Bat

Bat Elf's page

147 posts. Organized Play character for Hmm.


Race

| SP 36/36 HP (50)/40 | RP 9/9 | EAC 24; KAC 27| Fort +6 (+2 vs poison & disease); Ref +11; Will +7 (+2 vs Enchantment) | Init: +8 | Perc: +15, SM: +14 (18 for trick)

Classes/Levels

| Speed 50ft; Fly 50ft | Active conditions: Bat Senses on High! Fighting Crime with Electrostatic Fields! Borrowed: Advanced Semi-Auto Pistol and Black Forcefield.

Gender

820-703 | The Bat formerly known as ‘Sonarisa Apastron’ | Female CG elf icon operative detective 6

About Bat Elf

Bat Elf likes to fight crime and keep her legions of fans well-informed! She tries to have a tool for every occasion, and is followed by her butler, ally and camera man, Alfred the Android.

Originally born as Sonarisa Apastron, an elf who went mad when the gap ate part of her childhood, Bat Elf found new purpose when she became reborn as a new soul. Bat Elf is convinced that Sonarisa died of a broken heart, but she’s not that person anymore. She’s a young crime fighter in an older elf’s body, and that’s fine with her. How much do elves age anyway? Besides, silver hair looks rockin’ with the Bat Elf Costume!

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Batting Instructions (Bat Me!):

BORROWED EQUIPMENT FROM EKKERAH

♫ Na nana na nana Bat Elf! ♫
[dice=Bat Trick! (Sense Motive)]1d20+17[/dice]
[dice=Borrowed Bat Bang! (Advanced Semi-automatic pistol)]1d20+10[/dice]
[dice=Bat Bullet! (Cold Iron Kinetic piercing damage)]2d6+3[/dice]
[dice=Bat Trick Damage]3d8[/dice]

PERMANENT EQUIPMENT

♫ Na nana na nana Bat Elf! ♫
[dice=Bat Trick! (Sense Motive)]1d20+17[/dice]
[dice=Bat Bang! (Semi-automatic pistol)]1d20+10[/dice]
[dice=Bat Bullet! (Kinetic piercing damage)]1d6+3[/dice]
[dice=Bat Trick Damage]3d8[/dice]

♫ Na nana na nana Bat Elf! ♫
[dice=Bat Trick! (Sense Motive)]1d20+17[/dice]
[dice=Bat Zap! (Voltaic Anchoring pistol)]1d20+10[/dice]
[dice=Bat Shock! (Non-Lethal Electric damage)]1d6+3[/dice]
[dice=Bat Trick Damage]3d8[/dice]

♫ Na nana na nana Bat Elf! ♫
[dice=Bat Trick! (Sense Motive)]1d20+17[/dice]
[dice=Bat Knife! (Survival Knife)]1d20+10[/dice]
[dice=Bat Bite! (Kinetic slashing damage)]1d4+3[/dice]
[dice=Bat Trick Damage]3d8[/dice]

♫ Na nana na nana Bat Elf! ♫
[dice=Bat Trick! (Sense Motive)]1d20+17[/dice]
[dice=Bat Goo! (Restraining Spinneret)]1d20+10[/dice]
DC 19 Entangle

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Batmobile Spaceship Instructions

When acting as pilot, the spaceship gains an extra hex of movement!

Bat Captain
[dice=Bat Aid, Diplomacy!]1d20+13[/dice]
[dice=Bat Aid, Pilot!]1d20+17[/dice]
[dice=Bat Aid, Science!]]1d20+14[/dice]
[dice=Bat Aid, Engineering!]1d20+14[/dice]
[dice=Bat Aid, Gunnery!]1d20+12[/dice]

Bat Science Officer
[dice=Bat Scans!]1d20+14[/dice]

Bat Engineer
[dice=Bat Wrench!]1d20+14[/dice]

Bat Gunner
[dice=Bat Boom!]1d20+12[/dice]

Bat Pilot
[dice=Batmobile!]1d20+17[/dice]

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SFS # 820-703
Experience 15
Slotted Faction Exo-Guardians
Wealth See ITS

Reputation 29 Fame, 41 Global Reputation
Reputation with Acquisitives: 01
Reputation with Dataphiles: 03
Reputation with Exoguardians: 30
Reputation with Second Seekers (Jadnura): 01
Reputation with Second Seekers (Luwazi Elsebo): 04
Reputation with Wayfinders: 02
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Bat Elf
Operative 6
N Medium humanoid (elf)
Init +8; Senses Perc +15, SM +14 (+18 for trick attack), lowlight, darkvision

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Defense
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EAC 24, KAC 27
SP 36 HP 40 RP 9
Fort +6, Ref +11, Will +7
Elven Immunities: Immune to Magic Sleep, +2 vs enchantment
Inoculation: +2 vs poison and disease
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Offense
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Speed 50 ft.
Melee
Survival Knife +10, 1d4s+3 (+3d8 trick)

Ranged
Semo-Automatic Pistol +10, 1d6p+3 (+3d8 trick)
Grappler +10, no damage (p. 219-220 crb)
Voltaic Anchor Pistol +10, 1d6e+3 (+3d8 trick)

Space 5 ft.; Reach 5 ft.
Special Attacks
Spell-Like Abilities

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Statistics
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Str 10, Dex 22**, Con 10, Int 16, Wis* 14, Cha 15

*Personal Upgrade Mk1 Wis
**Personal Upgrade Mk 2 Dex
5th level Ability Upgrade: Dex, Int, Wis, Cha

Skills

Acrobatics (Dex) — + 17 (6 ranks, 3 class, 6 dex, 2 insight from operative’s edge)
Athletics (Str) — +11 (6 ranks, 3 class, 0 str, 2 insight from operative’s edge)
Bluff — +2
Computers (Int) — +14 (6 ranks, 3 class, 3 int, 2 operative edge)
Culture (Int) — +16 (6 ranks, 3 class, 3 int, 3 skill focus, 1 theme)
Diplomacy (Cha) — +13 (6 ranks, 3 class, 2 cha, 2 Operative’s Edge)
Disguise — What? Why do that?
Engineering (Int) — +14 (6 ranks, 3 class, 3 int, 2 operative edge)
Intimidate — +2
Medicine (Int) — +14 (6 ranks, 3 class, 3 int, 2 operative edge)
Mysticism (Wis) — +15 (6 ranks, 3 class, 2 wis, +2 racial, 2 operative’s edge)
Perception (Wis) — +15 (6 ranks, 3 class, 2 wis, +2 racial, 2 operative’s edge)
Piloting (Dex) — +17 (6 ranks, 3 class, 6 dex, 2 insight from operative’s edge)
Profession Crime Fighter (Cha) — +19 (6 ranks, 3 class, 2 cha, 1 icon theme, 2 operative’s edge, +5 professional equipment+clothing)
Sense Motive (Wis) — +14 (+18 for Trick attacks) (6 ranks, 3 class, 2 wis, 3 from Skill Focus)
Sleight of Hand
Survival — +13 (6 ranks, 3 class, 2 wis, 2 operatives edge)

Alfred the Android (Butler Outfit & Camera Gear) — Ally Basic Hireling Set 4
Life Science - +1
Mysticism - +1
Physical Science - +1

Feats
Great Fortitude — +2 to Fortitude Saves
Skill Synergy — Make 2 skills class skills (Diplomacy + Mysticism)
Sky Jockey — Add 10 speed to flight, or 1 hex to ship combat

Languages
Native: Common, Castrovelian, Elven
Bonus: Aklo, Azlanti, Copaxi, Drow, Formian, Gnomish, Jinsul, Morlamaw, Vesk

Other Abilities

OPERATIVE EXPLOITS
Glimpse the Truth (Ex) By picking up on subtle clues and hidden traces in your immediate surroundings, you can see things as they really are. As a full action, you can spend 1 Resolve Point to gain the effects of true seeing for 1 round with a range of 60 feet.

Nightvision (Ex) You can see in the dark as if you had low-light vision and darkvision with a range of 60 feet.

Inoculation (Ex) You've trained to resist various chemical and biological weapons, toxins, and pathogens you come across in the course of your missions. You add your operative's edge bonus to Fortitude saves against poison and disease.

Uncanny Shooter (Ex) Your ranged attacks with small arms do not provoke attacks of opportunity.

Combat & Other Gear
See ITS

Loaned Gear for Heart of the Foe
Preserver’s Mantle II from the Knights of Golarian

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Special Abilities
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Low-Light Vision
Dark Vision
Elven Immunities

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Boons Slotted this Adventure
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Ally: Basic Hireling Set 4
Faction: Second Seekers (LE) Champion
Personal: Devolved (Avian) Boon
Promotional: T-Shirt for Nova Reroll
Social: Contractor’s Respect
Starship: Hero of the Stars
Slotless:

  • Starfinder Insignia
  • Marked Field Agent
  • Surviving Companion (Bat Pup)
  • Star Sugar Heartlove!!!
  • Jinsul Linguist
  • Copaxi Linguist