis and catch ferry from there.."
DM Stylz |
The group, decides that heading back to Sothis, than catch a boat to Rahaduom is the safest course of action. You manage to make it back to Sothis, without incident from any Gnoll bandits and the harsh desert doesn't kill anyone thanks to Nil's expertise in surviving outdoors.
When you get back to Sothis, you see a familiar face. He stands tall, clad in heavy armor with a now shiny sword slung over his shoulder. His eye, bobbles about, and twirls as if bobbing in an ocean.
Wulfgar Ivarsson |
Wulfgar, stepping out of a local drinking establishment just as his traveling companions are walking past, begins to laugh, his right eye spinning up into his head, his left eye clearly blood shot from several adult beverages. ”Bwa ha ha, How am I gettink here Comrrrrade? He wipes the froth off of his chin and then brushes his long greasy hair back. ”I am trrrravelink buy same mystical means as you, comrrrrades. The ved'ma, who was sendink you here, she is sendink me here also.” Smiling, so you can see his missing teeth he winks, ”Of course after rrrrestink was over, but a gentleman is not speakink of these things is he? Bwa ha ha!”
Teclis the White |
"Ah nice to see you again Wulgar. Once again I can barely understand you, but no matter.. We are just about to head to Rahaduom if you wish to tag along. Although I would recommend you hiding that holy symbol."
Wulfgar Ivarsson |
Wulfgar’s continues smiling his gap tooth smile as he stares at Teclis, his right eye stops popping and twitching, becoming very clear; looking like a grey mountain with a black sword buried within. ”We are beink fortunate comrrrrade Teclis, My eye is beink considered a birth defect by some or a blessink by others but none will be accusink me of it beink this way on purpose, da?”.
Slapping Nils on the back as he begins following along. ”Bwa ha ha, Goink to Rrrrahaduom we are! I am not likink prrrriestly types either comrrrrade Nils. But no one will be mistakink me for one of them Da? But for your sakes comrrrrades I will be beink discrrrreet until it is beink time not to be, da.”
DM Stylz |
1-5 bad: 1d100 ⇒ 5
You decide to grab a boat to travel to Rahaduom. The first couple days goes well. Day 3 of the 8 day trip though, is one you would rather soon forget. The day grows overcast, and rain starts to pour from the sky. The captain, is very experienced, and he is in no risk of losing the boat and shipwrecking you...AGAIN. He get;s out of the storm, everything intact.
What he isn't however, is a fighter. About 30 minutes after being out of the storm. From the sky, comes more rain, a torrential downpour. The captain begins to curse the heavens, and you look around and you hear something climbing up the side of the boat.
Wulfgar Ivarsson |
Wulfgar, hearing the noise of something climbing the boat just as he sees Nils begins to draw his sword, calls out, as his right eye stops spinning and becomes very clear. "A moment be givink me, comrrrrade Nils. Bigger, let us be makink you, da." Reaching out to the swordsman Wulfgar begins to cast.
casting enlarge person, next round the plan is to either cast enlarge on Balthe also or to cast Blessing of Fervor, Once we see what we are actually fighting, Balthe give me your opinion on which you would like first!
Teclis the White |
Teclis casts a spell then disappears.. Cast Invis..
Balthe Synder |
Yes. Nils knows for the next two weeks still I am working 100+ hour weeks so he can bot me as needed.
Moving toward the threat, after activating barkskin
DM Stylz |
You all head to separate side of the ship that sways in the ocean. You prepare for threats to come up on the ship, and they do so. Two near your group, and one towards the back all come up on the ship. The site of them revolts, even the ugliest of creatures known to Golarion. The mere sight, sends chills up and down your spine, as well as somehow weakens your physical body.
Everyone needs to make 3 DC 14 (one per hag) or take 1d6 strength damage. Once you save or fail, you cannot be affected by the same sea hag's horrific appearance. Once all the saves have been rolled, and strength damage figured out, I will progress with their actual attacks. Balthe and Wulfgar can each take an AOO versus their respective hag as they climb over the side of the boat, but unless you can kill it with your AOO, you will still need to make the save against your AOO target
Wulfgar Ivarsson |
I assume that Wulfgar was able to finish casting "enlarge" on Nils, also is the save fortitude?
As Wulfgar finishes casting on Nils he sees the very ugly creatures coming over the rail, Slashing at the creature out of true instinct he belches out "I am thinkink you are trrrruly ugly da."
aao:+1 Holy Greatsword: 1d20 + 15 ⇒ (6) + 15 = 21 for damage: 2d6 + 23 ⇒ (2, 4) + 23 = 29
fort: 1d20 + 10 ⇒ (10) + 10 = 20
fort: 1d20 + 10 ⇒ (16) + 10 = 26
fort: 1d20 + 10 ⇒ (2) + 10 = 12
crud, almost did it, do you want to roll the str damage DM Stylz or do you want me to?
DM Stylz |
Oops, it is a FORT save. You were unable to finish casting EP, as it is full round cast, so it will finish on round 2
As the hag near Wulfgar, climbs over the side of the railing, its takes a use swing and almost loses a limb due to Wulfgar's aggression. Despite, the heavy blow, it still fights on. The appearance of hag farthest back, sends an uneasy feeling i nWulfgar that saps his strength.
str damage Wulf: 1d6 ⇒ 6
Teclis the White |
Fort: 3d20 ⇒ (17, 5, 15) = 37 fail one..
Str Dam: 1d6 ⇒ 3 6 str currently..
Teclis burns a mythic point to swift cast Haste on the group. He then casts Extended Slow(DC24 Will) on the 3 hags.. This makes him visible so he will move behind the mast for cover..
Balthe Synder |
1d20 + 9 ⇒ (7) + 9 = 16 fort
1d20 + 9 ⇒ (9) + 9 = 18 fort
1d20 + 9 ⇒ (6) + 9 = 15 fort
DM Stylz |
If nobody has rolled yet, Knowledge-local DC 19 to identify
The the hag, crawls over the rail near Balthe, he takes a punch towards the new enemy. and clubs it over the head. It leaves a massive dent in its head, but it continues to reach the top.
Unarmed Strike: 1d20 + 14 - 2 ⇒ (8) + 14 - 2 = 20 for 1d8 + 6 + 5 ⇒ (6) + 6 + 5 = 17
Once over the rails, the three hags each focus their gaze on one of the powerful enemies before them. The ones nearest Balthe, and Nils stare at them. While from behind, Wulfgar can feel the hairs on his neck stand on end as the final hag stares at him with an unnerving gaze.
Party Up
Wulfgar, if you make your save, you finish EP, otherwise it is lost
Three times per day, a hag can cast her dire gaze upon any single creature within 30 feet. The target must succeed on a DC 14 Will save or be staggered as strange nebulous distress and a gnawing sense of impending doom plagues the victim
Damage:
Green Hag: 29
Blue Hag:
Red Hag: 17
Wulfgar Ivarsson |
will: 1d20 + 11 ⇒ (15) + 11 = 26
OK, makes will save so he finishes EP on Nils, takes str. damage of 6, ouch. strength now 14
Feeling the hairs on his neck stand on end as his strength wanes, Wulfgar finishes saying his prayer for Nils, turning to the hag he hacks and slashes at her again with his greatsword. "Ba, you are beink so ugly that you are weakenink me. Be holdink still and I will be releavink you of ugly face, da."
full attack, if he finishes this hag, he will take a five foot step toward the nearest hag remaining standing after this round.
attack #1: + 1 Holy greatsword: 1d20 + 12 ⇒ (20) + 12 = 32 for damage: 2d6 + 17 ⇒ (4, 3) + 17 = 24
confirm crit.: 1d20 + 12 ⇒ (18) + 12 = 30 for damage: 2d6 + 17 ⇒ (1, 6) + 17 = 24
attack #2:+ 1 Holy greatsword: 1d20 + 5 ⇒ (19) + 5 = 24 for damage: 2d6 + 17 ⇒ (6, 4) + 17 = 27
confirm crit: 1d20 + 5 ⇒ (18) + 5 = 23 for damage: 2d6 + 17 ⇒ (5, 1) + 17 = 23
if the first attack kills the hag, can he step and use the second attack on another?
Edit: I just looked at the map, I believe the answer to my question is: No Wulfgar cannot reach another hag this round ;( so he will 5 ft step west to head toward the teal one.