About Charli Poshkettle
Reputation and Fame See ITS
Charli Poshkettle is an enthusiastic if somewhat ineffective combatant. In the first round of combat, she always uses her get ‘em ability to help the team. Of late, she has always spent a resolve in big fights to apply get ‘em to all opponents.
[dice=Stabby (survival knife)+Get ‘em] 1d20+10+2[/dice]
[dice=Bang! (Semi-Automatic pistol)+Get ‘em]1d20+10+2[/dice]
[dice=Bang! (Underwater Merciful Called Huchket Rifle)]1d20+10+2[/dice]
In ship combat, she happily serves as Captain or Science Officer. As a Captain, she likes to lead off with a taunt.
Charli Quick Facts:
Player Name/Alias: Hmm
Character Name: Charli Poshkettle
Character Level: 8
SFS # / Character #: 149000-701
Favorite Color: "I have to pick one? Um... Purple? No. Black. No. Rainbow! Wait. I'm sure that I can figure this one out!"
Day Job Roll (if any) [dice=Profession Tea Connoisseur]10+8[/dice]
★ ---- ★ ---- ★ ---- ★
Charli's 1st Theme Song: Let Me In To Starfinder Society
Charli's 1st Nursery Rhyme: A is for Aballon
Charli's Favorite Drink: Brethedan Bubble Tea
Charli's Business: The Posh Kettle, a free-standing tea stand across from the Starfinder Society in Drifter's End
Charli's Illustrious Ancestors:
Charli's Place of Birth: Castrovel, the city of El, near Sovryian in the Heart of Elvish Territory.
★ ---- ★ ---- ★ ---- ★
D-Suit 3 (worn) + jet pack upgrade
Eternal Hope -- 1/day free reroll of a natural 1
Arc Pistol, Static (750 cr) +10 (1d6+4e) (lethal & stun; crit arc 2)
Underwater Merciful Called Huchket Rifle +10 (1d10+8p)
Space 5 ft.; Reach 5 ft.
Acrobatics (Dex) -- +10 (3 ranks + 3 class + 4 dex)
Expertise Skills -- Sense Motive & Culture & Medicine
WEAPON PROFICIENCY Basic melee weapons, grenades, small arms, longarms
Veiled Threat -- When you successfully use the Intimidate skill to bully a creature, after the duration of its helpful attitude ends, its attitude toward you becomes indifferent rather than hostile.
Weapon Specialization in Envoy Weapons — Bonus feat.
Long Arm Proficiency - Proficiency with longarms.
Versatile Specialization —
Medical Expert You are an expert at medical science and caring for the ill.
D Prerequisites: Life Science 1 rank, Medicine 1 rank, Physical Science 1 rank.
D Benefit: You can use the Medicine skill in conjunction with a medpatch or sprayflesh to treat deadly wounds as a full action. If you have an ability that enables you to treat deadly wounds more often but with a longer time frame (such as the envoy's surgeon expertise talent), you cannot use this feat to use that ability more quickly. When used in this way, the medpatch or sprayflesh does not perform any of its normal functions. You can also use the Medicine skill to provide long-term care with just a medkit.
D Normal: It takes 1 minute to treat deadly wounds, and long-term care requires a medical bay or medical lab.
Native Languages: Common, Gnome, Castrovellian (Lashunta),
Underwater Huchket Rifle (longarm, 3rd level 1d10, range of 80, 1400) — Yesteryear’s Truth
Mk 1 Personal Upgrade Dex
SYNCHRONOUS HEART SYSTEM Heart
PRICE 6,300 LEVEL 7 Your heart is fitted with occult fixtures that connect its rhythm to the energy of nearby living creatures. You have blindsight (life) with a range of 30 feet, but only for dying and stable living creatures. As a reaction, you can allow an ally within 30 feet to spend your Resolve Points to stabilize or stay in the fight.
Get’em (+1 to hit)
Improved Get’em (+2, can be done as part of an attack)
Don’t Quit! — As a standard action, you can signal a single ally within 60 feet. That ally ignores one condition (see page 273) of your choice until the start of your next turn, chosen from the following list: confused, fascinated, fatigued, shaken, sickened, and staggered. While your ally doesn't suffer the effects of the condition during that period, the condition is merely suppressed, not removed, and its effects resume at the start of your next turn. The condition can still be removed with spells, technology, and other effects as normal. At 6th level, add the following conditions to the list: cowering, dazed, exhausted, frightened, nauseated, panicked, paralyzed, and stunned.
Bedside Manner (Ex); When you make a Medicine check to treat deadly wounds or successfully aid another for another creature's Medicine check to treat deadly wounds, if the Medicine check is successful you can add your Charisma bonus to the number of Hit Points recovered as a result of the skill check. Additionally, when you make a Medicine check to treat disease or treat drugs or poison, or successfully aid another for another creature's Medicine check to do so, if the Medicine check is successful, the saving throw bonus granted by the skill checks increases to +6. If the associated saving throw succeeds, it counts as two consecutive successes for the purposes of curing the intended affliction.
All My Boons:
ALWAYS SLOTTED -- Personal & Slotless
Legacy Heritage (Personal Boon): You belong to a species with a legacy that stretches into the long and obscured past of the Golarion system. You may play a character of an uncommon race—either a dwarf, elf, gnome, half-elf, half-orc, or halfing (Starfinder Core Rulebook 506–511)—beginning at level 1 as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starfinder Society Roleplaying Guild Guide. This Chronicle sheet must be the first Chronicle sheet for the given character, and you must bring a copy of one of the rulebooks listed below to all sessions in which you play this character as if access to this race selection were granted by the Additional Resources list.
Worldwide Explorer (Slotless)
Starfinder Insignia (Slotless Boon): Venture-Captain Arvin presented you with a commemorative insignia in gratitude for your services to the Starfinder Society. Although it appears to be an ordinary medal showing the symbol of the Starfinder Society, this insignia can store as much information as a common tier-1 datapad. Unless told about this secret, a non-Starfinder must succeed at a DC 20 Perception or Sense Motive check to realize the insignia is a storage device. This insignia is worth 0 credits and cannot be sold.
Ghibran Linguist (Slotless Boon): So long as you possess this boon, all of your Starfinder Society Roleplaying Guild characters have access to the Ghibran language and can select it any time they would learn a new language.
Mobile Translator (Slotless Boon) Your connections with the Wayfinders grant you easier access to a rudimentary translation device useful in first contact situations.
This elaborate datapad has several additional audio receptors to capture nearby sounds. If you don't share a language with creatures you encounter, you can activate this device to collect basic linguistic information. The device requires 10 minutes of observed conversation to gain enough information to operate. The device then acts as a rudimentary translator. It does not allow you to converse with creatures with whom you don't share a language, but it can relate very basic information. Examples of statements the device could interpret would be: “come with us,” “lower your weapons,” or “leave immediately.” The device cannot parse proper names, including personal designations or the names of items and places. Some extraordinary complex or obscure languages might not translate clearly with this device. A Tetrad certified translator has 10 capacity and 1/hour usage.
Journey to the Scoured Stars: Segment 1 (Unidentified Boon): You were present at Luwazi Elsebo's announcement declaring the Starfinder Society would continue investigating the Scoured Stars system. This boon represents your character's involvement in this historic first step toward solving the Scoured Stars mystery. Other boons representing future steps towards unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed in a future Chronicle sheet.
Protector of the Future (Slotless Boon):
▫ Salvation's Delver (Slotless Boon; Limited Use): Salvation's End has proven an incredible find with untold potential for further exploration, and discovering this would not have been possible without your efforts. You can check the box that precedes this boon when purchasing a mk 1 synaptic accelerator (Starfinder Core Rulebook 212) to buy it at the discounted price of 1,200 credits.
Society Rebuilder (Slotless Boon, Limited Use
Benefit: Anytime you play in a scenario that grants additional Reputation with a faction that you do not possess the champion Faction boon for (such as Dataphiles Champion or Wayfinders Champion), you can cross this boon off your Chronicle sheet to earn that Faction boon without having to pay the requisite 2 Fame.
High Society Influence (Ally Boon): During the course of Luwazi Elsebo's gala to announce the future of the Starfinder Society, you impressed one or more of the guests in attendance. How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with a number of influential people. You will be told if this boon is important to a future scenario prior to slotting your boons. Your GM will cross out the attendees your failed to influence.
▫ Iteration-177 ▫ Ykris ▫ Naiaj ▫ Zo! ▫ Royo
Envar's Attention (Ally Boon): During your mission to the space station Brilliance, you managed to impress Arch Energy's notorious chief procurement officer, Envar Tamm. How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with Envar Tamm—for good or for ill. You will be told if this boon is important to a future scenario prior to slotting your boons.
Iteration-177's Attention (Ally Boon): During your journey to Athaeum, you attended a unique dinner hosted by the android known as Iteration-177. They came to a decision about your personality based on a memory you provided (or refused to provide). How this decision will play out in the future is not yet clear, but you have nevertheless made an impression on the mysterious android. You will be told if this boon is important to a future scenario prior to slotting your boons. Your GM will cross out all results save that which you earned from the dinner.
Muldoi's Debt (Ally Boon): During your mission on behalf of the Esowath Conservancy, you rescued the kasatha Muldoi and several people under her care. Muldoi vows to one day repay the debt she owes you. How this influence will play out in the future is not yet clear. You will be told if this boon is important to a future scenario prior to slotting your boons.
Vossi's Roar (Ally Boon): During your mission to Castrovel, you befriended a massive feathered renkroda named Vossi. Vossi keeps track of you when you return to Ukulam, although he does not show himself. Once during an adventure when you are on Ukulam and have this boon slotted, you can call for Vossi as a move action. When you do, he gives a mighty roar that echoes across the wilderness. All enemies within 120 feet of you gain the cowering condition for 1 round (Will DC 16 negates); this is a mind-affecting, sense dependent fear effect.
Wayfinders Champion (Faction) (Free)
Dataphiles Champion Boon (Faction) (Free due to Society Rebuilder Boon)
▫ ▫ ▫ AbadarCorp Augmentations (Social Boon; Limited Use): AbadarCorp has made you a special offer after you helped maintain the stability of their Freemarkets by keeping illegal augmentations off the streets. At the end of a scenario where you have this boon slotted, you can purchase one or more augmentations from the Starfinder Core Rulebook and receive a one-time 20% discount. If the item level of the augmentation is 8 or more, then you receive only a 10% discount on that augmentation. For each augmentation you purchase in this manner, check one of the boxes on this boon. Once you've checked all three boxes, you can no longer receive this discount on future purchases.
Athaeum Insight (Social Boon): By spending some time on the library world Athaeum, you've gained a small sliver of magical insight to carry with you on your journeys. When you slot this boon, you always count as being trained in the Culture skill, even if you do not pave a skill rank in it. This does not grant any bonuses to Culture skill checks but does allow you to attempt those skill checks untrained while the boon is slotted. In addition, once per session, you can reroll the result of any skill check to recall knowledge.
Budding Media Celebrity (Social Boon): Following your stint on Live Exploration Extreme!, your face and name appear in images, videos, and memes across countless media platforms. This recognition lasts only a few days before the next major media phenomenon arises, but you can use this to launch your media career. If you have the icon theme, you gain a +5 bonus to Profession checks when performing a Day Job check. If you do not have the icon theme, when you slot this boon, you can gain the icon's celebrity ability in place of your own theme's 6th-level ability.
Friend of the Ghibrani (Social Boon): During your time on Elytrio, you had the opportunity to interact with the two subspecies of the resident ghibrani race: the husks and the membranes. Depending on your interactions, you befriended one or more of these subspecies. This boon might have repercussions in future scenarios, which you will be told of prior to slotting your boons. Your GM will cross out the entry for any subspecies you failed to befriend during this scenario.
Husk Ghibranis & Membrane Ghibranis
First Contact Step-In (Social)
Honorary Spider (Social Boon): You have made inroads with Radaszam's personal mercenary outfit, the Obsidian Spiders. While not a formal member, you still carry some of the organization's clout while adventuring. When slotting this boon, select Intimidate or Sense Motive. You gain a circumstance bonus to that skill check equal to your half your current Acquisitives Reputation Tier (rounding up). This bonus increases by +1 for each point of Infamy your character currently has.
Izalguun Profiteer (Social Boon; Limited Use): You decided to reveal the technologically advanced nature of the izalguun species in your official report to the Starfinder Society. By doing so, you've been approached by several Pact Worlds organizations seeking to write follow-up material on your findings, offering you residuals as compensation. At the end of an adventure in which you slot this boon, one of these organizations writes another paper on the izalguun and you receive the residual payment. The number of extra credits you receive depends on the Subtier in which you were playing. You can only gain the benefits of this boon once per the subtier listed below. By subtiers higher than Subtier 9–10 the appeal of the izalguun topic dies down around the Pact Worlds, and you can no longer benefit from this boon. ▫ Subtier 3–4: 140 credits. ▫ Subtier 5–6: 400 credits. ▫ Subtier 7–8: 580 credits. ▫ Subtier 9–10: 1,441 credits.
Street Cred: Absalom Station (Social Boon): Once per scenario as a free action, you may recollect your dealing with the gangs of Absalom station to provide insight into dealing with other gangers. Doing do grants you a +1 insight bonus to Bluff, Diplomacy and Intimidate checks made when interacting with street gangs or other suitable gang-like groups at the GM's discretion. You also gain a +1 morale bonus to attack and damage rolls against members of a street gang. Both bonuses increase to +2 if the gang members belong to a gang based on Absalom Station. These bonuses last for 1 minute.
Trusted by the Conservancy (Social Boon): Your efforts to protect the event sponsored by the Esowath Conservancy are well-known, and Radaszam has arranged for some additional training from Conservancy naturalists at your convenience. When you slot this boon, select either Life Science or Survival. You gain a circumstance bonus to checks with that skill equal to your current Acquisitives Reputation Tier.
Solar Powered Weapon System (Starship Boon): The files you retrieved from Brilliance also included blueprints for experimental innovations by the Arch Energy Consortium. When you slot this starship boon, select a single weapon on your starship with the word “laser” in its title; you gain a +1 bonus to damage rolls with that weapon. A gunner can spend a Resolve Point prior to firing the selected weapon to increase the bonus to 4 for 1 round. A starship weapon can be improved only by a single copy of this boon, but copies of this boon can be applied to different weapons.
Hero of the Stars (Starship Boon; Limited Use): You defeated the dreaded Besmaran pirate ship, Lawblight, showcasing your determination during an intense starship combat. This boon activates anytime your starship is reduced to 0 or fewer Hull Points. Your starship immediately regains a number of Hull Points equal to its tier × 5. A starship can never regain more than 30 Hull Points in this manner. A starship can never have more than one of these boons attached to it. When this boon activates, cross it off your Chronicle sheet.
Automated Defenses (Starship Boon): You defeated one of the orbital defense platforms orbiting the planet Elytrio. The platform contained several unique, albeit technologically outdated, innovations in starship design. The most promising adaptation of the technology is its ability to deter oncoming missiles using miniature automated drones. When you slot this starship boon, once per starship combat, a science officer can reduce the speed of a single tracking weapon fired at your starship by 50% for 1 round. Declare the use of this ability when the enemy weapon is fired but before its gunnery check is attempted. A science officer can spend a Resolve Point to activate this boon again in any subsequent round or encounter. A starship can only be improved by a single copy of this boon.
Broad Arc Upgrade (Starship Boon)
Benefit: When this boon is slotted, select one weapon onboard your starship. This weapon gains the broad arc weapon special property (Starfinder Core Rulebook 304) if it did not already possess this property. This weapon takes a –3 penalty to fire in adjacent arcs rather than the standard –2 due to the nature of this modification. If the modified weapon already has the broad arc weapon special property, then reduce the penalty to firing in adjacent arcs by 1. This boon can be used to improve weapons gained as a result of other Starship boons.
Light Plasma Cannon Upgrade (Starship Boon)
Benefit: When this boon is slotted, select one light weapon onboard your starship. Replace this weapon with a light plasma cannon (Starfinder Core Rulebook 302). This new weapon must go in the same arc as the replaced weapon. The modifications are somewhat jury rigged, and as a result, all gunnery checks using this weapon take a -1 penalty.
Journey to the Scoured Stars: Segment 2 (Unidentified Boon): You uncovered hidden truths about the history of the Scoured Stars by journeying to the library world of Athaeum. This boon represents your character's involvement in this critical step toward solving the Scoured Stars mystery. Other boons representing future steps toward unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed on a future Chronicle sheet.
Journey to the Scoured Stars: Segment 3 (Unidentified Boon): You made peaceful contact with the izalguuns, a species that once inhabited the Scoured Stars. You convinced the izalguuns to part with the location of a powerful relic tied to the Scoured Stars and potentially a key to re-entering the system. This boon represents your character's involvement in this critical step towards solving the Scoured Stars mystery. Other boons representing future steps towards unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed in a future Chronicle sheet.