Castamir's Flaxseed Station

Game Master Chris Marsh

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Agents looking for upcoming Game Day information, check HERE.
Pregenerated PCs can be downloaded HERE

Sister Pathfinder Lodge: FLAXSEED
Sister Card Game Lodge: ON DECK


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Plunder and Peril Ship 1 Plunder and Peril Ship 2 In Wrath's Shadow

Dotting for GM purposes

Dataphiles

Male Android Ace Pilot Operative 6, Technomancer 1

A tall android with freakishly long arms strolls into the building. Fingertips strumming casually on his kneecaps as he approaches the large vesk. "Weapon check-in?" He enquired before starting to pull a sleu of weapons out of his own limbs and resting them on the security table. Going so far as to assemble the sniper rifle to prove it is complete.

The stranger then plucked the gemstone circling his head and stowed it where one of the pistols was drawn from before taking a seat and pulling out a datapad. "Here's hoping whomever's been leaking my mission reports shows up eventually"

Wayfinders

Male CG Kasatha Ace Pilot Operative 1 | SP 12/12 HP 14/16 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 19/20; Rounds: 8/9 loaded 30/30 total | Active conditions: None.

A kasatha in simple clothes and headphones around his neck walks in. He has several weapons in holsters on his belt, all of which he checks in at the weapon check: two guns, two knives, and a baton. He looks a little short for a kasatha, just over 5 1/2' tall. He strolls over to the bar and orders a drink, relaxing in his chair. He sits near the half-elf, and when he starts hearing the music from her headphones, starts tapping his finger along with it. "Nice choice. I prefer more punk rock, but metal’s respectable.”
He notices the drone hovering over the ysoki's head, and looks at it curiously. "You build him yourself?" he asks. "Looks kinda cool."

Lvl 2 Operative open for recruitment.

Acquisitives

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Takes out earpiece. "What?" - she says loudly, as it happens when you just listened to loud music and hasn't yet changed to the "normal" sound system. "Punk rock is good, yeah. But not dark enough. All that everyday social realism, you know. I prefer the themes of life and death... and demons and devils and things more. And yet it is the music of war! You can fight without removing the headphones. Under punk rock I mostly want to get drunk and throw bottles at stewarts." - you see she has an obvious keen interest in the subject.

Wayfinders

Male CG Kasatha Ace Pilot Operative 1 | SP 12/12 HP 14/16 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 19/20; Rounds: 8/9 loaded 30/30 total | Active conditions: None.

He shrugs. ”That’s fair. Metal is great in the middle of a fight, but if you have it too loud, you get caught off guard.” He picks up his drink and takes a swig. ”I like the social realism though, especially when I’m tired of the system. Which is often.”

Acquisitives

”Understand you. I'm a bloody half-breed from Apostae. There such as I really do not like. And now I'm here, alive and free. I'm freaking ‘out of the system’, you know” - she smiles and jokingly salutes with a beer bottle.

Grand Lodge

PbP Info 1 | PbP Info 2 | PbP Cons | PbP GM Kit | 1-22: The Protectorate Petition - 1-24: Siege of Enlightenment

Venture-Captain Arvin answered Major Tower-9 of the Stewards: "I am confident I can gather a Starfinder team on the spot, send them out immediately to Tabrid Minor, and conduct the review you want."

Minutes later, as per Arvin's request, Guidance broadcasts the following message to all Starfinders, their comm' units beeping: "Available Society members can report to Docking Bay 94 in order to carry out a diplomatic research mission."

Newcomers welcome. Probably playing in Tier 1-2

Grand Lodge

PbP Info 1 | PbP Info 2 | PbP Cons | PbP GM Kit | 1-22: The Protectorate Petition - 1-24: Siege of Enlightenment

Receiving a message from Guidance, Arvin checks his comm' unit and then smiles at Major Tower-9: "Crew reported, team is complete!"

He sends a message out to the half a dozen Starfinders: "Thank you for volunteering:
• bigrin42
• kuey
• philipjcormier
• Blake's Tiger
• Pete H.
• Andreww
You may all report to Human Resources to make sure your insurance packages and such are up to date.
I will advise any alternates to step up in case one of the above does not pass his, her, or its physical.
Thank you all for your service!"

Recruitment closed.

Grand Lodge

PbP Info 1 | PbP Info 2 | PbP Cons | PbP GM Kit | 1-22: The Protectorate Petition - 1-24: Siege of Enlightenment

Venture-Captain Arvin finishes giving his request to Guidance: "Remember, they must be careful with their Diplomatic Credentials".
Seconds later, Guidance broadcasts the following message to all Starfinders, their comm' units beeping: "Available Society members can report to Docking Bay 94 in order to carry out a diplomatic investigative mission."

Newcomers welcome. Probably playing in Tier 1-2

Grand Lodge

PbP Info 1 | PbP Info 2 | PbP Cons | PbP GM Kit | 1-22: The Protectorate Petition - 1-24: Siege of Enlightenment

Receiving a message from Guidance, Arvin checks his comm' unit and then smiles: "Crew reported, team is complete!"

He sends a message out to the half a dozen Starfinders: "Thank you for volunteering:
• RePete
• Lysle
• kolhe004
• Art Burd
• bigboom
• dax thura
You may all report to Human Resources to make sure your insurance packages and such are up to date.
I will advise any alternates to step up in case one of the above does not pass his, her, or its physical.
Thank you all for your service!"

Recruitment closed.


Male Lv.1 Mechanic
Stats:
| HP:10/10|SP:6/6|RP:5/5|AC:(EAC:15, KAC:16)(AC VS CM:22)|Fort:4, Ref:6, Will:2|Init:+4|Perc:+8/SM:3|Speed 30FT|Active conditions- None|
Skills:
(C)Perception:+8|Sense Motive:+3 (C)Athletics:+6,(C)Computers:+12, Diplomacy:+4,(C)Engineering:+12, (C)Medicine:+4,(C)Physical science:+4,(C)Piloting:+4,(C)Profession (starship engineer):+6-8,Stealth:+5,Survival:+3.

Arnold had just docked
he unstrapped from the rust bucked seat of his junk starship he bought off of a junk trader.

He got out and walked onto the station and looked around. trying to find what docking bay he landed in.


Male Lv.1 Mechanic
Stats:
| HP:10/10|SP:6/6|RP:5/5|AC:(EAC:15, KAC:16)(AC VS CM:22)|Fort:4, Ref:6, Will:2|Init:+4|Perc:+8/SM:3|Speed 30FT|Active conditions- None|
Skills:
(C)Perception:+8|Sense Motive:+3 (C)Athletics:+6,(C)Computers:+12, Diplomacy:+4,(C)Engineering:+12, (C)Medicine:+4,(C)Physical science:+4,(C)Piloting:+4,(C)Profession (starship engineer):+6-8,Stealth:+5,Survival:+3.

After finding his landmark to head back to, he went out in search of some kind of drinking establishment.

Exo-Guardians

Male Half-Elf Lv.1 Mechanic
Stats:
| HP:10/10|SP:6/6|RP:5/5|AC:(EAC:15, KAC:16)(AC VS CM:22)|Fort:4, Ref:6, Will:2|Init:+4|Perc:+8/SM:3|Speed 30FT|Active conditions- None|
Skills:
(C)Perception:+8|Sense Motive:+3 (C)Athletics:+6,(C)Computers:+12, Diplomacy:+4,(C)Engineering:+12, (C)Medicine:+4,(C)Physical science:+4,(C)Piloting:+4,(C)Profession (starship engineer):+6-8,Stealth:+5,Survival:+3.

Grabbing what he wanted, he headed back to his ship and left.

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