Castamir's Flaxseed Station

Game Master Chris Marsh

Outpost VI Announcement
Play by Post Lodges and Guides
Data Tracking Form Link


1,101 to 1,150 of 1,981 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>

"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps
EbonFist wrote:

Dragonkin? The fates are really conspiring to make me run a game...

Would I just have to run one during Gameday for the boon or would I have to run multiples?

Yep, I have plans for Dragonkin myself! Just one is needed!

Hmm


Male Half-wolf (half anthro wolf) N/A

really
its just the nature of the Tiefling
the misunderstood, sometimes shifty, outcast.
its more of a RolePlay thing and less of the mechanic thing.


Ruby Phoenix Tournament Games I've Played (Session Tracker)
Wasteland_Wizard wrote:

really

its just the nature of the Tiefling
the misunderstood, sometimes shifty, outcast.
its more of a RolePlay thing and less of the mechanic thing.

Android.

It could even be built to look like a tiefling.


1 person marked this as a favorite.
The Golden Serpent Maps | Actions: ◆ | ◇ | ↺
GM SFS wrote:

Or play a wannabe Tiefling?

Some character with nice Charisma, and a good disguise skill, that tries to pass as Tiefling?

Now that's an idea!

"Hi, I'm Frank, I mean, Diabolix! Diabolix the Tiefling. and as you can clearly see I am a teifling." Absentmindedly rubs nose and a good amount of red makeup off, before hastily reapplying it. "Yup just a tiefling!"

Wasteland_Wizard wrote:

really

its just the nature of the Tiefling
the misunderstood, sometimes shifty, outcast.
its more of a RolePlay thing and less of the mechanic thing.

There's also an outlaw theme that might also fit.


Male Half-wolf (half anthro wolf) N/A

IDK about android
this would only be my SECOND character to be played in Starfinder, let alone in SFS.

I could give an outlaw, tiefling looking, android.
but, I did some plans for the Tiefling itself.

oh well, I can work something out.

thanks for the help all


Male Half-wolf (half anthro wolf) N/A
Wasteland_Wizard wrote:

IDK about android

this would only be my SECOND character to be played in Starfinder, let alone in SFS.

I could give an outlaw, tiefling looking, android.
but, I did some plans for the Tiefling itself.

oh well, I can work something out.

thanks for the help all

ok, just looked at the android

the thing with what I was thinking of was the character might not be the most emotional, would act shy for the most part.

I'm not sure if android would really fit...
unless I play it as shy is a bit of a default.
really, IDK about android with what I want to do.
other parts for android would work though.

Paizo Employee Organized Play Line Developer

2 people marked this as a favorite.
Wasteland_Wizard wrote:
Wasteland_Wizard wrote:

IDK about android

this would only be my SECOND character to be played in Starfinder, let alone in SFS.

I could give an outlaw, tiefling looking, android.
but, I did some plans for the Tiefling itself.

oh well, I can work something out.

thanks for the help all

ok, just looked at the android

the thing with what I was thinking of was the character might not be the most emotional, would act shy for the most part.

I'm not sure if android would really fit...
unless I play it as shy is a bit of a default.
really, IDK about android with what I want to do.
other parts for android would work though.

You could play a shifty human who has relatives that are tieflings but was born regrettably... normal. They could adopt the affectations of tieflings, and refer to them as 'my people' or 'our culture' even though they've got a bloodline so muddied their practically just a human. They could use hair dye, coloured contacts, moody clothes, and other things to visually look like a tiefling at low levels, and at higher levels he could invest in biotech or cybernetic augmentations to 'improve themselves', or make themself more like 'they were meant to be' (things like...oh, I don't know. venom spurs, vocal modulator, dermal plating, dark vision capacitors, and that sort of thing).

Just some ideas.


2 people marked this as a favorite.
meloriel wrote:
You could play a shifty human who has relatives that are tieflings but was born regrettably... normal. They could adopt the affectations of tieflings, and refer to them as 'my people' or 'our culture' even though they've got a bloodline so muddied their practically just a human. They could use hair dye, coloured contacts, moody clothes, and other things to visually look like a tiefling at low levels, and at higher levels he could invest in biotech or cybernetic augmentations to 'improve themselves', or make themself more like 'they were meant to be' (things like...oh, I don't know. venom spurs, vocal modulator, dermal plating, dark vision capacitors, and that sort of thing).

Oooh! I like this a lot. Great idea.


Male Half-wolf (half anthro wolf) N/A

thanks for the ideas

but I think I ditched it.
but if you really like it, I had a backstory idea that went along with it.

it was supposed to be a girl with no one to turn to.
gets picked up by a blind man and finds a shoulder to cry on I guess.
really, she was just something to pick on for most, and she didn't want to hurt a fly.
ended up joining the Starfinders.

well, got another idea though if you want to hear it and help me out with some details.

also, I lost the sight and file for the SFS Boons and such, think you guys could help me out with that?


Male Half-wolf (half anthro wolf) N/A
Wasteland_Wizard wrote:


also, I lost the sight and file for the SFS Boons and such, think you guys could help me out with that?

NVM, I found it.


Honorbound Emissaries

This may be a bit spoilery, so please disregard if you don't feel like answering, but is there a boon available out there that would allow me to play as a drow in SFS? I have a character concept building and rolling around in the back of my head, and it's starting to seem really interesting.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

I have not seen one... yet.

I only know what three of the mega-region GM boons are yet, though, and there are some boons that show up only under unsual circumstances, like GenCon or Charity cons. I will say this though. If drow show up, the SFS boon for Outpost this year is pretty good tradebait.

(It's dragonkin / aasimar / tiefling).

Hmm


Honorbound Emissaries

Yeahhhh....but I wanna roar!

ROAR

Dark Archive

Scenario and AP Tracker
GM Mjolbeard wrote:
This may be a bit spoilery, so please disregard if you don't feel like answering, but is there a boon available out there that would allow me to play as a drow in SFS? I have a character concept building and rolling around in the back of my head, and it's starting to seem really interesting.

In the meantime you could build it and play it in an AP using Campaign mode!

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet
GM Mjolbeard wrote:

Yeahhhh....but I wanna roar!

ROAR

You can still ROAR!

Mighty vocal chords, p. 86, Armory:

MIGHTY VOCAL CORDS
SYSTEM Throat

PRICE 1,275
LEVEL 3
You can mimic the roar of a powerful predator, such as the renkrodas of Castrovel. As a standard action you can bellow ferociously, causing all enemies within 30 feet of you to become shaken for 1d4+1 rounds. A target can attempt a Will saving throw (DC = 10 + half your character level + your Constitution modifier) to negate this effect; a creature that succeeds at this saving throw is immune to your mighty vocal cords for 24 hours. Once you use your mighty vocal cords, you can't use them again until you've rested for 10 minutes to regain Stamina Points.


Maps ... Starship combat ... Party Loot Tracker

Quick discussion topic. How do other GMs run traps in a play by post? I have not really encountered them as a player yet so I haven't had the opportunity to see another GMs methods but two of my adventures have upcoming traps and wanted to hear how others worked them. Thanks!


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

I make the players give me a standard marching order procedure. I then write that up as a macro and roll it everytime they enter a room. If the people in front don't perceive the traps, the trap goes off.

Amusingly, I have a group right now that has managed to set off traps on themselves after they perceived them... But that was special circumstances.


2 people marked this as a favorite.
Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

In contrast to HMM, I don't let players give a standard marching order 'macro', as I find it almost always neuters traps completely. The Perception DCs for traps are typically low enough that a whole party's worth of automatic perception attempts will almost always find them. (I'm also pretty sure the devs are assuming no automatic checks, given that they printed a trap spotter style operative exploit in Armory)

What I do instead is make sure to set the scene for each area they are exploring in a way that gives them a chance to try to search for valuables or traps, before they trigger anything. If the situation isn't normally one where a trap would be expected (say, if you aren't trying to infiltrate a well defended complex), I'll try to seed something in the text to prime people into thinking about traps.

Then, after the whole party's had a chance to interact with the scene, if no one thought to check for traps with Perception, and if someone fulfilled the trigger requirements, I spring the trap.


VC - Sydney, Australia

Searching for traps in Starfinder is not a passive check, it is a pain in the neck.

Trap spotting exploit is now quite valuable.

Who wants to spend a minute searching 20x20 spaces?

Sovereign Court

Well, at least there is now a theme that gives it to you...


VC - Sydney, Australia
Luke_Parry wrote:
Well, at least there is now a theme that gives it to you...

Indeed - a valuable addition

‘Make Traps Great Again’


Maps ... Starship combat ... Party Loot Tracker

Thanks for the input everyone!


Honorbound Emissaries
Charli Poshkettle wrote:
GM Mjolbeard wrote:

Yeahhhh....but I wanna roar!

ROAR

You can still ROAR!

** spoiler omitted **

Welp! Looks like I have something to add to my future Vanguard's shopping list!

ENTROPYYYYY!!!!!


Maps ... Starship combat ... Party Loot Tracker

Based on our discussions of traps, I have decided I will give a little speech about traps in all of my games from now. In the spoiler below is the spiel I plan to give at the start of my games in the discussion tab as well under my GM profile just so that there is no feelings that I am being unfair. Feel free to read it, use it, tear it apart. I would love if people had feedback on ways to make it better for the future and more fair for my players.

Trap Spiel:
Just because this a rule that I just learned about that I have played wrong before I would like to explain how traps work in starfinder. This does not necessarily mean there are traps in this adventure... but it is an explanation that I think would be fair and help spread the little known rules of the game to more people.

You do NOT get a passive check to find traps in starfinder. When you encounter a trap, if you are not searching for a trap, you will just trigger it with no check. The rules are semi-vague about detecting traps. It says that it is a move action to search for "nearby traps or hazards." It then goes on to mention it takes 1 minute to search an area no more than 20 feet by 20 feet (or smaller, if the GM rules the area is particularly cluttered or complex).

Because of this, I will rule that is a move action to search a 5ft square (or specific object such a door) and 1 minute to search a 20x20 area (unless I specify otherwise).

Feel free to ask any questions here. As I mentioned before, this was new information to me and wanted to make sure expectations were clear, this does not mean that there will be traps in this particular adventure (this will be posted in all my games and in my GM profile).


Ruby Phoenix Tournament Games I've Played (Session Tracker)
LoreMaster GM wrote:

Based on our discussions of traps, I have decided I will give a little speech about traps in all of my games from now. In the spoiler below is the spiel I plan to give at the start of my games in the discussion tab as well under my GM profile just so that there is no feelings that I am being unfair. Feel free to read it, use it, tear it apart. I would love if people had feedback on ways to make it better for the future and more fair for my players.

** spoiler omitted **

By those rules it takes less time to search each 5ft square in a 20x20 space than to search the 20x20 space...


Maps ... Starship combat ... Party Loot Tracker

No it wouldn't. To search each 5ft square, it would take 16 rounds. 10 rounds is a minute. Or am I looking at something wrong there.

Grand Lodge

He/Him

If it's a move action, you could probably do it in less than 16 rounds by spending some standard actions as moves to search. 9 or 10 rounds i'd think, depending on where in relation to the 20x20 square you started and how many times you'd have to actually move.


Maps ... Starship combat ... Party Loot Tracker

Do you have a suggestion on a better way to work that then?


Ruby Phoenix Tournament Games I've Played (Session Tracker)

Ah...I see my mistake. You're saying the 20x20 area is 20 5ft squares on an edge not 20ft on an edge.


male human

Of course the simplest thing to do is just ignore they are there....Ya, Ya, that's the ticket.


Maps ... Starship combat ... Party Loot Tracker

I was thinking it would be 16 five foot squares.

5 5 5 5
5 5 5 5
5 5 5 5
5 5 5 5

That area would take take 1 minute by the rules. My proposed interpretation would say that it could take 16 move actions to search that as an alternative... but as Dennis pointed out, that could potentially be less than a minute if you spend two move actions a round. I am just not sure a better way to run the mechanics of this.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

I think the answer is that you almost never need to provide strict time frames for searching for traps - doing so rarely happens mid combat, and if it does just adjudicate in the PCs favor on the fly. Otherwise, just follow the CRB guidance to take about a minute to search a 20x20ft area.

Lantern Lodge

SFS 05-99 BftB

You could point out they need to move from square to square to do the searching as well, which also takes time.

Or just that actually the difference between 8 rounds and 10 in the context of searching a large room for traps is really not significant.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Cellion, to speed it up, do you have them draw an arrow around the room to show their search path, and then ask them to do that many perception checks in a row? Help me figure out a way to make this work in PBP.


Maps ... Starship combat ... Party Loot Tracker

Yeah, I wish they had more info in the CRB about what searching looks like. When you search the 20x20, are you moving around that square (so if you miss the perception check for a trap setting the trap off or if a non trap related thing happens when someone walks around the room) or are you searching from one point? I am fine making a GM call for it in current stuff, I just want to make sure I am staying standard with other players and keeping the game as fair to my players as possible.


1 person marked this as a favorite.
Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

HMM, I don't ask for search path or multiple perception checks. If there's only one trap in the room a single perception check is functionally equivalent to multiple perception checks where you disregard all but the one that corresponds to the 20x20 area that actually contains the trap.

The only time this isn't a valid simplification is if the party has temporary bonuses to perception and a large room to search. Thankfully, time limited or one-off perception bonuses are relatively rare in Starfinder, so this doesn't come up often.

If there are multiple traps (and I don't think this has shown up in a scenario yet, but I've only read/prepped about half of them), I think a reasonable way of keeping things running fast is to have the GM roll the remaining perception checks for anyone that declared they were searching the room. I'd do this 'behind the screen' (ie. in a spoiler) to avoid tipping the PCs off too badly.

Defining a path through the room is (I think) too fiddly a layer of detail for PbP (Heck, half the players might not even bother moving their token on the map if its not combat). I just place them where I think it would have been reasonable for them to be when a trap goes off based on their RP, leaning towards whatever is friendlier towards the party.


DungeonMaster

When does season 1 of Starfinder end?


1 person marked this as a favorite.
VC Australia - WA

The new season starts at Origins in June.


Male Half-wolf (half anthro wolf) N/A

I was looking into one of the starfinder races, Vlaka.
I made a race for this for CP (casual play) Pathfinder, I called it the Wolf-Folk.

anyhow, I was wondering if it would be playable without a boon.
the race really interests me, I feel it would be a good one for more of a support role, like a medic or councilor.

Just something I was looking at and wanted to see if I could play it in OP (organized play) SFS.


Honorbound Emissaries

Unfortunately you won't be able to play as a Vlaka without a boon. Occasionally the Paizo OP team will update the rules to allow free access to more races, but that usually only happens once every few years. For example, players in Starfinder Society could originally only play using the Core races, but the team opened that up last year so you could also play any of the Legacy races from the CRB.

I'd suspect we won't see another broad loosening of the races freely available like that for quite a while. And with the number of scenarios and other boons (GM boons, convention boons, etc) that give access to additional races, I would think it will be a very long time before they do that, if ever.


Male Half-wolf (half anthro wolf) N/A

ok, thanks for the info
at least I will be able to play it in casual XD.
good thing I'm starting a Starfinder Casual near were I live XD.

oh well.


Honorbound Emissaries

Yup, there's always home games! If you felt particularly ambitious, you could even adapt your Wolf-folk race for Starfinder.


2 people marked this as a favorite.
VC Australia - WA

Another potential option is campaign mode for an AP. You still receive SFS credit to apply to a character but it is up to the GM what they allow in the game.

Dataphiles

Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist

Can this PC be marked as inactive please? Thank you.

Wayfinders

Male NG Human Icon Envoy 7 | SP 56/56, HP 46/46, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Gogglez wrote:
    Can this PC be marked as inactive please? Thank you.

    Done


    2 people marked this as a favorite.
    Conrad Castamir Kerbouchard wrote:
    Gogglez wrote:
    Can this PC be marked as inactive please? Thank you.
    Done

    Hey... what are you doing on Castamir station? You're supposed to be on Sansorgis right now! You're not the real Conrad Castamir!

    Dataphiles

    Female CG Android Ace Pilot Operative 4/Soldier 1 | SP 50/50 HP 45/45 | RP 6 | EAC KAC | Fort +5; Ref +8 (Evasion); Will +7 | Init: +10 | Perc: +6 (LLV, DV 60', +2 v. Traps), SM: +6 | Speed 40ft | Active conditions: None.
    The Bot Behind the Screen wrote:
    Conrad Castamir Kerbouchard wrote:
    Gogglez wrote:
    Can this PC be marked as inactive please? Thank you.
    Done
    Hey... what are you doing on Castamir station? You're supposed to be on Sansorgis right now! You're not the real Conrad Castamir!

    "Good point, I'm not on a mission so it should have been me. Seriously, he can't stay focused. Without me this place would dry up."

    Lantern Lodge

    1 person marked this as a favorite.
    SFS 05-99 BftB

    With the recent blog post noting that the "cool fun factor" bit of the Rising Star boon is about to come to fruition... I've been thinking of running a couple of the higher level Second Seekers missions.

    In particular Heat of the Foe (3-6) and Reclaiming the timelost tear(5-8).

    Are there enough in tier (and not currently in game) characters who would want to play one or both of these?


    1 person marked this as a favorite.
    Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

    Me please for Time-Lost Tear! I have a couple characters in tier, one I’m hoping to get up to lvl 7 via GM credit shortly after the OutPost game he’s in.

    My brother wrote Heart of the Foe and it’s awesome. I’m also definitely down to play it, but I’ll need to use my Jadnura replay boon since I’m slotted to play it IRL next month.

    Exo-Guardians

    2 people marked this as a favorite.
    820-703 | The Bat formerly known as ‘Sonarisa Apastron’ | Female CG elf icon operative detective 7 | SP 36/36 HP (50)/40 | RP 9/9 | EAC 24; KAC 27| Fort +6 (+2 vs poison & disease); Ref +11; Will +7 (+2 vs Enchantment) | Init: +8 | Perc: +15, SM: +14 (18 for trick) | Speed 50ft; Fly 50ft | Active conditions: Bat Senses on High! Fighting Crime with Electrostatic Fields! Borrowed: Advanced Semi-Auto Pistol and Black Forcefield.

    Heart of the Foe is AWESOME, and Time Lost Tear was one of the most fun games that I've GMed. I have not played it, mind, but this character just received GM credit and so is not eligible for that one. My other characters are still in Outpost games, though Mu may be free soon.

    My goal is to write cool adventures like the Wasko brothers. Someday it'll happen for me!

    1,101 to 1,150 of 1,981 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post Discussion / Castamir's Flaxseed Station All Messageboards

    Want to post a reply? Sign in.