
Adraniel |

Yeah he has a rifle in hand so I sundered as the AoO. If he has a claw, bite or spiked gauntlet or cestus he can take an AoO. I don't have improved sunder.
It says AoO Sunder in the green text, not sure how to be more clear on that I was sundering for the AoO.

mdt |

Actually, he can't with anything other than a Bite or Boot Blade. Gauntlet and Cestus would require the hand be readied, using a two-handed weapon negates any attack on the hands.

Alys |

Actually, he can't with anything other than a Bite or Boot Blade. Gauntlet and Cestus would require the hand be readied, using a two-handed weapon negates any attack on the hands.
Technically the sniper could take the spiked gauntleted hand off the rifle after shooting on her turn and put it back on on the next turn before shooting, each as a free action.
I once made a character around that, who two-hands a bastard sword on her turn and one-hands it off turn for AoOs so she could use Crane Wing.

mdt |

True enough, but I try not to do that to my players. I know it's legal, but I have enough advantages as the GM. No need to hammer people to death, and the boot blade works just as well.

Roderick MacDuncan |

I'm a little confused. Are we still in the surprise round now?

Connor of McIntyre |

I posted for Round 1, not the Surprise Round. I wrote that "Connor was surprised", just in case.

mdt |

Yep, they can swim, but no swim speed. But they still have the lizardfolk 'I can hold my breath for an hour' trait, so... very useful on a ship. Especially with those muscles and claws and teeth. Originally from a mountain area.

Roderick MacDuncan |

So my touch AC right now is a 20 (10 base + 6 DEX + 4 morale from Rory's warlord maneuver). The highest roll I saw was an 18. Am I missing something in this calculation?

mdt |

Oh, the sniper and the gunners, yeah, they had specific orders to kill the guy in charge on the beach if things went south.
Rory would have given the same order...
And one of them shot at Alys.

Connor of McIntyre |

1.) Connor's not stupid - still deceiving others that he's not the leader.
2.) I did remind everyone to buff/shield/temp up before the ambush. Too bad the "trigger moment" surprised everybody but Adran. :)
3.) After this, Tattoos of Force Screen (Shield) if we can get them.
Connor's doing a lot of shouting and thinking in Round 2, so I didn't feel having him activate another Power Stone was warranted. Entangling Debris is too big (40-ft radius) for us anyway. Maybe another Level 3 Astral Construct next round. But I think Elara and Adran need it more than the ones on the beach.

mdt |

Connor, I think you have some confusion :
a) You have all but the lowest init order, so you can change the orders to attack another lizard, because he went down before your attack order.
b) We won't be into round 2 until Elara responds.

Connor of McIntyre |

Rats. Sorry, losing track of the rounds again. Consider this my action for whatever round we are on. I'll be quiet until next round.
As for the attacks, only move the constructs if they didn't attack, like #1-3. Sort the confusion out first.

Roderick MacDuncan |

So where are we in the initiative order? Rory -> lizardman -> Connor? I'm having a little difficulty keeping track.

Connor of McIntyre |

Almost had my computer fried myself, a BIG sigh of relief when it turned out to be a false alarm last week. Keep going, 2007 WinXP64 main desktop, I can't afford a replacement right now...
Elara and everybody but Rory should still have a Gladiator's Gauze? I'll double-check, just in case.

mdt |

If Rory/Tark doesn't post by this evening, we'll skip him until he can get back on. He may be having new computer issues.
Yes, Elara should still have her gladiator's gauze, so no bleeding out.
However, she may get eaten by an ectoplasmic shark...
...or drown, if not helped soon...

Connor of McIntyre |

Big Red comin' to help Alys with Big Blue on the lizard-man. Good ol'-fashioned Charge at max speed.
I'm gonna make a Big Green to help Adran. Hope he makes it there in less than 8 rounds. Can you Run for an action at 4x, or do you need the feat, and can only do a double-move otherwise?
Here's a caveat for the Dreamscarred Press guys: need to be able to "re-form" an astral construct as needed. Right now their attributes are set in stone once created. I'd love to make that Astral Shark into a Medium-sized Humavian, for instance.
We need to make sure Elara and Adran keep living. Anybody taking off and flying to the skyship to help them is sniper bait. Connor may need to rattle off some power stones of Astral Construct to provide cover.

TarkXT |

Roderick should be good to slaughter this guy. +3 from flank, +2 attack and damage, and an extra 2d6 per hit.
Image charge hammer guy if I can s o keep that in mind if you shift into his reach. Hopefully you can kill the first one with one hit so you can hit hammer guy with second and I can finish him with charge. That would be ideal.

Connor of McIntyre |

If Run applies to Fly, then Small Construct #1 can get from the Longboat to the Skyship in 2 rounds. I'd prefer to do that, rather than 3 rounds. And making one 5-point Astral Construct and then using Power Stones to make little 1-point Astral Constructs sounds like a plan.

Connor of McIntyre |

That's what I'm worried about too. Hence sending more astral constructs to the skyship - to prevent them from hoisting anchor.
As for the ones on the beach, you and Roderick have been phenomenal. The constructs have been whiffing. But at least they've been buckshot targets.

Roderick MacDuncan |

So many modifiers to combat with this guy. :P I'm liking the ability to be flexibly superaccurate/damaging quite a bit. I'll have to keep messing around with that.

Adraniel |

So was hoping combat may be done. Leaving tomorrow to go on cruise next week. Will try and check in with wife's phone but probably won't be posting. Please bot. Adrans plan is to stay just above and start shooting the large lizards outside their range to attack him in melee. I will be here all day to post.

TarkXT |

And now for some math.
On Rory's charge he got:
+3 luck from gambit.
+3 from Flank
+2 from charge action
+2 Circumstance from maneuver.
Plus his normal stuff.
This is the most fun I've had in combat in a while with a character. Big, blustery, everything he does is relevant even if not personally effective so long as I have the right maneuvers and use them at good times.
Probably not even going to make much use of full attacks next level. Won't miss them either. Actually look forward to using Aid Another as a move action later.
Also, this combat overall has been great.
Figured I'd say that now before the inevitable wipe/failure. :P

Connor of McIntyre |

I'm not going to argue with those plusses. To each his own, I guess.

mdt |

Sorry everyone, travelling for work again, and had a much longer Monday than I expected (it started 7AM Sunday, and I didn't get to NY and into bed until 2:30 AM Monday). I'll be a bit spotty this week and next due to the travel.

Connor of McIntyre |

Work / Real Life often overwhelms, mdt! We can wait.

Alys |

Mdt, I know you're in a bit of a difficult position and probably exhausted with all the travelling but once you have some time, I was wondering where to find the rule with the wing lock upon going unconscious while flying. I can't seem to find anything about it, or is it a house rule?

Connor of McIntyre |

On the current battle, and how astral constructs get shredded when they get to that skyship: yup, should've made more constructs. Closer to the ship, too.