
Balthe Synder |

Bathe puts the amulet on, for now.
Then he moves out ahead a bit, trying to be quiet as he makes his way up to the glowing rock.
1d20 + 11 ⇒ (2) + 11 = 13 stealth

DM Stylz |

Wulfgar, ad Nils head into the room. Torches in sconces line the perimeter of the large room. The room extends about 60 feet from door to entrance, and 60 feet from side to side. It is natural cavern, but looks to be gently excavated.
There is a large iron door at the end. There is a large inscription of the holy symbol of Aroden emblazoned on the front. There are 4 indentations or slots on the door in a diamond pattern. The top slot, is red hued, the bottom is blue, the left is green, the right is yellow.
The cavern otherwise appears to be empty, and void of life except for your 5.
-R-
G-Y
-B-

Liam Kindall |

Int check: 1d20 + 1 ⇒ (13) + 1 = 14

DM Stylz |

Wulfgar, Liam, Nils and Balthe all come to the same conclusion; all 4 spheres must be needed to open the sealed door. Wulfgar goes to retrieve the blue sphere, but it is locked in place. He pulls, twists, but it is rooted in place, almost as if the stone door melded around it to form one cohesive block.
heading back to the entrance? Exploring this large cavern more? Sleeping for the night? Time of day is about 3 pm

DM Stylz |

presuming take 20=3x
The group searches the large cavern you all are standing in. Other than the door, the cavern seems very barren. That is until Wulfgar spots a hole in the southeastern corner of the room. The hole is not super large, but large enough for a small creature to fit. Around the hole there is ash, and there is a slight acidic smell in the air.

Balthe Synder |

Anyone want to guess what kind of nasty thing is in there? Let me have a glowing pebble would you?
Assuming Wulfgar gives him one, he will drops it down the hole, when everyone is at the ready.

DM Stylz |

Balthe: 1d20 + 2 ⇒ (7) + 2 = 9
Gow: 1d20 + 4 ⇒ (14) + 4 = 18
Liam: 1d20 + 5 ⇒ (17) + 5 = 22
Nils: 1d20 + 2 ⇒ (18) + 2 = 20
Wulfgar: 1d20 + 2 ⇒ (18) + 2 = 20
me: 1d20 + 3 ⇒ (11) + 3 = 14
Init tracker: round 1
Wulfgar: go (next to it)
Liam: go (30 feet from hole)
Gow: go (30 feet from hole)
Nils: go (next to it)
------------
Me:
-----------
Blathe: (next to it)
The hole is in the wall, like a cubby hole, not like a hole in the ground...make sense?
Wulfgar, Blathe and Nils surround the strange hole in the wall. Wulfgar, cast light on a pebble, which Blathe tosses into the hole. The trio hovering around the hole, can hear hissing, and emerging from the hole is a creature with thick, serpentine body is protected by dense, horny plates. A visible haze of heat rises from its red-hot scales.
Knowledge planes to know it, DC 15
[ooc]Blathe, Nils and Wulfgar are all next to it.

Wulfgar Ivarsson |
Wulfgar quickly shifts his sword from off of his shoulder into both hands attacking with a high two handed grip chopping down, like a lumberjack splitting wood. His right eye clearly focused with his left, laughing he says
bwa ha ha lookink comrrrrades, itself it cooks ha ha ha
great sword (coldiron) attack: 1d20 + 11 ⇒ (15) + 11 = 26 for damage: 2d6 + 14 ⇒ (5, 6) + 14 = 25

Liam Kindall |

Knowledge(Planes): 1d20 + 7 ⇒ (18) + 7 = 25
Liam moved a bit closer, readying to strike if the creature still stood after Nils' and Wulfgar's mighty attacks.
Readied whip attack: 1d20 + 12 ⇒ (5) + 12 = 17 If at all possible with 3 people in front of the creature
Damage if hit: 1d3 + 6 + 2 ⇒ (2) + 6 + 2 = 10 using arcane strike

DM Stylz |

Wulfgar, brings his sword down on Thoqqua. Even despite its scaly skin, it is no match for Wulfgar's brute strength. It somehow...barely survives the first attack, but Nils is quick to finish it off with a well aimed, even if less powerful blow. It is dissected in two, it wriggles briefly then stops moving altogether.
COMBAT OVER
The hole is empty, but it looks like it curves east out of view, away from the cavern and leading nowhere to whete the group can travel.

Wulfgar Ivarsson |
DM Stylz you boggarted my post :)
Wulfgar ignoring the gore getting on his armor, pulling the remainder of the carcass out of the hole and asks
comrrrrades, anyone knowink what it is or if eat it we can? Da?
any knowledge check that will help: 1d20 ⇒ 7 duh
Wulfgar begins skinning the hide off, just for the trophy, he will wait to butcher it to see if anyone knows if it's edible
survival, skin: 1d20 + 7 ⇒ (13) + 7 = 20

Nils the Roamer |

"Well that tunnel looks too small for any of us. so I guess we just try to plug it up somehow. I do not like the idea of trying to eat that thing though. "
was there anything else of note in the cavern? If not we might as well resume exploration for a little while at least, though this might be a good place to camp because it is easy shelter.

Liam Kindall |

So with my knowledge check of 25, do I know whether Thoqqua makes good cuisine? :p I'm guessing/hoping it does not ;)

Balthe Synder |

Well that was exciting. Maybe we can make a pair of gloves out of it.

DM Stylz |

Thoqqua are inedible unless you like soldering molten food. You can "skin" in for decorative purposes if you wish but will provide no "crunch" use. Thoqqua are known to melt rock and deliver excruciating burns if even touched (I forgot to factor in the burn SU, oh well). It viewed this area as its territory.
The cavern is empty, except for the now dead creature. The cavern is dry, and seems an excellent place to bunker down for the night if you chose that route.
Perception
Balthe: 1d20 + 11 ⇒ (15) + 11 = 26
Gow: 1d20 + 8 ⇒ (5) + 8 = 13
Liam: 1d20 + 8 ⇒ (9) + 8 = 17
Nils: 1d20 + 12 ⇒ (2) + 12 = 14
Wulfgar: 1d20 + 3 ⇒ (2) + 3 = 5

Liam Kindall |

Liam looked at the mangled Thoqqua and then at Wulfgar who was trying to skin it.
"Skinning a Thoqqua has no real use. Might give you some burn wounds even. What I am more curious about is who put the fancy door and lock in this cavern though. Might be some actual live people in the area?"

Wulfgar Ivarsson |
Wulfgar stops trying to skin the Thoqqua as he listens to Liam, he sheathes his knife, picking up his sword and kicks the carcass as he turns
ba, burnt snake useless, comrrrrades, corrrrect is Liam, let us be leavink
Wulfgar looks at Nils to see if he is ready to head out and then at the rest of the team ???

Nils the Roamer |

"Let's scout around this immediate area for any sentient activity. Before it gets dark, though, we should head back here and get some firewood and hopefully something to cook with it. "
perception: 1d20 + 12 ⇒ (17) + 12 = 29
survival: 1d20 + 9 ⇒ (13) + 9 = 22

Balthe Synder |

Agreed.
Stealth 1d20 + 11 ⇒ (11) + 11 = 22
Percep 1d20 + 11 ⇒ (1) + 11 = 12

Wulfgar Ivarsson |
Wulfgar follows Nils and Balthe up the winding ramp and back outside into the afternoon sun, he looks up smiling his right eye twitching and asks
I'm assuming Nils still has the crossbow
comrrrrade Nils use crossbow for huntink?
he follows along, watching for anything suspicious
perception: 1d20 + 3 ⇒ (2) + 3 = 5
survival: 1d20 + 7 ⇒ (2) + 7 = 9

DM Stylz |

tide is not an issue, so long as you get back to the cave by nightfall which I presume was the groups plan all along :)
The group decides to head down the rocky cliff, and explore the beach area. Everyone is able to make it down, much like they did before by Balthe holding a rope and then him bringing up the rear.
You scour the beach for anything of interest, whether it be wood useable to start a fire, a source of food, or treasure. Nothing comes up for a good mile, then Nils spots something in the water, just off the coastline.

Wulfgar Ivarsson |
Watching how well Balthe and Nils swims, he stands on the beach shuffling his feat
Da stay on beach guarrrrdink magic weapons da
keeping a keen eye out (thats his left one, his right one is spinning and popping) ready to plunge in and help his comrades if need be.
perception: 1d20 + 3 ⇒ (7) + 3 = 10
with his +3 to swimming, +12 what are you guys sea otters?