Escape from Azlant Ridge (Inactive)

Game Master Gilthanis

Battle Map


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skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

The waters fine!

originally built this character in his last iteration for skulls and shackles


Blathe and Nils grow webbed feet as they effortlessly swim off the shoreline XD

Nils and Blathe swim out, to see what is off the coastline. They get 30 feet from the coast, when they get the sense that there is something else in the water with them. The two swimmers, when they get closer to the shimmer they saw from the shoreline, realize that there is a glass bottle floating on the water.

Init
Balthe: 1d20 + 2 ⇒ (9) + 2 = 11
Gow: 1d20 + 4 ⇒ (8) + 4 = 12
Liam: 1d20 + 5 ⇒ (3) + 5 = 8
Nils: 1d20 + 2 ⇒ (18) + 2 = 20
Wulfgar: 1d20 + 2 ⇒ (2) + 2 = 4
shark: 1d20 + 5 ⇒ (4) + 5 = 9

Init tracker: round 1

nils: go (in water, no enemy in sight)
gow: go (on shore 30 feet away, no enemy in sight(
blathe: go (no enemy in sight)
-----------
shark:
-----------
liam:
wulfgar:


a little confused, does Wulfgar and Liam see the shark? If so where is it in relationship to the swimmers? 30 ft off shore, how deep is the water? Have Balthe and Nils reached the bottle?


shark is currently underwater. Nobody can see it currently. nils/wulf are 30' from shore and reached the bottle


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Balthe takes 10 and swims over and grabs the bottle


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Seeing that his companion has the bottle, he starts to swim back for shore.

swim: 1d20 + 12 ⇒ (17) + 12 = 29


Round 1:

nils: grabs bottle and swims to shore (in water 20 feet from shore, no enemy in sight)
gow: go (on shore 30 feet away, no enemy in sight)
blathe: swim back 15 feet from shore (no enemy in sight)
-----------
shark:
-----------
liam:
wulfgar:


how deep is the water at 20 ft. 15 ft. 10 ft. if they get attacked and if its shallow enough I'm thinking Wulfgar would enlarge self and wade out

Wulfgar looks carefully at the water to see how deep it is

perception: 1d20 + 3 ⇒ (4) + 3 = 7 I hate rolling perception


if you enlarge yourself, you will be fine so long as you don't go beyond 10' from shore, after that it drops off into ocean


Round 1:

nils: grabs bottle and swims to shore (in water 20 feet from shore, no enemy in sight)
blathe: swim back 15 feet from shore (no enemy in sight)
-----------
shark:
-----------
gow: go (on shore 30 feet away, no enemy in sight shark under water, only fin visible)
liam: go (shark under water, only fin visible)
wulfgar: go (shark under water, only fin visible)

The shark, hungry and happy to see a meal enter its territory, swims and rams into Nils. It opens its maw with razor sharp teeth, but a few feet too early and bites the viscous water around it.

ram aka charge: 1d20 + 7 ⇒ (1) + 7 = 81d8 + 4 ⇒ (3) + 4 = 7


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Double move swim to get away from the shark.
swim: 1d20 + 13 ⇒ (9) + 13 = 22

"There's a damn shark in here!"


Wulfgar, hearing Nils call out "shark," runs into the water to about knee depth looking to see where the shark is in reference to his comrades

Shark good eatink, comrrrrade, bringink it here you should

Wulfgar starts looking for the tale tail fin of a shark, especially in reference to where his comrades are.

perception: 1d20 + 3 ⇒ (8) + 3 = 11

how far our are Nils and Balthe? how far out is the shark?


Nils and Blathe rush out of the water, the shark pursuing until it hits shallow water the retreats with no meal.

After the waterlogged are dry, and gear is donned again, the bottle is uncorked and the paper inside is unfurled.

On the parchment is a trio is spells:

Locate object
Shield
Protection from energy


Wulfgar looks at Balthe with his left eye, his right eye spinning and twitching he says very seriously

Next timink leave bouncer Balthe out little bit longerrrr try and catch sharrrrk, good eatink they are

he continues looking, then starts to smile and begins to laugh

Bwa ha ha just kidink, not usink Balthe as bait, havink plenty of wolf jerrrrky left, ha ha ha

as he wipes his eyes and eventually stops laughing Wulfgar asks

now beink serrrrious, continue way we are goink? or goink back to cave to sleep, arrrre we, comrrrrdes?


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

"This beach doesn't seem particularly rich in things which can aid us, so we might as well go back and rest in the cave till morning. At least it will keep any weather off if it gets bad. We'll move on tomorrow at first light. "


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Arent their usually notes on papers in bottles floating in the water? Strange place. Anyone able to read these things?


Wulfgar, looking a how late it is getting, answers Balthe as he heads back up the beach toward the cave

comrrrrades worry about readink we will in cave, let us now go back like comrrrrade Nils say, da

when Wulfgar gets to the cliff wall he asks

who is first goink?


The group heads back to the cave, with bottle in hand. Blathe climbs first and secured the way for everyone else. All make it safely into the mouth of the cave and hunker down for the night.

About an hour of being in the cave, rain starts to come, drenching the rocky shore and a small trickle forms as the rain trickles down the cliff of the plains into your cavern. The trickle doesn't build, but you have a nice natural water source to fill one waterskin if wanted.

Over the course of the night, each of you who sleeps, feels slightly stronger. Some feel their physical prowess grow, others feel magic in their body become more potent. You feel stronger and that whatever lies beyond the cryptic door, you can tackle and succeed.

EVERYONE GAIN 1 LEVEL. WILL PROCEES WHEN EVERYONE GIVES THE GO AGEAD IN THE DISCUSSION TAB :)


The night without event, sleep comes and dawn peeks out over the rocky shore. You all get ready, slightly stronger than before. You make your way to the top of the cliff, waiting for Blathe, then making your way single file.

The sun shines, not a cloud in sight. The wind is light, and is gentle to just keep everything at a near perfect temperature. It is the first day, that things seem to be going right for everyone, at least nature wise.

You start to head out, over the plains. A few hours pass, and nothing stirs. A few gulls overhead squawk, you hear distant waves crash on the shore. Midday approaches, the sun is high overhead, but the breeze keeps the heat at a bearable simmer.

While traveling; Blathe, Liam, and Nils spot something strange up ahead. Wulfgar, taking point, is stopped by Nils who is next to him. There appears to be a thorny bush patch about 60' ahead. That is until Liam, and Blathe notice the plants start to uproot themselves and start moving towards the group.

GM screen:

Balthe: 1d20 + 11 ⇒ (8) + 11 = 19
Liam: 1d20 + 8 ⇒ (8) + 8 = 16
Nils: 1d20 + 12 ⇒ (14) + 12 = 26
Wulfgar: 1d20 + 3 ⇒ (1) + 3 = 4
me: 1d20 ⇒ 9

Init
Balthe: 1d20 + 2 ⇒ (16) + 2 = 18
Liam: 1d20 + 5 ⇒ (2) + 5 = 7
Nils: 1d20 + 2 ⇒ (7) + 2 = 9
Wulfgar: 1d20 + 2 ⇒ (11) + 2 = 13
me: 1d20 ⇒ 16

Init tracker: round 1

Blathe: go
---------
me: 1) 2) 3)
---------
Wulfgar:
Liam:
Nils:

Knowledge nature DC 19

formation, each dot represents 5':

L..W
B..N


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

Am I right in thinking that we're currently standing like this : Liam & Wulfgar up front, Balthe & me in the back? and Gow floating somewhere in the unknown :)

In the future I will be walking directly behind the front line people, so I can react to most enemies attacking them by using the bodyguard feat. (As I need to be adjacent to my ally and threaten the opponent, which normally works with my 10 ft threatened area with the whip.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Balthe activates his barkskin and moves in front


Balthe, activates his inner ki, to strengthen his outer body from any harm that may come his way. He than moves forward, in front of Nils and Wulfgar in hopes to present a formidable target.

All three thorny bushes, scamper forward, at a rather high rate of speed. Despite coming from the ground, they stumble and all crash into each other.

charge 1 at Balthe: 1d20 + 8 ⇒ (8) + 8 = 16
charge 2 at Balthe: 1d20 + 8 ⇒ (4) + 8 = 12
charge 3 at Balthe: 1d2 + 8 ⇒ (2) + 8 = 10

Init tracker: round 1

Blathe: barkskin (10 feet ahead of Wulf/Nils

---------

me: 1) next to Balthe 2) next to Balthe 3) next to Balthe

---------

Wulfgar: (10 feet back Blathe)
Liam: (10 feet back from Blathe)
Nils: (10 feet from Wulf/Liam & 20 feet from Blathe)


Wulfgar, watching the shrubbery attempt to bushwhack them; then Balthe bounds past himself appearing as barkskin. Causes Wulfgar to begin to laugh, his right eye twitching. He then moves forward and attacks the bush nearest him on Balthe's right

Bwa ha ha battle of plants am I seeink? Did funny mushrrrrooms find their way into borrrrscht? Ha Ha Ha

edit: 10 ft. move so one attack not a full attack, sorry

greatsword 1 st. attack: 1d20 + 12 ⇒ (9) + 12 = 21 for damage: 2d6 + 14 ⇒ (5, 2) + 14 = 21


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

knowledge nature: 1d20 + 9 ⇒ (4) + 9 = 13 "Odd plants. "

and he will rage then engage the closest one after taking stattion to Balthe's left.

to hit: 1d20 + 11 ⇒ (16) + 11 = 27 damage: 1d8 + 11 ⇒ (4) + 11 = 15


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

Liam moved closer, whip in hand, positioning himself behind the others.
"These things are no match for the likes of us."

I think ... What are these things anyway ...
Trying to be in the middle of the group, so I cover everyone for bodyguard purposes. Meanwhile activating Lore Master as a standard action --> Knowledge(Nature) take 20: 20 + 8 = 28


Liam looks at the strange plant creatures, after a few moments studying them, he realizes they are bloodbrush.

fort Nils than Wulfgar: 1d20 + 7 ⇒ (4) + 7 = 111d20 + 7 ⇒ (5) + 7 = 12

Nils and Wulfgar move forward to join Blathe in combating the enemy. Wulfgar lands a solid blow, but the thorny bush pricks him on the arm, poison flows through his veins and his body feels fuzzy, he doesn't have the urge to attack right now.

Wulfgar moves to be on the other side, the three are now lined up in a row. Wulfgar takes a mighty swing, and nearly eviscerates the creature. He too scrapes his arm on the bloodbrush's thorns, exposing himself to the toxin. His body is unable to handle it, and he too feels fuzzy.

nils then wulf: 2d4 ⇒ (2, 1) = 3

-----------------

Init tracker: round 2

Blathe: barkskin (next to Wulf and Nils)

---------

me: 1) next to Balthe 2) next to Balthe 3) next to Balthe

---------

Wulfgar: 1 damage + bleed + dazed (next to nils/blathe)
Liam: (5 feet behind line)
Nils: 2 damage + bleed + dazed (next to nils and wulf)


Wulfgar standing there, pricked and bleeding, no longer laughing; his right eye rolling up into his head, his left eye unfocused, his greatsword being used as a cane, to hold himself upright, says

Da, Mushrrrrooms Must be bad comrrrrades, peculiar I am felink


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

"Don't attack up close! We need fire!" Liam shouts once he realizes what stands before them.


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

"Uhh" as he reels under the effect of the poison.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Bathe moves up and attacks, ignoring about the fear of poison

Unarmed Strike: 1d20 + 12 - 1 ⇒ (4) + 12 - 1 = 15 for 1d8 + 9 ⇒ (2) + 9 = 11 using expertise

1d20 + 7 ⇒ (2) + 7 = 9 vs poison


Init: round 2

Blathe: barkskin (next to Wulf and Nils) (dazed + bleed + 3 damage)

---------

me: 1) next to Balthe 3) next to Balthe

---------

Wulfgar: 2 damage + bleed + dazed (next to nils/blathe)
Liam: (5 feet behind line)
Nils: 9 damage + bleed + dazed (next to nils and wulf)

1d4 ⇒ 3

Blathe kicks the weed. He connects but he get a cut on his thigh. Blood starts to trickle, and he too feels funny as the poison seeps into his system.

The weeds attack Nils and Wulfgar, hoping to further hamper their meal. Nils takes a scrape to his legs as Wulfgar's natural nimbleness and swaying cause his attack to miss.

nils: 1d20 + 6 ⇒ (15) + 6 = 211d3 + 3 ⇒ (3) + 3 = 6
wulfgar: 1d20 + 6 ⇒ (7) + 6 = 131d3 + 3 ⇒ (2) + 3 = 5

fort save for those dazed, 14+ means you can act this round, fail you stay dazed


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

fortitude: 1d20 + 8 ⇒ (17) + 8 = 25

Since this seems to be pretty serious, he rages and starts ranger focus.

power attack, ranger focus
to hit: 1d20 + 15 ⇒ (3) + 15 = 18 damage: 1d8 + 12 ⇒ (7) + 12 = 19
to hit: 1d20 + 10 ⇒ (10) + 10 = 20 damage: 1d8 + 12 ⇒ (2) + 12 = 14


fort: 1d20 + 7 ⇒ (20) + 7 = 27so not dazed, hhhmmm

Wulfgar's left eye clears and his right eye roles out of his head and focuses and Wufgar begins to laugh

Bwa ha ha Plants makink funny fealink, comrrrrades maybe choppink up as herb I will ha ha ha

Wulfgar stepping into the swing, attacks the plant that cut him

greatsword attack: 1d20 + 12 ⇒ (7) + 12 = 19 for damage: 2d6 + 14 ⇒ (2, 3) + 14 = 19 assuming it hit and the plants are adjacent he will cleave attack the second plant, AC now 18

swinging his greatsword through the first plant his blade continues to cleave into the next plant

greatsword attack: 1d20 + 12 ⇒ (2) + 12 = 14 for damage: 2d6 + 14 ⇒ (2, 5) + 14 = 21


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

Bodyguard time!!
As the plants tried to attack they found Liam's whip in their path.
Bodyguard Nils: 1d20 + 13 ⇒ (13) + 13 = 26 +3 AC for Nils if 10+
Bodyguard Wulfgar: 1d20 + 13 ⇒ (19) + 13 = 32 +3 AC for Wulfgar if 10+

Liam continued his assault, charging his whip with arcane power.
Whip attack 1: 1d20 + 13 ⇒ (18) + 13 = 31
Damage if hit: 1d3 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Whip attack 2: 1d20 + 8 ⇒ (13) + 8 = 21
Damage if hit: 1d3 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Attacking whichever of the plants is still standing.


Nils and Wulfgar each takes a swing at their respective targets. The first blow by Nils obliterates his enemy. He continues by hacking at the plant remaining and deals some decent damage. Wulfgar than finishes the treat by hacking it to little bits.

Combat over, Liam save the arcane power they died before you got to swing.

Damage:

Blathe: 3 + bleed
Wulfgar: 2 + bleed
Nils: 9 + bleed


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Anyone able to stop this bleeding?


Wulfgar, who is kneeling looking at the plants remains, looks up at Balthe with his left eye clear and focused his right twitching clock wise, he cocks his head as if listening, frowning the says

Gorum say attackink of plants not combat, that garrrrdening accidents do not warrrrant attention

Wulfgar looks back down at the plants, then standing up smiling and laughing goes

Bwa ha ha just kiddink comrrrrades, Gorum not care who I heal when, ha ha ha, herrrre be lookink at my eye, da?

as Wulfgar gathers them around his eye appears strangely as a three dimensional sword in stone and Wulfgar casts positive energy

healing energy: 3d6 ⇒ (4, 4, 3) = 11

font appears to be a little screwy but this should be understandable


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

"Hmm, I hate it when the flora and fauna are all out to get you. Thanks again Wulfgar. "


I am thinkink plant not good eatink, goink shall we be? comrrrrades?

as Wulfgar speaks he shoulders his sword and prepares to follow Nils into the great wide open.


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

"Yeah, nothing worth staying here for. "

And he will move on. Same direction as before (which I don't recall).


perception:

Perception
Balthe: 1d20 + 11 ⇒ (13) + 11 = 24
Liam: 1d20 + 8 ⇒ (17) + 8 = 25
Nils: 1d20 + 12 ⇒ (4) + 12 = 16
Wulfgar: 1d20 + 3 ⇒ (11) + 3 = 14

you are headed south

Wulfgar channels his God, who heals the party. The small cuts and nicks close, and the constant trickle of blood stops for all injured party members. The group continues to head south, keeping a keen eye out for any hungry creatures or people.

About 4 hours pass, the sun has begun it's slow fall on the horizon, the wind is calm, the air is a little salty from the lingering sea air. It is on the horizon, that Blathe and Liam see figures approaching their current location. They are coming from the northeastern area, the area the cave was at. The figures to be about 200 feet away.


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Is there anything which looks like it might provide shelter nearby?


The land is open plains, tufts of wild grass are strewn about, with a random tree here or there, but no discernible shelter. The weather appears to be calm at the moment.

K geography or survival for weather pattern DC 25


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

knowledge geography: 1d20 + 11 ⇒ (15) + 11 = 26


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

no reason to roll for Balthe, since Nils nailed it.


Nils, looks at the sky, and takes a deep breath. He gets the sense that the weather [i]should[i] hold steady for the nighttime. There are no clouds in the air to think rain my be on the docket for the night. The local wildlife seems to be a bigger threat than the weather at this current juncture.

10% chance for rain. If rain comes, 2% chance for thunder/lightning

Don't forget Blathe, you and Liam both see figures approaching from the cave area, they are approximately 200 feet away.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

well, who wants to take first watch? I don't mind doing it.

1d20 + 12 ⇒ (13) + 12 = 25 percep


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

"I can take whichever watch. Doesn't much matter to me. Definitely need on though. "


Wulfgar adds

verrrry good comrrrrade Balthe, be wakink me up for second watch, da?

perception: 1d20 + 3 ⇒ (12) + 3 = 15


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

"It's good we're discussing watches and all, but I've seen some figures approaching on the horizon, coming from the cave area. They're about 200 ft away from us. Can't tell much more than that from this distance."

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