
GM Blake |

Meanwhile... can the Hivemind look over this SFS PBP Character template? It's inspired by a PFS template that GM Poblano put together.
I am thinking of including it in the New PBP GM Kit, along with everything else I have shoved in there. (In fact it is already in there, just not indexed along with everything else.)
Is this something that you and your players might find helpful?
Hmm
KAC EAC
AC vs. CM <--- Add this (calculated 8 + KAC bonus)I have the following under my "Other Gear":
Bulk: / Maximum Bulk
Credits:

GM Blake |

THEY RELEASED THE SFS GUILD GUIDE! Yay!
It can be found here!
Now excuse me as I devolve into a mass of excited noises and then try to calm down enough to actually read it!
Since I made the page turn...
Yay! :)
Now to see what's different between that and the provisional one they sent me with my GD IV special.

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Magabeus |

Meanwhile... can the Hivemind look over this SFS PBP Character template? It's inspired by a PFS template that GM Poblano put together.
Looks good!
Some suggestions:
1) Start with spoiler for SFS info with SFS number, reputation and fame
2) Continue with character sheet behind a spoiler
3) Then active boons, that includes the slotted boons and all slotless boons
4) All boons (so it is easy to copy/paste boons to active)
5) Bot me spoiler

kuey |

Read the boons section of the Starfinder Guild Guide, and I must say I'm digging the boon slot mechanics. I'll admit that I have given up tracking the boons for my PFS characters. That is even after I created a spreadsheet to record the different boons received for each character. :P Even with that, monitoring the boons I have while in game just became too much of a hassle. I can see this boon slot mechanics makes for easier gameplay. You still need to keep track of all your boons offline, but now, there is dedicated time set aside to plan what boons to bring ingame, and once it starts, you just have that list to monitor.

GM Poblano Pepper |

...
Meanwhile... can the Hivemind look over this SFS PBP Character template? It's inspired by a PFS template that GM Poblano put together.
...
Hmm
Thank you HMM for the acknowledgement :)
I will try to help where I can.I'm slooooowly downloading it now! I'm not sure if the website's being hit with a million requests or if my anticipation is drawing out the download time!
This wait is excruciating says i have 4 hours left still -.-
-Posted with Wayfinder

CariMac |

They sold out of Starfinder books at GenCon within hours. I think Paizo may have something here.

CariMac |

sigh... Amazon says my STarfinder book was delivered today while I was out... there's nothing on the porch... stolen? missing? either way, I'm totally bummed.
Amazon says mine was put in my mailbox. I hope that's where they left it.

Sedoriku |

Ok, so, I just bought the core book and accessories from my FLGS. My question is, as I am looking at running SFS here in the next week or two, is there an official SFS character creation guide created yet, or are we still all using Pregens??
Sedoriku wrote:THEY RELEASED THE SFS GUILD GUIDE! Yay!
It can be found here!
Now excuse me as I devolve into a mass of excited noises and then try to calm down enough to actually read it!
Since I made the page turn...
Yay! :)
Now to see what's different between that and the provisional one they sent me with my GD IV special.
Here you go!

JAF0 |

apparently it was delivered by USPS, and dropped at my neighbor's house instead of mine (along with other packages from Amazon delivered at the same time... sigh)... luckily the packages were still there on his front walkway when I discovered the error... (his front walkway is near to and visible from the sidewalk, mine is less so, and his house is on the corner, so vulnerable in two directions)... I'm so jazzed I did get my book! Now I've got lots of reading to do this weekend!

GM Poblano Pepper |

It is good knowing for me as i have scheduled to run some of the society games at my LGS banking on VA status transferring to Starfinder.
-Posted with Wayfinder

SFS GM Z..D.. |

No congratulations are needed.
But thanks anyway
Just was not expecting it, it was a pleasant surprise when I got the email today.

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I have started working on a Cheat sheet. It isn't the prettiest at the moment but I almost had to write the ship combat out to get a good hold on it.
It is going to be a little wonky for PbP but shouldn't be too bad. Just have to break each round down into the three phases.
I am going to clean it up and try to separate it out to 5 slides broken down by position.

GM Bugman |

A question came up in my 1-00 game on whether multiple players can play the same pregens like in PFS. Has anyone read anything about this one way or another?

GM Hmm |

A question came up in my 1-00 game on whether multiple players can play the same pregens like in PFS. Has anyone read anything about this one way or another?
Can multiple players play the same pregens? Yes... But you won't have all the skills you may need if you do! Having GMed multiple Starfinder games, I can state that the pregen family is very well balanced but it is good to get as diverse a set as possible.
_____
By the way, I stuffed the "Pathfinder to Starfinder cheat sheet" into my PbP GM kit, but have not numbered or organized it yet. When Welcome to Starfinder gets a digital copy, I'll drop that there too.
Where can you find this GM Kit? Check my header!
Hmm

hiyami |

Alrighty, I bet I'm gonna feel like the darnedest fool, but... on page 86 of the SF Core Rulebook, the healer spells are:
Spells: 1st-6th mystic cure; replaced by 1st - lesser remove condition, 2nd - remove condition, 3rd - remove affliction, 4th - restoration, 5th - greater remove condition
Um, what does this actually mean? @_@ How do I know what my spells are? What am I missing? @_@

GM Blake |

It's explained in the beginning of the section on the mystic's devotion (whatever the subspecialties are called).
Mystic Cure powers up as you level. Rather than a boring list of MC 1, MC 2, etc. You start with MC 1 as your bonus spell. When you reach level four and access 2nd level spells, you gain Mystic Cure 2 as a second level bonus spell, lose MC 1, and gain Lesser Remove Condition as a bonus 1st level spell, and so on.

hiyami |

Oh, jeez, I'm feeling really silly - I can't find it. @_@ Or rather, what I found was the spell, on page 367. Okay, so - that's the bonus spell we get and it comes with the added bonus of the remove condition stuff is what you're saying, right?
So to clarify (because I'm paranoid and also easily confused), it's like this:
1st level Mystic -> mystic cure and lesser remove condition
4th level Mystic -> mystic cure II and remove condition and you lose mystic cure and lesser remove condition
7th level Mystic -> mystic cure III and remove affliction and you lose mystic cure II and lesser remove condition
10th level Mystic -> mystic cure IV and restoration and lose mystic cure III and remove affliction
13th level Mystic -> mystic cure V and greater remove condition and lose mystic cure IV and remove affliction
16th level Mystic -> mystic cure VI and....I guess, keep greater remove condition?

kuey |

It's explained in the beginning of the section on the mystic's devotion (whatever the subspecialties are called).
Mystic Cure powers up as you level. Rather than a boring list of MC 1, MC 2, etc. You start with MC 1 as your bonus spell. When you reach level four and access 2nd level spells, you gain Mystic Cure 2 as a second level bonus spell, lose MC 1, and gain Lesser Remove Condition as a bonus 1st level spell, and so on.
If I may add, even though you lose MC1 from your spell list, you do not lose the ability to cast MC1.
When you learn a spell that can be cast at variable spell levels, you gain the ability to cast it at the spell level you know and at every level below that.
So even though you would now technically only know MC2, you can choose to expend a level 1 slot to cast MC1 instead.

kuey |
2 people marked this as a favorite. |

Oh, jeez, I'm feeling really silly - I can't find it. @_@ Or rather, what I found was the spell, on page 367. Okay, so - that's the bonus spell we get and it comes with the added bonus of the remove condition stuff is what you're saying, right?
Not quite. I think it is more like this.
1st level Mystic -> add 1st - mystic cure
4th level Mystic -> add 2nd - mystic cure II and replace mystic cure with 1st - lesser remove condition
7th level Mystic -> add 3rd - mystic cure III and replace 2nd - mystic cure II with 2nd - remove condition
10th level Mystic -> add 4th - mystic cure IV and replace 3rd - mystic cure III and 3rd - remove affliction
13th level Mystic -> add 5th - mystic cure V and replace 4th - mystic cure IV with 4th - restoration
16th level Mystic -> 6th - mystic cure VI and replace 5th - mystic cure V with 5th - greater remove condition
Essentially, every time you get spells of higher spell level, you get the higher spell level mystic cure, and replace the lower spell level one with another spell.
Took me a while to parse through all the rules, but read the mystic section and the variable-level spells section before it all clicked. :)
p.s. Blake was referring to the section Connection Spell under Mystic, page 83-84.

kuey |

So mechanics aside, for mystics with spells of variable levels, what it allows is to get more and more powerful versions of the connection spell, still have the option to cast the lower level versions of the connection spell, AND get additional spells at the lower levels. All in all, a really good deal! :)

Bigguyinblack |

In Pathfinder many GMs will roll initiative then split actions between enemies and PCs bolding all of the PCs who can act before the next enemy acts. It can lead to some things occurring out of order but it generally keeps things running smoothly. The same idea should usually work for Starfinder combat with one big exception.
Starship combat.
It has multiple phases, There is some strategy in positioning which can be rough if your best pilot doesn't understand the system well. Each round has multiple actions by one PC effecting the rolls of other PCs, Possibly effecting what guns are fired, And maybe even effecting enemy rolls.
I have done 3 starship combats irl and all 3 took way too long. And that was with us being able to communicate instantly.
If anyone has ideas to make things easier on everyone involved it would be a big help.

Shifty |

We went through the quest series yesterday, and indeed the starship combat was very protracted. So that was 2 combats, the second a bit quicker than the first (seriously, always have 2 gunners) but the phasing of it means you can just resolve the party actions as a group.
Let's just see how we go I suppose - looks like not every scenario has ship combat.

GM Poblano Pepper |

Just out of curiosity, are there any um... 'Additional Resources' for SFS yet? o: Or is all of Core just kinda... good to go?
Hiyami if you are looking for a faq/errata to printing they have put up this so far. Hope it might help.
Plus they have updated the organized play faq to include Starfinder organized play. I did a find on page search for Starfinder and it was the first searched item.
-Posted with Wayfinder

GM Poblano Pepper |


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I got the Starship Combat Cheatsheet (Link) cleaned up a bit. Tried to make it into a form to print to pass to players IRL while sitting at a table to help alleviate options. Look it over and see if anything needs added, changed, removed.

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Is the Intro Quest pregen only?
(please remove Adnan Brumbie from the "active players" list for Castamir's Flaxseed Station campaign)
-Posted with Wayfinder

kuey |

Doesn't seem so. From the quest pdf itself, page 3 under Characters,
Each player must use one of the 1st-level Starfinder Society pregenerated characters, which are available at paizo.com/StarfinderSociety/GMResources, or a 1st-level character of the player’s own creation, using the rules set forth in the Starfinder Society Roleplaying Guild Guide.